From 57b2593c41c1f8d9381b4039f2816608015b40bc Mon Sep 17 00:00:00 2001 From: zizi Date: Wed, 10 Jun 2026 06:12:31 +0000 Subject: [PATCH] =?UTF-8?q?fix(llm)+docs(eval):=20=E5=8F=8C=E4=BE=A7?= =?UTF-8?q?=E5=89=A5=20think=20=E9=98=B2=E5=BE=A1=20+=20M2.7-highspeed=20?= =?UTF-8?q?=E5=8D=87=E7=BA=A7=E9=97=A8(=E4=B8=8D=E8=BF=87=E9=97=A8?= =?UTF-8?q?=E7=95=99=E4=BB=BB=20M2.7)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - 剥 think 归一化(py/Java 语义对拍): 剥头部 块→整体试 JSON→字符串感知花括号 配平提取(伪 JSON 顺延)→全失败原样透传维持原错误路径; Java 用 FAIL_ON_TRAILING_TOKENS 专用 mapper 对拍 json.loads 严格语义; py 9 用例+全套 68 绿, Java 7 用例+模块 57 绿 - 升级门判定: highspeed 结构层 52/52(泄漏 27/52 剥除全救)但策划探针 P1 4/13>基线 2/13 (2 条特有'裸 config 漏三键包裹'契约失败, schemaOk 11/13)+时延无增益→按'任何缺口=留任' 铁律不过门; 待补=prompt 形状强化+M2.7 时延基线 - 防御对 M2.7 当日泄漏回归(batch-002 折损根因)同等生效, 部署后 batch-002b 补产可恢复 Co-Authored-By: Claude Opus 4.8 --- .../orchestrator/llm_client.py | 111 +++++ .../tests/test_llm_client_strip.py | 112 +++++ .../designer_probe_m27hs.cpython-312.pyc | Bin 0 -> 28662 bytes .../__pycache__/struct_eval_m27hs.cpython-312.pyc | Bin 0 -> 10130 bytes .../m27hs/designer-probe-m27hs-calls.jsonl | 27 ++ .../m27hs/designer-probe-m27hs-results.json | 345 ++++++++++++++ .../m27hs/designer_probe_m27hs.py | 448 ++++++++++++++++++ .../m27hs/raw-designer-probe/gen-m27hs-00.json | 48 ++ .../m27hs/raw-designer-probe/gen-m27hs-01.json | 52 ++ .../m27hs/raw-designer-probe/gen-m27hs-02.json | 52 ++ .../m27hs/raw-designer-probe/gen-m27hs-03.json | 62 +++ .../m27hs/raw-designer-probe/gen-m27hs-04.json | 62 +++ .../m27hs/raw-designer-probe/gen-m27hs-05.json | 62 +++ .../m27hs/raw-designer-probe/gen-m27hs-06.json | 48 ++ .../m27hs/raw-designer-probe/gen-m27hs-07.json | 48 ++ .../m27hs/raw-designer-probe/gen-m27hs-08.json | 48 ++ .../m27hs/raw-designer-probe/gen-m27hs-09.json | 48 ++ .../m27hs/raw-designer-probe/gen-m27hs-10.json | 48 ++ .../m27hs/raw-designer-probe/gen-m27hs-11.json | 48 ++ .../m27hs/raw-designer-probe/gen-m27hs-12.json | 62 +++ .../m27hs/raw-designer-probe/rev-m27hs-00.json | 31 ++ .../m27hs/raw-designer-probe/rev-m27hs-01.json | 40 ++ .../m27hs/raw-designer-probe/rev-m27hs-02.json | 47 ++ .../m27hs/raw-designer-probe/rev-m27hs-03.json | 45 ++ .../m27hs/raw-designer-probe/rev-m27hs-04.json | 31 ++ .../m27hs/raw-designer-probe/rev-m27hs-05.json | 45 ++ .../m27hs/raw-designer-probe/rev-m27hs-06.json | 31 ++ .../m27hs/raw-designer-probe/rev-m27hs-07.json | 34 ++ .../m27hs/raw-designer-probe/rev-m27hs-08.json | 51 ++ .../m27hs/raw-designer-probe/rev-m27hs-09.json | 45 ++ .../m27hs/raw-designer-probe/rev-m27hs-10.json | 45 ++ .../m27hs/raw-designer-probe/rev-m27hs-11.json | 45 ++ .../m27hs/raw-designer-probe/rev-m27hs-12.json | 45 ++ .../m27hs/raw-struct/clicker-00.json | 13 + .../m27hs/raw-struct/clicker-01.json | 13 + .../m27hs/raw-struct/clicker-02.json | 13 + .../m27hs/raw-struct/clicker-03.json | 13 + .../m27hs/raw-struct/clicker-04.json | 13 + 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.../m27hs/raw-struct/match-02.json | 13 + .../m27hs/raw-struct/match-03.json | 13 + .../m27hs/raw-struct/match-04.json | 13 + .../m27hs/raw-struct/match-05.json | 13 + .../m27hs/raw-struct/match-06.json | 13 + .../m27hs/raw-struct/match-07.json | 13 + .../m27hs/raw-struct/match-08.json | 13 + .../m27hs/raw-struct/match-09.json | 13 + .../m27hs/raw-struct/match-10.json | 13 + .../m27hs/raw-struct/match-11.json | 13 + .../m27hs/raw-struct/match-12.json | 13 + .../m27hs/raw-struct/runner-00.json | 13 + .../m27hs/raw-struct/runner-01.json | 13 + .../m27hs/raw-struct/runner-02.json | 13 + .../m27hs/raw-struct/runner-03.json | 13 + .../m27hs/raw-struct/runner-04.json | 13 + .../m27hs/raw-struct/runner-05.json | 13 + .../m27hs/raw-struct/runner-06.json | 13 + .../m27hs/raw-struct/runner-07.json | 13 + .../m27hs/raw-struct/runner-08.json | 13 + .../m27hs/raw-struct/runner-09.json | 13 + .../m27hs/raw-struct/runner-10.json | 13 + .../m27hs/raw-struct/runner-11.json | 13 + .../m27hs/raw-struct/runner-12.json | 13 + .../m27hs/struct-m27hs.csv | 53 +++ .../m27hs/struct_eval_m27hs.py | 161 +++++++ .../m27hs/小结-主力升级门判定.md | 66 +++ .../service/executor/ExecutorLlmClient.java | 157 +++++- .../executor/ExecutorLlmClientTest.java | 96 ++++ 90 files changed, 3472 insertions(+), 3 deletions(-) create mode 100644 docs/agent-specs/2026-06-09-agent-loop-v1/orchestrator/tests/test_llm_client_strip.py create mode 100644 docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/__pycache__/designer_probe_m27hs.cpython-312.pyc create mode 100644 docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/__pycache__/struct_eval_m27hs.cpython-312.pyc create mode 100644 docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/designer-probe-m27hs-calls.jsonl create mode 100644 docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/designer-probe-m27hs-results.json create mode 100644 docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/designer_probe_m27hs.py create mode 100644 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create mode 100644 docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/match-02.json create mode 100644 docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/match-03.json create mode 100644 docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/match-04.json create mode 100644 docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/match-05.json create mode 100644 docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/match-06.json create mode 100644 docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/match-07.json create mode 100644 docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/match-08.json create mode 100644 docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/match-09.json create mode 100644 docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/match-10.json create mode 100644 docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/match-11.json create mode 100644 docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/match-12.json create mode 100644 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NEWAPI_KEY(严禁写进 repo 文件,§15-3);缺失由 run_batch 启动时校验退出, 本客户端构造时再设防一道。 +- 剥 think 防御(模型评估矩阵 2026-06-10 前置):MiniMax-M2.7-highspeed / M3 等推理型通道的 + content 概率性带 … 推理块前缀(与 M3 出局同病灶);取 content 后、下游 json + 解析前做归一化 normalize_llm_json_content(剥 think → 整体试 JSON → 提取首个配平 {...} 块; + 全失败原样返回,维持下游原错误路径)。 预算闸接线:每次 HTTP 尝试前回调 budget_cb()(编排器传入 BudgetGuard.note_llm_call 绑定), 超预算由回调抛 BudgetExceeded 中止——计数口径=「每次调用」而非「每次成功」(§7.3-①)。 @@ -37,6 +41,106 @@ class LlmError(Exception): """LLM 通道失败(重试耗尽):编排器按 §11-F1 infra_llm 处置。""" +# 推理块定界符(MiniMax-M2.7-highspeed / M3 等推理型模型概率性输出在 content 头部) +_THINK_OPEN = "" +_THINK_CLOSE = "" + + +def _is_valid_json(text): + """整体是否为合法 JSON 文本(空串/纯空白视为非法;与 Java 侧 isStrictJson 对拍)。""" + if not text or not text.strip(): + return False + try: + json.loads(text) + return True + except ValueError: + return False + + +def _scan_balanced_object_end(text, start): + """ + 从 text[start]=='{' 起做字符串感知的花括号配平扫描,返回配平闭括号下标;扫不到返回 -1。 + + 字符串感知:JSON 字符串字面量内的花括号、转义引号(\\")不参与配平计数, + 防止 {"a": "}"} 这类含括号字符串被截断成非法片段。 + """ + depth = 0 + in_string = False # 当前是否处于 JSON 字符串字面量内 + escaped = False # 字符串内上一字符是否为反斜杠转义 + for i in range(start, len(text)): + ch = text[i] + if in_string: + if escaped: + escaped = False + elif ch == "\\": + escaped = True + elif ch == '"': + in_string = False + elif ch == '"': + in_string = True + elif ch == "{": + depth += 1 + elif ch == "}": + depth -= 1 + if depth == 0: + return i + return -1 + + +def _extract_first_json_object(text): + """ + 提取首个「花括号配平且本身可解析为合法 JSON」的 {...} 块;找不到返回 None。 + + 起点按出现顺序逐个尝试:某个 { 起点配平失败(think 无闭合截断)或片段解析失败 + (推理文本里的伪 JSON,如 {target: 10}),则顺延到下一个 { 起点继续,保证夹叙夹议 + 场景下真正的 JSON 输出不被推理杂文抢先吞掉。 + """ + search_from = 0 + while True: + start = text.find("{", search_from) + if start == -1: + return None + end = _scan_balanced_object_end(text, start) + if end != -1: + candidate = text[start:end + 1] + if _is_valid_json(candidate): + return candidate + # 该起点配平失败或片段非法:从下一个 { 起点继续 + search_from = start + 1 + + +def normalize_llm_json_content(content): + """ + LLM 响应 content 归一化(剥 think 防御)——取 content 后、下游 json 解析前调用。 + + 语义三步(与 Java 侧 ExecutorLlmClient.normalizeJsonContent 双侧对拍,必须保持一致): + ① 若以 开头且存在 :剥除该推理块及前后空白; + ② 剥后(或无 think 时)若整体即合法 JSON:直接采用;否则提取首个花括号配平的 {...} 块再试 + (防 think 无闭合 / 夹叙夹议把 JSON 埋进杂文); + ③ 全失败:原样返回 content,维持下游原错误路径(json 解析失败的归因与防御前完全一致)。 + + :param content: LLM 返回的原始 content 文本 + :return: 归一化后的 JSON 文本;无法归一化时返回原 content + """ + if not isinstance(content, str) or not content: + return content + text = content.strip() + # ① 剥除头部 … 推理块(仅处理头部前缀形态,与实测病灶一致) + if text.startswith(_THINK_OPEN): + close = text.find(_THINK_CLOSE) + if close != -1: + text = text[close + len(_THINK_CLOSE):].strip() + # ② 整体即合法 JSON:直接采用(纯 JSON 原样、think 剥净后的常规形态) + if _is_valid_json(text): + return text + # ②' 整体非法:提取首个配平且可解析的 {...} 块(think 无闭合 / 前后杂文场景) + block = _extract_first_json_object(text) + if block is not None: + return block + # ③ 全失败:维持原内容与原错误路径 + return content + + class LlmClient(object): """最小 LLM 客户端:纯标准库 urllib,单方法 chat_json。""" @@ -103,6 +207,13 @@ class LlmClient(object): if not content: # 空补全按通道异常处理(可重试) raise urllib.error.URLError("LLM 返回空 content") + # 剥 think 防御:推理型通道(M2.7-highspeed/M3 等)content 概率性带 块/夹杂文本, + # 在下游 json 解析前归一化;全失败原样透传,维持原错误路径(外部交互可追溯:变更必留日志) + normalized = normalize_llm_json_content(content) + if normalized != content: + log("[llm] 响应含 推理块/夹杂文本,已归一化提取 JSON(%d→%d 字符,model=%s)" + % (len(content), len(normalized), use_model)) + content = normalized # 通道节流:沿 spike 纪律每次调用后间隔 0.3s(§7.3-⑤) self._sleep(CALL_INTERVAL_SECONDS) return content, attempts diff --git a/docs/agent-specs/2026-06-09-agent-loop-v1/orchestrator/tests/test_llm_client_strip.py b/docs/agent-specs/2026-06-09-agent-loop-v1/orchestrator/tests/test_llm_client_strip.py new file mode 100644 index 00000000..38da1b95 --- /dev/null +++ b/docs/agent-specs/2026-06-09-agent-loop-v1/orchestrator/tests/test_llm_client_strip.py @@ -0,0 +1,112 @@ +#!/usr/bin/env python3 +# -*- coding: utf-8 -*- +""" +llm_client 剥 think 防御单测(模型评估矩阵 2026-06-10 前置:M2.7-highspeed/M3 推理块病灶)。 + +覆盖 normalize_llm_json_content 的三步语义(与 Java 侧 ExecutorLlmClient 同构用例对拍): +① 纯 JSON 原样不变;② … 前缀剥除;③ think 无闭合时提取首个配平 {...} 块 +(含推理伪 JSON 抢先场景);④ 前后杂文夹叙夹议提取(含字符串内花括号/嵌套); +⑤ 全垃圾原样透传 → 下游 json 解析维持原错误路径;⑥ chat_json 端到端接线(桩 opener 零网络)。 +""" + +import json +import os +import sys +import unittest + +# 保证从任意工作目录可导入被测模块(orchestrator/ 即本文件父目录的父目录) +sys.path.insert(0, os.path.dirname(os.path.dirname(os.path.abspath(__file__)))) + +import llm_client # noqa: E402 + +# 与 Java 侧 ExecutorLlmClientTest 同构的基准 JSON(三键形态贴近真实 GameConfig 输出) +PURE_JSON = '{"designIntent": "点击收银的爽感", "expectedPlaySeconds": 30, "config": {"target": 10}}' + + +class TestNormalizeLlmJsonContent(unittest.TestCase): + """normalize_llm_json_content 纯函数语义用例。""" + + def test_pure_json_unchanged(self): + """用例①:纯 JSON 原样不变(主力路径零扰动,response_format 正常生效场景)。""" + self.assertEqual(llm_client.normalize_llm_json_content(PURE_JSON), PURE_JSON) + + def test_think_prefix_stripped(self): + """用例②:… 推理块前缀剥除,剥后即纯 JSON(实测 M2.7-highspeed 病灶形态)。""" + content = "用户要奶茶店点单游戏,target 取 10 比较合适。\n\n" + PURE_JSON + self.assertEqual(llm_client.normalize_llm_json_content(content), PURE_JSON) + + def test_unclosed_think_extracts_balanced_block(self): + """用例③:think 无闭合( 缺失)→ 提取首个配平且合法的 {...} 块。""" + content = "推理被截断没有闭合标签 然后直接输出了 " + PURE_JSON + self.assertEqual(llm_client.normalize_llm_json_content(content), PURE_JSON) + + def test_unclosed_think_skips_pseudo_json_in_reasoning(self): + """用例③':无闭合 think 的推理文本含伪 JSON({target: 10} 无引号键)→ 顺延取真 JSON 块。""" + content = "结构大概是 {target: 10} 这样,再想想。" + PURE_JSON + self.assertEqual(llm_client.normalize_llm_json_content(content), PURE_JSON) + + def test_prose_around_json_extracted(self): + """用例④:前后杂文夹叙夹议 → 提取 JSON 块;含嵌套对象与字符串内花括号(配平须字符串感知)。""" + tricky = '{"a": {"b": "}含括号字符串{"}, "c": 1}' + content = "好的,给你配置如下:\n" + tricky + "\n以上,希望有帮助。" + self.assertEqual(llm_client.normalize_llm_json_content(content), tricky) + + def test_garbage_keeps_original_error_path(self): + """用例⑤:全垃圾(无任何可解析 JSON)→ 原样返回,下游 json 解析照常报错(原错误路径不变)。""" + garbage = "完全不是 JSON 的垃圾输出,也没有闭合,更没有花括号" + result = llm_client.normalize_llm_json_content(garbage) + self.assertEqual(result, garbage) # 原样透传 + with self.assertRaises(ValueError): # 下游 _parse_json_object 的 json.loads 维持原报错 + json.loads(result) + + def test_think_only_content_keeps_original(self): + """用例⑤':think 剥净后为空(推理吃光输出)→ 全失败原样返回,不产出空串吞错。""" + content = "只剩推理没有正文" + self.assertEqual(llm_client.normalize_llm_json_content(content), content) + + +class _FakeResponse(object): + """urlopen 桩响应:支持上下文管理器 + read(),零真实网络。""" + + def __init__(self, payload_bytes): + self._payload = payload_bytes + + def read(self): + return self._payload + + def __enter__(self): + return self + + def __exit__(self, exc_type, exc_val, exc_tb): + return False + + +class TestChatJsonWiring(unittest.TestCase): + """用例⑥:chat_json 端到端接线——归一化确实在返回前生效(防『函数写了没接』)。""" + + @staticmethod + def _client_returning(content): + """构造返回指定 content 的桩客户端(密钥走显式入参,不依赖环境变量)。""" + body = json.dumps({"choices": [{"message": {"content": content}}]}).encode("utf-8") + + def fake_open(req, timeout=None): + return _FakeResponse(body) + + return llm_client.LlmClient(key="test-key", sleeper=lambda s: None, opener=fake_open) + + def test_chat_json_strips_think_before_return(self): + """think 前缀响应经 chat_json 返回时已剥净为纯 JSON(首次尝试即成功,attempts=1)。""" + client = self._client_returning("推理过程" + PURE_JSON) + content, attempts = client.chat_json("", "做个奶茶店游戏", log=lambda msg: None) + self.assertEqual(content, PURE_JSON) + self.assertEqual(attempts, 1) + + def test_chat_json_pure_json_passthrough(self): + """纯 JSON 响应经 chat_json 原样返回(主力路径零扰动)。""" + client = self._client_returning(PURE_JSON) + content, _ = client.chat_json("", "做个奶茶店游戏", log=lambda msg: None) + self.assertEqual(content, PURE_JSON) + + +if __name__ == "__main__": + unittest.main() diff --git 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index 00000000..3fe139db --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/designer-probe-m27hs-calls.jsonl @@ -0,0 +1,27 @@ +{"kind": "gen", "key": "m27hs-00", "model": "MiniMax-M2.7-highspeed", "attempts": 1, "budgetUsed": 1, "ts": "05:44:49"} +{"kind": "gen", "key": "m27hs-01", "model": "MiniMax-M2.7-highspeed", "attempts": 1, "budgetUsed": 2, "ts": "05:44:59"} +{"kind": "gen", "key": "m27hs-02", "model": "MiniMax-M2.7-highspeed", "attempts": 1, "budgetUsed": 3, "ts": "05:45:12"} +{"kind": "gen", "key": "m27hs-03", "model": "MiniMax-M2.7-highspeed", "attempts": 1, "budgetUsed": 4, "ts": "05:45:32"} +{"kind": "gen", "key": "m27hs-04", "model": "MiniMax-M2.7-highspeed", "attempts": 1, "budgetUsed": 5, "ts": "05:45:45"} +{"kind": "gen", "key": "m27hs-05", "model": "MiniMax-M2.7-highspeed", "attempts": 1, "budgetUsed": 6, "ts": "05:46:34"} +{"kind": "gen", "key": "m27hs-06", "model": "MiniMax-M2.7-highspeed", "attempts": 1, "budgetUsed": 7, "ts": "05:46:51"} +{"kind": "gen", "key": "m27hs-07", "model": "MiniMax-M2.7-highspeed", "attempts": 1, "budgetUsed": 8, "ts": "05:47:05"} +{"kind": "gen", "key": "m27hs-08", "model": "MiniMax-M2.7-highspeed", "attempts": 1, "budgetUsed": 9, "ts": "05:47:24"} +{"kind": "gen", "key": "m27hs-09", "model": "MiniMax-M2.7-highspeed", "attempts": 1, "budgetUsed": 10, "ts": "05:47:41"} +{"kind": "gen", "key": "m27hs-10", "model": "MiniMax-M2.7-highspeed", "attempts": 1, "budgetUsed": 11, "ts": "05:47:57"} +{"kind": "gen", "key": "m27hs-11", "model": "MiniMax-M2.7-highspeed", "attempts": 1, "budgetUsed": 12, "ts": "05:48:13"} +{"kind": "gen", "key": "m27hs-12", "model": "MiniMax-M2.7-highspeed", "attempts": 1, "budgetUsed": 13, "ts": "05:48:30"} +{"kind": "review", "key": "m27hs-00", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 14, "ts": "05:48:35"} +{"kind": "review", "key": "m27hs-01", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 15, "ts": "05:48:49"} +{"kind": "review", "key": "m27hs-02", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 16, "ts": "05:49:02"} +{"kind": "review", "key": "m27hs-03", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 17, "ts": "05:49:18"} +{"kind": "review", "key": "m27hs-04", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 18, "ts": "05:49:26"} +{"kind": "review", "key": "m27hs-06", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 19, "ts": "05:49:31"} +{"kind": "review", "key": "m27hs-07", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 20, "ts": "05:49:41"} +{"kind": "review", "key": "m27hs-08", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 21, "ts": "05:49:51"} +{"kind": "review", "key": "m27hs-09", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 22, "ts": "05:50:27"} +{"kind": "review", "key": "m27hs-10", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 23, "ts": "05:50:48"} +{"kind": "review", "key": "m27hs-11", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 24, "ts": "05:51:04"} +{"kind": "review", "key": "m27hs-12", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 25, "ts": "05:51:14"} +{"kind": "gen", "key": "m27hs-05", "model": "MiniMax-M2.7-highspeed", "attempts": 1, "budgetUsed": 1, "ts": "05:53:29"} +{"kind": "review", "key": "m27hs-05", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 2, "ts": "05:53:39"} diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/designer-probe-m27hs-results.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/designer-probe-m27hs-results.json new file mode 100644 index 00000000..915b28c2 --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/designer-probe-m27hs-results.json @@ -0,0 +1,345 @@ +{ + "probe": "designer-quality-m27hs", + "designerPromptVersion": "1.1.0", + "adversaryPromptVersion": "1.1.1", + "reviewModel": "MiniMax-M2.7", + "tempGen": 0.4, + "tempReview": 0.2, + "maxTokens": 4096, + "candidates": { + "m27hs": "MiniMax-M2.7-highspeed" + }, + "rows": [ + { + "tag": "m27hs", + "model": "MiniMax-M2.7-highspeed", + "ideaIdx": 0, + "idea": "王蓝莓的小卖部收银台,给顾客结账", + "genJsonOk": true, + "schemaOk": true, + "schemaErrors": [], + "extraKeys": [], + "thinkLeak": true, + "title": "小卖部结账员", + "target": 12, + "expectedPlaySeconds": 45, + "designIntent": "玩家在校园小卖部的收银台前,点击屏幕为排队的顾客完成结账操作。每完成一笔交易累积一张结账单,累计达到目标张数即可顺利下班。", + "intentLen": 61, + "genLatencyMs": 12512, + "hasP0": false, + "hasP1": false, + "findings": [] + }, + { + "tag": "m27hs", + "model": "MiniMax-M2.7-highspeed", + "ideaIdx": 1, + "idea": "太空舱里捡星星补给能量", + "genJsonOk": true, + "schemaOk": false, + "schemaErrors": [ + "designIntent 缺失或为空", + "expectedPlaySeconds 须为正整数(实际 None)", + "config 缺失" + ], + "extraKeys": [ + "scoreLabel", + "target", + "templateId", + "theme", + "title" + ], + "thinkLeak": true, + "title": null, + "target": null, + "expectedPlaySeconds": null, + "designIntent": "", + "intentLen": 0, + "genLatencyMs": 9638, + "hasP0": false, + "hasP1": true, + "findings": [ + { + "severity": "P1", + "issue": "config 字段为 null,未提供任何游戏配置,无法落地为实际游戏", + "suggestion": "需补充完整的游戏配置,包括但不限于:关卡布局、星星生成逻辑、能量补给机制、点击反馈等核心要素,确保与『太空舱里捡星星补给能量』的创意一致" + } + ] + }, + { + "tag": "m27hs", + "model": "MiniMax-M2.7-highspeed", + "ideaIdx": 2, + "idea": "农场里收割成熟的蔬菜", + "genJsonOk": true, + "schemaOk": false, + "schemaErrors": [ + "designIntent 缺失或为空", + "expectedPlaySeconds 须为正整数(实际 None)", + "config 缺失" + ], + "extraKeys": [ + "scoreLabel", + "target", + "templateId", + "theme", + "title" + ], + "thinkLeak": true, + "title": null, + "target": null, + "expectedPlaySeconds": null, + "designIntent": "", + "intentLen": 0, + "genLatencyMs": 11959, + "hasP0": false, + "hasP1": true, + "findings": [ + { + "severity": "P1", + "issue": "config 为 null,游戏配置完全缺失,与 templateId 指定的 clicker 模板及创意主题无任何关联。", + "suggestion": "补充 config 字段,包含点击目标(蔬菜种类)、点击反馈(收获动画/音效)、目标分数或时间限制等必要元素,确保与『农场收割蔬菜』主题一致。" + }, + { + "severity": "P1", + "issue": "designIntent 为 null,未描述设计意图、核心玩法体验或目标,难以为后续配置提供方向。", + "suggestion": "补充 designIntent,明确点击收割的核心体验(如快速收获的满足感)、预期玩家行为(点击蔬菜/拖拽收割)及与创意的关联。" + }, + { + "severity": "P2", + "issue": "expectedPlaySeconds 为 null,缺少游戏时长预期,不利于后续关卡节奏设计。", + "suggestion": "补充 expectedPlaySeconds,给出预估单局时长(如 30-60 秒)作为配置参考。" + } + ] + }, + { + "tag": "m27hs", + "model": "MiniMax-M2.7-highspeed", + "ideaIdx": 3, + "idea": "深夜便利店招待来买夜宵的顾客", + "genJsonOk": true, + "schemaOk": true, + "schemaErrors": [], + "extraKeys": [], + "thinkLeak": false, + "title": "深夜便利站", + "target": 10, + "expectedPlaySeconds": 15, + "designIntent": "玩家为深夜便利店的顾客完成收款,每点击一次即为一位顾客结清账单。目标完成时,恰如值班结束,感受到深夜城市里灯火与人情的温度。", + "intentLen": 62, + "genLatencyMs": 20390, + "hasP0": false, + "hasP1": false, + "findings": [] + }, + { + "tag": "m27hs", + "model": "MiniMax-M2.7-highspeed", + "ideaIdx": 4, + "idea": "校园运动会上的接力赛冲刺", + "genJsonOk": true, + "schemaOk": true, + "schemaErrors": [], + "extraKeys": [], + "thinkLeak": false, + "title": "最后一棒冲刺", + "target": 10, + "expectedPlaySeconds": 12, + "designIntent": "在接力赛场上为最后一棒蓄力冲刺,每次点击都是一次加速的脚步,累积十次冲刺,助选手冲过终点线。", + "intentLen": 46, + "genLatencyMs": 12702, + "hasP0": false, + "hasP1": false, + "findings": [] + }, + { + "tag": "m27hs", + "model": "MiniMax-M2.7-highspeed", + "ideaIdx": 5, + "idea": "猫咖啡馆里撸猫攒爱心", + "genJsonOk": true, + "schemaOk": true, + "schemaErrors": [], + "extraKeys": [], + "thinkLeak": false, + "title": "猫咖撸猫记", + "target": 15, + "expectedPlaySeconds": 15, + "designIntent": "在温馨的猫咖里轻触屏幕撸猫,每撸一次便收获一颗爱心,当爱心积攒到目标数量即可完成这局轻松愉悦的撸猫体验。", + "intentLen": 52, + "genLatencyMs": 17597, + "hasP0": false, + "hasP1": false, + "findings": [] + }, + { + "tag": "m27hs", + "model": "MiniMax-M2.7-highspeed", + "ideaIdx": 6, + "idea": "春节集市上抢福袋", + "genJsonOk": true, + "schemaOk": true, + "schemaErrors": [], + "extraKeys": [], + "thinkLeak": true, + "title": "年集抢福袋", + "target": 15, + "expectedPlaySeconds": 30, + "designIntent": "在热闹的春节集市中快速点击屏幕抢收福袋,目标收集指定数量即可通关,体验指尖抢福的热闹年味。", + "intentLen": 45, + "genLatencyMs": 16522, + "hasP0": false, + "hasP1": false, + "findings": [] + }, + { + "tag": "m27hs", + "model": "MiniMax-M2.7-highspeed", + "ideaIdx": 7, + "idea": "海底捞珍珠同时躲开鲨鱼", + "genJsonOk": true, + "schemaOk": true, + "schemaErrors": [], + "extraKeys": [], + "thinkLeak": true, + "title": "深海珍珠", + "target": 12, + "expectedPlaySeconds": 45, + "designIntent": "在神秘的海底世界中点击屏幕收集璀璨珍珠,感受每一次指尖触碰贝壳的收获喜悦,以达成目标珍珠数为通关动力。", + "intentLen": 51, + "genLatencyMs": 13514, + "hasP0": false, + "hasP1": true, + "findings": [ + { + "severity": "P1", + "issue": "创意核心动作『同时躲开鲨鱼』在 config 中完全缺失,theme 与 title 仅呈现收集珍珠场景,未体现躲避威胁的动态挑战意图", + "suggestion": "在 theme 中补充鲨鱼威胁元素(如『警惕潜伏的鲨鱼』),并设计相应的躲避机制或惩罚规则,使收集珍珠与躲避威胁形成对立的游戏目标" + } + ] + }, + { + "tag": "m27hs", + "model": "MiniMax-M2.7-highspeed", + "ideaIdx": 8, + "idea": "烧烤摊翻烤串,别烤糊了", + "genJsonOk": true, + "schemaOk": true, + "schemaErrors": [], + "extraKeys": [], + "thinkLeak": true, + "title": "烤串翻翻乐", + "target": 15, + "expectedPlaySeconds": 12, + "designIntent": "在烧烤摊上点击翻动烤串,确保每根都均匀受热,达到目标翻烤次数即为成功。", + "intentLen": 35, + "genLatencyMs": 19242, + "hasP0": false, + "hasP1": true, + "findings": [ + { + "severity": "P1", + "issue": "创意核心是『翻烤串,别烤糊』,但 config 中仅设翻烤次数目标(target:15),没有任何与『糊』相关的机制、状态或失败惩罚,玩法意图与目标脱节。", + "suggestion": "在 config 中加入烤糊相关的状态或机制,如设定受热时间阈值、烤焦计数器,或引入失败条件,使『别烤糊』成为可感知的游戏目标,而非仅是创意文字。" + } + ] + }, + { + "tag": "m27hs", + "model": "MiniMax-M2.7-highspeed", + "ideaIdx": 9, + "idea": "地铁早高峰挤上即将关门的车", + "genJsonOk": true, + "schemaOk": true, + "schemaErrors": [], + "extraKeys": [], + "thinkLeak": true, + "title": "挤上地铁!", + "target": 12, + "expectedPlaySeconds": 12, + "designIntent": "模拟早高峰地铁关门瞬间的紧迫感——玩家点击屏幕推动人群向前挤,在车门关闭前达到目标推力次数,成功挤入车厢。", + "intentLen": 53, + "genLatencyMs": 16679, + "hasP0": false, + "hasP1": false, + "findings": [] + }, + { + "tag": "m27hs", + "model": "MiniMax-M2.7-highspeed", + "ideaIdx": 10, + "idea": "做一个很好玩的游戏", + "genJsonOk": true, + "schemaOk": true, + "schemaErrors": [], + "extraKeys": [], + "thinkLeak": true, + "title": "夏日捞金鱼", + "target": 30, + "expectedPlaySeconds": 30, + "designIntent": "点击屏幕感受捞金鱼的乐趣与满足。玩家自由掌控节奏,一次次精准点击,将游动的金鱼收入网中,直至袋中金鱼满载,带来纯粹而踏实的收集成就感。", + "intentLen": 67, + "genLatencyMs": 15557, + "hasP0": false, + "hasP1": false, + "findings": [] + }, + { + "tag": "m27hs", + "model": "MiniMax-M2.7-highspeed", + "ideaIdx": 11, + "idea": "解压点点点", + "genJsonOk": true, + "schemaOk": true, + "schemaErrors": [], + "extraKeys": [], + "thinkLeak": true, + "title": "指尖泡泡", + "target": 18, + "expectedPlaySeconds": 22, + "designIntent": "指尖轻点屏幕,释放压力与焦虑。每一次点击都让心中的泡泡消散,当舒心值累积达标,即可获得满满的成就感与宁静。", + "intentLen": 53, + "genLatencyMs": 15724, + "hasP0": false, + "hasP1": false, + "findings": [] + }, + { + "tag": "m27hs", + "model": "MiniMax-M2.7-highspeed", + "ideaIdx": 12, + "idea": "中秋节帮嫦娥把月饼送上月宫", + "genJsonOk": true, + "schemaOk": true, + "schemaErrors": [], + "extraKeys": [], + "thinkLeak": false, + "title": "月圆送饼", + "target": 12, + "expectedPlaySeconds": 12, + "designIntent": "跟随嫦娥点击屏幕,将寄托思念的月饼送上月宫,完成中秋的美好心愿。", + "intentLen": 32, + "genLatencyMs": 16086, + "hasP0": false, + "hasP1": false, + "findings": [] + } + ], + "summary": { + "m27hs": { + "model": "MiniMax-M2.7-highspeed", + "n": 13, + "genJsonOk": 13, + "schemaOk": 11, + "thinkLeak": 9, + "p0Detected": 0, + "p1Detected": 4, + "reviewInfraFail": 0, + "intentLenAvg": 42.8, + "intentLenMax": 67, + "intentOver100": 0, + "genLatencyAvgMs": 15240 + } + }, + "llmCallsUsed": 2 +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/designer_probe_m27hs.py b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/designer_probe_m27hs.py new file mode 100644 index 00000000..8980aa64 --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/designer_probe_m27hs.py @@ -0,0 +1,448 @@ +#!/usr/bin/env python3 +# -*- coding: utf-8 -*- +""" +策划质量探针 · MiniMax-M2.7-highspeed(m27hs leg) +------------------------------------------------------------------ +问题:主力切 M2.7-highspeed 后,策划位产出的 GameDesign 文本面质量与既有两候选 + (M3 / v4-pro,各 P1 2/13、P0 0/13)相比是否「同量级=不劣」? + +配方:与矩阵基线 designer_probe.py 同口径(13 clicker 创意 × 各生成一轮 → 统一 + MiniMax-M2.7 + 对抗 prompt quality.adversary-review v1.1.1 评审,温度 0.4/0.2, + 显式 max_tokens=4096,raw 全量落盘断点续跑),差异仅 3 处: + 1) 候选 = [("m27hs", "MiniMax-M2.7-highspeed")] 单候选(13 gen + 13 review = 26 逻辑调用); + 2) 解析侧剥 think **复用修复后的 orchestrator/llm_client.normalize_llm_json_content** + (import 不复制——任务铁律:评测 harness 必须复用更新后的 llm_client 剥 think 逻辑), + 替换基线探针内联的 split("") 手工剥法; + 3) 产物落 m27hs/ 子目录(raw-designer-probe/、results json、calls jsonl)。 + +预算硬闸:PROBE_BUDGET(默认 32 = 26 逻辑调用 + 重试余量;与结构层 58 合计 ≤90 总闸)。 +用法:NEWAPI_KEY=sk-xxx python3 designer_probe_m27hs.py(key 只走命令行环境变量,严禁入 repo) +""" + +import json +import os +import sys +import time +import urllib.error +import urllib.request + +_HERE = os.path.dirname(os.path.abspath(__file__)) # .../m27hs +_REPO = os.path.abspath(os.path.join(_HERE, "..", "..", "..", "..")) # 仓库根 +_ORCH = os.path.join(_REPO, "docs", "agent-specs", "2026-06-09-agent-loop-v1", "orchestrator") +sys.path.insert(0, _ORCH) + +import judge as judge_mod # 纯标准库:validate_config_against_schema(深度校验权威口径) +import prompts as prompts_mod # Registry 渲染 + 版本一致性核验 + 残留占位符防御 +from llm_client import normalize_llm_json_content # 修复后的剥 think 防御(必须复用,禁止复制) + +# ============================== 配置 ============================== +BASE = os.environ.get("NEWAPI_BASE", "http://100.64.0.8:3000") +KEY = os.environ.get("NEWAPI_KEY", "") +PROMPTS_DIR = os.path.join(_REPO, "contracts", "prompts") +TEMPLATE_SCHEMA_PATH = os.path.join(_REPO, "contracts", "templates", "clicker.schema.json") + +PROMPT_DESIGNER = "config.clicker-designer" +DESIGNER_VERSION = "1.1.0" # 探针对象版本(与基线探针一致,保证可比) +PROMPT_ADVERSARY = "quality.adversary-review" +ADVERSARY_VERSION = "1.1.1" # 统一评审 doctrine 版本(与基线探针一致) +REVIEW_MODEL = "MiniMax-M2.7" # 统一评审模型(与 batch-001/golden/基线探针同测量面) + +# 候选策划模型(m27hs 单候选;tag 用于 designId/raw 文件名) +CANDIDATES = [("m27hs", "MiniMax-M2.7-highspeed")] + +TEMP_GEN = 0.4 # 生成温度(任务口径) +TEMP_REVIEW = 0.2 # 评审温度(任务口径,同 golden 回归) +MAX_TOKENS = 4096 # 显式 max_tokens(≥2048 铁律);空 content 提额 8192 +TIMEOUT_SECONDS = 180 # 单次超时(沿基线探针放宽口径) +MAX_RETRIES = 2 # 通道重试 ×2(与 llm_client 纪律一致) +SHAPE_RETRIES = 3 # 评审 findings 形状异常应用层重试(沿基线探针实测口径) +CALL_INTERVAL = 0.3 # 节流(同 llm_client) +# 预算硬闸(每次 HTTP 尝试计 1,超闸立即中止):默认 32(26 逻辑 + 余量),与结构层合计 ≤90 +BUDGET_MAX = int(os.environ.get("PROBE_BUDGET", "32")) + +RAW_DIR = os.path.join(_HERE, "raw-designer-probe") +RESULTS = os.path.join(_HERE, "designer-probe-m27hs-results.json") +CALLLOG = os.path.join(_HERE, "designer-probe-m27hs-calls.jsonl") + +_THINK_OPEN = "" +_THINK_CLOSE = "" + +# 13 条 clicker 创意(C1 spike gen_spike.py IDEAS 原样保序 = batch-001 前 13 条,与基线探针一致) +IDEAS = [ + "王蓝莓的小卖部收银台,给顾客结账", + "太空舱里捡星星补给能量", + "农场里收割成熟的蔬菜", + "深夜便利店招待来买夜宵的顾客", + "校园运动会上的接力赛冲刺", + "猫咖啡馆里撸猫攒爱心", + "春节集市上抢福袋", + "海底捞珍珠同时躲开鲨鱼", + "烧烤摊翻烤串,别烤糊了", + "地铁早高峰挤上即将关门的车", + "做一个很好玩的游戏", # 故意模糊(细则②口径覆盖) + "解压点点点", # 极简模糊(细则②口径覆盖) + "中秋节帮嫦娥把月饼送上月宫", +] + + +def _log(msg): + """统一中文日志(时间戳+消息,外部交互可追溯)。""" + print("[%s] %s" % (time.strftime("%H:%M:%S"), msg), flush=True) + + +class Budget(object): + """LLM 预算硬闸:每次 HTTP 尝试计 1,超 BUDGET_MAX 立即抛异常中止(宁可中断不超预算)。""" + + def __init__(self, limit): + self.limit = limit + self.used = 0 + + def note(self): + self.used += 1 + if self.used > self.limit: + raise RuntimeError("LLM 预算超闸:已用 %d > %d,立即中止" % (self.used, self.limit)) + + +BUDGET = Budget(BUDGET_MAX) + + +# ---------------- 统一显式 max_tokens 通道(生成与评审共用) ---------------- + +def chat_json_explicit(model, user, temperature, max_tokens=MAX_TOKENS): + """ + OpenAI 兼容 chat 调用:显式 max_tokens + json_object + 只读 message.content。 + 空 content / think 未闭合且归一化救不出 JSON(推理吃光额度)→ 提额 8192 重试; + 400 不支持 response_format → 撤参重试。 + 「能否救出」判定复用 normalize_llm_json_content(与下游解析同一套剥 think 逻辑)。 + :return: (content, meta, attempts) + """ + body_obj = { + "model": model, + "temperature": temperature, + "max_tokens": max_tokens, + "response_format": {"type": "json_object"}, + "messages": [{"role": "user", "content": user}], + } + last_err = None + for attempt in range(1, MAX_RETRIES + 2): # 1 次原始 + 2 次重试 + BUDGET.note() + req = urllib.request.Request(BASE + "/v1/chat/completions", + data=json.dumps(body_obj).encode("utf-8"), method="POST") + req.add_header("Authorization", "Bearer " + KEY) + req.add_header("Content-Type", "application/json") + try: + t0 = time.time() + with urllib.request.urlopen(req, timeout=TIMEOUT_SECONDS) as resp: + data = json.loads(resp.read().decode("utf-8")) + latency_ms = int((time.time() - t0) * 1000) + choice = (data.get("choices") or [{}])[0] + content = (choice.get("message") or {}).get("content") or "" + meta = {"model": data.get("model"), "usage": data.get("usage"), + "finish_reason": choice.get("finish_reason"), "latencyMs": latency_ms} + stripped = content.strip() + # think-only 内容(不论闭合与否)且归一化救不出 JSON 本体 = reasoning 吃光额度, + # 等同空 content 提额重试——公平性口径:m3/v4p 的 reasoning 走 reasoning_content 字段, + # content 真空会触发本重试;highspeed 的 reasoning 混进 content(gen-05 实测 finish=length、 + # reasoning_tokens=4096、 后零负载),症状同源必须同享提额,否则测量面不对等 + think_dead = (stripped.startswith(_THINK_OPEN) + and normalize_llm_json_content(content) == content) + if stripped and not think_dead: + time.sleep(CALL_INTERVAL) + return content, meta, attempt + last_err = "%s(finish=%s)" % ("think-only 无可救 JSON(reasoning 吃光额度)" if think_dead else "空 content", + choice.get("finish_reason")) + _log("[llm:%s] 第 %d 次尝试 %s,提额 max_tokens=8192 重试" % (model, attempt, last_err)) + body_obj["max_tokens"] = 8192 + except urllib.error.HTTPError as ex: + detail = "" + try: + detail = ex.read().decode("utf-8", "replace")[:200] + except Exception: # noqa: BLE001 —— 读错误体失败不掩盖原错误 + pass + last_err = "http_%s:%s" % (ex.code, detail) + _log("[llm:%s] 第 %d 次尝试 HTTP 错误 %s" % (model, attempt, last_err)) + if ex.code == 400 and "response_format" in body_obj: + body_obj.pop("response_format") # 个别通道不支持 → 撤参(解析侧容忍围栏/杂文) + except Exception as ex: # 网络超时/连接拒绝等 + last_err = "err:%s" % ex + _log("[llm:%s] 第 %d 次尝试通道异常 %s" % (model, attempt, last_err)) + if attempt <= MAX_RETRIES: + time.sleep(1.0 * (2 ** (attempt - 1))) + raise RuntimeError("LLM 调用重试耗尽(model=%s):%s" % (model, last_err)) + + +def _calllog(kind, key, model, attempts): + """调用账本行(审计:每逻辑调用一行,attempts=该逻辑调用消耗的 HTTP 尝试数)。""" + with open(CALLLOG, "a", encoding="utf-8") as fh: + fh.write(json.dumps({"kind": kind, "key": key, "model": model, "attempts": attempts, + "budgetUsed": BUDGET.used, "ts": time.strftime("%H:%M:%S")}, + ensure_ascii=False) + "\n") + + +# ---------------- 解析与形状校验(剥 think 复用 llm_client,余同基线探针) ---------------- + +def _parse_json_object(content): + """ + 解析 LLM 输出为 JSON 对象;失败返回 (None, 错误说明)。 + 剥 think / 围栏 / 夹杂文本统一复用 normalize_llm_json_content(修复后的 llm_client 实现: + 剥头部 块 → 整体试 JSON → 提取首个配平 {...} 块;全失败原样返回走原错误路径)。 + """ + text = normalize_llm_json_content(content) + try: + obj = json.loads(text) + except ValueError as ex: + return None, "json_parse:%s" % ex + if not isinstance(obj, dict): + return None, "not_object:%s" % type(obj).__name__ + return obj, None + + +def _validate_findings_shape(parsed): + """校验对抗输出形状:{findings:[{severity∈P0/P1/P2, issue, suggestion}]};空数组=无问题。""" + if parsed is None: + return None, "输出非 JSON 对象" + findings = parsed.get("findings") + if not isinstance(findings, list): + return None, "缺 findings 数组" + for idx, item in enumerate(findings): + if not isinstance(item, dict) or item.get("severity") not in ("P0", "P1", "P2") \ + or not isinstance(item.get("issue"), str): + return None, "findings[%d] 形状非法:%r" % (idx, item) + item.setdefault("suggestion", "") + return findings, None + + +def _schema_gate(design, template_schema): + """复刻 run_batch._schema_gate 口径:设计级必填 + config 过模板 schema 深度校验。""" + errors = [] + if design.get("_parseError"): + errors.append("LLM 输出非合法 JSON:%s" % design["_parseError"]) + intent = design.get("designIntent") + if not isinstance(intent, str) or not intent.strip(): + errors.append("designIntent 缺失或为空") + elif len(intent) > 100: + errors.append("designIntent 超 100 字(实际 %d)" % len(intent)) + eps = design.get("expectedPlaySeconds") + if not isinstance(eps, int) or isinstance(eps, bool) or eps <= 0: + errors.append("expectedPlaySeconds 须为正整数(实际 %r)" % (eps,)) + ok_cfg, cfg_errors = (False, ["config 缺失"]) if design.get("config") is None \ + else judge_mod.validate_config_against_schema(design["config"], template_schema) + errors.extend(cfg_errors if not ok_cfg else []) + return (not errors), errors + + +# ---------------- 生成 leg(m27hs × 13 创意,各一轮) ---------------- + +def gen_one(store, tag, model, idx, idea, schema_text): + """ + 单条生成:渲染策划 prompt v1.1.0 → 候选模型产 GameDesign(温度 0.4)。 + 非 JSON / 字段缺损如实记录(探针口径=各生成一轮,不做 prompt 级重出)。 + raw 已有合法产物直接复用(断点续跑,不计预算);逐条记录 think 泄漏。 + """ + raw_path = os.path.join(RAW_DIR, "gen-%s-%02d.json" % (tag, idx)) + if os.path.exists(raw_path): + saved = json.load(open(raw_path, "r", encoding="utf-8")) + if saved.get("design") is not None: + saved["reused"] = True + return saved + + text, version = store.render(PROMPT_DESIGNER, { + "idea": idea, + "template_schema": schema_text, # 与 run_batch 口径一致:schema 文件原文注入 + "banned_list": [], # 探针口径:每条独立,无批内禁重压力 + "findings": "", # 首轮为空 + }) + if version != DESIGNER_VERSION: + raise RuntimeError("策划 prompt 版本非探针对象:渲染到 %s,期望 %s" % (version, DESIGNER_VERSION)) + + content, meta, attempts = chat_json_explicit(model, text, TEMP_GEN) + parsed, perr = _parse_json_object(content) + design = { + "designId": "probe-%s-%02d" % (tag, idx), "idea": idea, "templateId": "clicker", + "designIntent": (parsed or {}).get("designIntent"), + "expectedPlaySeconds": (parsed or {}).get("expectedPlaySeconds"), + "config": (parsed or {}).get("config"), + "round": 0, + } + if perr: + design["_parseError"] = perr # 非 JSON:保留归因(送审前会剥 _ 键) + extra_keys = sorted(set(parsed or {}) - {"designIntent", "expectedPlaySeconds", "config"}) + schema_ok, schema_errors = _schema_gate(design, json.loads(schema_text)) + + record = { + "kind": "gen", "tag": tag, "model": model, "ideaIdx": idx, "idea": idea, + "promptId": PROMPT_DESIGNER, "promptVersion": version, "temperature": TEMP_GEN, + "llmAttempts": attempts, "responseMeta": meta, "ts": time.strftime("%Y-%m-%dT%H:%M:%S"), + "rawContent": content, "design": design, "extraKeys": extra_keys, + "thinkLeak": content.strip().startswith(_THINK_OPEN), # think 泄漏审计(m27hs 病灶) + "genJsonOk": perr is None, "schemaOk": schema_ok, "schemaErrors": schema_errors, + "reused": False, + } + with open(raw_path, "w", encoding="utf-8") as fh: + json.dump(record, fh, ensure_ascii=False, indent=2) + _calllog("gen", "%s-%02d" % (tag, idx), model, attempts) + return record + + +# ---------------- 评审 leg(统一 M2.7 + 对抗 v1.1.1,与基线探针同测量面) ---------------- + +def review_one(store, tag, idx, idea, design): + """ + 单条评审:剥 _ 键后的 GameDesign 全文 → M2.7 × 对抗 v1.1.1(温度 0.2)。 + findings 形状异常应用层重试(评审是测量基础设施);raw 复用同生成 leg。 + """ + raw_path = os.path.join(RAW_DIR, "rev-%s-%02d.json" % (tag, idx)) + if os.path.exists(raw_path): + saved = json.load(open(raw_path, "r", encoding="utf-8")) + if saved.get("findings") is not None: + saved["reused"] = True + return saved + + public_design = {k: v for k, v in design.items() if not str(k).startswith("_")} + text, version = store.render(PROMPT_ADVERSARY, {"idea": idea, "game_design": public_design}) + if version != ADVERSARY_VERSION: + raise RuntimeError("对抗 prompt 版本非统一评审口径:渲染到 %s,期望 %s" % (version, ADVERSARY_VERSION)) + + findings = None + last_err = None + total_attempts = 0 + raw_content = None + meta = None + for shape_try in range(1, SHAPE_RETRIES + 2): + content, meta, attempts = chat_json_explicit(REVIEW_MODEL, text, TEMP_REVIEW) + total_attempts += attempts + raw_content = content + parsed, perr = _parse_json_object(content) + cand, serr = _validate_findings_shape(parsed) + if serr is None: + findings = cand + break + last_err = perr or serr + _log("rev-%s-%02d 输出形状异常(第 %d 次):%s content=%r" % (tag, idx, shape_try, last_err, content[:80])) + if findings is None: + # 形状重试耗尽:不中止整批,落 infraFail raw(续跑自动重试该条),返回 None 由主流程容忍 + _log("rev-%s-%02d 形状重试耗尽,记 reviewInfraFail 续跑其余条目:%s" % (tag, idx, last_err)) + with open(raw_path, "w", encoding="utf-8") as fh: + json.dump({"kind": "review", "tag": tag, "ideaIdx": idx, "idea": idea, + "reviewModel": REVIEW_MODEL, "infraFail": True, "lastError": last_err, + "llmAttempts": total_attempts, "ts": time.strftime("%Y-%m-%dT%H:%M:%S"), + "rawContent": raw_content, "findings": None}, fh, ensure_ascii=False, indent=2) + _calllog("review-infrafail", "%s-%02d" % (tag, idx), REVIEW_MODEL, total_attempts) + return None + + record = { + "kind": "review", "tag": tag, "ideaIdx": idx, "idea": idea, + "reviewModel": REVIEW_MODEL, "promptId": PROMPT_ADVERSARY, "promptVersion": version, + "temperature": TEMP_REVIEW, "llmAttempts": total_attempts, "responseMeta": meta, + "ts": time.strftime("%Y-%m-%dT%H:%M:%S"), "rawContent": raw_content, + "findings": findings, + "hasP0": any(x["severity"] == "P0" for x in findings), + "hasP1": any(x["severity"] == "P1" for x in findings), + "reused": False, + } + with open(raw_path, "w", encoding="utf-8") as fh: + json.dump(record, fh, ensure_ascii=False, indent=2) + _calllog("review", "%s-%02d" % (tag, idx), REVIEW_MODEL, total_attempts) + return record + + +# ---------------- 主流程 ---------------- + +def main(): + if not KEY: + raise SystemExit("缺 NEWAPI_KEY 环境变量(密钥严禁入盘,只走命令行环境变量)") + os.makedirs(RAW_DIR, exist_ok=True) + with open(TEMPLATE_SCHEMA_PATH, "r", encoding="utf-8") as fh: + schema_text = fh.read() + + store = prompts_mod.PromptStore(PROMPTS_DIR) + store.require([PROMPT_DESIGNER, PROMPT_ADVERSARY]) + + results = {"probe": "designer-quality-m27hs", "designerPromptVersion": DESIGNER_VERSION, + "adversaryPromptVersion": ADVERSARY_VERSION, "reviewModel": REVIEW_MODEL, + "tempGen": TEMP_GEN, "tempReview": TEMP_REVIEW, "maxTokens": MAX_TOKENS, + "candidates": {t: m for t, m in CANDIDATES}, "rows": []} + + # ---- 生成:候选 × 13(顺序跑,便于预算与节流可控)---- + gens = {} + for tag, model in CANDIDATES: + _log("生成 leg 开跑:%s(%s × 13 创意,prompt v%s,温度 %.1f)" % (tag, model, DESIGNER_VERSION, TEMP_GEN)) + for idx, idea in enumerate(IDEAS): + r = gen_one(store, tag, model, idx, idea, schema_text) + gens[(tag, idx)] = r + _log("gen %s-%02d json=%s schema=%s leak=%s%s intent=%s" % ( + tag, idx, r["genJsonOk"], r["schemaOk"], r.get("thinkLeak"), + "·复用" if r.get("reused") else "", + (r["design"].get("designIntent") or "")[:30])) + + # ---- 评审:13 条统一 M2.7 × v1.1.1(完全非 JSON 的产物跳审记 genFail,分母仍 13)---- + revs = {} + for tag, model in CANDIDATES: + _log("评审 leg 开跑:%s 产物 × %s(对抗 v%s,温度 %.1f)" % (tag, REVIEW_MODEL, ADVERSARY_VERSION, TEMP_REVIEW)) + for idx, idea in enumerate(IDEAS): + g = gens[(tag, idx)] + if not g["genJsonOk"]: + _log("rev %s-%02d 跳过(生成完全非 JSON,记 genFail)" % (tag, idx)) + revs[(tag, idx)] = None + continue + r = review_one(store, tag, idx, idea, g["design"]) + revs[(tag, idx)] = r + if r is None: + _log("rev %s-%02d reviewInfraFail(见 raw,续跑自动重试)" % (tag, idx)) + continue + _log("rev %s-%02d P0=%s P1=%s findings=%d%s" % ( + tag, idx, r["hasP0"], r["hasP1"], len(r["findings"]), + "·复用" if r.get("reused") else "")) + + # ---- 汇总 ---- + for tag, model in CANDIDATES: + for idx, idea in enumerate(IDEAS): + g, r = gens[(tag, idx)], revs[(tag, idx)] + d = g["design"] + cfg = d.get("config") or {} + intent = d.get("designIntent") or "" + results["rows"].append({ + "tag": tag, "model": model, "ideaIdx": idx, "idea": idea, + "genJsonOk": g["genJsonOk"], "schemaOk": g["schemaOk"], + "schemaErrors": g["schemaErrors"], "extraKeys": g["extraKeys"], + "thinkLeak": g.get("thinkLeak"), + "title": cfg.get("title"), "target": cfg.get("target"), + "expectedPlaySeconds": d.get("expectedPlaySeconds"), + "designIntent": intent, "intentLen": len(intent), + "genLatencyMs": (g.get("responseMeta") or {}).get("latencyMs"), + "hasP0": (r or {}).get("hasP0") if r else None, + "hasP1": (r or {}).get("hasP1") if r else None, + "findings": (r or {}).get("findings") if r else None, + }) + + summary = {} + for tag, model in CANDIDATES: + rows = [x for x in results["rows"] if x["tag"] == tag] + summary[tag] = { + "model": model, "n": len(rows), + "genJsonOk": sum(1 for x in rows if x["genJsonOk"]), + "schemaOk": sum(1 for x in rows if x["schemaOk"]), + "thinkLeak": sum(1 for x in rows if x["thinkLeak"]), + "p0Detected": sum(1 for x in rows if x["hasP0"]), + "p1Detected": sum(1 for x in rows if x["hasP1"]), + "reviewInfraFail": sum(1 for x in rows if x["genJsonOk"] and x["findings"] is None), + "intentLenAvg": round(sum(x["intentLen"] for x in rows) / max(len(rows), 1), 1), + "intentLenMax": max((x["intentLen"] for x in rows), default=0), + "intentOver100": sum(1 for x in rows if x["intentLen"] > 100), + "genLatencyAvgMs": int(sum(x["genLatencyMs"] or 0 for x in rows) / max(len(rows), 1)), + } + results["summary"] = summary + results["llmCallsUsed"] = BUDGET.used + with open(RESULTS, "w", encoding="utf-8") as fh: + json.dump(results, fh, ensure_ascii=False, indent=2) + + _log("探针完成:HTTP 尝试共 %d 次(硬闸 %d),结果已落 %s" % (BUDGET.used, BUDGET_MAX, RESULTS)) + for tag, s in summary.items(): + _log("%s(%s):P1 检出 %d/13 | P0 检出 %d/13 | schemaOk %d/13 | think 泄漏 %d/13 | " + "intent 均长 %.1f | 生成均时延 %dms" + % (tag, s["model"], s["p1Detected"], s["p0Detected"], s["schemaOk"], s["thinkLeak"], + s["intentLenAvg"], s["genLatencyAvgMs"])) + + +if __name__ == "__main__": + main() diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/gen-m27hs-00.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/gen-m27hs-00.json new file mode 100644 index 00000000..9ff59e17 --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/gen-m27hs-00.json @@ -0,0 +1,48 @@ +{ + "kind": "gen", + "tag": "m27hs", + "model": "MiniMax-M2.7-highspeed", + "ideaIdx": 0, + "idea": "王蓝莓的小卖部收银台,给顾客结账", + "promptId": "config.clicker-designer", + "promptVersion": "1.1.0", + "temperature": 0.4, + "llmAttempts": 1, + "responseMeta": { + "model": "MiniMax-M2.7-highspeed", + "usage": { + "total_tokens": 1694, + "total_characters": 0, + "prompt_tokens": 1200, + "completion_tokens": 494, + "completion_tokens_details": { + "reasoning_tokens": 406 + } + }, + "finish_reason": "stop", + "latencyMs": 12512 + }, + "ts": "2026-06-10T05:44:49", + "rawContent": "\n让我分析一下这个任务:\n\n1. 我需要为一个\"王蓝莓的小卖部收银台,给顾客结账\"的创意生成游戏设计\n2. 使用的是 clicker(点击收集)模板\n3. 需要输出一个 JSON 对象,包含三个键:designIntent、expectedPlaySeconds、config\n4. config 必须严格符合 schema 的要求\n\n根据 schema:\n- templateId: 必须精确等于 \"clicker\"\n- title: 游戏标题,非空,最少1字符\n- theme: 主题/氛围描述,非空\n- target: 通关目标点击数,5-30 的整数\n- scoreLabel: 计分单位文案,非空\n\n创意是\"王蓝莓的小卖部收银台,给顾客结账\",这是一个收银场景。\n\n我需要设计:\n- title: 可以是\"小卖部收银员\"、\"收银台大作战\"、\"结账达人\"等,但要确保不与已占用列表中的任何条目相同(目前为空)\n- theme: 描述主题氛围,比如\"温馨的校园小卖部\"、\"忙碌的收银台\"等\n- target: 5-30 之间的整数,考虑到是收银结账,可能需要结几笔账,10-15 比较合理\n- scoreLabel: 计分单位可以是\"结账单数\"、\"完成交易\"、\"顾客\"等\n\n\n- designIntent: 点击收银台完成结账,让顾客满意离开\n\nexpectedPlaySeconds 需要根据 target 值合理估算。如果是收银场景,target=10 意味着需要 10-20 秒完成一次收银流程,所以 30-60 秒比较合适。现在开始设计具体方案:\n\n设计 title 为\"小卖部结账员\",theme 描述温馨校园小卖部氛围,target 设为 12 表示需要结 12 位顾客的账,scoreLabel 为\"结账单\"。这样的配置能够体现收银的核心体验,玩家通过点击完成交易,系统记录完成数量,最终达到 12 单后通关。\n\n\n{\"designIntent\":\"玩家在校园小卖部的收银台前,点击屏幕为排队的顾客完成结账操作。每完成一笔交易累积一张结账单,累计达到目标张数即可顺利下班。\",\"expectedPlaySeconds\":45,\"config\":{\"templateId\":\"clicker\",\"title\":\"小卖部结账员\",\"theme\":\"温馨热闹的校园小卖部收银台\",\"target\":12,\"scoreLabel\":\"结账单\"}}", + "design": { + "designId": "probe-m27hs-00", + "idea": "王蓝莓的小卖部收银台,给顾客结账", + "templateId": "clicker", + "designIntent": "玩家在校园小卖部的收银台前,点击屏幕为排队的顾客完成结账操作。每完成一笔交易累积一张结账单,累计达到目标张数即可顺利下班。", + "expectedPlaySeconds": 45, + "config": { + "templateId": "clicker", + "title": "小卖部结账员", + "theme": "温馨热闹的校园小卖部收银台", + "target": 12, + "scoreLabel": "结账单" + }, + "round": 0 + }, + "extraKeys": [], + "thinkLeak": true, + "genJsonOk": true, + "schemaOk": true, + "schemaErrors": [], + "reused": false +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/gen-m27hs-01.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/gen-m27hs-01.json new file mode 100644 index 00000000..12aaeb51 --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/gen-m27hs-01.json @@ -0,0 +1,52 @@ +{ + "kind": "gen", + "tag": "m27hs", + "model": "MiniMax-M2.7-highspeed", + "ideaIdx": 1, + "idea": "太空舱里捡星星补给能量", + "promptId": "config.clicker-designer", + "promptVersion": "1.1.0", + "temperature": 0.4, + "llmAttempts": 1, + "responseMeta": { + "model": "MiniMax-M2.7-highspeed", + "usage": { + "total_tokens": 1599, + "total_characters": 0, + "prompt_tokens": 1194, + "completion_tokens": 405, + "completion_tokens_details": { + "reasoning_tokens": 353 + } + }, + "finish_reason": "stop", + "latencyMs": 9638 + }, + "ts": "2026-06-10T05:44:59", + "rawContent": "\n我需要为这个太空舱里捡星星补给能量的创意设计一个 clicker 模板的 JSON 配置。\n\n让我分析一下:\n- 主题:太空舱里捡星星补给能量\n- 模板:clicker(点击收集)模板\n- 核心玩法:点击屏幕给目标计分,达到 target 通关\n\n根据 schema 要求:\n1. templateId: \"clicker\"\n2. title: 游戏标题,非空\n3. theme: 主题/氛围描述,非空\n4. target: 5≤target≤30 的整数\n5. scoreLabel: 计分单位文案,非空\n\n创意联想:\n- 场景:太空舱、星星、能量补给\n- 可以点击收集星星来补给太空舱的能量\n- target 可以是收集星星的数量\n- scoreLabel 可以是\"星尘\"、\"星光\"、\"能量晶\"等\n\n让我设计:\n- title: 可以叫\"星际补给站\"、\"太空星尘收集\"、\"能量星收集\"等,但要避免与已有列表重复(目前为空)\n- theme: 描述太空舱收集星星补能的氛围\n- target: 作为一个挑战性的目标,可以设为 15 或 20\n- scoreLabel: \"星尘\" 或 \"能量晶\" 或 \"星光\"\n\n\n- designIntent: 描述 clicker 模板机制 - 通过点击屏幕收集星星,达成目标数量即可通关\n\n我选择:\n- title: \"星际能量站\"\n- theme: \"太空舱在宇宙星空中搜集星尘,转化为维持舱体运转的能量\"\n- target: 15(难度适中)\n- scoreLabel: \"星尘\"\n- designIntent: 点击屏幕收集星尘,收集到指定数量即为通关\n\n现在开始构建 JSON 对象。\n\n\n{\"templateId\":\"clicker\",\"title\":\"星际能量站\",\"theme\":\"太空舱在浩瀚星空中穿行,收集散落的星尘转化为维持运转的能量,每一颗星尘都是生存的希望。\",\"target\":15,\"scoreLabel\":\"星尘\"}", + "design": { + "designId": "probe-m27hs-01", + "idea": "太空舱里捡星星补给能量", + "templateId": "clicker", + "designIntent": null, + "expectedPlaySeconds": null, + "config": null, + "round": 0 + }, + "extraKeys": [ + "scoreLabel", + "target", + "templateId", + "theme", + "title" + ], + "thinkLeak": true, + "genJsonOk": true, + "schemaOk": false, + "schemaErrors": [ + "designIntent 缺失或为空", + "expectedPlaySeconds 须为正整数(实际 None)", + "config 缺失" + ], + "reused": false +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/gen-m27hs-02.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/gen-m27hs-02.json new file mode 100644 index 00000000..e3ef5f96 --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/gen-m27hs-02.json @@ -0,0 +1,52 @@ +{ + "kind": "gen", + "tag": "m27hs", + "model": "MiniMax-M2.7-highspeed", + "ideaIdx": 2, + "idea": "农场里收割成熟的蔬菜", + "promptId": "config.clicker-designer", + "promptVersion": "1.1.0", + "temperature": 0.4, + "llmAttempts": 1, + "responseMeta": { + "model": "MiniMax-M2.7-highspeed", + "usage": { + "total_tokens": 1596, + "total_characters": 0, + "prompt_tokens": 1192, + "completion_tokens": 404, + "completion_tokens_details": { + "reasoning_tokens": 366 + } + }, + "finish_reason": "stop", + "latencyMs": 11959 + }, + "ts": "2026-06-10T05:45:12", + "rawContent": "\n让我仔细分析这个任务:\n\n1. 我需要为一个\"农场里收割成熟的蔬菜\"的创意生成一个 clicker 类型的游戏设计\n2. 必须遵循 schema 的所有约束\n3. 输出合法的 JSON 对象\n4. 不能使用已占用的标题/主题\n5. 上一轮问题为空,这是首轮\n\n让我设计这个游戏:\n\n**游戏概念**:点击收割蔬菜,收集足够的蔬菜数量通关\n\n**title**: 可以叫\"丰收时节\"、\"蔬菜收割\"、\"田园收获\"等。让我选择一个不太常见的:比如\"采摘乐\"、\"农夫丰收\"等。我选\"采摘总动员\"或\"蔬菜大丰收\"...\n\n考虑到已占用列表为空,我可以使用任何合理的中文标题。\n\n**theme**: 描述游戏的氛围,比如\"阳光明媚的农场里,蔬菜成熟待摘\"或\"金秋时节,菜园丰收的喜悦\"等。\n\n**target**: 5-30之间。考虑到是农场收割蔬菜的游戏,我可以设置为合理的数字,比如10-15左右比较合适。\n\n**scoreLabel**: 计分单位,应该是\"蔬菜数量\"或\"收获\"等,比如\"颗\"、\"个\"、\"篮\"等。\n\n让我生成具体的值:\n\n- templateId: \"clicker\"(固定值)\n\n\n- title: \"蔬菜大丰收\"\n- theme: \"金秋时节,菜园里蔬菜成熟待收\"\n- target: 12\n- scoreLabel: \"棵\"\n\n我构建一个精心设计的游戏配置 JSON,包含游戏名称、主题和目标计数。这个配置体现了农场丰收的轻松愉悦氛围,玩家通过点击收集蔬菜。\n\n设计意图聚焦于体验采摘的满足感,通过点击动作模拟真实农场蔬菜收割过程。游戏目标是让玩家在12秒内完成12次点击,收获12棵新鲜蔬菜,体验简单而有成就感的游戏机制。\n\n\n{\"templateId\":\"clicker\",\"title\":\"蔬菜大丰收\",\"theme\":\"金秋农庄,菜畦间蔬菜成熟待摘\",\"target\":12,\"scoreLabel\":\"棵\"}", + "design": { + "designId": "probe-m27hs-02", + "idea": "农场里收割成熟的蔬菜", + "templateId": "clicker", + "designIntent": null, + "expectedPlaySeconds": null, + "config": null, + "round": 0 + }, + "extraKeys": [ + "scoreLabel", + "target", + "templateId", + "theme", + "title" + ], + "thinkLeak": true, + "genJsonOk": true, + "schemaOk": false, + "schemaErrors": [ + "designIntent 缺失或为空", + "expectedPlaySeconds 须为正整数(实际 None)", + "config 缺失" + ], + "reused": false +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/gen-m27hs-03.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/gen-m27hs-03.json new file mode 100644 index 00000000..143b7e11 --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/gen-m27hs-03.json @@ -0,0 +1,62 @@ +{ + "kind": "gen", + "tag": "m27hs", + "model": "MiniMax-M2.7-highspeed", + "ideaIdx": 3, + "idea": "深夜便利店招待来买夜宵的顾客", + "promptId": "config.clicker-designer", + "promptVersion": "1.1.0", + "temperature": 0.4, + "llmAttempts": 1, + "responseMeta": { + "model": "MiniMax-M2.7-highspeed", + "usage": { + "prompt_tokens": 1196, + "completion_tokens": 744, + "total_tokens": 1940, + "usage_semantic": "openai", + "usage_source": "anthropic", + "prompt_tokens_details": { + "cached_tokens": 0, + "text_tokens": 0, + "audio_tokens": 0, + "image_tokens": 0 + }, + "completion_tokens_details": { + "text_tokens": 0, + "audio_tokens": 0, + "reasoning_tokens": 0 + }, + "input_tokens": 1196, + "output_tokens": 0, + "input_tokens_details": null, + "claude_cache_creation_5_m_tokens": 0, + "claude_cache_creation_1_h_tokens": 0 + }, + "finish_reason": "stop", + "latencyMs": 20390 + }, + "ts": "2026-06-10T05:45:32", + "rawContent": "{\"designIntent\":\"玩家为深夜便利店的顾客完成收款,每点击一次即为一位顾客结清账单。目标完成时,恰如值班结束,感受到深夜城市里灯火与人情的温度。\",\"expectedPlaySeconds\":15,\"config\":{\"templateId\":\"clicker\",\"title\":\"深夜便利站\",\"theme\":\"城市夜深时的温暖补给站,灯火通明,迎来送往每一位深夜来客\",\"target\":10,\"scoreLabel\":\"收款次数\"}}", + "design": { + "designId": "probe-m27hs-03", + "idea": "深夜便利店招待来买夜宵的顾客", + "templateId": "clicker", + "designIntent": "玩家为深夜便利店的顾客完成收款,每点击一次即为一位顾客结清账单。目标完成时,恰如值班结束,感受到深夜城市里灯火与人情的温度。", + "expectedPlaySeconds": 15, + "config": { + "templateId": "clicker", + "title": "深夜便利站", + "theme": "城市夜深时的温暖补给站,灯火通明,迎来送往每一位深夜来客", + "target": 10, + "scoreLabel": "收款次数" + }, + "round": 0 + }, + "extraKeys": [], + "thinkLeak": false, + "genJsonOk": true, + "schemaOk": true, + "schemaErrors": [], + "reused": false +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/gen-m27hs-04.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/gen-m27hs-04.json new file mode 100644 index 00000000..292ca169 --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/gen-m27hs-04.json @@ -0,0 +1,62 @@ +{ + "kind": "gen", + "tag": "m27hs", + "model": "MiniMax-M2.7-highspeed", + "ideaIdx": 4, + "idea": "校园运动会上的接力赛冲刺", + "promptId": "config.clicker-designer", + "promptVersion": "1.1.0", + "temperature": 0.4, + "llmAttempts": 1, + "responseMeta": { + "model": "MiniMax-M2.7-highspeed", + "usage": { + "prompt_tokens": 1193, + "completion_tokens": 341, + "total_tokens": 1534, + "usage_semantic": "openai", + "usage_source": "anthropic", + "prompt_tokens_details": { + "cached_tokens": 0, + "text_tokens": 0, + "audio_tokens": 0, + "image_tokens": 0 + }, + "completion_tokens_details": { + "text_tokens": 0, + "audio_tokens": 0, + "reasoning_tokens": 0 + }, + "input_tokens": 1193, + "output_tokens": 0, + "input_tokens_details": null, + "claude_cache_creation_5_m_tokens": 0, + "claude_cache_creation_1_h_tokens": 0 + }, + "finish_reason": "stop", + "latencyMs": 12702 + }, + "ts": "2026-06-10T05:45:45", + "rawContent": "{\"designIntent\":\"在接力赛场上为最后一棒蓄力冲刺,每次点击都是一次加速的脚步,累积十次冲刺,助选手冲过终点线。\",\"expectedPlaySeconds\":12,\"config\":{\"templateId\":\"clicker\",\"title\":\"最后一棒冲刺\",\"theme\":\"校园运动会接力赛场,阳光洒在跑道上,等待交接棒的选手蓄势待发,每一次点击都是冲刺的号角。\",\"target\":10,\"scoreLabel\":\"冲刺次数\"}}", + "design": { + "designId": "probe-m27hs-04", + "idea": "校园运动会上的接力赛冲刺", + "templateId": "clicker", + "designIntent": "在接力赛场上为最后一棒蓄力冲刺,每次点击都是一次加速的脚步,累积十次冲刺,助选手冲过终点线。", + "expectedPlaySeconds": 12, + "config": { + "templateId": "clicker", + "title": "最后一棒冲刺", + "theme": "校园运动会接力赛场,阳光洒在跑道上,等待交接棒的选手蓄势待发,每一次点击都是冲刺的号角。", + "target": 10, + "scoreLabel": "冲刺次数" + }, + "round": 0 + }, + "extraKeys": [], + "thinkLeak": false, + "genJsonOk": true, + "schemaOk": true, + "schemaErrors": [], + "reused": false +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/gen-m27hs-05.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/gen-m27hs-05.json new file mode 100644 index 00000000..2ab7ccef --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/gen-m27hs-05.json @@ -0,0 +1,62 @@ +{ + "kind": "gen", + "tag": "m27hs", + "model": "MiniMax-M2.7-highspeed", + "ideaIdx": 5, + "idea": "猫咖啡馆里撸猫攒爱心", + "promptId": "config.clicker-designer", + "promptVersion": "1.1.0", + "temperature": 0.4, + "llmAttempts": 1, + "responseMeta": { + "model": "MiniMax-M2.7-highspeed", + "usage": { + "prompt_tokens": 1195, + "completion_tokens": 616, + "total_tokens": 1811, + "usage_semantic": "openai", + "usage_source": "anthropic", + "prompt_tokens_details": { + "cached_tokens": 0, + "text_tokens": 0, + "audio_tokens": 0, + "image_tokens": 0 + }, + "completion_tokens_details": { + "text_tokens": 0, + "audio_tokens": 0, + "reasoning_tokens": 0 + }, + "input_tokens": 1195, + "output_tokens": 0, + "input_tokens_details": null, + "claude_cache_creation_5_m_tokens": 0, + "claude_cache_creation_1_h_tokens": 0 + }, + "finish_reason": "stop", + "latencyMs": 17597 + }, + "ts": "2026-06-10T05:53:29", + "rawContent": "{\"designIntent\":\"在温馨的猫咖里轻触屏幕撸猫,每撸一次便收获一颗爱心,当爱心积攒到目标数量即可完成这局轻松愉悦的撸猫体验。\",\"expectedPlaySeconds\":15,\"config\":{\"templateId\":\"clicker\",\"title\":\"猫咖撸猫记\",\"theme\":\"温馨治愈的撸猫时光\",\"target\":15,\"scoreLabel\":\"爱心\"}}", + "design": { + "designId": "probe-m27hs-05", + "idea": "猫咖啡馆里撸猫攒爱心", + "templateId": "clicker", + "designIntent": "在温馨的猫咖里轻触屏幕撸猫,每撸一次便收获一颗爱心,当爱心积攒到目标数量即可完成这局轻松愉悦的撸猫体验。", + "expectedPlaySeconds": 15, + "config": { + "templateId": "clicker", + "title": "猫咖撸猫记", + "theme": "温馨治愈的撸猫时光", + "target": 15, + "scoreLabel": "爱心" + }, + "round": 0 + }, + "extraKeys": [], + "thinkLeak": false, + "genJsonOk": true, + "schemaOk": true, + "schemaErrors": [], + "reused": false +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/gen-m27hs-06.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/gen-m27hs-06.json new file mode 100644 index 00000000..4c92532a --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/gen-m27hs-06.json @@ -0,0 +1,48 @@ +{ + "kind": "gen", + "tag": "m27hs", + "model": "MiniMax-M2.7-highspeed", + "ideaIdx": 6, + "idea": "春节集市上抢福袋", + "promptId": "config.clicker-designer", + "promptVersion": "1.1.0", + "temperature": 0.4, + "llmAttempts": 1, + "responseMeta": { + "model": "MiniMax-M2.7-highspeed", + "usage": { + "total_tokens": 1777, + "total_characters": 0, + "prompt_tokens": 1193, + "completion_tokens": 584, + "completion_tokens_details": { + "reasoning_tokens": 494 + } + }, + "finish_reason": "stop", + "latencyMs": 16522 + }, + "ts": "2026-06-10T05:46:51", + "rawContent": "\n让我仔细分析这个任务:\n\n1. 我需要为一个春节集市上抢福袋的玩法生成游戏设计\n2. 这是一个clicker(点击收集)模板游戏\n3. 核心玩法:点击屏幕给目标计分,达到 target 通关\n\n根据schema要求:\n- templateId: \"clicker\"\n- title: 游戏标题,非空\n- theme: 主题/氛围描述,非空\n- target: 通关目标点击数,5≤target≤30\n- scoreLabel: 计分单位文案\n\n【创意】春节集市上抢福袋\n\n设计思路:\n- 场景:春节集市抢福袋\n- 点击动作:抢福袋\n- 目标:收集福袋数量达到目标\n\n对于中文表达,我需要:\n- 新颖的中文标题\n- 贴合春节集市的theme\n- 合适的scoreLabel(比如\"福袋\"、\"红包\"等)\n\n考虑到\"春节集市上抢福袋\"这个创意,我可以:\n- title: 可以是\"福袋大作战\"、\"年味福袋抢抢乐\"等\n- theme: 描述春节集市的热闹氛围\n- scoreLabel: \"福袋\"比较贴切\n\ntarget的选择:考虑到是clicker模板,5-30的范围,我选择一个适中的值,比如15秒左右一局,但这里要求的是秒数。\n\n等等,我需要重新理解:\n- expectedPlaySeconds是预估通关耗时(秒)\n\n\n- target是点击数\n\n我将尝试将目标点击数与预估时间关联。15个福袋作为目标,需要考虑玩家的点击速度和游戏体验。这意味着平均每3-4秒完成一个福袋的目标。为了保持游戏的挑战性和趣味性,我倾向于将目标设在15-20之间,这样既能保证游戏时间适中,又能给玩家一定的挑战感。 继续优化春节抢福袋游戏的文案,确保创意十足且符合要求:\n\n- 重新构思标题,突出游戏独特性\n- 精炼主题描述,增加吸引力\n- 优化文案,保留核心创意\n- 避免使用\"示例\"、\"测试\"等词\n- 确保目标数量适中,游戏体验流畅\n\n我将专注于创意细节,提升游戏吸引力。 游戏设计聚焦于春节集市的福袋收集体验。通过点击屏幕,玩家在热闹的集市环境中快速捕获福袋。目标是收集15个福袋,每2秒完成一次点击,预计总耗时30秒。游戏强调简洁、有趣的交互方式,突出节日氛围。\n\n\n{\"designIntent\":\"在热闹的春节集市中快速点击屏幕抢收福袋,目标收集指定数量即可通关,体验指尖抢福的热闹年味。\",\"expectedPlaySeconds\":30,\"config\":{\"templateId\":\"clicker\",\"title\":\"年集抢福袋\",\"theme\":\"红绸灯笼高挂的春节集市,人潮涌动,福袋满架,指尖飞舞抢年福。\",\"target\":15,\"scoreLabel\":\"福袋\"}}", + "design": { + "designId": "probe-m27hs-06", + "idea": "春节集市上抢福袋", + "templateId": "clicker", + "designIntent": "在热闹的春节集市中快速点击屏幕抢收福袋,目标收集指定数量即可通关,体验指尖抢福的热闹年味。", + "expectedPlaySeconds": 30, + "config": { + "templateId": "clicker", + "title": "年集抢福袋", + "theme": "红绸灯笼高挂的春节集市,人潮涌动,福袋满架,指尖飞舞抢年福。", + "target": 15, + "scoreLabel": "福袋" + }, + "round": 0 + }, + "extraKeys": [], + "thinkLeak": true, + "genJsonOk": true, + "schemaOk": true, + "schemaErrors": [], + "reused": false +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/gen-m27hs-07.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/gen-m27hs-07.json new file mode 100644 index 00000000..e9c2e711 --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/gen-m27hs-07.json @@ -0,0 +1,48 @@ +{ + "kind": "gen", + "tag": "m27hs", + "model": "MiniMax-M2.7-highspeed", + "ideaIdx": 7, + "idea": "海底捞珍珠同时躲开鲨鱼", + "promptId": "config.clicker-designer", + "promptVersion": "1.1.0", + "temperature": 0.4, + "llmAttempts": 1, + "responseMeta": { + "model": "MiniMax-M2.7-highspeed", + "usage": { + "total_tokens": 1674, + "total_characters": 0, + "prompt_tokens": 1193, + "completion_tokens": 481, + "completion_tokens_details": { + "reasoning_tokens": 401 + } + }, + "finish_reason": "stop", + "latencyMs": 13514 + }, + "ts": "2026-06-10T05:47:05", + "rawContent": "\n这是一道需要生成符合特定schema的游戏配置JSON的任务。让我仔细分析要求:\n\n1. 需要输出合法的JSON对象,只包含三个键:designIntent、expectedPlaySeconds、config\n2. config必须严格按照schema来生成,包含:templateId、title、theme、target、scoreLabel\n3. title/theme不能与已占用列表中的条目相同\n4. 所有文案使用简体中文\n5. designIntent只描述clicker模板机制能给的体验(点击计数达标)\n6. 数值要在规定范围内\n\n已占用列表为空,所以我可以自由发挥。\n\n让我根据创意\"海底捞珍珠同时躲开鲨鱼\"来设计:\n\n这是一个clicker模板,所以核心玩法是点击收集珍珠,达到目标数量通关。\n\n- templateId: \"clicker\"\n- title: 需要一个独特的游戏标题,关于海底捞珍珠的。可以叫\"深海捞珠\"或\"珍珠猎人\"之类的\n- theme: 描述海底捞珍珠的氛围,比如\"潜入蔚蓝深海,收集璀璨珍珠\"\n- target: 5-30之间,可以设为10或15\n- scoreLabel: 珍珠相关,比如\"珍珠\"、\"贝壳\"等\n- designIntent: 描述点击收集珍珠的核心体验\n\n让我构思:\n\ntitle: \"珍珠猎手\" - 简洁且与海底捞珍珠主题相关\ntheme: \"潜入深海,在珊瑚礁间搜寻璀璨珍珠,每一次点击都是一次收获\" \n\n\nscoreLabel: \"珍珠\"作为收集单位,能直观展示游戏进程。target设为12,平衡游戏难度。expectedPlaySeconds约40秒,符合快速娱乐节奏。designIntent清晰阐述玩家通过点击收集珍珠的核心理念,强调目标驱动的游戏体验。\n\n考虑到\"海底捞珍珠同时躲开鲨鱼\"的主题,我倾向于选择\"深海珍珠\"作为游戏名称。这个名称简洁有吸引力,突出海洋探索的核心。目标是收集15颗珍珠,玩家将沉浸在神秘海底世界中,每次点击都带来收获的期待感。游戏体验以纯粹的收集乐趣为主,避免不必要的复杂性。\n\n\n{\"designIntent\":\"在神秘的海底世界中点击屏幕收集璀璨珍珠,感受每一次指尖触碰贝壳的收获喜悦,以达成目标珍珠数为通关动力。\",\"expectedPlaySeconds\":45,\"config\":{\"templateId\":\"clicker\",\"title\":\"深海珍珠\",\"theme\":\"潜入蔚蓝深海,在珊瑚礁与海草丛中搜寻璀璨珍珠的探险体验\",\"target\":12,\"scoreLabel\":\"珍珠\"}}", + "design": { + "designId": "probe-m27hs-07", + "idea": "海底捞珍珠同时躲开鲨鱼", + "templateId": "clicker", + "designIntent": "在神秘的海底世界中点击屏幕收集璀璨珍珠,感受每一次指尖触碰贝壳的收获喜悦,以达成目标珍珠数为通关动力。", + "expectedPlaySeconds": 45, + "config": { + "templateId": "clicker", + "title": "深海珍珠", + "theme": "潜入蔚蓝深海,在珊瑚礁与海草丛中搜寻璀璨珍珠的探险体验", + "target": 12, + "scoreLabel": "珍珠" + }, + "round": 0 + }, + "extraKeys": [], + "thinkLeak": true, + "genJsonOk": true, + "schemaOk": true, + "schemaErrors": [], + "reused": false +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/gen-m27hs-08.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/gen-m27hs-08.json new file mode 100644 index 00000000..14bf70de --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/gen-m27hs-08.json @@ -0,0 +1,48 @@ +{ + "kind": "gen", + "tag": "m27hs", + "model": "MiniMax-M2.7-highspeed", + "ideaIdx": 8, + "idea": "烧烤摊翻烤串,别烤糊了", + "promptId": "config.clicker-designer", + "promptVersion": "1.1.0", + "temperature": 0.4, + "llmAttempts": 1, + "responseMeta": { + "model": "MiniMax-M2.7-highspeed", + "usage": { + "total_tokens": 2144, + "total_characters": 0, + "prompt_tokens": 1196, + "completion_tokens": 948, + "completion_tokens_details": { + "reasoning_tokens": 875 + } + }, + "finish_reason": "stop", + "latencyMs": 19242 + }, + "ts": "2026-06-10T05:47:24", + "rawContent": "\nWe need to produce JSON object with only three keys: designIntent, expectedPlaySeconds, config (containing templateId, title, theme, target, scoreLabel). All fields must follow the schema.\n\nConstraints:\n\n- Title and theme must be unique relative to occupied list, which is empty (so no restrictions). However we must not reuse any previously occupied. There's none.\n\n- Must not exceed 100 Chinese characters for designIntent.\n\n- Must not include any markdown code blocks or explanation.\n\n- Must produce a valid JSON object with only the three keys. Also config must have required fields: templateId, title, theme, target, scoreLabel.\n\n- target integer between 5 and 30 inclusive.\n\n- designIntent is a string up to 100 characters, describing core experience, limited to the clicker template: click count reaching target. Should describe that the player is flipping BBQ skewers, avoid burning them, presumably clicking to flip them. Must reflect the mechanic: click to flip, count flips.\n\n- expectedPlaySeconds: integer > 0, should be consistent with difficulty. We need to choose a plausible play time. Since it's a simple clicker, maybe 10-15 seconds? With target up to 30 clicks; average click time maybe 0.5 seconds => for target 15 clicks ~7.5 seconds, maybe 12 seconds. Let's set expectedPlaySeconds 12.\n\n- Config fields: templateId = \"clicker\". Title: something like \"烤串翻翻乐\". Theme: \"夏夜路边摊的炭火香气\". ScoreLabel: \"翻烤次数\" or \"翻烤数\". Must be non-empty strings, Chinese.\n\n- designIntent: mention clicking to flip skewers, avoid char, count flips to complete. Should be within 100 characters. For Chinese characters each is likely counted as one char. Let's craft around 40-50 Chinese characters.\n\n- Ensure no placeholders like \"示例\", \"测试\", \"占位\", \"TODO\". Use natural Chinese.\n\n- Must not self-evaluate.\n\nCheck JSON formatting: only outer braces with the three keys.\n\nMake sure fields order not important but can be any. Provide correct types.\n\nPotential JSON:\n\n{\n \"designIntent\": \"在烧烤摊上点击翻动烤串,确保每根都均匀受热,达到目标翻烤次数即为成功。\",\n \"expectedPlaySeconds\": 12,\n \"config\": {\n \"templateId\": \"clicker\",\n \"title\": \"烤串翻翻乐\",\n \"theme\": \"夏夜路边摊的炭火香气\",\n \"target\": 15,\n \"scoreLabel\": \"翻烤次数\"\n }\n}\n\nCheck designIntent length: Count characters: \"在烧烤摊上点击翻动烤串,确保每根都均匀受热,达到目标翻烤次数即为成功。\" Let's count: In Chinese, each character counts as one. Let's count manually: 在(1) 烧(2) 烤(3) 摊(4) 上(5) 点(6) 击(7) 翻(8) 动(9) 烤(10) 串(11) ,(punct) maybe count? But overall <100.\n\ntarget within range 5-30, yes 15.\n\nexpectedPlaySeconds 12 >0.\n\ntitle non-empty, pattern \\S (non-space) satisfied.\n\ntheme non-empty.\n\nscoreLabel non-empty.\n\nAll good.\n\nWe must be careful: the \"config\" object includes templateId, title, theme, target, scoreLabel exactly as required, no extra fields. Yes.\n\nCheck that no extra fields: \"templateId\" present, correct const. \"title\" is string, length>0. \"theme\" is string, length>0. \"target\" integer, within range. \"scoreLabel\" string >0. Good.\n\nNow we produce JSON object as output only. Ensure no markdown, no extra explanation.\n\nOne note: the system said \"只输出一个合法 JSON 对象,禁止任何解释、markdown 代码块、思考过程。\" So we output exactly the JSON.\n\nCheck for any stray spaces before/after curly braces: fine.\n\nCheck for any stray newline: It's okay to include newline after object. Provide raw JSON.\n\nThus final answer.\n\n\n{\"designIntent\":\"在烧烤摊上点击翻动烤串,确保每根都均匀受热,达到目标翻烤次数即为成功。\",\"expectedPlaySeconds\":12,\"config\":{\"templateId\":\"clicker\",\"title\":\"烤串翻翻乐\",\"theme\":\"夏夜路边摊的炭火香气\",\"target\":15,\"scoreLabel\":\"翻烤次数\"}}", + "design": { + "designId": "probe-m27hs-08", + "idea": "烧烤摊翻烤串,别烤糊了", + "templateId": "clicker", + "designIntent": "在烧烤摊上点击翻动烤串,确保每根都均匀受热,达到目标翻烤次数即为成功。", + "expectedPlaySeconds": 12, + "config": { + "templateId": "clicker", + "title": "烤串翻翻乐", + "theme": "夏夜路边摊的炭火香气", + "target": 15, + "scoreLabel": "翻烤次数" + }, + "round": 0 + }, + "extraKeys": [], + "thinkLeak": true, + "genJsonOk": true, + "schemaOk": true, + "schemaErrors": [], + "reused": false +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/gen-m27hs-09.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/gen-m27hs-09.json new file mode 100644 index 00000000..3c0633f7 --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/gen-m27hs-09.json @@ -0,0 +1,48 @@ +{ + "kind": "gen", + "tag": "m27hs", + "model": "MiniMax-M2.7-highspeed", + "ideaIdx": 9, + "idea": "地铁早高峰挤上即将关门的车", + "promptId": "config.clicker-designer", + "promptVersion": "1.1.0", + "temperature": 0.4, + "llmAttempts": 1, + "responseMeta": { + "model": "MiniMax-M2.7-highspeed", + "usage": { + "total_tokens": 1755, + "total_characters": 0, + "prompt_tokens": 1196, + "completion_tokens": 559, + "completion_tokens_details": { + "reasoning_tokens": 465 + } + }, + "finish_reason": "stop", + "latencyMs": 16679 + }, + "ts": "2026-06-10T05:47:41", + "rawContent": "\n我需要根据创意\"地铁早高峰挤上即将关门的车\"生成一个 clicker 模板的 GameConfig。\n\n首先让我理解需求:\n1. 玩法模板:clicker(点击收集)\n2. 核心体验:点击屏幕给目标计分,达到 target 通关\n3. 需要输出:designIntent、expectedPlaySeconds、config\n\nconfig 必须包含的字段:\n- templateId: \"clicker\"(固定值)\n- title: 游戏标题,不超过60字,不能与已占用列表重复\n- theme: 主题/氛围描述\n- target: 5-30 的整数\n- scoreLabel: 计分单位文案\n\n已占用列表为空,所以我可以自由发挥。\n\n创意是\"地铁早高峰挤上即将关门的车\"——这是一个非常紧张的场景。我需要把这个场景转化为 clicker 玩法。\n\n设计思路:\n- 玩家需要在地铁门关闭前挤上车\n- 每点击一次就相当于挤进去一次/推动车门一次/挤过人潮一次\n- 达到目标次数后成功挤上车\n\n我来构思:\n- title: 要体现地铁早高峰挤车的紧张感,可以用\"挤地铁\"、\"早高峰突围\"、\"挤上地铁\"等,但要避免太普通的表达\n- theme: 描述地铁早高峰拥挤、即将关门的紧迫氛围\n\n\n- scoreLabel: 乘客、推力、挤力、人潮等\n- target: 早高峰场景的紧张感,target 应该在 10-20 之间\n\n我选择一个具体且富有创意的标题,比如\"早高峰突围记\",突出游戏的紧迫感和挑战性。游戏标题需要体现地铁场景的紧张和刺激感。考虑到已有\"早高峰突围记\"这样的标题,我应该寻找一个更加生动、富有创意且贴切的表达方式。\n\n\"挤上地铁!\"这个标题直接传达了游戏的核心动作和场景。简洁明了,让玩家一眼就能理解游戏的本质。同时,字数控制得很好,不超过60字,完全符合要求。\n\n创意围绕地铁早高峰的紧张体验展开,通过具体的标题和场景描写,突出了拥挤、紧迫的游戏氛围。计分单位采用\"推力\"这个概念,既符合游戏主题,又增加了趣味性。\n\n预计游戏时间约10秒,玩家需要在短时间内完成挑战,充分体现了地铁场景的紧迫感。\n\n\n{\"designIntent\":\"模拟早高峰地铁关门瞬间的紧迫感——玩家点击屏幕推动人群向前挤,在车门关闭前达到目标推力次数,成功挤入车厢。\",\"expectedPlaySeconds\":12,\"config\":{\"templateId\":\"clicker\",\"title\":\"挤上地铁!\",\"theme\":\"早高峰地铁站台,人潮汹涌,车门即将关闭的倒计时压力,每推一次都在与时间赛跑。\",\"target\":12,\"scoreLabel\":\"推力\"}}", + "design": { + "designId": "probe-m27hs-09", + "idea": "地铁早高峰挤上即将关门的车", + "templateId": "clicker", + "designIntent": "模拟早高峰地铁关门瞬间的紧迫感——玩家点击屏幕推动人群向前挤,在车门关闭前达到目标推力次数,成功挤入车厢。", + "expectedPlaySeconds": 12, + "config": { + "templateId": "clicker", + "title": "挤上地铁!", + "theme": "早高峰地铁站台,人潮汹涌,车门即将关闭的倒计时压力,每推一次都在与时间赛跑。", + "target": 12, + "scoreLabel": "推力" + }, + "round": 0 + }, + "extraKeys": [], + "thinkLeak": true, + "genJsonOk": true, + "schemaOk": true, + "schemaErrors": [], + "reused": false +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/gen-m27hs-10.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/gen-m27hs-10.json new file mode 100644 index 00000000..eb7b2862 --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/gen-m27hs-10.json @@ -0,0 +1,48 @@ +{ + "kind": "gen", + "tag": "m27hs", + "model": "MiniMax-M2.7-highspeed", + "ideaIdx": 10, + "idea": "做一个很好玩的游戏", + "promptId": "config.clicker-designer", + "promptVersion": "1.1.0", + "temperature": 0.4, + "llmAttempts": 1, + "responseMeta": { + "model": "MiniMax-M2.7-highspeed", + "usage": { + "total_tokens": 1777, + "total_characters": 0, + "prompt_tokens": 1191, + "completion_tokens": 586, + "completion_tokens_details": { + "reasoning_tokens": 487 + } + }, + "finish_reason": "stop", + "latencyMs": 15557 + }, + "ts": "2026-06-10T05:47:57", + "rawContent": "\n任务理解:\n- 我是独立游戏策划,需要生成一个 clicker(点击收集)模板的游戏设计\n- 输出格式:仅输出一个合法 JSON 对象,包含三个键:designIntent、expectedPlaySeconds、config\n- 严格按 schema 规定,不能超出字段范围\n- title/theme 不能与已占用列表重复(当前为空,所以不需要考虑)\n- 使用简体中文,文案自然\n- designIntent 只描述当前模板机制内能给玩家的体验(clicker = 点击计数达标)\n\n让我思考一个有趣的点击游戏创意:\n- \"做一个很好玩的游戏\" - 这个创意很宽泛,我需要把它具象化\n- 可以是各种主题:收集、养成、击打、收集物品等\n\n让我想一个有趣且不重复的创意:\n- 可以是\"拍蚊子\" - 点击拍蚊子\n- 可以是\"捏泡泡\" - 收集泡泡\n- 可以是\"点星星\" - 收集星星\n- 可以是\"敲章\" - 收集印章\n- 可以是\"喂猫\" - 收集爱心\n\n我选择一个有趣且贴合中文语境的创意:\n\n**创意构思**:\n- 主题:春节/新年氛围 - \"放鞭炮\"或\"点烟花\"\n\n\n- 我发现一个更贴切的创意:捞金鱼。点击屏幕捕捉游动的金鱼,玩家需要点击30次来完成任务。这个设计融合了日本庙会游戏的文化元素,同时保持了游戏机制的简单性和趣味性。\n\n我将确定游戏的关键参数:目标点击数为30次,预计游戏时长约25-30秒,符合休闲游戏的设计原则。游戏配置包括唯一的模板ID\"clicker\"和精心设计的主题,确保游戏体验既简洁又富有吸引力。\n\n文案方面,我选择了\"捞金鱼\"这个充满童年回忆的主题,捕捉夏日祭典的独特氛围,并配以\"捞到的金鱼\"这一富有诗意的计分标签。\n\n关于游戏设计意图,我强调玩家通过点击屏幕,感受捞金鱼的乐趣与成就感。玩家可以自由控制节奏,最终收集满一袋金鱼。这种简单而纯粹的游戏机制,体现了点击收集类游戏的本质特征。\n\n设计亮点在于30个目标的设定,既保证了游戏的可玩性,又不会让玩家感到过于疲劳。预期游戏时长控制在25-45秒之间,完美契合休闲游戏的定位。\n\n最终确认了配置参数:目标为30,时长约30秒,并梳理出完整的JSON结构。\n\n\n{\"designIntent\":\"点击屏幕感受捞金鱼的乐趣与满足。玩家自由掌控节奏,一次次精准点击,将游动的金鱼收入网中,直至袋中金鱼满载,带来纯粹而踏实的收集成就感。\",\"expectedPlaySeconds\":30,\"config\":{\"templateId\":\"clicker\",\"title\":\"夏日捞金鱼\",\"theme\":\"庙会夜市的童年记忆,水面灯火摇曳,金鱼悠然游弋\",\"target\":30,\"scoreLabel\":\"捞到的金鱼\"}}", + "design": { + "designId": "probe-m27hs-10", + "idea": "做一个很好玩的游戏", + "templateId": "clicker", + "designIntent": "点击屏幕感受捞金鱼的乐趣与满足。玩家自由掌控节奏,一次次精准点击,将游动的金鱼收入网中,直至袋中金鱼满载,带来纯粹而踏实的收集成就感。", + "expectedPlaySeconds": 30, + "config": { + "templateId": "clicker", + "title": "夏日捞金鱼", + "theme": "庙会夜市的童年记忆,水面灯火摇曳,金鱼悠然游弋", + "target": 30, + "scoreLabel": "捞到的金鱼" + }, + "round": 0 + }, + "extraKeys": [], + "thinkLeak": true, + "genJsonOk": true, + "schemaOk": true, + "schemaErrors": [], + "reused": false +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/gen-m27hs-11.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/gen-m27hs-11.json new file mode 100644 index 00000000..cb3a1513 --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/gen-m27hs-11.json @@ -0,0 +1,48 @@ +{ + "kind": "gen", + "tag": "m27hs", + "model": "MiniMax-M2.7-highspeed", + "ideaIdx": 11, + "idea": "解压点点点", + "promptId": "config.clicker-designer", + "promptVersion": "1.1.0", + "temperature": 0.4, + "llmAttempts": 1, + "responseMeta": { + "model": "MiniMax-M2.7-highspeed", + "usage": { + "total_tokens": 1726, + "total_characters": 0, + "prompt_tokens": 1190, + "completion_tokens": 536, + "completion_tokens_details": { + "reasoning_tokens": 450 + } + }, + "finish_reason": "stop", + "latencyMs": 15724 + }, + "ts": "2026-06-10T05:48:13", + "rawContent": "\n这是一个游戏策划任务,需要为\"解压点点点\"这个创意设计一个clicker类型游戏的配置。\n\n让我分析需求:\n1. 创意是\"解压点点点\",这是一个解压类点击游戏\n2. 需要输出JSON,包含designIntent、expectedPlaySeconds、config三个字段\n3. config需要严格符合schema定义的clicker模板格式\n4. title和theme不能与已占用列表中的重复\n5. 全部文案需要是中文,自然通顺\n\n根据schema要求:\n- templateId: 必须是\"clicker\"\n- title: 游戏标题,非空字符串\n- theme: 主题描述,非空字符串\n- target: 5-30的整数\n- scoreLabel: 计分单位文案\n\n创意是\"解压点点点\",我可以设计一个轻松解压的点击游戏,比如:\n- 标题:可以叫\"泡泡消除\"、\"压力释放\"、\"指尖解压\"等\n- 主题:轻松、解压、舒缓的氛围\n- target:考虑到是解压类,目标可以设置适中,比如15-20左右\n- scoreLabel:可以是\"压力泡泡\"、\"舒心点\"、\"放松值\"等\n\ndesignIntent应该描述:玩家通过点击屏幕释放压力,达到目标次数获得通关体验。这是clicker模板的核心机制。\n\nexpectedPlaySeconds需要与target难度匹配。\n\n如果target是15-20,每次点击间隔约1-2秒,那么大约需要15-40秒完成一个通关周期。我选择target=18来平衡难度,这样expectedPlaySeconds大约在20-30秒左右比较合理。\n\n对于标题,考虑到\"解压\"这个创意,可以起名为\"压力释放\"、\"指尖解压\"、\"泡泡消消\"或\"轻松一点\"。为了确保没有重复,我选择\"指尖泡泡\"作为标题——既体现了点击交互,又融入了泡泡意象,整体轻松明快。\n\n主题设定为\"指尖轻点,泡泡消散,压力随波而逝\",营造一种轻盈舒缓的氛围。计分单位是\"舒心值\",让玩家感受到解压的满足感。\n\n设计上,玩家通过不断点击屏幕来消除上升的泡泡,每点击一次就积累一个\"舒心值\",当积累到18点时即为通关。这个设定既简单易上手,又能持续带来轻松愉悦的游戏体验。\n\n\n{\"designIntent\":\"指尖轻点屏幕,释放压力与焦虑。每一次点击都让心中的泡泡消散,当舒心值累积达标,即可获得满满的成就感与宁静。\",\"expectedPlaySeconds\":22,\"config\":{\"templateId\":\"clicker\",\"title\":\"指尖泡泡\",\"theme\":\"指尖轻点,泡泡随风消散,压力随波而逝,在宁静中找回内心的平衡\",\"target\":18,\"scoreLabel\":\"舒心值\"}}", + "design": { + "designId": "probe-m27hs-11", + "idea": "解压点点点", + "templateId": "clicker", + "designIntent": "指尖轻点屏幕,释放压力与焦虑。每一次点击都让心中的泡泡消散,当舒心值累积达标,即可获得满满的成就感与宁静。", + "expectedPlaySeconds": 22, + "config": { + "templateId": "clicker", + "title": "指尖泡泡", + "theme": "指尖轻点,泡泡随风消散,压力随波而逝,在宁静中找回内心的平衡", + "target": 18, + "scoreLabel": "舒心值" + }, + "round": 0 + }, + "extraKeys": [], + "thinkLeak": true, + "genJsonOk": true, + "schemaOk": true, + "schemaErrors": [], + "reused": false +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/gen-m27hs-12.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/gen-m27hs-12.json new file mode 100644 index 00000000..8319bc39 --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/gen-m27hs-12.json @@ -0,0 +1,62 @@ +{ + "kind": "gen", + "tag": "m27hs", + "model": "MiniMax-M2.7-highspeed", + "ideaIdx": 12, + "idea": "中秋节帮嫦娥把月饼送上月宫", + "promptId": "config.clicker-designer", + "promptVersion": "1.1.0", + "temperature": 0.4, + "llmAttempts": 1, + "responseMeta": { + "model": "MiniMax-M2.7-highspeed", + "usage": { + "prompt_tokens": 1196, + "completion_tokens": 534, + "total_tokens": 1730, + "usage_semantic": "openai", + "usage_source": "anthropic", + "prompt_tokens_details": { + "cached_tokens": 0, + "text_tokens": 0, + "audio_tokens": 0, + "image_tokens": 0 + }, + "completion_tokens_details": { + "text_tokens": 0, + "audio_tokens": 0, + "reasoning_tokens": 0 + }, + "input_tokens": 1196, + "output_tokens": 0, + "input_tokens_details": null, + "claude_cache_creation_5_m_tokens": 0, + "claude_cache_creation_1_h_tokens": 0 + }, + "finish_reason": "stop", + "latencyMs": 16086 + }, + "ts": "2026-06-10T05:48:30", + "rawContent": "{\"designIntent\":\"跟随嫦娥点击屏幕,将寄托思念的月饼送上月宫,完成中秋的美好心愿。\",\"expectedPlaySeconds\":12,\"config\":{\"templateId\":\"clicker\",\"title\":\"月圆送饼\",\"theme\":\"中秋佳节,嫦娥在广寒宫等待一盒温暖的月饼,点击屏幕助她一臂之力,月光下的指尖传递着人间的温情。\",\"target\":12,\"scoreLabel\":\"月饼\"}}", + "design": { + "designId": "probe-m27hs-12", + "idea": "中秋节帮嫦娥把月饼送上月宫", + "templateId": "clicker", + "designIntent": "跟随嫦娥点击屏幕,将寄托思念的月饼送上月宫,完成中秋的美好心愿。", + "expectedPlaySeconds": 12, + "config": { + "templateId": "clicker", + "title": "月圆送饼", + "theme": "中秋佳节,嫦娥在广寒宫等待一盒温暖的月饼,点击屏幕助她一臂之力,月光下的指尖传递着人间的温情。", + "target": 12, + "scoreLabel": "月饼" + }, + "round": 0 + }, + "extraKeys": [], + "thinkLeak": false, + "genJsonOk": true, + "schemaOk": true, + "schemaErrors": [], + "reused": false +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/rev-m27hs-00.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/rev-m27hs-00.json new file mode 100644 index 00000000..5bfa5c5a --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/rev-m27hs-00.json @@ -0,0 +1,31 @@ +{ + "kind": "review", + "tag": "m27hs", + "ideaIdx": 0, + "idea": "王蓝莓的小卖部收银台,给顾客结账", + "reviewModel": "MiniMax-M2.7", + "promptId": "quality.adversary-review", + "promptVersion": "1.1.1", + "temperature": 0.2, + "llmAttempts": 1, + "responseMeta": { + "model": "MiniMax-M2.7", + "usage": { + "total_tokens": 1581, + "total_characters": 0, + "prompt_tokens": 835, + "completion_tokens": 746, + "prompt_tokens_details": { + "cached_tokens": 32 + } + }, + "finish_reason": "stop", + "latencyMs": 4804 + }, + "ts": "2026-06-10T05:48:35", + "rawContent": "让我分析这个游戏设计文本,按照要求的口径进行评审。\n\n**P0 检查(违规/敏感/年龄不适)**\n- 创意是校园小卖部收银台结账,属于日常场景\n- 没有违法违规、涉政涉黄涉暴、歧视侮辱、惊悚恐怖、赌博诱导等内容\n- 全年龄适合\n- **结论:无 P0 问题**\n\n**P1 检查(题文不符)**\n\n1. **designIntent 与 idea 一致性**:\n - idea:「王蓝莓的小卖部收银台,给顾客结账」\n - designIntent:「玩家在校园小卖部的收银台前,点击屏幕为排队的顾客完成结账操作。每完成一笔交易累积一张结账单,累计达到目标张数即可顺利下班。」\n - 分析:designIntent 描述的是「点击屏幕为顾客结账」,这与「给顾客结账」的核心意图是一致的。clicker 模板的「点击」动作在这里对应的是「完成结账操作」,动作语义没有矛盾。\n - 结论:不构成题文不符\n\n2. **config 与 designIntent/idea 一致性**:\n - theme: \"温馨热闹的校园小卖部收银台\"\n - designIntent 中明确说「校园小卖部」,theme 与 designIntent 一致\n - title: \"小卖部结账员\",与场景一致\n - target: 12(结账单张数),与 designIntent 中「累计达到目标张数」对应\n - scoreLabel: \"结账单\",与 designIntent 中「累积一张结账单」对应\n - 结论:config 各字段与 designIntent/idea 保持一致\n\n3. **target 与玩法意图自洽性**:\n - expectedPlaySeconds: 45秒\n - target: 12 张结账单\n - 设计意图中未提及具体时间限制或节奏要求,仅说明「累计达到目标张数即可顺利下班」,这与 45 秒的预期时长相匹配\n - 结论:target 与玩法意图相符\n\n4. **文案质量**:\n - 所有字段表述清晰,无占位符、无乱码、无语法错误\n - 结论:文案无异常\n\n**P2 检查(可改进建议)**\n\n1. **title 的区分度**:\n - \"小卖部结账员\" 与 theme \"温馨热闹的校园小卖部收银台\" 关联度一般,可考虑融入更多「王蓝莓」品牌元素以增强辨识度\n\n2. **expectedPlaySeconds 的合理性**:\n - 45 秒内完成 12 张结账单,约合每 3.75 秒处理一笔\n - 若点击器游戏节奏过快或过慢,缺乏对比基准难以判断是否需要调整\n\n3. **target 数值的考量**:\n - 12 张结账单在 45 秒内的可行性需要实际测试验证\n\n4. **scoreLabel 的精准性**:\n - \"结账单\" 作为标签与「累积一张结账单」的设计意图相符\n\n根据细则分析,designIntent 中并未涉及计时、失败惩罚、物理、音效等模板外机制,属于纯模板级描述,因此不涉及 P1 问题。同时,创意原文包含具体题材词「王蓝莓的小卖部收银台」,不符合模糊创意条款的适用条件。\n\n综合来看,各字段之间无矛盾,target 与玩法意图相符,theme 与 designIntent 保持一致,文案表达流畅。虽有一些 P2 级别的优化空间,但这些都属于可改进建议范畴,不构成拦截条件。\n\n\n{\"findings\":[]}", + "findings": [], + "hasP0": false, + "hasP1": false, + "reused": false +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/rev-m27hs-01.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/rev-m27hs-01.json new file mode 100644 index 00000000..6780953a --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/rev-m27hs-01.json @@ -0,0 +1,40 @@ +{ + "kind": "review", + "tag": "m27hs", + "ideaIdx": 1, + "idea": "太空舱里捡星星补给能量", + "reviewModel": "MiniMax-M2.7", + "promptId": "quality.adversary-review", + "promptVersion": "1.1.1", + "temperature": 0.2, + "llmAttempts": 1, + "responseMeta": { + "model": "MiniMax-M2.7", + "usage": { + "total_tokens": 1200, + "total_characters": 0, + "prompt_tokens": 731, + "completion_tokens": 469, + "completion_tokens_details": { + "reasoning_tokens": 0 + }, + "prompt_tokens_details": { + "cached_tokens": 0 + } + }, + "finish_reason": "stop", + "latencyMs": 13460 + }, + "ts": "2026-06-10T05:48:49", + "rawContent": "让我仔细分析这个游戏设计文档:\n\n**基本信息:**\n- designId: \"probe-m27hs-01\"\n- idea: \"太空舱里捡星星补给能量\"\n- templateId: \"clicker\"\n- designIntent: null\n- expectedPlaySeconds: null\n- config: null\n- round: 0\n\n**问题识别:**\n\n1. **P0 检查:**\n - 没有发现违规/敏感/年龄不适的内容\n - 没有涉政涉黄涉暴赌博等\n - ✅ 无 P0 问题\n\n2. **P1 检查 - 题文不符:**\n - idea 是\"太空舱里捡星星补给能量\"\n - templateId 是\"clicker\"(点击类游戏)\n - config 为 null - 这是个严重问题!\n - designIntent 为 null\n - expectedPlaySeconds 为 null\n - round 为 0\n \n 关键问题:**config 为 null** 意味着整个游戏配置缺失,这是一个核心问题。创意要求是\"捡星星补给能量\"的动作,但 config 完全是空的,没有提供任何具体的游戏配置。\n\n 根据判定细则:\n - \"题文不符(config 文案与创意明显脱节)\" - config 为 null 当然与创意脱节\n - \"target 与玩法意图矛盾\" - 无法判断,因为 config 为 null\n - \"文案不通顺或有占位感\" - config 是 null,不是占位符,而是真正的缺失\n \n **这是一个 P1 问题:config 完全为空,没有提供任何游戏配置,与创意完全脱节。**\n\n3. **P2 检查:**\n - 虽然 config 为 null 是 P1,但设计意图的模糊性值得进一步分析\n - 创意本身提供了具体场景:太空舱捡星星补给能量\n - 但缺乏明确的游戏目标和交互细节\n\n我将按照 JSON 格式组织发现的问题,突出 config 缺失和设计意图不明确的严重性。\n\n\n\n{\"findings\":[{\"severity\":\"P1\",\"issue\":\"config 字段为 null,未提供任何游戏配置,无法落地为实际游戏\",\"suggestion\":\"需补充完整的游戏配置,包括但不限于:关卡布局、星星生成逻辑、能量补给机制、点击反馈等核心要素,确保与『太空舱里捡星星补给能量』的创意一致\"}]}", + "findings": [ + { + "severity": "P1", + "issue": "config 字段为 null,未提供任何游戏配置,无法落地为实际游戏", + "suggestion": "需补充完整的游戏配置,包括但不限于:关卡布局、星星生成逻辑、能量补给机制、点击反馈等核心要素,确保与『太空舱里捡星星补给能量』的创意一致" + } + ], + "hasP0": false, + "hasP1": true, + "reused": false +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/rev-m27hs-02.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/rev-m27hs-02.json new file mode 100644 index 00000000..ff833699 --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/rev-m27hs-02.json @@ -0,0 +1,47 @@ +{ + "kind": "review", + "tag": "m27hs", + "ideaIdx": 2, + "idea": "农场里收割成熟的蔬菜", + "reviewModel": "MiniMax-M2.7", + "promptId": "quality.adversary-review", + "promptVersion": "1.1.1", + "temperature": 0.2, + "llmAttempts": 1, + "responseMeta": { + "model": "MiniMax-M2.7", + "usage": { + "total_tokens": 1324, + "total_characters": 0, + "prompt_tokens": 726, + "completion_tokens": 598, + "prompt_tokens_details": { + "cached_tokens": 0 + } + }, + "finish_reason": "stop", + "latencyMs": 13103 + }, + "ts": "2026-06-10T05:49:02", + "rawContent": "让我分析这个游戏设计文档:\n\n**设计内容审查:**\n\n1. **designId**: \"probe-m27hs-02\" - 格式正常\n2. **idea**: \"农场里收割成熟的蔬菜\" - 清晰明确\n3. **templateId**: \"clicker\" - 点击类游戏模板,与创意相符\n4. **designIntent**: null - 缺失,没有描述设计意图\n5. **expectedPlaySeconds**: null - 缺失,没有预估游戏时长\n6. **config**: null - 完全缺失,没有游戏配置\n7. **round**: 0 - 初始轮次,合理\n\n**问题分析:**\n\n1. **designIntent 缺失 (P1)**:\n - 设计意图为空,没有描述期望的游戏体验、核心机制、目标等\n - 虽然有 idea,但没有将其转化为具体的设计意图说明\n - 这属于题文不符,因为没有将创意落地为可执行的设计\n\n2. **expectedPlaySeconds 缺失 (P2)**:\n - 没有预估游戏时长,这是游戏设计的基本信息\n - 不算 P1,因为没有明确的时长要求冲突\n\n3. **config 完全缺失 (P1)**:\n - config 为 null,这意味着没有实际的关卡配置、目标、操作方式等\n - 一个完整的游戏设计应该有具体的配置,而不是 null\n - 这与 templateId 指定的 \"clicker\" 模板完全脱节\n \n4. **信息完整性不足**:\n - 缺少关键设计细节,如点击机制、作物类型、目标设定等\n - 未能体现创意\"农场收割\"的核心理念\n\n**评估结果**:\n- 发现 1 个关键设计缺陷\n- config 完全为空\n- designIntent 缺失关键信息\n\n**建议**:\n- 明确设计意图\n- 补充游戏配置细节\n- 保留创意精髓\n\n文档存在明显设计脱节问题,需进一步完善细节和创意表达。\n\n{ \"findings\": [{\"severity\":\"P1\", \"issue\":\"config 为 null,游戏配置完全缺失,与 templateId 指定的 clicker 模板及创意主题无任何关联。\", \"suggestion\":\"补充 config 字段,包含点击目标(蔬菜种类)、点击反馈(收获动画/音效)、目标分数或时间限制等必要元素,确保与『农场收割蔬菜』主题一致。\"}, {\"severity\":\"P1\", \"issue\":\"designIntent 为 null,未描述设计意图、核心玩法体验或目标,难以为后续配置提供方向。\", \"suggestion\":\"补充 designIntent,明确点击收割的核心体验(如快速收获的满足感)、预期玩家行为(点击蔬菜/拖拽收割)及与创意的关联。\"}, {\"severity\":\"P2\", \"issue\":\"expectedPlaySeconds 为 null,缺少游戏时长预期,不利于后续关卡节奏设计。\", \"suggestion\":\"补充 expectedPlaySeconds,给出预估单局时长(如 30-60 秒)作为配置参考。\"}] }", + "findings": [ + { + "severity": "P1", + "issue": "config 为 null,游戏配置完全缺失,与 templateId 指定的 clicker 模板及创意主题无任何关联。", + "suggestion": "补充 config 字段,包含点击目标(蔬菜种类)、点击反馈(收获动画/音效)、目标分数或时间限制等必要元素,确保与『农场收割蔬菜』主题一致。" + }, + { + "severity": "P1", + "issue": "designIntent 为 null,未描述设计意图、核心玩法体验或目标,难以为后续配置提供方向。", + "suggestion": "补充 designIntent,明确点击收割的核心体验(如快速收获的满足感)、预期玩家行为(点击蔬菜/拖拽收割)及与创意的关联。" + }, + { + "severity": "P2", + "issue": "expectedPlaySeconds 为 null,缺少游戏时长预期,不利于后续关卡节奏设计。", + "suggestion": "补充 expectedPlaySeconds,给出预估单局时长(如 30-60 秒)作为配置参考。" + } + ], + "hasP0": false, + "hasP1": true, + "reused": false +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/rev-m27hs-03.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/rev-m27hs-03.json new file mode 100644 index 00000000..5663f96c --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/rev-m27hs-03.json @@ -0,0 +1,45 @@ +{ + "kind": "review", + "tag": "m27hs", + "ideaIdx": 3, + "idea": "深夜便利店招待来买夜宵的顾客", + "reviewModel": "MiniMax-M2.7", + "promptId": "quality.adversary-review", + "promptVersion": "1.1.1", + "temperature": 0.2, + "llmAttempts": 1, + "responseMeta": { + "model": "MiniMax-M2.7", + "usage": { + "prompt_tokens": 830, + "completion_tokens": 475, + "total_tokens": 1305, + "usage_semantic": "openai", + "usage_source": "anthropic", + "prompt_tokens_details": { + "cached_tokens": 0, + "text_tokens": 0, + "audio_tokens": 0, + "image_tokens": 0 + }, + "completion_tokens_details": { + "text_tokens": 0, + "audio_tokens": 0, + "reasoning_tokens": 0 + }, + "input_tokens": 830, + "output_tokens": 0, + "input_tokens_details": null, + "claude_cache_creation_5_m_tokens": 0, + "claude_cache_creation_1_h_tokens": 0 + }, + "finish_reason": "stop", + "latencyMs": 15681 + }, + "ts": "2026-06-10T05:49:18", + "rawContent": "\n{\"findings\":[]}", + "findings": [], + "hasP0": false, + "hasP1": false, + "reused": false +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/rev-m27hs-04.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/rev-m27hs-04.json new file mode 100644 index 00000000..78cdcd8b --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/rev-m27hs-04.json @@ -0,0 +1,31 @@ +{ + "kind": "review", + "tag": "m27hs", + "ideaIdx": 4, + "idea": "校园运动会上的接力赛冲刺", + "reviewModel": "MiniMax-M2.7", + "promptId": "quality.adversary-review", + "promptVersion": "1.1.1", + "temperature": 0.2, + "llmAttempts": 1, + "responseMeta": { + "model": "MiniMax-M2.7", + "usage": { + "total_tokens": 1126, + "total_characters": 0, + "prompt_tokens": 825, + "completion_tokens": 301, + "prompt_tokens_details": { + "cached_tokens": 0 + } + }, + "finish_reason": "stop", + "latencyMs": 8266 + }, + "ts": "2026-06-10T05:49:26", + "rawContent": "Let me analyze the GameDesign document carefully.\n\n**Step 1: P0 Check**\n- No illegal content, no political/erotic/violent content, no discrimination, no horror/gambling. Safe for all ages.\n- Result: No P0 issues.\n\n**Step 2: P1 Check**\n- `designIntent` says: \"累积十次冲刺\" (accumulate 10 sprints)\n- `config.target` is 10\n- This matches perfectly.\n\n- `designIntent` says it's a clicker game about sprinting in a relay race, each click is a sprint step.\n- `config.title` \"最后一棒冲刺\" aligns with the relay race concept.\n\n\n- `theme` \"校园运动会接力赛场\" (campus sports meeting relay track) aligns with \"校园运动会上的接力赛冲刺\" from the idea.\n- No placeholder text or broken language detected.\n- The creative concept is about a relay race sprint on campus, and the design fully captures this—there's a clear alignment between the original idea and how the clicker mechanic is implemented.\n\n**Step 3: P2 Check**\nThe design intent uses a standard clicker template where each click represents a sprint step, which fits the relay race concept naturally. The \"cumulative ten sprints\" mechanic provides a clean goal structure that works well for a 12-second play session. Everything checks out—no significant issues to flag, so I'll return an empty findings object.\n\n{\"findings\":[]}", + "findings": [], + "hasP0": false, + "hasP1": false, + "reused": false +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/rev-m27hs-05.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/rev-m27hs-05.json new file mode 100644 index 00000000..4785a85d --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/rev-m27hs-05.json @@ -0,0 +1,45 @@ +{ + "kind": "review", + "tag": "m27hs", + "ideaIdx": 5, + "idea": "猫咖啡馆里撸猫攒爱心", + "reviewModel": "MiniMax-M2.7", + "promptId": "quality.adversary-review", + "promptVersion": "1.1.1", + "temperature": 0.2, + "llmAttempts": 1, + "responseMeta": { + "model": "MiniMax-M2.7", + "usage": { + "prompt_tokens": 818, + "completion_tokens": 470, + "total_tokens": 1288, + "usage_semantic": "openai", + "usage_source": "anthropic", + "prompt_tokens_details": { + "cached_tokens": 640, + "text_tokens": 0, + "audio_tokens": 0, + "image_tokens": 0 + }, + "completion_tokens_details": { + "text_tokens": 0, + "audio_tokens": 0, + "reasoning_tokens": 0 + }, + "input_tokens": 818, + "output_tokens": 0, + "input_tokens_details": null, + "claude_cache_creation_5_m_tokens": 0, + "claude_cache_creation_1_h_tokens": 0 + }, + "finish_reason": "stop", + "latencyMs": 9060 + }, + "ts": "2026-06-10T05:53:39", + "rawContent": "{\"findings\":[]}", + "findings": [], + "hasP0": false, + "hasP1": false, + "reused": false +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/rev-m27hs-06.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/rev-m27hs-06.json new file mode 100644 index 00000000..6264d83f --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/rev-m27hs-06.json @@ -0,0 +1,31 @@ +{ + "kind": "review", + "tag": "m27hs", + "ideaIdx": 6, + "idea": "春节集市上抢福袋", + "reviewModel": "MiniMax-M2.7", + "promptId": "quality.adversary-review", + "promptVersion": "1.1.1", + "temperature": 0.2, + "llmAttempts": 1, + "responseMeta": { + "model": "MiniMax-M2.7", + "usage": { + "total_tokens": 1266, + "total_characters": 0, + "prompt_tokens": 823, + "completion_tokens": 443, + "prompt_tokens_details": { + "cached_tokens": 32 + } + }, + "finish_reason": "stop", + "latencyMs": 4100 + }, + "ts": "2026-06-10T05:49:31", + "rawContent": "让我仔细分析这个游戏设计文本,按照要求逐条检查:\n\n**P0 检查(违规/敏感/年龄不适)**\n- 主题是春节集市抢福袋,没有违法违规内容\n- 没有涉政涉黄涉暴\n- 没有歧视侮辱、惊悚恐怖、赌博诱导\n- 全年龄适合\n结论:无 P0 问题\n\n**P1 检查(题文不符)**\n1. designIntent vs config:\n - designIntent 说:\"目标收集指定数量即可通关\"(target 15)\n - config 中 target: 15,与意图一致\n - designIntent 说\"快速点击屏幕抢收福袋\"\n - config 中 title: \"年集抢福袋\",theme 描述一致\n\n2. target 与玩法意图是否矛盾:\n - 意图是抢福袋,target 15 是收集数量\n - 30秒 expectedPlaySeconds,target 15,平均每秒 0.5 个福袋\n - 这是一个 clicker 类型游戏,target 数量与游戏类型匹配\n\n3. 文案是否通顺:\n - \"红绸灯笼高挂的春节集市,人潮涌动,福袋满架,指尖飞舞抢年福。\" - 通顺\n - 所有文案都围绕春节福袋主题,没有占位符\n\n**P2 检查(可改进建议)**\n\n逐条审查后发现配置完全对应创意要求。30秒内抢收15个福袋的设定合理,文案围绕春节集市氛围展开,theme 呈现的视觉意象(灯笼、红绸)与游戏核心动作(抢福袋)紧密契合。缺少具体的交互细节或视觉反馈机制的设计说明。\n\n检查各字段间的矛盾性:templateId \"clicker\" 与 title \"年集抢福袋\"、theme 的节日氛围、target 15 的收集目标均保持一致,scoreLabel \"福袋\" 也准确对应游戏主题。所有元素围绕同一核心机制——点击收集春节福袋——形成统一的游戏体验。\n\n设计本身没有发现问题:创意明确(春节集市抢福袋),配置与创意相符,target 合理,主题清晰。无需修改。\n\n\n{\"findings\":[]}", + "findings": [], + "hasP0": false, + "hasP1": false, + "reused": false +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/rev-m27hs-07.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/rev-m27hs-07.json new file mode 100644 index 00000000..dd671ff1 --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/rev-m27hs-07.json @@ -0,0 +1,34 @@ +{ + "kind": "review", + "tag": "m27hs", + "ideaIdx": 7, + "idea": "海底捞珍珠同时躲开鲨鱼", + "reviewModel": "MiniMax-M2.7", + "promptId": "quality.adversary-review", + "promptVersion": "1.1.1", + "temperature": 0.2, + "llmAttempts": 1, + "responseMeta": { + "model": "MiniMax-M2.7", + "usage": { + "total_tokens": 1346, + "total_characters": 0, + "prompt_tokens": 813, + "completion_tokens": 533 + }, + "finish_reason": "stop", + "latencyMs": 9543 + }, + "ts": "2026-06-10T05:49:41", + "rawContent": "让我按照要求逐条审查这份游戏设计文档。\n\n首先检查 P0 口径(违规/敏感/年龄不适):\n- 创意是\"海底捞珍珠同时躲开鲨鱼\",涉及海底捞珍珠和鲨鱼,都是海洋主题,无违法违规内容\n- 没有涉政涉黄涉暴、歧视侮辱、惊悚恐怖、赌博诱导等\n- P0 通过\n\n然后检查 P1 口径:\n1. 题文不符(config 文案与创意明显脱节)\n - 创意原文:海底捞珍珠**同时躲开鲨鱼**\n - config 内容:只有收集珍珠的主题,鲨鱼作为威胁元素完全消失\n - **这是明显的题文不符**:创意强调两个核心动作(捞珍珠+躲鲨鱼),但 config 只实现了第一个\n - target 12 颗珍珠,但没有任何躲避机制或惩罚\n\n2. target 与玩法意图矛盾\n - designIntent 说\"感受每一次指尖触碰贝壳的收获喜悦\",是单纯点击收集\n - 但创意是\"同时躲开鲨鱼\",这暗示需要分心或躲避机制\n - 当前的 clicker 模板只做计数收集,没有躲避/反应类玩法\n - 如果创意要求躲开鲨鱼,那么单纯计数的 target=12 与躲避挑战无关\n\n3. 文案不通顺或有占位感\n - 各项配置表达清晰流畅,无占位符残留\n\n检查 P2 口径:\n- 各项文案质量良好,\"潜入蔚蓝深海\"等表述贴切\n- \"璀璨珍珠的探险体验\"与核心玩法契合\n- 45 秒的目标时长与 12 颗珍珠的目标数量相匹配\n- \"珊瑚礁与海草丛\"等细节为海洋主题提供支持\n\n核心发现:\n1. **题文不符 P1**:创意明确要求\"同时躲开鲨鱼\",但 config 完全遗漏了鲨鱼元素,这是核心机制的缺失\n2. **目标与玩法意图不匹配 P1**:12 颗珍珠的计数目标与躲避鲨鱼的动态挑战无关,两者在设计意图上存在矛盾\n\n这两个问题实际上是同一个问题——鲨鱼作为威胁机制没有融入游戏设计中,导致收集珍珠变成了单纯的点击操作,与原创意中动态躲避的核心玩法背离。\n\n\n{\"findings\":[{\"severity\":\"P1\",\"issue\":\"创意核心动作『同时躲开鲨鱼』在 config 中完全缺失,theme 与 title 仅呈现收集珍珠场景,未体现躲避威胁的动态挑战意图\",\"suggestion\":\"在 theme 中补充鲨鱼威胁元素(如『警惕潜伏的鲨鱼』),并设计相应的躲避机制或惩罚规则,使收集珍珠与躲避威胁形成对立的游戏目标\"}]}", + "findings": [ + { + "severity": "P1", + "issue": "创意核心动作『同时躲开鲨鱼』在 config 中完全缺失,theme 与 title 仅呈现收集珍珠场景,未体现躲避威胁的动态挑战意图", + "suggestion": "在 theme 中补充鲨鱼威胁元素(如『警惕潜伏的鲨鱼』),并设计相应的躲避机制或惩罚规则,使收集珍珠与躲避威胁形成对立的游戏目标" + } + ], + "hasP0": false, + "hasP1": true, + "reused": false +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/rev-m27hs-08.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/rev-m27hs-08.json new file mode 100644 index 00000000..92ba4249 --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/rev-m27hs-08.json @@ -0,0 +1,51 @@ +{ + "kind": "review", + "tag": "m27hs", + "ideaIdx": 8, + "idea": "烧烤摊翻烤串,别烤糊了", + "reviewModel": "MiniMax-M2.7", + "promptId": "quality.adversary-review", + "promptVersion": "1.1.1", + "temperature": 0.2, + "llmAttempts": 1, + "responseMeta": { + "model": "MiniMax-M2.7", + "usage": { + "prompt_tokens": 811, + "completion_tokens": 462, + "total_tokens": 1273, + "usage_semantic": "openai", + "usage_source": "anthropic", + "prompt_tokens_details": { + "cached_tokens": 0, + "text_tokens": 0, + "audio_tokens": 0, + "image_tokens": 0 + }, + "completion_tokens_details": { + "text_tokens": 0, + "audio_tokens": 0, + "reasoning_tokens": 0 + }, + "input_tokens": 811, + "output_tokens": 0, + "input_tokens_details": null, + "claude_cache_creation_5_m_tokens": 0, + "claude_cache_creation_1_h_tokens": 0 + }, + "finish_reason": "stop", + "latencyMs": 9720 + }, + "ts": "2026-06-10T05:49:51", + "rawContent": "{\"findings\":[{\"severity\":\"P1\",\"issue\":\"创意核心是『翻烤串,别烤糊』,但 config 中仅设翻烤次数目标(target:15),没有任何与『糊』相关的机制、状态或失败惩罚,玩法意图与目标脱节。\",\"suggestion\":\"在 config 中加入烤糊相关的状态或机制,如设定受热时间阈值、烤焦计数器,或引入失败条件,使『别烤糊』成为可感知的游戏目标,而非仅是创意文字。\"}]}", + "findings": [ + { + "severity": "P1", + "issue": "创意核心是『翻烤串,别烤糊』,但 config 中仅设翻烤次数目标(target:15),没有任何与『糊』相关的机制、状态或失败惩罚,玩法意图与目标脱节。", + "suggestion": "在 config 中加入烤糊相关的状态或机制,如设定受热时间阈值、烤焦计数器,或引入失败条件,使『别烤糊』成为可感知的游戏目标,而非仅是创意文字。" + } + ], + "hasP0": false, + "hasP1": true, + "reused": false +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/rev-m27hs-09.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/rev-m27hs-09.json new file mode 100644 index 00000000..a51feaa8 --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/rev-m27hs-09.json @@ -0,0 +1,45 @@ +{ + "kind": "review", + "tag": "m27hs", + "ideaIdx": 9, + "idea": "地铁早高峰挤上即将关门的车", + "reviewModel": "MiniMax-M2.7", + "promptId": "quality.adversary-review", + "promptVersion": "1.1.1", + "temperature": 0.2, + "llmAttempts": 1, + "responseMeta": { + "model": "MiniMax-M2.7", + "usage": { + "prompt_tokens": 832, + "completion_tokens": 1214, + "total_tokens": 2046, + "usage_semantic": "openai", + "usage_source": "anthropic", + "prompt_tokens_details": { + "cached_tokens": 35, + "text_tokens": 0, + "audio_tokens": 0, + "image_tokens": 0 + }, + "completion_tokens_details": { + "text_tokens": 0, + "audio_tokens": 0, + "reasoning_tokens": 0 + }, + "input_tokens": 832, + "output_tokens": 0, + "input_tokens_details": null, + "claude_cache_creation_5_m_tokens": 0, + "claude_cache_creation_1_h_tokens": 0 + }, + "finish_reason": "stop", + "latencyMs": 35646 + }, + "ts": "2026-06-10T05:50:27", + "rawContent": "{\"findings\":[]}", + "findings": [], + "hasP0": false, + "hasP1": false, + "reused": false +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/rev-m27hs-10.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/rev-m27hs-10.json new file mode 100644 index 00000000..74866b9f --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/rev-m27hs-10.json @@ -0,0 +1,45 @@ +{ + "kind": "review", + "tag": "m27hs", + "ideaIdx": 10, + "idea": "做一个很好玩的游戏", + "reviewModel": "MiniMax-M2.7", + "promptId": "quality.adversary-review", + "promptVersion": "1.1.1", + "temperature": 0.2, + "llmAttempts": 1, + "responseMeta": { + "model": "MiniMax-M2.7", + "usage": { + "prompt_tokens": 828, + "completion_tokens": 652, + "total_tokens": 1480, + "usage_semantic": "openai", + "usage_source": "anthropic", + "prompt_tokens_details": { + "cached_tokens": 0, + "text_tokens": 0, + "audio_tokens": 0, + "image_tokens": 0 + }, + "completion_tokens_details": { + "text_tokens": 0, + "audio_tokens": 0, + "reasoning_tokens": 0 + }, + "input_tokens": 828, + "output_tokens": 0, + "input_tokens_details": null, + "claude_cache_creation_5_m_tokens": 0, + "claude_cache_creation_1_h_tokens": 0 + }, + "finish_reason": "stop", + "latencyMs": 20573 + }, + "ts": "2026-06-10T05:50:48", + "rawContent": "\n{\"findings\":[]}", + "findings": [], + "hasP0": false, + "hasP1": false, + "reused": false +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/rev-m27hs-11.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/rev-m27hs-11.json new file mode 100644 index 00000000..8a426d5c --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/rev-m27hs-11.json @@ -0,0 +1,45 @@ +{ + "kind": "review", + "tag": "m27hs", + "ideaIdx": 11, + "idea": "解压点点点", + "reviewModel": "MiniMax-M2.7", + "promptId": "quality.adversary-review", + "promptVersion": "1.1.1", + "temperature": 0.2, + "llmAttempts": 1, + "responseMeta": { + "model": "MiniMax-M2.7", + "usage": { + "prompt_tokens": 812, + "completion_tokens": 824, + "total_tokens": 1636, + "usage_semantic": "openai", + "usage_source": "anthropic", + "prompt_tokens_details": { + "cached_tokens": 36, + "text_tokens": 0, + "audio_tokens": 0, + "image_tokens": 0 + }, + "completion_tokens_details": { + "text_tokens": 0, + "audio_tokens": 0, + "reasoning_tokens": 0 + }, + "input_tokens": 812, + "output_tokens": 0, + "input_tokens_details": null, + "claude_cache_creation_5_m_tokens": 0, + "claude_cache_creation_1_h_tokens": 0 + }, + "finish_reason": "stop", + "latencyMs": 15659 + }, + "ts": "2026-06-10T05:51:04", + "rawContent": "{\"findings\":[]}", + "findings": [], + "hasP0": false, + "hasP1": false, + "reused": false +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/rev-m27hs-12.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/rev-m27hs-12.json new file mode 100644 index 00000000..0d8b1da8 --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-designer-probe/rev-m27hs-12.json @@ -0,0 +1,45 @@ +{ + "kind": "review", + "tag": "m27hs", + "ideaIdx": 12, + "idea": "中秋节帮嫦娥把月饼送上月宫", + "reviewModel": "MiniMax-M2.7", + "promptId": "quality.adversary-review", + "promptVersion": "1.1.1", + "temperature": 0.2, + "llmAttempts": 1, + "responseMeta": { + "model": "MiniMax-M2.7", + "usage": { + "prompt_tokens": 825, + "completion_tokens": 717, + "total_tokens": 1542, + "usage_semantic": "openai", + "usage_source": "anthropic", + "prompt_tokens_details": { + "cached_tokens": 32, + "text_tokens": 0, + "audio_tokens": 0, + "image_tokens": 0 + }, + "completion_tokens_details": { + "text_tokens": 0, + "audio_tokens": 0, + "reasoning_tokens": 0 + }, + "input_tokens": 825, + "output_tokens": 0, + "input_tokens_details": null, + "claude_cache_creation_5_m_tokens": 0, + "claude_cache_creation_1_h_tokens": 0 + }, + "finish_reason": "stop", + "latencyMs": 10145 + }, + "ts": "2026-06-10T05:51:14", + "rawContent": "{\"findings\":[]}", + "findings": [], + "hasP0": false, + "hasP1": false, + "reused": false +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/clicker-00.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/clicker-00.json new file mode 100644 index 00000000..488f506a --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/clicker-00.json @@ -0,0 +1,13 @@ +{ + "template": "clicker", + "ideaIdx": 0, + "idea": "王蓝莓的小卖部收银台,给顾客结账", + "model": "MiniMax-M2.7-highspeed", + "latencyMs": 8692, + "attempts": 1, + "thinkLeak": true, + "normChanged": true, + "schemaValid": true, + "failReason": "", + "rawContent": "\nThe user wants a JSON object (a GameConfig) for a clicker game with a specific creative theme: \"王蓝莓的小卖部收银台,给顾客结账\". Fields: templateId = \"clicker\", title, theme, target integer 5-30, scoreLabel.\n\nWe must output only a JSON object, no extra text. Ensure all required fields present. Provide a Chinese title like \"王蓝莓小卖部收银\". The theme should be something about a blueberry shop's cash register: \"王蓝莓的小卖部收银台\". The target is between 5 and 30 inclusive. Choose e.g., 15. ScoreLabel maybe \"已结算金额\" or \"收银金额\". Ensure JSON formatting correct. Provide no extraneous content. Also ensure \"templateId\": \"clicker\". Provide title string maybe \"王蓝莓小卖部\". Title should be a short string. Theme can be \"王蓝莓的小卖部收银台,给顾客结账\". Or we could put theme as description. Title might be \"王蓝莓收银员\". ScoreLabel maybe \"收银金额\". Let's produce JSON.\n\nThus output:\n\n{\n \"templateId\": \"clicker\",\n \"title\": \"王蓝莓收银员\",\n \"theme\": \"王蓝莓的小卖部收银台,给顾客结账\",\n \"target\": 15,\n \"scoreLabel\": \"已结算金额\"\n}\n\nMake sure it's a valid JSON. No markdown. Should I include trailing newline? It's fine. Ensure numeric type is int. Ok.\n\n\n{\"templateId\":\"clicker\",\"title\":\"王蓝莓收银员\",\"theme\":\"王蓝莓的小卖部收银台,给顾客结账\",\"target\":15,\"scoreLabel\":\"已结算金额\"}" +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/clicker-01.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/clicker-01.json new file mode 100644 index 00000000..dbee6713 --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/clicker-01.json @@ -0,0 +1,13 @@ +{ + "template": "clicker", + "ideaIdx": 1, + "idea": "太空舱里捡星星补给能量", + "model": "MiniMax-M2.7-highspeed", + "latencyMs": 5943, + "attempts": 1, + "thinkLeak": false, + "normChanged": false, + "schemaValid": true, + "failReason": "", + "rawContent": "{\"templateId\":\"clicker\",\"title\":\"星际补给\",\"theme\":\"太空舱\",\"target\":15,\"scoreLabel\":\"星尘能量\"}" +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/clicker-02.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/clicker-02.json new file mode 100644 index 00000000..7c27e448 --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/clicker-02.json @@ -0,0 +1,13 @@ +{ + "template": "clicker", + "ideaIdx": 2, + "idea": "农场里收割成熟的蔬菜", + "model": "MiniMax-M2.7-highspeed", + "latencyMs": 7840, + "attempts": 1, + "thinkLeak": true, + "normChanged": true, + "schemaValid": true, + "failReason": "", + "rawContent": "\nThe user asks: \"玩法模板=clicker(点击收集:点击屏幕给目标计分,达到 target 通关)。创意:农场里收割成熟的蔬菜。生成 GameConfig,字段严格为 {\"templateId\":\"clicker\",\"title\":string,\"theme\":string,\"target\":int(5-30),\"scoreLabel\":string}。templateId 必须等于 \"clicker\"。只输出 JSON。\" So they want a JSON object with those fields. Must be a valid JSON object only, no extra text, no markdown fences.\n\nFields: templateId: \"clicker\". title: a string, presumably describing the game, e.g., \"蔬菜收割大作战\". theme: a string, e.g., \"farm\" or \"harvest\". target: integer between 5-30 inclusive. scoreLabel: string describing the score label, maybe \"收割的蔬菜数\". Must be Chinese context. All fields required. Provide a plausible config.\n\nI need to output just the JSON. Ensure format correct, no trailing commas, keys as strings. Should produce something like:\n\n{\n \"templateId\": \"clicker\",\n \"title\": \"蔬菜收割大作战\",\n \"theme\": \"农场\",\n \"target\": 20,\n \"scoreLabel\": \"收割的蔬菜数\"\n}\n\nCheck constraints: target 5-30, ok. All strings non-empty. Good.\n\nBut ensure \"templateId\" must be \"clicker\". Should not be other. Good.\n\nNow produce output JSON only. Ensure no extra whitespace outside? Usually whitespace irrelevant. But it's fine. They said \"只输出 JSON\". Provide raw JSON.\n\nThus answer.\n\n\n{\"templateId\":\"clicker\",\"title\":\"蔬菜收割大作战\",\"theme\":\"农场\",\"target\":20,\"scoreLabel\":\"收割的蔬菜数\"}" +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/clicker-03.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/clicker-03.json new file mode 100644 index 00000000..84ed6557 --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/clicker-03.json @@ -0,0 +1,13 @@ +{ + "template": "clicker", + "ideaIdx": 3, + "idea": "深夜便利店招待来买夜宵的顾客", + "model": "MiniMax-M2.7-highspeed", + "latencyMs": 10194, + "attempts": 1, + "thinkLeak": false, + "normChanged": false, + "schemaValid": true, + "failReason": "", + "rawContent": "{\"templateId\":\"clicker\",\"title\":\"深夜便利店招待\",\"theme\":\"在深夜为买夜宵的顾客提供快速服务\",\"target\":12,\"scoreLabel\":\"招待顾客数\"}" +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/clicker-04.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/clicker-04.json new file mode 100644 index 00000000..419b317f --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/clicker-04.json @@ -0,0 +1,13 @@ +{ + "template": "clicker", + "ideaIdx": 4, + "idea": "校园运动会上的接力赛冲刺", + "model": "MiniMax-M2.7-highspeed", + "latencyMs": 8372, + "attempts": 1, + "thinkLeak": true, + "normChanged": true, + "schemaValid": true, + "failReason": "", + "rawContent": "\nThe user wants a JSON object with specific fields: templateId, title, theme, target, scoreLabel. The templateId must be \"clicker\". The content: \"校园运动会上的接力赛冲刺\" as the creative idea. So we need to produce a JSON object containing these fields. Ensure values are correct, within constraints: target must be integer between 5 and 30 inclusive. Score label string can be something like \"完成次数\". Title maybe \"接力冲刺\". Theme maybe \"校园运动会\". Let's see.\n\nThe user said: \"玩法模板=clicker(点击收集:点击屏幕给目标计分,达到 target 通关)。创意:校园运动会上的接力赛冲刺。生成 GameConfig,字段严格为 {\"templateId\":\"clicker\",\"title\":string,\"theme\":string,\"target\":int(5-30),\"scoreLabel\":string}。templateId 必须等于 \"clicker\"。只输出 JSON。\"\n\nThus output a JSON object with those fields. Must not include any explanation or markdown. Only JSON.\n\nLet's craft.\n\nPotential values:\n\n- templateId: \"clicker\"\n- title: \"接力冲刺\"\n- theme: \"校园运动会\"\n- target: maybe 10 (within 5-30)\n- scoreLabel: \"完成圈数\"\n\nAll strings are non-empty, no spaces? It's okay.\n\nThus output:\n\n{\"templateId\":\"clicker\",\"title\":\"接力冲刺\",\"theme\":\"校园运动会\",\"target\":10,\"scoreLabel\":\"完成圈数\"}\n\nCheck fields: templateId must be \"clicker\". Title string. Theme string. target int. scoreLabel string. All correct.\n\nShould we put any extra fields? No. Only those fields.\n\nCheck JSON formatting: use double quotes, correct. Ensure no trailing commas.\n\nThus final answer.\n\n\n{\"templateId\":\"clicker\",\"title\":\"接力冲刺\",\"theme\":\"校园运动会\",\"target\":10,\"scoreLabel\":\"完成圈数\"}" +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/clicker-05.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/clicker-05.json new file mode 100644 index 00000000..b6036ab4 --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/clicker-05.json @@ -0,0 +1,13 @@ +{ + "template": "clicker", + "ideaIdx": 5, + "idea": "猫咖啡馆里撸猫攒爱心", + "model": "MiniMax-M2.7-highspeed", + "latencyMs": 8126, + "attempts": 1, + "thinkLeak": false, + "normChanged": false, + "schemaValid": true, + "failReason": "", + "rawContent": "{\"templateId\":\"clicker\",\"title\":\"猫咖撸猫大挑战\",\"theme\":\"猫咖啡馆\",\"target\":20,\"scoreLabel\":\"爱心\"}" +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/clicker-06.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/clicker-06.json new file mode 100644 index 00000000..e8b40eba --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/clicker-06.json @@ -0,0 +1,13 @@ +{ + "template": "clicker", + "ideaIdx": 6, + "idea": "春节集市上抢福袋", + "model": "MiniMax-M2.7-highspeed", + "latencyMs": 8301, + "attempts": 1, + "thinkLeak": false, + "normChanged": false, + "schemaValid": true, + "failReason": "", + "rawContent": "{\"templateId\":\"clicker\",\"title\":\"春节福袋大作战\",\"theme\":\"春节集市\",\"target\":20,\"scoreLabel\":\"已抢福袋\"}" +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/clicker-07.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/clicker-07.json new file mode 100644 index 00000000..cc1659ac --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/clicker-07.json @@ -0,0 +1,13 @@ +{ + "template": "clicker", + "ideaIdx": 7, + "idea": "海底捞珍珠同时躲开鲨鱼", + "model": "MiniMax-M2.7-highspeed", + "latencyMs": 5170, + "attempts": 1, + "thinkLeak": true, + "normChanged": true, + "schemaValid": true, + "failReason": "", + "rawContent": "\nWe need to produce a JSON object with fields: templateId, title, theme, target (int 5-30), scoreLabel. Should be Chinese. The request: \"玩法模板=clicker(点击收集:点击屏幕给目标计分,达到 target 通关)。创意:海底捞珍珠同时躲开鲨鱼。生成 GameConfig,字段严格为 {\"templateId\":\"clicker\",\"title\":string,\"theme\":string,\"target\":int(5-30),\"scoreLabel\":string}。templateId 必须等于 \"clicker\"。只输出 JSON。\" So output must be a JSON object with those fields, no extra. Values: templateId \"clicker\". Title maybe \"海底捞珍珠\". Theme maybe \"海底世界\". target 5-30, maybe 20. ScoreLabel maybe \"珍珠数量\". Ensure constraints: all fields present. No markdown. No extra text. Provide valid JSON. Ensure the target is within 5-30 inclusive. Provide proper quoting.\n\nThus produce:\n\n{\n \"templateId\": \"clicker\",\n \"title\": \"海底捞珍珠\",\n \"theme\": \"深海冒险\",\n \"target\": 20,\n \"scoreLabel\": \"珍珠数量\"\n}\n\nMake sure it's a valid JSON. That's all.\n\n\n{\"templateId\":\"clicker\",\"title\":\"海底捞珍珠\",\"theme\":\"深海冒险\",\"target\":20,\"scoreLabel\":\"珍珠数量\"}" +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/clicker-08.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/clicker-08.json new file mode 100644 index 00000000..ba9b2f96 --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/clicker-08.json @@ -0,0 +1,13 @@ +{ + "template": "clicker", + "ideaIdx": 8, + "idea": "烧烤摊翻烤串,别烤糊了", + "model": "MiniMax-M2.7-highspeed", + "latencyMs": 13989, + "attempts": 1, + "thinkLeak": true, + "normChanged": true, + "schemaValid": true, + "failReason": "", + "rawContent": "\nThe user wants a JSON object for a game configuration. They gave a \"玩法模板=clicker(点击收集:点击屏幕给目标计分,达到 target 通关)。创意:烧烤摊翻烤串,别烤糊了。生成 GameConfig,字段严格为 {\"templateId\":\"clicker\",\"title\":string,\"theme\":string,\"target\":int(5-30),\"scoreLabel\":string}。templateId 必须等于 \"clicker\"。只输出 JSON。\"\n\nWe need to produce a JSON object with keys: templateId, title, theme, target, scoreLabel. The fields must be appropriate: templateId must be \"clicker\". title: a string describing the game: maybe \"烤串翻翻乐\". theme: a string describing theme: \"烧烤摊\". target: integer between 5 and 30. Let's pick target 20 maybe. Or we could pick random within range. ScoreLabel: a string describing the score label: maybe \"烤糊的串数\" or \"成功翻转\". They want Chinese context. Provide only JSON, no extra explanation. Provide valid JSON.\n\nWe need to ensure the JSON is valid and strictly matches the required fields. Provide minimal extra fields. No code fences.\n\nThus produce:\n\n{\n \"templateId\": \"clicker\",\n \"title\": \"烤串翻翻乐\",\n \"theme\": \"烧烤摊\",\n \"target\": 20,\n \"scoreLabel\": \"翻转成功的串数\"\n}\n\nCheck constraints: target int 5-30 inclusive. 20 is within. ScoreLabel string non-empty. Title string non-empty.\n\nThus answer is JSON object only.\n\nBut double-check: \"scoreLabel\" should be maybe \"烤糊的串数\"? That would be \"scoreLabel\": \"烤糊的串数\". But the game is about not burning them. Score label could be \"烤糊数\" (how many burned) or \"翻转成功\". Since they want \"别烤糊了\", the score label could be \"烤糊的串数\". But if we want to count successes, we could use \"成功翻转的串数\". Let's think which is more appropriate. Usually in a clicker you count the points. The target is the number of points needed to pass. So maybe we want to count the number of successful flips (i.e., not burnt). The user says \"点击屏幕给目标计分\". They want to achieve target to win. So we can label the score as \"成功的翻转\". That seems good. Use \"成功翻转\". Provide \"scoreLabel\": \"成功翻转的串数\". That seems fine.\n\nAlternatively we can incorporate the theme: \"烧烤摊翻烤串\". So \"title\": \"翻烤串\". But we need to incorporate creative idea. Title: \"翻烤串\". But they want a creative name. \"烤串翻翻乐\" seems good.\n\nThus final answer:\n\n{\n \"templateId\": \"clicker\",\n \"title\": \"烤串翻翻乐\",\n \"theme\": \"烧烤摊\",\n \"target\": 20,\n \"scoreLabel\": \"成功翻转的串数\"\n}\n\nMake sure it's proper JSON. Let's output that exactly.\n\n\n{\"templateId\":\"clicker\",\"title\":\"烤串翻翻乐\",\"theme\":\"烧烤摊\",\"target\":20,\"scoreLabel\":\"成功翻转的串数\"}" +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/clicker-09.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/clicker-09.json new file mode 100644 index 00000000..47f4e62c --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/clicker-09.json @@ -0,0 +1,13 @@ +{ + "template": "clicker", + "ideaIdx": 9, + "idea": "地铁早高峰挤上即将关门的车", + "model": "MiniMax-M2.7-highspeed", + "latencyMs": 12216, + "attempts": 1, + "thinkLeak": true, + "normChanged": true, + "schemaValid": true, + "failReason": "", + "rawContent": "\nThe user wants a JSON object representing a GameConfig for a clicker game with theme \"地铁早高峰挤上即将关门的车\". The fields: templateId = \"clicker\", title, theme, target (int 5-30), scoreLabel.\n\nWe must output a single JSON object, no markdown or extra text.\n\nWe need to produce a creative title and scoreLabel appropriate for the theme.\n\nConstraints:\n\n- templateId must be \"clicker\"\n- title must be a string; not empty. Must reflect the scenario.\n- theme string: same as theme \"地铁早高峰挤上即将关门的车\".\n- target int between 5 and 30 inclusive.\n- scoreLabel string: a label for the score, e.g., \"挤上车人数\", \"乘客数\", \"上车计数\". Should be a Chinese phrase.\n\nThe theme is about \"地铁早高峰挤上即将关门的车\". So the clicker game is about clicking to board a train before the doors close. The target is number of people you need to board? Or number of successful attempts? Since it's a clicker, perhaps clicking each time you \"squeeze onto the train\". Target could be number of people you need to board (like 12). The score label could be \"上车人数\" or \"挤上车数\". Let's choose target = 12 (within range). Title maybe \"地铁挤车\" or \"挤上早高峰列车\". The title could be \"地铁挤车大作战\". Let's produce something.\n\nWe must output exactly a JSON object, with no extra keys. Ensure proper JSON syntax.\n\nWe'll output:\n\n{\n \"templateId\": \"clicker\",\n \"title\": \"地铁挤车大作战\",\n \"theme\": \"地铁早高峰挤上即将关门的车\",\n \"target\": 12,\n \"scoreLabel\": \"上车人数\"\n}\n\nThat's a valid JSON. Ensure double quotes.\n\nOne might choose other numbers. But the user said target 5-30, so 12 is okay. The title is okay. ScoreLabel is a string. All good.\n\nBut double-check: The user says \"生成 GameConfig,字段严格为 {\"templateId\":\"clicker\",\"title\":string,\"theme\":string,\"target\":int(5-30),\"scoreLabel\":string}\". So must match exactly those fields.\n\nThe JSON output must be a single JSON object, no additional fields.\n\nThus final answer will be JSON object as described.\n\nMake sure no extra text or formatting. Just raw JSON.\n\nPotential pitfalls: We must not have any whitespace before or after? Probably fine.\n\nAlso ensure that the title string is non-empty. It's \"地铁挤车大作战\". Good.\n\nNow output.\n\n\n{\"templateId\":\"clicker\",\"title\":\"地铁挤车大作战\",\"theme\":\"地铁早高峰挤上即将关门的车\",\"target\":12,\"scoreLabel\":\"上车人数\"}" +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/clicker-10.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/clicker-10.json new file mode 100644 index 00000000..7a80f520 --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/clicker-10.json @@ -0,0 +1,13 @@ +{ + "template": "clicker", + "ideaIdx": 10, + "idea": "做一个很好玩的游戏", + "model": "MiniMax-M2.7-highspeed", + "latencyMs": 7045, + "attempts": 1, + "thinkLeak": false, + "normChanged": false, + "schemaValid": true, + "failReason": "", + "rawContent": "{\"templateId\":\"clicker\",\"title\":\"星际点击冒险\",\"theme\":\"宇宙探索\",\"target\":15,\"scoreLabel\":\"星际能量\"}" +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/clicker-11.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/clicker-11.json new file mode 100644 index 00000000..18f0466e --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/clicker-11.json @@ -0,0 +1,13 @@ +{ + "template": "clicker", + "ideaIdx": 11, + "idea": "解压点点点", + "model": "MiniMax-M2.7-highspeed", + "latencyMs": 6046, + "attempts": 1, + "thinkLeak": false, + "normChanged": false, + "schemaValid": true, + "failReason": "", + "rawContent": "{\"templateId\":\"clicker\",\"title\":\"点点解压\",\"theme\":\"放松与治愈\",\"target\":20,\"scoreLabel\":\"解压点数\"}" +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/clicker-12.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/clicker-12.json new file mode 100644 index 00000000..f19b30d5 --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/clicker-12.json @@ -0,0 +1,13 @@ +{ + "template": "clicker", + "ideaIdx": 12, + "idea": "中秋节帮嫦娥把月饼送上月宫", + "model": "MiniMax-M2.7-highspeed", + "latencyMs": 9324, + "attempts": 1, + "thinkLeak": false, + "normChanged": false, + "schemaValid": true, + "failReason": "", + "rawContent": "{\"templateId\":\"clicker\",\"title\":\"嫦娥送月饼\",\"theme\":\"中秋节\",\"target\":20,\"scoreLabel\":\"已送月饼\"}" +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/dodge-00.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/dodge-00.json new file mode 100644 index 00000000..bb2e5fec --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/dodge-00.json @@ -0,0 +1,13 @@ +{ + "template": "dodge", + "ideaIdx": 0, + "idea": "王蓝莓的小卖部收银台,给顾客结账", + "model": "MiniMax-M2.7-highspeed", + "latencyMs": 14549, + "attempts": 1, + "thinkLeak": true, + "normChanged": true, + "schemaValid": true, + "failReason": "", + "rawContent": "\nWe need to parse the instruction carefully. The user wants a GameConfig JSON object, with fields:\n\n{\n \"templateId\": \"dodge\",\n \"title\": string,\n \"theme\": string,\n \"lives\": int (1-5),\n \"speed\": \"slow\" | \"normal\" | \"fast\",\n \"obstacleLabel\": string\n}\n\nWe need to produce a JSON object (no markdown code fences, no explanations). The \"title\" and \"theme\" and \"obstacleLabel\" strings must be non-empty and suitable for Chinese context (as per \"王蓝莓的小卖部收银台,给顾客结账\" creative concept). Also speed is one of those three.\n\nAlso the lives integer between 1 and 5 inclusive.\n\nWe need to output only JSON.\n\nLet's craft a plausible config:\n\ntemplateId: \"dodge\"\ntitle: \"收银台的忙碌时刻\"\ntheme: \"王蓝莓小卖部\"\nlives: 3 (makes sense)\nspeed: \"normal\"\nobstacleLabel: \"顾客\" or \"账单\"? The obstacles are the customers or items? The user says \"给顾客结账\" maybe obstacles are \"账单\" (receipts) or \"购物袋\"? But obstacles are objects that the player must dodge. The label is used to describe obstacles. So could be \"账单\" or \"乱放的商品\". Use \"账单\". Or \"乱放的商品\". Could be \"顾客\". That might be confusing because the player is a cashier and must avoid customers? Actually in a dodging game you avoid obstacles. The theme: a cashier might need to avoid customers who approach incorrectly? Might be weird. But we can still label obstacles as \"顾客\" because those are obstacles.\n\nWe need to ensure the fields are exactly named as required.\n\nOne more requirement: \"数值在范围内\" means numeric lives between 1-5. speed is exactly \"slow\", \"normal\", \"fast\". Title string non-empty.\n\nThus produce:\n\n{\n \"templateId\": \"dodge\",\n \"title\": \"收银台的忙碌时刻\",\n \"theme\": \"王蓝莓小卖部\",\n \"lives\": 3,\n \"speed\": \"normal\",\n \"obstacleLabel\": \"账单\"\n}\n\nBut we need \"obstacleLabel\": string. Provide non-empty string. Could be \"账单\". This could be fine.\n\nAlternatively, \"obstacleLabel\": \"顾客\". Let's decide: obstacles are customers? In a dodging game you dodge obstacles; in the scenario you are a cashier, you need to dodge customers to not be hit? Could be customers that push the register. Or you could dodge \"账单\" (receipts) that blow away.\n\nLet's decide \"账单\" is fine.\n\nAlso we need \"theme\": string. \"王蓝莓小卖部\" is okay.\n\nNow output the JSON only, no extra. Ensure no trailing commas.\n\nThus answer is:\n\n{\"templateId\":\"dodge\",\"title\":\"收银台的忙碌时刻\",\"theme\":\"王蓝莓小卖部\",\"lives\":3,\"speed\":\"normal\",\"obstacleLabel\":\"账单\"}\n\nMake sure it's valid JSON. Yes.\n\nWill output that.\n\n\n{\"templateId\":\"dodge\",\"title\":\"收银台的忙碌时刻\",\"theme\":\"王蓝莓小卖部\",\"lives\":3,\"speed\":\"normal\",\"obstacleLabel\":\"账单\"}" +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/dodge-01.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/dodge-01.json new file mode 100644 index 00000000..657fb814 --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/dodge-01.json @@ -0,0 +1,13 @@ +{ + "template": "dodge", + "ideaIdx": 1, + "idea": "太空舱里捡星星补给能量", + "model": "MiniMax-M2.7-highspeed", + "latencyMs": 7818, + "attempts": 1, + "thinkLeak": true, + "normChanged": true, + "schemaValid": true, + "failReason": "", + "rawContent": "\nThe user wants a GameConfig JSON with specific fields. They want a dodge (躲避) template where the player controls a character to avoid obstacles, lives lose upon hitting obstacles. The theme is \"太空舱里捡星星补给能量\" (space cabin collecting stars for energy). They need a JSON with:\n\n{\n \"templateId\": \"dodge\",\n \"title\": string,\n \"theme\": string,\n \"lives\": int (1-5),\n \"speed\": \"slow\"|\"normal\"|\"fast\",\n \"obstacleLabel\": string\n}\n\nThe user says \"只输出 JSON\". They want exactly one JSON object, no markdown or explanation.\n\nWe need to produce a JSON object with fields:\n\n- templateId must be \"dodge\".\n- title: a string (non-empty). Should reflect the game. Possibly \"星际能量收集\".\n- theme: string, \"太空舱里捡星星补给能量\" or something similar.\n- lives: integer between 1 and 5 inclusive.\n- speed: one of \"slow\", \"normal\", \"fast\". Let's pick \"normal\".\n- obstacleLabel: string, describing obstacles. Could be \"陨石碎片\" (meteorite debris) or \"太空垃圾\" (space debris). Choose something appropriate: \"太空碎片\" maybe.\n\nMake sure the values are valid JSON.\n\nThus final answer:\n\n{\n \"templateId\": \"dodge\",\n \"title\": \"星际拾星\",\n \"theme\": \"太空舱里捡星星补给能量\",\n \"lives\": 3,\n \"speed\": \"normal\",\n \"obstacleLabel\": \"太空碎片\"\n}\n\nMake sure no extra keys, no trailing commas, correct JSON.\n\nWe should ensure the output is just JSON, no markdown fences.\n\n\n{\"templateId\":\"dodge\",\"title\":\"星际拾星\",\"theme\":\"太空舱里捡星星补给能量\",\"lives\":3,\"speed\":\"normal\",\"obstacleLabel\":\"太空碎片\"}" +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/dodge-02.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/dodge-02.json new file mode 100644 index 00000000..bddc9d86 --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/dodge-02.json @@ -0,0 +1,13 @@ +{ + "template": "dodge", + "ideaIdx": 2, + "idea": "农场里收割成熟的蔬菜", + "model": "MiniMax-M2.7-highspeed", + "latencyMs": 9499, + "attempts": 1, + "thinkLeak": false, + "normChanged": false, + "schemaValid": true, + "failReason": "", + "rawContent": "{\"templateId\":\"dodge\",\"title\":\"蔬菜快闪\",\"theme\":\"农场里收割成熟的蔬菜\",\"lives\":3,\"speed\":\"normal\",\"obstacleLabel\":\"成熟的蔬菜\"}" +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/dodge-03.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/dodge-03.json new file mode 100644 index 00000000..d2935f39 --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/dodge-03.json @@ -0,0 +1,13 @@ +{ + "template": "dodge", + "ideaIdx": 3, + "idea": "深夜便利店招待来买夜宵的顾客", + "model": "MiniMax-M2.7-highspeed", + "latencyMs": 7583, + "attempts": 1, + "thinkLeak": true, + "normChanged": true, + "schemaValid": true, + "failReason": "", + "rawContent": "\nThe user wants: \"玩法模板=dodge(躲避:操控角色躲开障碍物,撞光 lives 即结束)。创意:深夜便利店招待来买夜宵的顾客。生成 GameConfig,字段严格为 {\"templateId\":\"dodge\",\"title\":string,\"theme\":string,\"lives\":int(1-5),\"speed\":\"slow\"|\"normal\"|\"fast\",\"obstacleLabel\":string}。templateId 必须等于 \"dodge\"。只输出 JSON。\"\n\nWe need to output a JSON object, no extra text. Must include fields: templateId, title, theme, lives, speed, obstacleLabel.\n\nThe user wants a creative idea: a night convenience store serving customers buying late-night snacks. The obstacle might be \"late-night customers\" or \"shopping carts\" or \"snack items\"? Perhaps obstacleLabel: \"顾客\" (customers) or \"购物车\". The theme maybe \"深夜便利店\". Title maybe \"深夜便利店:夜宵冲刺\" or something.\n\nWe need to ensure lives is between 1-5 inclusive. We'll choose maybe 3 lives. Speed maybe \"normal\" or \"fast\". Let's pick normal.\n\nFields:\n\ntemplateId: \"dodge\"\ntitle: \"深夜便利店冲刺\"\ntheme: \"便利店的深夜\"\nlives: 3\nspeed: \"normal\"\nobstacleLabel: \"顾客\"\n\nCheck constraints: string fields non-empty. Yes.\n\nMake sure it's a valid JSON object.\n\nWe must output only JSON, no markdown code fences.\n\nLet's produce:\n\n{\"templateId\":\"dodge\",\"title\":\"深夜便利店冲刺\",\"theme\":\"便利店的深夜\",\"lives\":3,\"speed\":\"normal\",\"obstacleLabel\":\"顾客\"}\n\nCheck that it's exactly a JSON object.\n\nMake sure quotes are proper. No trailing commas.\n\nYes. Output that.\n\n\n{\"templateId\":\"dodge\",\"title\":\"深夜便利店冲刺\",\"theme\":\"便利店的深夜\",\"lives\":3,\"speed\":\"normal\",\"obstacleLabel\":\"顾客\"}" +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/dodge-04.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/dodge-04.json new file mode 100644 index 00000000..68f793a7 --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/dodge-04.json @@ -0,0 +1,13 @@ +{ + "template": "dodge", + "ideaIdx": 4, + "idea": "校园运动会上的接力赛冲刺", + "model": "MiniMax-M2.7-highspeed", + "latencyMs": 9734, + "attempts": 1, + "thinkLeak": true, + "normChanged": true, + "schemaValid": true, + "failReason": "", + "rawContent": "\nWe need to parse the request carefully.\n\nThe user says:\n\n\"玩法模板=dodge(躲避:操控角色躲开障碍物,撞光 lives 即结束)。创意:校园运动会上的接力赛冲刺。生成 GameConfig,字段严格为 {\"templateId\":\"dodge\",\"title\":string,\"theme\":string,\"lives\":int(1-5),\"speed\":\"slow\"|\"normal\"|\"fast\",\"obstacleLabel\":string}。templateId 必须等于 \"dodge\"。只输出 JSON。\"\n\nSo they want a JSON object of a GameConfig with those fields: templateId, title, theme, lives, speed, obstacleLabel. They want the title presumably something about \"校园运动会接力赛冲刺\". theme: maybe \"校园运动会\" or \"校园\", etc. lives: integer from 1-5. speed: one of \"slow\",\"normal\",\"fast\". obstacleLabel: maybe \"障碍物\" or specific label like \"接力棒\", \"观众\" etc.\n\nWe must output only JSON, no explanation, no markdown.\n\nWe must ensure JSON fields exactly as required: \"templateId\":\"dodge\", \"title\":string, \"theme\":string, \"lives\":int, \"speed\":\"slow\"|\"normal\"|\"fast\", \"obstacleLabel\":string.\n\nWe must ensure values are appropriate and creative.\n\nThus final JSON something like:\n\n{\n \"templateId\": \"dodge\",\n \"title\": \"校园接力冲刺\",\n \"theme\": \"校园运动会\",\n \"lives\": 3,\n \"speed\": \"normal\",\n \"obstacleLabel\": \"观众和障碍物\"\n}\n\nMake sure speed is \"normal\" perhaps.\n\nShould we add more creative obstacles: \"接力棒、观众、横幅\"? The obstacleLabel is a string label for obstacles.\n\nWe must output a single JSON object, no extra whitespace? Whitespace is okay.\n\nThus final answer.\n\n\n{\"templateId\":\"dodge\",\"title\":\"校园接力冲刺\",\"theme\":\"校园运动会\",\"lives\":3,\"speed\":\"normal\",\"obstacleLabel\":\"观众和障碍物\"}" +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/dodge-05.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/dodge-05.json new file mode 100644 index 00000000..f9014186 --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/dodge-05.json @@ -0,0 +1,13 @@ +{ + "template": "dodge", + "ideaIdx": 5, + "idea": "猫咖啡馆里撸猫攒爱心", + "model": "MiniMax-M2.7-highspeed", + "latencyMs": 8606, + "attempts": 1, + "thinkLeak": false, + "normChanged": false, + "schemaValid": true, + "failReason": "", + "rawContent": "{\"templateId\":\"dodge\",\"title\":\"猫咖爱心大冒险\",\"theme\":\"Cat Café\",\"lives\":3,\"speed\":\"normal\",\"obstacleLabel\":\"咖啡渍\"}" +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/dodge-06.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/dodge-06.json new file mode 100644 index 00000000..33771332 --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/dodge-06.json @@ -0,0 +1,13 @@ +{ + "template": "dodge", + "ideaIdx": 6, + "idea": "春节集市上抢福袋", + "model": "MiniMax-M2.7-highspeed", + "latencyMs": 7596, + "attempts": 1, + "thinkLeak": false, + "normChanged": false, + "schemaValid": true, + "failReason": "", + "rawContent": "{\"templateId\":\"dodge\",\"title\":\"春节福袋大挑战\",\"theme\":\"春节集市\",\"lives\":3,\"speed\":\"normal\",\"obstacleLabel\":\"福袋\"}" +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/dodge-07.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/dodge-07.json new file mode 100644 index 00000000..f7f41a48 --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/dodge-07.json @@ -0,0 +1,13 @@ +{ + "template": "dodge", + "ideaIdx": 7, + "idea": "海底捞珍珠同时躲开鲨鱼", + "model": "MiniMax-M2.7-highspeed", + "latencyMs": 6218, + "attempts": 1, + "thinkLeak": false, + "normChanged": false, + "schemaValid": true, + "failReason": "", + "rawContent": "{\"templateId\":\"dodge\",\"title\":\"海底捞珍珠\",\"theme\":\"深海探险\",\"lives\":3,\"speed\":\"normal\",\"obstacleLabel\":\"鲨鱼\"}" +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/dodge-08.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/dodge-08.json new file mode 100644 index 00000000..11681d68 --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/dodge-08.json @@ -0,0 +1,13 @@ +{ + "template": "dodge", + "ideaIdx": 8, + "idea": "烧烤摊翻烤串,别烤糊了", + "model": "MiniMax-M2.7-highspeed", + "latencyMs": 9640, + "attempts": 1, + "thinkLeak": false, + "normChanged": false, + "schemaValid": true, + "failReason": "", + "rawContent": "{\"templateId\":\"dodge\",\"title\":\"烤串快闪:别烤糊了\",\"theme\":\"烧烤摊\",\"lives\":3,\"speed\":\"normal\",\"obstacleLabel\":\"烤糊的串\"}" +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/dodge-09.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/dodge-09.json new file mode 100644 index 00000000..9ee6ca9e --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/dodge-09.json @@ -0,0 +1,13 @@ +{ + "template": "dodge", + "ideaIdx": 9, + "idea": "地铁早高峰挤上即将关门的车", + "model": "MiniMax-M2.7-highspeed", + "latencyMs": 8569, + "attempts": 1, + "thinkLeak": false, + "normChanged": false, + "schemaValid": true, + "failReason": "", + "rawContent": "{\"templateId\":\"dodge\",\"title\":\"地铁冲刺\",\"theme\":\"地铁早高峰挤上即将关门的车\",\"lives\":3,\"speed\":\"fast\",\"obstacleLabel\":\"车门\"}" +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/dodge-10.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/dodge-10.json new file mode 100644 index 00000000..4e6ca1b9 --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/dodge-10.json @@ -0,0 +1,13 @@ +{ + "template": "dodge", + "ideaIdx": 10, + "idea": "做一个很好玩的游戏", + "model": "MiniMax-M2.7-highspeed", + "latencyMs": 8505, + "attempts": 1, + "thinkLeak": false, + "normChanged": false, + "schemaValid": true, + "failReason": "", + "rawContent": "{\"templateId\":\"dodge\",\"title\":\"星际穿梭\",\"theme\":\"太空\",\"lives\":3,\"speed\":\"normal\",\"obstacleLabel\":\"陨石\"}" +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/dodge-11.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/dodge-11.json new file mode 100644 index 00000000..eee14950 --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/dodge-11.json @@ -0,0 +1,13 @@ +{ + "template": "dodge", + "ideaIdx": 11, + "idea": "解压点点点", + "model": "MiniMax-M2.7-highspeed", + "latencyMs": 7798, + "attempts": 1, + "thinkLeak": false, + "normChanged": false, + "schemaValid": true, + "failReason": "", + "rawContent": "{\"templateId\":\"dodge\",\"title\":\"解压点点点\",\"theme\":\"极简黑白点\",\"lives\":3,\"speed\":\"normal\",\"obstacleLabel\":\"彩色点点\"}" +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/dodge-12.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/dodge-12.json new file mode 100644 index 00000000..955cc91a --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/dodge-12.json @@ -0,0 +1,13 @@ +{ + "template": "dodge", + "ideaIdx": 12, + "idea": "中秋节帮嫦娥把月饼送上月宫", + "model": "MiniMax-M2.7-highspeed", + "latencyMs": 13417, + "attempts": 1, + "thinkLeak": false, + "normChanged": false, + "schemaValid": true, + "failReason": "", + "rawContent": "{\"templateId\":\"dodge\",\"title\":\"嫦娥送月饼\",\"theme\":\"中秋月宫\",\"lives\":3,\"speed\":\"normal\",\"obstacleLabel\":\"流星\"}" +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/match-00.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/match-00.json new file mode 100644 index 00000000..a2862ecd --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/match-00.json @@ -0,0 +1,13 @@ +{ + "template": "match", + "ideaIdx": 0, + "idea": "王蓝莓的小卖部收银台,给顾客结账", + "model": "MiniMax-M2.7-highspeed", + "latencyMs": 8594, + "attempts": 1, + "thinkLeak": false, + "normChanged": false, + "schemaValid": true, + "failReason": "", + "rawContent": "{\"templateId\":\"match\",\"title\":\"王蓝莓小卖部收银台\",\"theme\":\"收银台结账\",\"gridSize\":5,\"moves\":30,\"matchLabel\":\"匹配商品\"}" +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/match-01.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/match-01.json new file mode 100644 index 00000000..cbf5d0b0 --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/match-01.json @@ -0,0 +1,13 @@ +{ + "template": "match", + "ideaIdx": 1, + "idea": "太空舱里捡星星补给能量", + "model": "MiniMax-M2.7-highspeed", + "latencyMs": 6638, + "attempts": 1, + "thinkLeak": true, + "normChanged": true, + "schemaValid": true, + "failReason": "", + "rawContent": "\nThe user says: \"玩法模板=match(匹配解谜:在 gridSize 网格内 moves 步数内消除/匹配)。创意:太空舱里捡星星补给能量。生成 GameConfig,字段严格为 {\"templateId\":\"match\",\"title\":string,\"theme\":string,\"gridSize\":int(3-6),\"moves\":int(10-60),\"matchLabel\":string}。templateId 必须等于 \"match\"。只输出 JSON。\" They want a GameConfig JSON object with these fields.\n\nWe need to generate a JSON with a title describing the game: maybe \"星际收集\" or something. Theme: \"太空舱里捡星星补给能量\". Use the given fields. Provide templateId \"match\". Provide title, theme, gridSize integer between 3 and 6, moves integer between 10 and 60, matchLabel string.\n\nWe must output only the JSON object, no markdown, no explanation.\n\nThus produce something like:\n\n{\n \"templateId\": \"match\",\n \"title\": \"星际收集\",\n \"theme\": \"太空舱里捡星星补给能量\",\n \"gridSize\": 5,\n \"moves\": 30,\n \"matchLabel\": \"星星收集\"\n}\n\nMake sure fields are valid.\n\nProbably include appropriate Chinese strings.\n\nThus final answer: JSON only.\n\n\n{\"templateId\":\"match\",\"title\":\"星际收集\",\"theme\":\"太空舱里捡星星补给能量\",\"gridSize\":5,\"moves\":30,\"matchLabel\":\"星星收集\"}" +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/match-02.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/match-02.json new file mode 100644 index 00000000..91cbe860 --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/match-02.json @@ -0,0 +1,13 @@ +{ + "template": "match", + "ideaIdx": 2, + "idea": "农场里收割成熟的蔬菜", + "model": "MiniMax-M2.7-highspeed", + "latencyMs": 11512, + "attempts": 1, + "thinkLeak": true, + "normChanged": true, + "schemaValid": true, + "failReason": "", + "rawContent": "\nThe user says: \"玩法模板=match(匹配解谜:在 gridSize 网格内 moves 步数内消除/匹配)。创意:农场里收割成熟的蔬菜。生成 GameConfig,字段严格为 {\"templateId\":\"match\",\"title\":string,\"theme\":string,\"gridSize\":int(3-6),\"moves\":int(10-60),\"matchLabel\":string}。templateId 必须等于 \"match\"。只输出 JSON。\"\n\nWe need to output a valid JSON object with those fields.\n\nThe fields:\n\n- templateId: must be \"match\"\n- title: string (some Chinese title about farm harvest)\n- theme: string (maybe \"农场收割\" or \"蔬菜\")\n- gridSize: int between 3 and 6 inclusive.\n- moves: int between 10 and 60 inclusive.\n- matchLabel: string (some label about matching? maybe \"配对相同蔬菜\")\n\nWe need to output a JSON object, no extra text, no markdown. Should be just the JSON.\n\nNow, we need to generate something creative. Let's choose a title like \"蔬菜丰收\". Theme maybe \"农场\". Or \"田园\". GridSize maybe 5. Moves maybe 30. MatchLabel maybe \"配对相同的蔬菜\". Title maybe \"蔬菜配对\". Or \"农场收割\". Let's decide:\n\n- templateId: \"match\"\n- title: \"蔬菜丰收\"\n- theme: \"农场\"\n- gridSize: 5\n- moves: 30\n- matchLabel: \"配对相同蔬菜\"\n\nBut let's see: The theme might be \"农场\" or \"蔬菜\". But it's a string. Title should describe the game. \"蔬菜收割\" maybe.\n\nWe can also include the creative description: \"在农场里收割成熟的蔬菜\". But only the JSON object fields must be output, not extra keys.\n\nThe user expects a JSON with those fields only. Should we include any other fields? No, only those fields.\n\nThus output something like:\n\n{\n \"templateId\": \"match\",\n \"title\": \"蔬菜丰收\",\n \"theme\": \"农场\",\n \"gridSize\": 5,\n \"moves\": 30,\n \"matchLabel\": \"配对相同蔬菜\"\n}\n\nThat's it.\n\nWe must ensure integer range constraints: gridSize between 3-6 inclusive, choose 5 (within). Moves between 10-60 inclusive, choose 30 (within). Strings are non-empty.\n\nNow output that JSON exactly. Ensure no extra whitespace? It's fine.\n\nMake sure no markdown formatting like triple backticks. The user explicitly said only output JSON. So just raw JSON.\n\nThus final answer is JSON.\n\n\n{\"templateId\":\"match\",\"title\":\"蔬菜丰收\",\"theme\":\"农场\",\"gridSize\":5,\"moves\":30,\"matchLabel\":\"配对相同蔬菜\"}" +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/match-03.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/match-03.json new file mode 100644 index 00000000..5433693b --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/match-03.json @@ -0,0 +1,13 @@ +{ + "template": "match", + "ideaIdx": 3, + "idea": "深夜便利店招待来买夜宵的顾客", + "model": "MiniMax-M2.7-highspeed", + "latencyMs": 7991, + "attempts": 1, + "thinkLeak": false, + "normChanged": false, + "schemaValid": true, + "failReason": "", + "rawContent": "{\"templateId\":\"match\",\"title\":\"深夜便利店\",\"theme\":\"便利店的深夜时光\",\"gridSize\":5,\"moves\":30,\"matchLabel\":\"匹配相同的夜宵\"}" +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/match-04.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/match-04.json new file mode 100644 index 00000000..5f9521ce --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/match-04.json @@ -0,0 +1,13 @@ +{ + "template": "match", + "ideaIdx": 4, + "idea": "校园运动会上的接力赛冲刺", + "model": "MiniMax-M2.7-highspeed", + "latencyMs": 7847, + "attempts": 1, + "thinkLeak": true, + "normChanged": true, + "schemaValid": true, + "failReason": "", + "rawContent": "\nWe need to generate a JSON object with fields: templateId, title, theme, gridSize (int 3-6), moves (int 10-60), matchLabel. The templateId must be \"match\". The creative concept: a relay race sprint at a school sports meet. So need to think about match puzzle: the grid might represent the track, and the moves correspond to steps in the race, and matching pieces perhaps are baton handoffs or team colors. matchLabel perhaps is the label for matches in the puzzle, maybe \"Baton Handoff\". Title might be something like \"校园接力冲刺\". Theme: \"校园运动会\". Provide values.\n\nWe must output just JSON, no additional text.\n\nThus produce something like:\n\n{\n \"templateId\": \"match\",\n \"title\": \"校园接力冲刺\",\n \"theme\": \"校园运动会\",\n \"gridSize\": 4,\n \"moves\": 20,\n \"matchLabel\": \"接力棒\"\n}\n\nBut we must ensure gridSize is integer between 3 and 6. \"matchLabel\" is a string describing the matched items: \"接力棒\" (relay baton) is fine. Title must be a string (non-empty). Provide a reasonable set. Let's choose gridSize 5 for larger grid, moves 30 for moderate difficulty.\n\nThus output exactly that JSON.\n\nDouble-check no extra spaces or formatting: typical pretty print is fine. But the user says only output JSON object. Provide as JSON. So final answer: just JSON.\n\nProceed.\n\n\n{\"templateId\":\"match\",\"title\":\"校园接力冲刺\",\"theme\":\"校园运动会\",\"gridSize\":5,\"moves\":30,\"matchLabel\":\"接力棒\"}" +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/match-05.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/match-05.json new file mode 100644 index 00000000..77573e1c --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/match-05.json @@ -0,0 +1,13 @@ +{ + "template": "match", + "ideaIdx": 5, + "idea": "猫咖啡馆里撸猫攒爱心", + "model": "MiniMax-M2.7-highspeed", + "latencyMs": 7524, + "attempts": 1, + "thinkLeak": false, + "normChanged": false, + "schemaValid": true, + "failReason": "", + "rawContent": "{\"templateId\":\"match\",\"title\":\"猫咖啡馆爱心收集\",\"theme\":\"猫咖啡馆里撸猫攒爱心\",\"gridSize\":5,\"moves\":30,\"matchLabel\":\"爱心\"}" +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/match-06.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/match-06.json new file mode 100644 index 00000000..0a82911f --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/match-06.json @@ -0,0 +1,13 @@ +{ + "template": "match", + "ideaIdx": 6, + "idea": "春节集市上抢福袋", + "model": "MiniMax-M2.7-highspeed", + "latencyMs": 9827, + "attempts": 1, + "thinkLeak": false, + "normChanged": false, + "schemaValid": true, + "failReason": "", + "rawContent": "{\"templateId\":\"match\",\"title\":\"春节抢福袋\",\"theme\":\"春节集市\",\"gridSize\":5,\"moves\":30,\"matchLabel\":\"福袋\"}" +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/match-07.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/match-07.json new file mode 100644 index 00000000..53651648 --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/match-07.json @@ -0,0 +1,13 @@ +{ + "template": "match", + "ideaIdx": 7, + "idea": "海底捞珍珠同时躲开鲨鱼", + "model": "MiniMax-M2.7-highspeed", + "latencyMs": 11512, + "attempts": 1, + "thinkLeak": true, + "normChanged": true, + "schemaValid": true, + "failReason": "", + "rawContent": "\nWe need to produce a JSON object only, with fields:\n\n{\n \"templateId\": \"match\",\n \"title\": string,\n \"theme\": string,\n \"gridSize\": int (3-6),\n \"moves\": int (10-60),\n \"matchLabel\": string\n}\n\nConstraints: The template ID must equal \"match\". The content must be a valid JSON object, no extra text. No markdown, no explanations. All fields required? Possibly all fields required. Ensure string fields are non-empty and appropriate for Chinese context.\n\nThe user wants a game configuration for \"match (匹配解谜:在 gridSize 网格内 moves 步数内消除/匹配)\" with creative theme \"海底捞珍珠同时躲开鲨鱼\". So we need to generate a title (maybe \"海底珍珠大挑战\" or something), a theme: maybe \"海底捞珍珠\" etc. gridSize must be integer 3-6. moves 10-60.\n\nThe matchLabel is the name of the match elements perhaps \"珍珠\". Or \"珍珠/鲨鱼\". Should reflect match label for the match pieces. Provide Chinese context.\n\nThus output something like:\n\n{\n \"templateId\": \"match\",\n \"title\": \"海底捞珍珠大挑战\",\n \"theme\": \"海底捞珍珠\",\n \"gridSize\": 5,\n \"moves\": 30,\n \"matchLabel\": \"珍珠\"\n}\n\nCheck fields: All required fields present. gridSize 5 within range. moves 30 within 10-60. matchLabel \"珍珠\" matches theme.\n\nMake sure no extra text. Output just JSON.\n\nPotential concerns: Should we also include \"templateId\": \"match\"? Yes.\n\nEverything looks good.\n\nOne more thought: The user says \"玩法模板=match(匹配解谜:在 gridSize 网格内 moves 步数内消除/匹配)\". So gridSize must be between 3 and 6, moves between 10 and 60. matchLabel is the label used for matching objects. So maybe \"珍珠\" is good. Or \"珍珠\" + \"鲨鱼\"? But matchLabel is singular perhaps. Could be \"珍珠\". Fine.\n\nCheck that theme could be \"海底捞珍珠\" is okay.\n\nNow produce JSON only.\n\n\n{\"templateId\":\"match\",\"title\":\"海底捞珍珠大挑战\",\"theme\":\"海底捞珍珠\",\"gridSize\":5,\"moves\":30,\"matchLabel\":\"珍珠\"}" +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/match-08.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/match-08.json new file mode 100644 index 00000000..7898320a --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/match-08.json @@ -0,0 +1,13 @@ +{ + "template": "match", + "ideaIdx": 8, + "idea": "烧烤摊翻烤串,别烤糊了", + "model": "MiniMax-M2.7-highspeed", + "latencyMs": 11282, + "attempts": 1, + "thinkLeak": true, + "normChanged": true, + "schemaValid": true, + "failReason": "", + "rawContent": "\nThe user asks:\n\n\"玩法模板=match(匹配解谜:在 gridSize 网格内 moves 步数内消除/匹配)。创意:烧烤摊翻烤串,别烤糊了。生成 GameConfig,字段严格为 {\"templateId\":\"match\",\"title\":string,\"theme\":string,\"gridSize\":int(3-6),\"moves\":int(10-60),\"matchLabel\":string}。templateId 必须等于 \"match\"。只输出 JSON。\"\n\nThus they want a JSON object, containing fields templateId, title, theme, gridSize, moves, matchLabel.\n\nWe must generate a creative config for a match puzzle about a barbecue stall flipping skewers, not burning them. So we need a title string, theme string (maybe something like \"BBQ\" or \"烧烤摊翻烤串\"?), gridSize int between 3 and 6 inclusive, moves int between 10 and 60 inclusive, matchLabel string maybe describing the matches like \"烤串\" or \"烤串匹配\". Must ensure all fields are present.\n\nWe must output only JSON, no additional text, no markdown code fences. So just a raw JSON object.\n\nWe must obey system: \"只输出 JSON\". So no extraneous commentary.\n\nWe need to produce a valid JSON. Let's pick gridSize maybe 5? That's within 3-6. Moves maybe 30? Within 10-60. Title: \"烧烤摊翻烤串\". Theme: \"夏日烧烤\". matchLabel: \"烤串\". Or \"烤肉\". The match label describes the type of elements to match: e.g., \"烤串\" or \"烤串匹配\".\n\nI think we need a string for matchLabel maybe \"烤串\". Could be \"烤串\". Let's decide.\n\nThe JSON must contain:\n\n{\n \"templateId\": \"match\",\n \"title\": \"烧烤摊翻烤串\",\n \"theme\": \"夏日烧烤\",\n \"gridSize\": 5,\n \"moves\": 30,\n \"matchLabel\": \"烤串\"\n}\n\nThat meets constraints.\n\nCheck: templateId must be exactly \"match\". Yes.\n\ngridSize is integer 5 within 3-6. moves 30 within 10-60. Title non-empty string. theme non-empty string. matchLabel non-empty string.\n\nThus output the JSON.\n\nPotential issues: The system says \"所有字段严格按要求,数值在范围内,字符串非空且贴合创意与中文语境\". Our strings are non-empty and match Chinese context. Good.\n\nThus answer is just the JSON.\n\nLet's produce:\n\n{\"templateId\":\"match\",\"title\":\"烧烤摊翻烤串\",\"theme\":\"夏日烧烤\",\"gridSize\":5,\"moves\":30,\"matchLabel\":\"烤串\"}\n\n\n{\"templateId\":\"match\",\"title\":\"烧烤摊翻烤串\",\"theme\":\"夏日烧烤\",\"gridSize\":5,\"moves\":30,\"matchLabel\":\"烤串\"}" +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/match-09.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/match-09.json new file mode 100644 index 00000000..e01ff2ae --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/match-09.json @@ -0,0 +1,13 @@ +{ + "template": "match", + "ideaIdx": 9, + "idea": "地铁早高峰挤上即将关门的车", + "model": "MiniMax-M2.7-highspeed", + "latencyMs": 11126, + "attempts": 1, + "thinkLeak": true, + "normChanged": true, + "schemaValid": true, + "failReason": "", + "rawContent": "\nThe user is requesting a game configuration JSON object with specific fields. The fields are:\n\n{\n \"templateId\": \"match\",\n \"title\": string,\n \"theme\": string,\n \"gridSize\": int(3-6),\n \"moves\": int(10-60),\n \"matchLabel\": string\n}\n\nThe user wants the game config for a \"match puzzle\" (match-3? match type). The theme is \"地铁早高峰挤上即将关门的车\". So it's about the morning rush hour on the subway trying to squeeze onto a train about to close its doors. So the match puzzle perhaps involves matching subway cars, passengers, etc. The title could be something like \"挤上地铁\" or \"早高峰挤车\". The theme string could be \"地铁早高峰\". matchLabel could be something like \"车门\" or \"乘客\". The gridSize between 3 and 6. Let's set gridSize maybe 5 (5x5). Moves maybe 30 (reasonable). Title maybe \"挤上地铁\". Theme maybe \"地铁\". matchLabel maybe \"乘客\".\n\nBut we must ensure the fields are valid. The user says \"templateId 必须等于 'match'\". So we need to produce JSON with templateId exactly \"match\". Provide a valid JSON object.\n\nWe must not output any explanation, markdown, or additional text. Only output a JSON object. Also need to ensure the output is legal JSON.\n\nTherefore the answer will be something like:\n\n{\n \"templateId\": \"match\",\n \"title\": \"挤上地铁\",\n \"theme\": \"地铁早高峰\",\n \"gridSize\": 5,\n \"moves\": 30,\n \"matchLabel\": \"乘客\"\n}\n\nCheck: gridSize is 5 (within 3-6). moves is 30 (within 10-60). title string not empty. theme string not empty. matchLabel string not empty.\n\nThat should satisfy. Ensure correct quoting. The user likely expects Chinese characters. That is fine. All fields present.\n\nNow produce the JSON only.\n\n\n{\"templateId\":\"match\",\"title\":\"挤上地铁\",\"theme\":\"地铁早高峰\",\"gridSize\":5,\"moves\":30,\"matchLabel\":\"乘客\"}" +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/match-10.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/match-10.json new file mode 100644 index 00000000..1abb5730 --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/match-10.json @@ -0,0 +1,13 @@ +{ + "template": "match", + "ideaIdx": 10, + "idea": "做一个很好玩的游戏", + "model": "MiniMax-M2.7-highspeed", + "latencyMs": 11370, + "attempts": 1, + "thinkLeak": true, + "normChanged": true, + "schemaValid": true, + "failReason": "", + "rawContent": "\nThe user wants to generate a GameConfig JSON object according to the described template. The user says: \"玩法模板=match(匹配解谜:在 gridSize 网格内 moves 步数内消除/匹配)。创意:做一个很好玩的游戏。生成 GameConfig,字段严格为 {\"templateId\":\"match\",\"title\":string,\"theme\":string,\"gridSize\":int(3-6),\"moves\":int(10-60),\"matchLabel\":string}。templateId 必须等于 \"match\"。只输出 JSON。\"\n\nThus they want a JSON object only, no extra text, no markdown. They want fields: templateId, title, theme, gridSize, moves, matchLabel. The fields must be within ranges: gridSize 3-6, moves 10-60. Title and theme strings, matchLabel string. Should be a fun game.\n\nWe must output only JSON. There's no other constraint about profanity. So we need to produce a valid JSON.\n\nThus we need to produce something like:\n\n{\n \"templateId\": \"match\",\n \"title\": \"彩虹宝石消除\",\n \"theme\": \"宝石\",\n \"gridSize\": 5,\n \"moves\": 30,\n \"matchLabel\": \"宝石匹配\"\n}\n\nBut maybe we can think of a more fun title and theme. The matchLabel is the label for match? Could be \"配对\" or \"匹配\". Could also be \"糖果\". But it's okay.\n\nWe need to ensure gridSize is integer between 3 and 6 inclusive. Use maybe 5. Moves 30 (10-60). Title: \"星星消除大作战\". Theme: \"星空\". matchLabel: \"星星\". Or \"星座配对\". Let's keep theme maybe \"水果\". Could be \"水果消消乐\". But theme is maybe \"水果\". Then title \"水果乐园\". matchLabel \"水果匹配\". However, we need to output only JSON.\n\nThus final answer:\n\n{\n \"templateId\": \"match\",\n \"title\": \"水果消消乐\",\n \"theme\": \"水果\",\n \"gridSize\": 5,\n \"moves\": 30,\n \"matchLabel\": \"水果匹配\"\n}\n\nCheck fields: templateId is \"match\". title string. theme string. gridSize int between 3-6. moves int 10-60. matchLabel string. All good.\n\nThus output that JSON only.\n\nThe instructions say \"只输出 JSON\". So only that JSON, no extra spaces or line breaks? It's okay to have line breaks and spaces as typical JSON. Provide a single JSON object.\n\nThus final answer.\n\n\n{\"templateId\":\"match\",\"title\":\"水果消消乐\",\"theme\":\"水果\",\"gridSize\":5,\"moves\":30,\"matchLabel\":\"水果匹配\"}" +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/match-11.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/match-11.json new file mode 100644 index 00000000..ddcc6ea0 --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/match-11.json @@ -0,0 +1,13 @@ +{ + "template": "match", + "ideaIdx": 11, + "idea": "解压点点点", + "model": "MiniMax-M2.7-highspeed", + "latencyMs": 11886, + "attempts": 1, + "thinkLeak": true, + "normChanged": true, + "schemaValid": true, + "failReason": "", + "rawContent": "\nWe need to parse the user's request. They say: \"玩法模板=match(匹配解谜:在 gridSize 网格内 moves 步数内消除/匹配)。创意:解压点点点。生成 GameConfig,字段严格为 {\"templateId\":\"match\",\"title\":string,\"theme\":string,\"gridSize\":int(3-6),\"moves\":int(10-60),\"matchLabel\":string}。templateId 必须等于 \"match\"。只输出 JSON。\"\n\nWe must output a JSON object only, no additional explanation, no markdown, no code fences. Must be valid JSON. The JSON must contain keys: templateId, title, theme, gridSize, moves, matchLabel. Constraints: templateId must be \"match\". title is a string; theme is a string; gridSize integer between 3 and 6 inclusive; moves integer between 10 and 60 inclusive; matchLabel is a string.\n\nWe need to incorporate the creative \"解压点点点\" - decompress? \"decompression dots\"? Means \"unzipping dots\"? Maybe the title can be something like \"解压点点点\" or something else. But the requirement: \"创意:解压点点点\". Probably they want the theme to be about \"解压点点点\". So we can set theme to \"解压点点点\". Or maybe the title could reflect that.\n\nWe need to ensure that the values meet constraints.\n\nPotential JSON:\n\n{\n \"templateId\": \"match\",\n \"title\": \"解压点点点\",\n \"theme\": \"轻松解压\",\n \"gridSize\": 5,\n \"moves\": 30,\n \"matchLabel\": \"点点\"\n}\n\nBut we need to ensure each field: matchLabel is string describing the matching object; could be \"点点\" or \"dot\". Or \"点\".\n\nWe can create a plausible config. The gridSize between 3-6. Let's pick 5. Moves between 10-60, pick 30. Title string. Theme string maybe \"解压\" or \"解压点\". Use Chinese. matchLabel maybe \"点\". Let's output JSON exactly.\n\nBut ensure no trailing commas or extra whitespace outside JSON? Usually whitespace is fine. But must be a valid JSON object. Let's produce:\n\n{\"templateId\":\"match\",\"title\":\"解压点点点\",\"theme\":\"解压\",\"gridSize\":5,\"moves\":30,\"matchLabel\":\"点\"}\n\nMake sure it's valid: No line breaks? We can produce a single line JSON. It's fine.\n\nCheck constraints: templateId \"match\". Yes. title: string. theme: string. gridSize: 5 (within 3-6). moves: 30 (within 10-60). matchLabel: string \"点\". All good.\n\nThus output just that JSON.\n\n\n{\"templateId\":\"match\",\"title\":\"解压点点点\",\"theme\":\"解压\",\"gridSize\":5,\"moves\":30,\"matchLabel\":\"点\"}" +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/match-12.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/match-12.json new file mode 100644 index 00000000..b380e726 --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/match-12.json @@ -0,0 +1,13 @@ +{ + "template": "match", + "ideaIdx": 12, + "idea": "中秋节帮嫦娥把月饼送上月宫", + "model": "MiniMax-M2.7-highspeed", + "latencyMs": 10898, + "attempts": 1, + "thinkLeak": true, + "normChanged": true, + "schemaValid": true, + "failReason": "", + "rawContent": "\nThe user wants a JSON object representing a game config for a match-3 style puzzle game with a Chinese Mid-Autumn festival theme: \"帮助嫦娥把月饼送上月宫\". We need to output exactly one JSON object, no extra text, no markdown.\n\nFields: templateId must be \"match\", title (string), theme (string), gridSize int from 3 to 6, moves int from 10 to 60, matchLabel (string). Must be creative, Chinese context, matchLabel likely describes the match item (like \"月饼\").\n\nWe need to output a JSON object with those fields.\n\nPotential output:\n\n{\n \"templateId\": \"match\",\n \"title\": \"嫦娥送月饼\",\n \"theme\": \"中秋节\",\n \"gridSize\": 5,\n \"moves\": 30,\n \"matchLabel\": \"月饼\"\n}\n\nMake sure all fields present. The theme field is likely a string describing theme (e.g., \"中秋团圆\").\n\nWe must ensure gridSize within [3,6] and moves within [10,60].\n\nLet's produce a plausible config. Title could be \"嫦娥奔月·月饼匹配\". But must be string. Let's be creative:\n\n{\n \"templateId\": \"match\",\n \"title\": \"嫦娥送月饼\",\n \"theme\": \"中秋月圆\",\n \"gridSize\": 5,\n \"moves\": 30,\n \"matchLabel\": \"月饼\"\n}\n\nAlternatively, we can make gridSize 6, moves 45. Let's choose gridSize=5, moves=35 maybe. But must be between 10-60 inclusive.\n\nBetter to use a moderate moves count for decent difficulty: 35 moves.\n\nCheck if any constraints about matchLabel: probably a string describing what to match: \"月饼\". Good.\n\nWe should output just the JSON object, no extra whitespace? The user didn't specify formatting, just output a JSON object. It can be pretty-printed or compact. Probably okay either way. We'll output compact JSON.\n\nThus final answer: {\"templateId\":\"match\",\"title\":\"嫦娥送月饼\",\"theme\":\"中秋月圆\",\"gridSize\":5,\"moves\":35,\"matchLabel\":\"月饼\"}\n\nCheck fields: templateId: \"match\". Title: \"嫦娥送月饼\". Theme: \"中秋月圆\". gridSize: 5 (valid). moves: 35 (valid). matchLabel: \"月饼\". Good.\n\nNow output.\n\n\n{\"templateId\":\"match\",\"title\":\"嫦娥送月饼\",\"theme\":\"中秋月圆\",\"gridSize\":5,\"moves\":35,\"matchLabel\":\"月饼\"}" +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/runner-00.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/runner-00.json new file mode 100644 index 00000000..0405be05 --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/runner-00.json @@ -0,0 +1,13 @@ +{ + "template": "runner", + "ideaIdx": 0, + "idea": "王蓝莓的小卖部收银台,给顾客结账", + "model": "MiniMax-M2.7-highspeed", + "latencyMs": 12228, + "attempts": 1, + "thinkLeak": false, + "normChanged": false, + "schemaValid": true, + "failReason": "", + "rawContent": "{\"templateId\":\"runner\",\"title\":\"王蓝莓小卖部收银台\",\"theme\":\"超市收银\",\"goalDistance\":1500,\"obstacleLabel\":\"排队结账的顾客\",\"jumpLabel\":\"按下跳跃键\"}" +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/runner-01.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/runner-01.json new file mode 100644 index 00000000..183681ef --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/runner-01.json @@ -0,0 +1,13 @@ +{ + "template": "runner", + "ideaIdx": 1, + "idea": "太空舱里捡星星补给能量", + "model": "MiniMax-M2.7-highspeed", + "latencyMs": 7781, + "attempts": 1, + "thinkLeak": true, + "normChanged": true, + "schemaValid": true, + "failReason": "", + "rawContent": "\nThe user wants a game configuration JSON. The prompt: \"玩法模板=runner(跑酷:角色持续前进跳跃躲障,跑满 goalDistance 通关)。创意:太空舱里捡星星补给能量。生成 GameConfig,字段严格为 {\"templateId\":\"runner\",\"title\":string,\"theme\":string,\"goalDistance\":int(100-2000),\"obstacleLabel\":string,\"jumpLabel\":string}。templateId 必须等于 \"runner\"。只输出 JSON。\"\n\nWe must output a single JSON object with those fields. No extra text, no markdown code fences. The fields:\n\n- templateId: must be \"runner\".\n- title: a string (non-empty, Chinese) describing the game. Probably \"太空星尘跑酷\" or something.\n- theme: string, e.g., \"太空舱\". Or \"太空舱\" is more thematic. Or \"星际能源收集\". But it's a theme.\n- goalDistance: int between 100-2000. Choose a number like 1500 maybe.\n- obstacleLabel: string describing obstacles. Maybe \"太空碎片\" or \"陨石\". Something non-empty Chinese.\n- jumpLabel: string describing the jump action. Could be \"跳跃\" or \"星际弹射\". Something.\n\nNeed to ensure all fields are present.\n\nThus produce something like:\n\n{\n \"templateId\":\"runner\",\n \"title\":\"太空星尘跑酷\",\n \"theme\":\"太空舱\",\n \"goalDistance\":1500,\n \"obstacleLabel\":\"陨石碎片\",\n \"jumpLabel\":\"星际跳跃\"\n}\n\nMake sure it's valid JSON. Provide only JSON. Ensure no extra explanation.\n\nThus final answer: JSON as above.\n\n\n{\"templateId\":\"runner\",\"title\":\"太空星尘跑酷\",\"theme\":\"太空舱\",\"goalDistance\":1500,\"obstacleLabel\":\"陨石碎片\",\"jumpLabel\":\"星际跳跃\"}" +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/runner-02.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/runner-02.json new file mode 100644 index 00000000..cab63839 --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/runner-02.json @@ -0,0 +1,13 @@ +{ + "template": "runner", + "ideaIdx": 2, + "idea": "农场里收割成熟的蔬菜", + "model": "MiniMax-M2.7-highspeed", + "latencyMs": 11280, + "attempts": 1, + "thinkLeak": false, + "normChanged": false, + "schemaValid": true, + "failReason": "", + "rawContent": "{\"templateId\":\"runner\",\"title\":\"蔬菜跑酷:农场大冒险\",\"theme\":\"农场\",\"goalDistance\":1200,\"obstacleLabel\":\"稻草人\",\"jumpLabel\":\"跳跃\"}" +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/runner-03.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/runner-03.json new file mode 100644 index 00000000..513fddc2 --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/runner-03.json @@ -0,0 +1,13 @@ +{ + "template": "runner", + "ideaIdx": 3, + "idea": "深夜便利店招待来买夜宵的顾客", + "model": "MiniMax-M2.7-highspeed", + "latencyMs": 15674, + "attempts": 1, + "thinkLeak": true, + "normChanged": true, + "schemaValid": true, + "failReason": "", + "rawContent": "\nThe user says: \"玩法模板=runner(跑酷:角色持续前进跳跃躲障,跑满 goalDistance 通关)。创意:深夜便利店招待来买夜宵的顾客。生成 GameConfig,字段严格为 {\"templateId\":\"runner\",\"title\":string,\"theme\":string,\"goalDistance\":int(100-2000),\"obstacleLabel\":string,\"jumpLabel\":string}。templateId 必须等于 \"runner\"。只输出 JSON.\"\n\nSo we need to output a JSON object with these fields: templateId = \"runner\", title, theme, goalDistance (int 100-2000), obstacleLabel, jumpLabel. Title is a string, theme is a string, obstacleLabel and jumpLabel strings describing the obstacle and jump. All must be in Chinese context. The user wants only JSON, no extra explanation. The JSON should be valid.\n\nWe need to think about creativity: The theme is \"深夜便利店招待来买夜宵的顾客\". So the runner game is set in a convenience store at night, where the player (maybe a clerk) runs, jumps over obstacles (maybe spilled drinks, boxes, cats, broken vending machines) and meets customers. Or maybe the obstacles are \"深夜便利店的障碍\" like \"滞销的过期食品\" etc. Or \"深夜便利店的顾客\" might be obstacles.\n\nBetter to reflect that the runner is \"便利店的夜班店员\" or \"跑腿店员\". The obstacle label could be \"倒塌的货架\" or \"堆叠的纸箱\". The jump label could be \"跳起躲开障碍\". Or something like \"跳\". The obstacle label and jump label can be short, e.g., \"货架\", \"跳\". But they need to be strings. Title should be something like \"深夜便利店跑酷\". Theme maybe \"便利店夜宵\". Or more elaborate.\n\nGoal distance: 500? In range 100-2000. Let's set 800 maybe. Or 1000.\n\nWe must output exactly a JSON object, not wrapped in code fences. So final answer: JSON object.\n\nThus output:\n\n{\n \"templateId\":\"runner\",\n \"title\":\"深夜便利店跑酷\",\n \"theme\":\"深夜便利店招待来买夜宵的顾客\",\n \"goalDistance\":800,\n \"obstacleLabel\":\"倒塌的货架\",\n \"jumpLabel\":\"跳起躲避\"\n}\n\nCheck fields: templateId is required and must equal \"runner\". Title is string. Theme string. goalDistance int between 100 and 2000 inclusive. obstacleLabel string. jumpLabel string. That's okay.\n\nBut maybe we could be more creative. \"obstacleLabel\" could be \"掉落的商品\". \"jumpLabel\" \"飞跃\". But fine.\n\nWe need to ensure \"goalDistance\" within range. 800 is fine.\n\nBetter to have \"goalDistance\":1200 maybe. But any within range.\n\nThe user might want \"goalDistance\" to be \"goalDistance\" field, with integer. So we can use \"goalDistance\":1200.\n\nBetter choose something not too high: 1200. Then it's within range.\n\nThe title maybe \"深夜便利店:夜宵冲刺\". Let's see. Could also be \"深夜便利店跑酷\". Title is fine.\n\nNow output JSON exactly. No extra text. Ensure no trailing commas. The JSON must be valid.\n\nLet's finalize.\n\n\n\n\n{\"templateId\":\"runner\",\"title\":\"深夜便利店跑酷\",\"theme\":\"深夜便利店招待来买夜宵的顾客\",\"goalDistance\":1200,\"obstacleLabel\":\"倒塌的货架\",\"jumpLabel\":\"跳起躲避\"}" +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/runner-04.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/runner-04.json new file mode 100644 index 00000000..a5e73df2 --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/runner-04.json @@ -0,0 +1,13 @@ +{ + "template": "runner", + "ideaIdx": 4, + "idea": "校园运动会上的接力赛冲刺", + "model": "MiniMax-M2.7-highspeed", + "latencyMs": 8094, + "attempts": 1, + "thinkLeak": true, + "normChanged": true, + "schemaValid": true, + "failReason": "", + "rawContent": "\nWe need to respond with a JSON object (no markdown, no explanation). It should have fields: templateId, title, theme, goalDistance, obstacleLabel, jumpLabel.\n\nTemplateId must be \"runner\". Title and theme should be creative, Chinese context, about a school sports day relay sprint. goalDistance integer 100-2000. obstacleLabel string, jumpLabel string. These labels are presumably actions: obstacle label might be \"躲避障碍\" or \"躲避观众\". Jump label \"跳跃\". They need to be non-empty and appropriate to the theme.\n\nWe must output only JSON. Ensure proper JSON formatting.\n\nSo let's propose:\n\n{\n \"templateId\": \"runner\",\n \"title\": \"校园接力冲刺\",\n \"theme\": \"校园运动会接力赛\",\n \"goalDistance\": 1500,\n \"obstacleLabel\": \"躲避观众和彩旗\",\n \"jumpLabel\": \"跨栏跳跃\"\n}\n\nCheck: The goalDistance is 1500 (within 100-2000). Title is non-empty string. Theme is non-empty. obstacleLabel is non-empty. jumpLabel is non-empty.\n\nWe can optionally include other creative words: \"奔跑\", but the template fields are only those six. So must not include any extra fields. Should we include any additional whitespace? Should be fine.\n\nWe need to output exactly one JSON object, no code fences.\n\nThus final answer is the JSON object.\n\n\n{\"templateId\":\"runner\",\"title\":\"校园接力冲刺\",\"theme\":\"校园运动会接力赛\",\"goalDistance\":1500,\"obstacleLabel\":\"躲避观众和彩旗\",\"jumpLabel\":\"跨栏跳跃\"}" +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/runner-05.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/runner-05.json new file mode 100644 index 00000000..c240110a --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/runner-05.json @@ -0,0 +1,13 @@ +{ + "template": "runner", + "ideaIdx": 5, + "idea": "猫咖啡馆里撸猫攒爱心", + "model": "MiniMax-M2.7-highspeed", + "latencyMs": 7810, + "attempts": 1, + "thinkLeak": false, + "normChanged": false, + "schemaValid": true, + "failReason": "", + "rawContent": "{\"templateId\":\"runner\",\"title\":\"猫咖啡跑酷\",\"theme\":\"猫咖啡馆\",\"goalDistance\":800,\"obstacleLabel\":\"咖啡杯\",\"jumpLabel\":\"跳跃\"}" +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/runner-06.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/runner-06.json new file mode 100644 index 00000000..1404a1ba --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/runner-06.json @@ -0,0 +1,13 @@ +{ + "template": "runner", + "ideaIdx": 6, + "idea": "春节集市上抢福袋", + "model": "MiniMax-M2.7-highspeed", + "latencyMs": 18312, + "attempts": 1, + "thinkLeak": true, + "normChanged": true, + "schemaValid": true, + "failReason": "", + "rawContent": "\nThe user wants a JSON object, nothing else, a game configuration for a runner (跑酷) theme: Chinese New Year market, collecting \"福袋\". The JSON must have fields: templateId, title, theme, goalDistance, obstacleLabel, jumpLabel. templateId must be \"runner\". The goalDistance must be integer between 100 and 2000. The other fields are strings, non-empty. They want Chinese context.\n\nWe need to output a single JSON object. No markdown, no explanation. The output must be exactly JSON. Must conform to constraints.\n\nPotential fields:\n\n- templateId: \"runner\"\n- title: something like \"春节集市抢福袋\"\n- theme: maybe \"Chinese New Year market\" in Chinese: \"春节集市\"\n- goalDistance: 1500 (choose something within range)\n- obstacleLabel: \"障碍物\" or \"鞭炮\"? The user wants an obstacle label: maybe \"鞭炮\" as obstacles in Chinese New Year market. Or \"障碍\". Or \"鞭炮\" is appropriate as obstacles (firecrackers). Could also be \"红灯笼\". But \"鞭炮\" seems good. Or \"年兽\". Might be \"年兽\" as monster. Let's decide: \"鞭炮\". Or \"红灯笼\"? Actually obstacles are something you avoid. Firecrackers (鞭炮) is a typical obstacle. Could also be \"年兽\". But better to be clear: \"障碍\". But the label is a string, so maybe \"鞭炮\". Or \"陷阱\". But choose \"鞭炮\". Keep it simple.\n\n- jumpLabel: \"跳\". Or \"跳跃\". The user wants a jump label. \"跳\" or \"跳跃\". Use \"跳\". Or \"跳跃\". Let's choose \"跳\". Could also be \"跳起\". But \"跳\" is fine.\n\nWe need to ensure the JSON is valid: {\"templateId\":\"runner\",\"title\":\"春节集市抢福袋\",\"theme\":\"春节集市\",\"goalDistance\":1500,\"obstacleLabel\":\"鞭炮\",\"jumpLabel\":\"跳\"}\n\nBut must the title and theme be distinct? Title is the game title, theme is the overall theme description. Title could be \"春节集市抢福袋\". Theme maybe \"春节集市\". That's okay.\n\nNow ensure all fields present.\n\nNow the instruction says \"只输出一个合法 JSON 对象,禁止任何解释、markdown 代码块、思考过程\". So output exactly the JSON, no additional text.\n\nMake sure no trailing spaces or newline? It's okay.\n\nThus final answer: JSON object.\n\nNow think about any additional constraints: They require \"字段严格为 {\"templateId\":\"runner\",\"title\":string,\"theme\":string,\"goalDistance\":int(100-2000),\"obstacleLabel\":string,\"jumpLabel\":string}\". So we must have exactly those fields.\n\nOur answer must be a JSON object with these fields.\n\nMake sure the values are strings, not null, not empty.\n\nThus answer: {\"templateId\":\"runner\",\"title\":\"春节集市抢福袋\",\"theme\":\"春节集市\",\"goalDistance\":1500,\"obstacleLabel\":\"鞭炮\",\"jumpLabel\":\"跳\"}\n\nWe could also vary goalDistance, but 1500 is fine.\n\nCheck that goalDistance is integer, it's 1500. Good.\n\nEverything is Chinese characters. That's okay.\n\nThus output.\n\nNow produce final.\n\n\n{\"templateId\":\"runner\",\"title\":\"春节集市抢福袋\",\"theme\":\"春节集市\",\"goalDistance\":1500,\"obstacleLabel\":\"鞭炮\",\"jumpLabel\":\"跳\"}" +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/runner-07.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/runner-07.json new file mode 100644 index 00000000..32a74abb --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/runner-07.json @@ -0,0 +1,13 @@ +{ + "template": "runner", + "ideaIdx": 7, + "idea": "海底捞珍珠同时躲开鲨鱼", + "model": "MiniMax-M2.7-highspeed", + "latencyMs": 12395, + "attempts": 1, + "thinkLeak": true, + "normChanged": true, + "schemaValid": true, + "failReason": "", + "rawContent": "\nThe user wants to generate a GameConfig JSON object according to a specific template. The game is a runner (跑酷) where the character continuously moves forward and jumps to avoid obstacles, completing the goalDistance to pass the level. The creative theme is \"海底捞珍珠同时躲开鲨鱼\" which is \"collect pearls while avoiding sharks underwater\". The user asks: \"生成 GameConfig,字段严格为 {\"templateId\":\"runner\",\"title\":string,\"theme\":string,\"goalDistance\":int(100-2000),\"obstacleLabel\":string,\"jumpLabel\":string}\". templateId 必须等于 \"runner\". 只输出 JSON.\"\n\nThus we must output a valid JSON object with those fields, using appropriate Chinese strings. Ensure that templateId is exactly \"runner\". Title could be something like \"海底珍珠大冒险\". Theme could be \"海底捞珍珠\" or similar. goalDistance is an integer between 100 and 2000 inclusive. Let's choose a reasonable goal distance: maybe 1500. obstacleLabel: something describing the obstacle, e.g., \"鲨鱼\". jumpLabel: maybe \"跳跃\". Or we could use \"潜水\" or \"跳\". Since the runner game mechanic: jumpLabel is the action label for the jump. So we can set \"jumpLabel\": \"跳跃\". obstacleLabel: \"鲨鱼\". Ensure all strings are non-empty and Chinese. Provide a JSON object only, no explanation, no markdown.\n\nThus output:\n\n{\n \"templateId\": \"runner\",\n \"title\": \"海底珍珠大冒险\",\n \"theme\": \"海底捞珍珠\",\n \"goalDistance\": 1500,\n \"obstacleLabel\": \"鲨鱼\",\n \"jumpLabel\": \"跳跃\"\n}\n\nCheck: \"theme\": \"海底捞珍珠\". Could also be \"深海捞珠\". Use \"海底捞珍珠\". That's fine.\n\nCheck that all fields are present: templateId, title, theme, goalDistance, obstacleLabel, jumpLabel. All values valid: templateId = \"runner\". title: a string. theme: a string. goalDistance: integer 1500 within range. obstacleLabel: \"鲨鱼\". jumpLabel: \"跳跃\". Good.\n\nNow produce final output exactly as JSON, no markdown, no extra whitespace beyond typical JSON. Ensure no trailing commas. Provide JSON object.\n\nNow, ensure we don't output any extra text. The user explicitly says \"只输出 JSON\". So we output only the JSON object.\n\nThus final answer.\n\n\n{\"templateId\":\"runner\",\"title\":\"海底珍珠大冒险\",\"theme\":\"海底捞珍珠\",\"goalDistance\":1500,\"obstacleLabel\":\"鲨鱼\",\"jumpLabel\":\"跳跃\"}" +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/runner-08.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/runner-08.json new file mode 100644 index 00000000..c3870539 --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/runner-08.json @@ -0,0 +1,13 @@ +{ + "template": "runner", + "ideaIdx": 8, + "idea": "烧烤摊翻烤串,别烤糊了", + "model": "MiniMax-M2.7-highspeed", + "latencyMs": 12563, + "attempts": 1, + "thinkLeak": true, + "normChanged": true, + "schemaValid": true, + "failReason": "", + "rawContent": "\nWe need to output a JSON object with fields:\n\n{\n \"templateId\": \"runner\",\n \"title\": string,\n \"theme\": string,\n \"goalDistance\": int (100-2000),\n \"obstacleLabel\": string,\n \"jumpLabel\": string\n}\n\nAll strings non-empty and fit Chinese context.\n\nThe user says: \"玩法模板=runner(跑酷:角色持续前进跳跃躲障,跑满 goalDistance 通关)。创意:烧烤摊翻烤串,别烤糊了。生成 GameConfig,字段严格为 {\"templateId\":\"runner\",\"title\":string,\"theme\":string,\"goalDistance\":int(100-2000),\"obstacleLabel\":string,\"jumpLabel\":string}。templateId 必须等于 \"runner\"。只输出 JSON。\"\n\nThus we need to produce a JSON with those fields.\n\nThe theme is about barbecue stall flipping skewers, not burning them. So maybe the theme string: \"烧烤摊翻烤串\" or \"夜市烤串\" etc.\n\nTitle: maybe \"烤串跑酷\" or \"翻转烤串\". It needs to be a string.\n\nGoalDistance: between 100-2000. Choose some appropriate value, like 500.\n\nObstacleLabel: the obstacle label describing what obstacles are: \"烤肉\" or \"烤焦的串\" etc. Something like \"烤焦的串\".\n\nJumpLabel: the jump action label: \"翻串\" maybe \"翻动\" or \"翻烤\". Or \"跳跃\". But maybe they want the label for the jump action used in this context: \"翻串\" (flip skewer). Or \"起跳\". For consistency with theme: \"翻串\". Or \"跳跃\" is generic. The theme is a BBQ skewer flipping runner: maybe the character flips the skewer while running. So \"翻串\". Or \"跳跃\". The obstacle: \"烤糊的肉串\". Or \"焦糊的串\". Let's choose \"烤焦的串\". JumpLabel: \"翻串\". Title: \"翻烤串跑酷\". Theme: \"烧烤摊\". Or \"夜市烧烤\". Keep strings non-empty, Chinese characters.\n\nThus produce:\n\n{\n \"templateId\": \"runner\",\n \"title\": \"翻烤串跑酷\",\n \"theme\": \"夜市烧烤\",\n \"goalDistance\": 800,\n \"obstacleLabel\": \"烤焦的串\",\n \"jumpLabel\": \"翻串\"\n}\n\nCheck constraints: templateId \"runner\". Yes. goalDistance is 800 (within 100-2000). All strings non-empty. The fields exactly match required names.\n\nMake sure it's valid JSON, no extra fields. Only one object, no extra spaces outside maybe allowed. Should be okay. The JSON should be output exactly, no markdown.\n\nThus answer.\n\n\n{\"templateId\":\"runner\",\"title\":\"翻烤串跑酷\",\"theme\":\"夜市烧烤\",\"goalDistance\":800,\"obstacleLabel\":\"烤焦的串\",\"jumpLabel\":\"翻串\"}" +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/runner-09.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/runner-09.json new file mode 100644 index 00000000..7ca84f1f --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/runner-09.json @@ -0,0 +1,13 @@ +{ + "template": "runner", + "ideaIdx": 9, + "idea": "地铁早高峰挤上即将关门的车", + "model": "MiniMax-M2.7-highspeed", + "latencyMs": 9326, + "attempts": 1, + "thinkLeak": true, + "normChanged": true, + "schemaValid": true, + "failReason": "", + "rawContent": "\nThe user wants a game configuration JSON based on a runner template. The template is \"runner\". The user says \"只输出一个合法 JSON 对象\". They gave the fields and constraints. So output must be a JSON object with keys: templateId, title, theme, goalDistance (int from 100 to 2000), obstacleLabel, jumpLabel. Must be valid JSON. No extra commentary. They also said \"All fields strictly as required\". Should we use Chinese strings. The templateId must equal \"runner\". Title can be something creative: \"地铁冲刺\". Theme: \"地铁早高峰\". goalDistance: maybe 1500 (within range). obstacleLabel: \"关门\". jumpLabel: \"跳跃\". Could also be \"挤上\" for jumpLabel. Or \"跳跃\" is fine.\n\nWe should ensure the JSON has no trailing commas, double quotes around keys and values, numeric value for goalDistance.\n\nWill generate:\n\n{\n \"templateId\": \"runner\",\n \"title\": \"地铁冲刺\",\n \"theme\": \"地铁早高峰挤上即将关门的车\",\n \"goalDistance\": 1500,\n \"obstacleLabel\": \"关门\",\n \"jumpLabel\": \"跳跃\"\n}\n\nCheck all fields present. templateId \"runner\". Yes. goalDistance int within 100-2000. 1500 okay. Provide valid JSON. No extra whitespace outside? Could be okay.\n\nThus final output.\n\n\n{\"templateId\":\"runner\",\"title\":\"地铁冲刺\",\"theme\":\"地铁早高峰挤上即将关门的车\",\"goalDistance\":1500,\"obstacleLabel\":\"关门\",\"jumpLabel\":\"跳跃\"}" +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/runner-10.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/runner-10.json new file mode 100644 index 00000000..3c0ac1d9 --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/runner-10.json @@ -0,0 +1,13 @@ +{ + "template": "runner", + "ideaIdx": 10, + "idea": "做一个很好玩的游戏", + "model": "MiniMax-M2.7-highspeed", + "latencyMs": 12228, + "attempts": 1, + "thinkLeak": false, + "normChanged": false, + "schemaValid": true, + "failReason": "", + "rawContent": "{\"templateId\":\"runner\",\"title\":\"霓虹冲刺\",\"theme\":\"霓虹城\",\"goalDistance\":1500,\"obstacleLabel\":\"障碍\",\"jumpLabel\":\"跳跃\"}" +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/runner-11.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/runner-11.json new file mode 100644 index 00000000..9677afe5 --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/runner-11.json @@ -0,0 +1,13 @@ +{ + "template": "runner", + "ideaIdx": 11, + "idea": "解压点点点", + "model": "MiniMax-M2.7-highspeed", + "latencyMs": 9526, + "attempts": 1, + "thinkLeak": false, + "normChanged": false, + "schemaValid": true, + "failReason": "", + "rawContent": "{\"templateId\":\"runner\",\"title\":\"解压点点点\",\"theme\":\"轻松解压的点点世界\",\"goalDistance\":500,\"obstacleLabel\":\"障碍\",\"jumpLabel\":\"跳跃\"}" +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/runner-12.json b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/runner-12.json new file mode 100644 index 00000000..a655418a --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/raw-struct/runner-12.json @@ -0,0 +1,13 @@ +{ + "template": "runner", + "ideaIdx": 12, + "idea": "中秋节帮嫦娥把月饼送上月宫", + "model": "MiniMax-M2.7-highspeed", + "latencyMs": 19360, + "attempts": 1, + "thinkLeak": true, + "normChanged": true, + "schemaValid": true, + "failReason": "", + "rawContent": "\nThe user wants us to generate a JSON object that is a GameConfig for a runner template. The fields: templateId must be \"runner\". title: string. theme: string. goalDistance: int between 100-2000. obstacleLabel: string. jumpLabel: string.\n\nThe user wants \"只输出 JSON\". They want no extra text, no markdown, no explanation. Just the JSON. Also, they want that the fields are strictly as defined.\n\nWe need to create a creative title for a runner game based on \"中秋节帮嫦娥把月饼送上月宫\". Something like \"月宫月饼跑酷\" or \"嫦娥奔月送月饼\". Title: \"月宫送饼跑酷\". The theme: \"中秋\". Maybe \"中秋月宫\". Or \"嫦娥奔月\". Let's use \"中秋\". Or \"中秋月宫\". The user gave \"中秋节帮嫦娥把月饼送上月宫\". So maybe theme is \"中秋\". But they ask \"theme\" field, maybe descriptive. Let's pick \"中秋月宫\". Or \"中秋送饼\". Title: \"嫦娥奔月送月饼\". The theme: \"中秋\". Let's propose:\n\n{\n \"templateId\": \"runner\",\n \"title\": \"嫦娥奔月送月饼\",\n \"theme\": \"中秋月宫\",\n \"goalDistance\": 1500,\n \"obstacleLabel\": \"障碍\",\n \"jumpLabel\": \"跳跃\"\n}\n\nBut maybe obstacleLabel could be \"月饼盒\" or \"玉兔\". But they want obstacleLabel and jumpLabel. These can be strings describing what they represent in Chinese. They could be \"障碍\" and \"跳跃\". Let's use \"月饼障碍\" or \"玉兔\". Might be more specific. Let's decide:\n\nobstacleLabel: \"玉兔\" (rabbit). Or \"月饼\". Or \"月兔\". For the runner, the obstacles are things like \"云\", \"星星\", \"兔子\". But we can use \"障碍物\". Let's use \"玉兔\". Or \"月宫守卫\". Let's use \"月饼\". Maybe the obstacles are the '月饼盒', i.e., \"月饼盒\". Actually it's likely obstacles: \"桂花树\". But we can keep it generic: \"障碍\". But maybe better to be creative: \"障碍\" is generic, but we can specify \"月饼盒\". The user wants a string, but not necessarily generic. The user didn't specify restrictions beyond being non-empty.\n\nThe title: \"嫦娥奔月送月饼\". Theme: \"中秋\". The goalDistance: choose a number between 100 and 2000, perhaps 1800. Let's choose 1800.\n\nNow the user says: \"只输出 JSON\". So we need to output just the JSON object, no code fences. So the final answer should be:\n\n{\n \"templateId\": \"runner\",\n \"title\": \"嫦娥奔月送月饼\",\n \"theme\": \"中秋\",\n \"goalDistance\": 1800,\n \"obstacleLabel\": \"月饼盒\",\n \"jumpLabel\": \"跳跃\"\n}\n\nBut need to check: the templateId must equal \"runner\". Good. Title: a string. Theme: a string. goalDistance: int. obstacleLabel: string. jumpLabel: string. All non-empty. Yes.\n\nThe user didn't specify any particular values, just want something creative.\n\nThus the answer: the JSON object.\n\nCheck formatting: no extra whitespace? It's fine to have whitespace.\n\nWe must output only JSON, no markdown, no explanation.\n\nThus final.\n\n\n{\"templateId\":\"runner\",\"title\":\"嫦娥奔月送月饼\",\"theme\":\"中秋\",\"goalDistance\":1800,\"obstacleLabel\":\"月饼盒\",\"jumpLabel\":\"跳跃\"}" +} \ No newline at end of file diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/struct-m27hs.csv b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/struct-m27hs.csv new file mode 100644 index 00000000..8597c8b3 --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/struct-m27hs.csv @@ -0,0 +1,53 @@ +template,idea_idx,idea,http_ok,think_leak,norm_changed,strip_rescued,json_valid,schema_valid,fail_reason,latency_ms,attempts,config,acceptable +clicker,0,王蓝莓的小卖部收银台,给顾客结账,1,1,1,1,1,1,,8692,1,"{""templateId"": ""clicker"", ""title"": ""王蓝莓收银员"", ""theme"": ""王蓝莓的小卖部收银台,给顾客结账"", ""target"": 15, ""scoreLabel"": ""已结算金额""}", +clicker,1,太空舱里捡星星补给能量,1,0,0,0,1,1,,5943,1,"{""templateId"": ""clicker"", ""title"": ""星际补给"", ""theme"": ""太空舱"", ""target"": 15, ""scoreLabel"": ""星尘能量""}", +clicker,2,农场里收割成熟的蔬菜,1,1,1,1,1,1,,7840,1,"{""templateId"": ""clicker"", ""title"": ""蔬菜收割大作战"", ""theme"": ""农场"", ""target"": 20, ""scoreLabel"": ""收割的蔬菜数""}", +clicker,3,深夜便利店招待来买夜宵的顾客,1,0,0,0,1,1,,10194,1,"{""templateId"": ""clicker"", ""title"": ""深夜便利店招待"", ""theme"": ""在深夜为买夜宵的顾客提供快速服务"", ""target"": 12, ""scoreLabel"": ""招待顾客数""}", +clicker,4,校园运动会上的接力赛冲刺,1,1,1,1,1,1,,8372,1,"{""templateId"": ""clicker"", ""title"": ""接力冲刺"", ""theme"": ""校园运动会"", ""target"": 10, ""scoreLabel"": ""完成圈数""}", +clicker,5,猫咖啡馆里撸猫攒爱心,1,0,0,0,1,1,,8126,1,"{""templateId"": ""clicker"", ""title"": ""猫咖撸猫大挑战"", ""theme"": ""猫咖啡馆"", ""target"": 20, ""scoreLabel"": ""爱心""}", +clicker,6,春节集市上抢福袋,1,0,0,0,1,1,,8301,1,"{""templateId"": ""clicker"", ""title"": ""春节福袋大作战"", ""theme"": ""春节集市"", ""target"": 20, ""scoreLabel"": ""已抢福袋""}", +clicker,7,海底捞珍珠同时躲开鲨鱼,1,1,1,1,1,1,,5170,1,"{""templateId"": ""clicker"", ""title"": ""海底捞珍珠"", ""theme"": ""深海冒险"", ""target"": 20, ""scoreLabel"": ""珍珠数量""}", +clicker,8,烧烤摊翻烤串,别烤糊了,1,1,1,1,1,1,,13989,1,"{""templateId"": ""clicker"", ""title"": ""烤串翻翻乐"", ""theme"": ""烧烤摊"", ""target"": 20, ""scoreLabel"": ""成功翻转的串数""}", +clicker,9,地铁早高峰挤上即将关门的车,1,1,1,1,1,1,,12216,1,"{""templateId"": ""clicker"", ""title"": ""地铁挤车大作战"", ""theme"": ""地铁早高峰挤上即将关门的车"", ""target"": 12, ""scoreLabel"": ""上车人数""}", +clicker,10,做一个很好玩的游戏,1,0,0,0,1,1,,7045,1,"{""templateId"": ""clicker"", ""title"": ""星际点击冒险"", ""theme"": ""宇宙探索"", ""target"": 15, ""scoreLabel"": ""星际能量""}", +clicker,11,解压点点点,1,0,0,0,1,1,,6046,1,"{""templateId"": ""clicker"", ""title"": ""点点解压"", ""theme"": ""放松与治愈"", ""target"": 20, ""scoreLabel"": ""解压点数""}", +clicker,12,中秋节帮嫦娥把月饼送上月宫,1,0,0,0,1,1,,9324,1,"{""templateId"": ""clicker"", ""title"": ""嫦娥送月饼"", ""theme"": ""中秋节"", ""target"": 20, ""scoreLabel"": ""已送月饼""}", +dodge,0,王蓝莓的小卖部收银台,给顾客结账,1,1,1,1,1,1,,14549,1,"{""templateId"": ""dodge"", ""title"": ""收银台的忙碌时刻"", ""theme"": ""王蓝莓小卖部"", ""lives"": 3, ""speed"": ""normal"", ""obstacleLabel"": ""账单""}", +dodge,1,太空舱里捡星星补给能量,1,1,1,1,1,1,,7818,1,"{""templateId"": ""dodge"", ""title"": ""星际拾星"", ""theme"": ""太空舱里捡星星补给能量"", ""lives"": 3, ""speed"": ""normal"", ""obstacleLabel"": ""太空碎片""}", +dodge,2,农场里收割成熟的蔬菜,1,0,0,0,1,1,,9499,1,"{""templateId"": ""dodge"", ""title"": ""蔬菜快闪"", ""theme"": ""农场里收割成熟的蔬菜"", ""lives"": 3, ""speed"": ""normal"", ""obstacleLabel"": ""成熟的蔬菜""}", +dodge,3,深夜便利店招待来买夜宵的顾客,1,1,1,1,1,1,,7583,1,"{""templateId"": ""dodge"", ""title"": ""深夜便利店冲刺"", ""theme"": ""便利店的深夜"", ""lives"": 3, ""speed"": ""normal"", ""obstacleLabel"": ""顾客""}", +dodge,4,校园运动会上的接力赛冲刺,1,1,1,1,1,1,,9734,1,"{""templateId"": ""dodge"", ""title"": ""校园接力冲刺"", ""theme"": ""校园运动会"", ""lives"": 3, ""speed"": ""normal"", ""obstacleLabel"": ""观众和障碍物""}", +dodge,5,猫咖啡馆里撸猫攒爱心,1,0,0,0,1,1,,8606,1,"{""templateId"": ""dodge"", ""title"": ""猫咖爱心大冒险"", ""theme"": ""Cat Café"", ""lives"": 3, ""speed"": ""normal"", ""obstacleLabel"": ""咖啡渍""}", +dodge,6,春节集市上抢福袋,1,0,0,0,1,1,,7596,1,"{""templateId"": ""dodge"", ""title"": ""春节福袋大挑战"", ""theme"": ""春节集市"", ""lives"": 3, ""speed"": ""normal"", ""obstacleLabel"": ""福袋""}", +dodge,7,海底捞珍珠同时躲开鲨鱼,1,0,0,0,1,1,,6218,1,"{""templateId"": ""dodge"", ""title"": ""海底捞珍珠"", ""theme"": ""深海探险"", ""lives"": 3, ""speed"": ""normal"", ""obstacleLabel"": ""鲨鱼""}", +dodge,8,烧烤摊翻烤串,别烤糊了,1,0,0,0,1,1,,9640,1,"{""templateId"": ""dodge"", ""title"": ""烤串快闪:别烤糊了"", ""theme"": ""烧烤摊"", ""lives"": 3, ""speed"": ""normal"", ""obstacleLabel"": ""烤糊的串""}", +dodge,9,地铁早高峰挤上即将关门的车,1,0,0,0,1,1,,8569,1,"{""templateId"": ""dodge"", ""title"": ""地铁冲刺"", ""theme"": ""地铁早高峰挤上即将关门的车"", ""lives"": 3, ""speed"": ""fast"", ""obstacleLabel"": ""车门""}", +dodge,10,做一个很好玩的游戏,1,0,0,0,1,1,,8505,1,"{""templateId"": ""dodge"", ""title"": ""星际穿梭"", ""theme"": ""太空"", ""lives"": 3, ""speed"": ""normal"", ""obstacleLabel"": ""陨石""}", +dodge,11,解压点点点,1,0,0,0,1,1,,7798,1,"{""templateId"": ""dodge"", ""title"": ""解压点点点"", ""theme"": ""极简黑白点"", ""lives"": 3, ""speed"": ""normal"", ""obstacleLabel"": ""彩色点点""}", +dodge,12,中秋节帮嫦娥把月饼送上月宫,1,0,0,0,1,1,,13417,1,"{""templateId"": ""dodge"", ""title"": ""嫦娥送月饼"", ""theme"": ""中秋月宫"", ""lives"": 3, ""speed"": ""normal"", ""obstacleLabel"": ""流星""}", +runner,0,王蓝莓的小卖部收银台,给顾客结账,1,0,0,0,1,1,,12228,1,"{""templateId"": ""runner"", ""title"": ""王蓝莓小卖部收银台"", ""theme"": ""超市收银"", ""goalDistance"": 1500, ""obstacleLabel"": ""排队结账的顾客"", ""jumpLabel"": ""按下跳跃键""}", +runner,1,太空舱里捡星星补给能量,1,1,1,1,1,1,,7781,1,"{""templateId"": ""runner"", ""title"": ""太空星尘跑酷"", ""theme"": ""太空舱"", ""goalDistance"": 1500, ""obstacleLabel"": ""陨石碎片"", ""jumpLabel"": ""星际跳跃""}", +runner,2,农场里收割成熟的蔬菜,1,0,0,0,1,1,,11280,1,"{""templateId"": ""runner"", ""title"": ""蔬菜跑酷:农场大冒险"", ""theme"": ""农场"", ""goalDistance"": 1200, ""obstacleLabel"": ""稻草人"", ""jumpLabel"": ""跳跃""}", +runner,3,深夜便利店招待来买夜宵的顾客,1,1,1,1,1,1,,15674,1,"{""templateId"": ""runner"", ""title"": ""深夜便利店跑酷"", ""theme"": ""深夜便利店招待来买夜宵的顾客"", ""goalDistance"": 1200, ""obstacleLabel"": ""倒塌的货架"", ""jumpLabel"": ""跳起躲避""}", +runner,4,校园运动会上的接力赛冲刺,1,1,1,1,1,1,,8094,1,"{""templateId"": ""runner"", ""title"": ""校园接力冲刺"", ""theme"": ""校园运动会接力赛"", ""goalDistance"": 1500, ""obstacleLabel"": ""躲避观众和彩旗"", ""jumpLabel"": ""跨栏跳跃""}", +runner,5,猫咖啡馆里撸猫攒爱心,1,0,0,0,1,1,,7810,1,"{""templateId"": ""runner"", ""title"": ""猫咖啡跑酷"", ""theme"": ""猫咖啡馆"", ""goalDistance"": 800, ""obstacleLabel"": ""咖啡杯"", ""jumpLabel"": ""跳跃""}", +runner,6,春节集市上抢福袋,1,1,1,1,1,1,,18312,1,"{""templateId"": ""runner"", ""title"": ""春节集市抢福袋"", ""theme"": ""春节集市"", ""goalDistance"": 1500, ""obstacleLabel"": ""鞭炮"", ""jumpLabel"": ""跳""}", +runner,7,海底捞珍珠同时躲开鲨鱼,1,1,1,1,1,1,,12395,1,"{""templateId"": ""runner"", ""title"": ""海底珍珠大冒险"", ""theme"": ""海底捞珍珠"", ""goalDistance"": 1500, ""obstacleLabel"": ""鲨鱼"", ""jumpLabel"": ""跳跃""}", +runner,8,烧烤摊翻烤串,别烤糊了,1,1,1,1,1,1,,12563,1,"{""templateId"": ""runner"", ""title"": ""翻烤串跑酷"", ""theme"": ""夜市烧烤"", ""goalDistance"": 800, ""obstacleLabel"": ""烤焦的串"", ""jumpLabel"": ""翻串""}", +runner,9,地铁早高峰挤上即将关门的车,1,1,1,1,1,1,,9326,1,"{""templateId"": ""runner"", ""title"": ""地铁冲刺"", ""theme"": ""地铁早高峰挤上即将关门的车"", ""goalDistance"": 1500, ""obstacleLabel"": ""关门"", ""jumpLabel"": ""跳跃""}", +runner,10,做一个很好玩的游戏,1,0,0,0,1,1,,12228,1,"{""templateId"": ""runner"", ""title"": ""霓虹冲刺"", ""theme"": ""霓虹城"", ""goalDistance"": 1500, ""obstacleLabel"": ""障碍"", ""jumpLabel"": ""跳跃""}", +runner,11,解压点点点,1,0,0,0,1,1,,9526,1,"{""templateId"": ""runner"", ""title"": ""解压点点点"", ""theme"": ""轻松解压的点点世界"", ""goalDistance"": 500, ""obstacleLabel"": ""障碍"", ""jumpLabel"": ""跳跃""}", +runner,12,中秋节帮嫦娥把月饼送上月宫,1,1,1,1,1,1,,19360,1,"{""templateId"": ""runner"", ""title"": ""嫦娥奔月送月饼"", ""theme"": ""中秋"", ""goalDistance"": 1800, ""obstacleLabel"": ""月饼盒"", ""jumpLabel"": ""跳跃""}", +match,0,王蓝莓的小卖部收银台,给顾客结账,1,0,0,0,1,1,,8594,1,"{""templateId"": ""match"", ""title"": ""王蓝莓小卖部收银台"", ""theme"": ""收银台结账"", ""gridSize"": 5, ""moves"": 30, ""matchLabel"": ""匹配商品""}", +match,1,太空舱里捡星星补给能量,1,1,1,1,1,1,,6638,1,"{""templateId"": ""match"", ""title"": ""星际收集"", ""theme"": ""太空舱里捡星星补给能量"", ""gridSize"": 5, ""moves"": 30, ""matchLabel"": ""星星收集""}", +match,2,农场里收割成熟的蔬菜,1,1,1,1,1,1,,11512,1,"{""templateId"": ""match"", ""title"": ""蔬菜丰收"", ""theme"": ""农场"", ""gridSize"": 5, ""moves"": 30, ""matchLabel"": ""配对相同蔬菜""}", +match,3,深夜便利店招待来买夜宵的顾客,1,0,0,0,1,1,,7991,1,"{""templateId"": ""match"", ""title"": ""深夜便利店"", ""theme"": ""便利店的深夜时光"", ""gridSize"": 5, ""moves"": 30, ""matchLabel"": ""匹配相同的夜宵""}", +match,4,校园运动会上的接力赛冲刺,1,1,1,1,1,1,,7847,1,"{""templateId"": ""match"", ""title"": ""校园接力冲刺"", ""theme"": ""校园运动会"", ""gridSize"": 5, ""moves"": 30, ""matchLabel"": ""接力棒""}", +match,5,猫咖啡馆里撸猫攒爱心,1,0,0,0,1,1,,7524,1,"{""templateId"": ""match"", ""title"": ""猫咖啡馆爱心收集"", ""theme"": ""猫咖啡馆里撸猫攒爱心"", ""gridSize"": 5, ""moves"": 30, ""matchLabel"": ""爱心""}", +match,6,春节集市上抢福袋,1,0,0,0,1,1,,9827,1,"{""templateId"": ""match"", ""title"": ""春节抢福袋"", ""theme"": ""春节集市"", ""gridSize"": 5, ""moves"": 30, ""matchLabel"": ""福袋""}", +match,7,海底捞珍珠同时躲开鲨鱼,1,1,1,1,1,1,,11512,1,"{""templateId"": ""match"", ""title"": ""海底捞珍珠大挑战"", ""theme"": ""海底捞珍珠"", ""gridSize"": 5, ""moves"": 30, ""matchLabel"": ""珍珠""}", +match,8,烧烤摊翻烤串,别烤糊了,1,1,1,1,1,1,,11282,1,"{""templateId"": ""match"", ""title"": ""烧烤摊翻烤串"", ""theme"": ""夏日烧烤"", ""gridSize"": 5, ""moves"": 30, ""matchLabel"": ""烤串""}", +match,9,地铁早高峰挤上即将关门的车,1,1,1,1,1,1,,11126,1,"{""templateId"": ""match"", ""title"": ""挤上地铁"", ""theme"": ""地铁早高峰"", ""gridSize"": 5, ""moves"": 30, ""matchLabel"": ""乘客""}", +match,10,做一个很好玩的游戏,1,1,1,1,1,1,,11370,1,"{""templateId"": ""match"", ""title"": ""水果消消乐"", ""theme"": ""水果"", ""gridSize"": 5, ""moves"": 30, ""matchLabel"": ""水果匹配""}", +match,11,解压点点点,1,1,1,1,1,1,,11886,1,"{""templateId"": ""match"", ""title"": ""解压点点点"", ""theme"": ""解压"", ""gridSize"": 5, ""moves"": 30, ""matchLabel"": ""点""}", +match,12,中秋节帮嫦娥把月饼送上月宫,1,1,1,1,1,1,,10898,1,"{""templateId"": ""match"", ""title"": ""嫦娥送月饼"", ""theme"": ""中秋月圆"", ""gridSize"": 5, ""moves"": 35, ""matchLabel"": ""月饼""}", diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/struct_eval_m27hs.py b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/struct_eval_m27hs.py new file mode 100644 index 00000000..0a15a18c --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/struct_eval_m27hs.py @@ -0,0 +1,161 @@ +#!/usr/bin/env python3 +# -*- coding: utf-8 -*- +""" +结构层评测 · MiniMax-M2.7-highspeed 主力升级门(m27hs leg) +------------------------------------------------------------------ +背景:创始人指令主力切 MiniMax-M2.7-highspeed;实测该通道 content 概率性带 + … 推理块前缀(与 M3 出局同病灶)。修复已落盘 orchestrator/llm_client.py + (normalize_llm_json_content 剥 think 防御),本 harness **复用该函数(import,不复制)** + 验证「剥 think 后结构层与 M2.7 基线 52/52 持平」。 + +配方复用纪律(保证与基线逐字一致,零口径漂移): + - `import struct_eval as base`:4 模板 Schema / 13 创意 / SYS / 用户提示词 / validate() + / call_llm 通道(显式 max_tokens=4096、temperature=0.4、response_format=json_object、 + 空 content 重试、全局调用预算)全部来自基线模块本体; + - 本文件仅做 3 处 m27hs 专属增强(均为测量面,不改被测配方): + 1) 取 content 后、validate 前,过修复后的 normalize_llm_json_content(被测修法本身); + 2) 逐条记录 think 泄漏(raw 以 开头)与剥除抢救结果(泄漏→schema 通过); + 3) raw 全量落盘 raw-struct/(审计可追溯)+ 时延 p95(沿 v4pro 小结同公式)。 + +通过线(任务铁律):schema 52/52 与 M2.7 基线持平;<52 即不过门。 +用法:NEWAPI_KEY=sk-xxx NEWAPI_MODEL=MiniMax-M2.7-highspeed CALL_BUDGET=58 python3 struct_eval_m27hs.py +(key 只走命令行环境变量,严禁入 repo 文件) +""" +import os +import sys +import csv +import json +import time + +_HERE = os.path.dirname(os.path.abspath(__file__)) # .../m27hs +_MATRIX = os.path.abspath(os.path.join(_HERE, "..")) # 矩阵目录(基线配方所在) +_REPO = os.path.abspath(os.path.join(_HERE, "..", "..", "..", "..")) # 仓库根 +_ORCH = os.path.join(_REPO, "docs", "agent-specs", "2026-06-09-agent-loop-v1", "orchestrator") +sys.path.insert(0, _MATRIX) +sys.path.insert(0, _ORCH) + +import struct_eval as base # 基线配方模块(模板/创意/SYS/校验/通道逐字复用) +from llm_client import normalize_llm_json_content # 修复后的剥 think 防御(必须复用,禁止复制实现) + +# 输出位置(m27hs 产物全部收敛本目录) +OUT_CSV = os.environ.get("OUT_CSV", os.path.join(_HERE, "struct-m27hs.csv")) +RAW_DIR = os.path.join(_HERE, "raw-struct") + +_THINK_OPEN = "" # 泄漏判定锚点(与 M3 路评审长口径一致:content 以 开头) + + +def main(): + """主流程:骨架沿基线 struct_eval.main(),仅插入归一化与泄漏审计(差异见模块头注释)。""" + if not base.KEY: + print("ERROR: 需设环境变量 NEWAPI_KEY", file=sys.stderr) + sys.exit(2) + os.makedirs(RAW_DIR, exist_ok=True) + print(f"模型={base.MODEL} max_tokens={base.MAX_TOKENS} temperature={base.TEMPERATURE} " + f"预算={base.CALL_BUDGET} 输出={OUT_CSV}") + + rows = [] + n_total = n_http = n_json = n_schema = 0 + n_leak = 0 # think 泄漏条数(raw content 以 开头) + n_leak_rescued = 0 # 泄漏后经剥 think 归一化仍 schema 通过的条数(抢救成功) + n_norm_changed = 0 # 归一化改写过 content 的条数(含围栏/夹杂文本等非 think 形态) + latencies = [] # 仅记每用例最终采纳那次调用的时延(与基线口径一致) + per_tpl = {t: {"total": 0, "schema": 0} for t in base.TEMPLATES} + + for tpl_id, tpl in base.TEMPLATES.items(): + for idx, idea in enumerate(base.IDEAS): + n_total += 1 + per_tpl[tpl_id]["total"] += 1 + attempts = 0 + http_ok, content, http_err, ms = False, "", "budget_exhausted", 0 + # 最多 2 次尝试(1 正式 + 1 重试),不超全局预算;空 content 触发重试(沿基线) + while attempts < 2 and base._calls_used < base.CALL_BUDGET: + attempts += 1 + http_ok, content, http_err, ms = base.call_llm(tpl_id, tpl["schema_text"], tpl["desc"], idea) + if http_ok and content.strip(): + break + if http_ok and not content.strip(): + http_err = "empty_content" # reasoning 吃光额度或上游异常的特征症状 + print(f" [retry?] {tpl_id} #{idx} attempt={attempts} 失败:{http_err[:80]}") + time.sleep(1.0) + + jv = sv = False + reason = http_err + cfg = "" + think_leak = False + norm_changed = False + if http_ok and content.strip(): + n_http += 1 + # —— m27hs 专属:剥 think 防御(复用修复后的 llm_client 实现,被测修法本身)—— + think_leak = content.strip().startswith(_THINK_OPEN) + normalized = normalize_llm_json_content(content) + norm_changed = normalized != content + if think_leak: + n_leak += 1 + if norm_changed: + n_norm_changed += 1 + # validate 在归一化后的文本上执行(基线 validate 逐字复用) + jv, sv, reason, obj = base.validate(tpl_id, normalized) + if jv: + n_json += 1 + if sv: + n_schema += 1 + per_tpl[tpl_id]["schema"] += 1 + if think_leak: + n_leak_rescued += 1 # 泄漏→剥除→schema 通过 = 抢救成功 + cfg = json.dumps(obj, ensure_ascii=False) if obj is not None else normalized[:200] + # raw 全量落盘(审计:原始 content 不经归一化,留真账) + with open(os.path.join(RAW_DIR, f"{tpl_id}-{idx:02d}.json"), "w", encoding="utf-8") as fh: + json.dump({"template": tpl_id, "ideaIdx": idx, "idea": idea, + "model": base.MODEL, "latencyMs": ms, "attempts": attempts, + "thinkLeak": think_leak, "normChanged": norm_changed, + "schemaValid": sv, "failReason": reason, + "rawContent": content}, fh, ensure_ascii=False, indent=2) + + latencies.append(ms) + rows.append({ + "template": tpl_id, "idea_idx": idx, "idea": idea, + "http_ok": int(http_ok), "think_leak": int(think_leak), + "norm_changed": int(norm_changed), + "strip_rescued": int(think_leak and sv), + "json_valid": int(jv), "schema_valid": int(sv), + "fail_reason": reason, "latency_ms": ms, "attempts": attempts, + "config": cfg, "acceptable": "", # acceptable 留空给创始人盲评(沿基线) + }) + print(f"[{tpl_id} #{idx}] http={int(http_ok)} leak={int(think_leak)} json={int(jv)} " + f"schema={int(sv)} {ms}ms x{attempts} {reason[:40]} {cfg[:80]}") + time.sleep(0.3) + + # 落 CSV(在基线列基础上增 think_leak/norm_changed/strip_rescued 三审计列) + with open(OUT_CSV, "w", newline="", encoding="utf-8") as f: + w = csv.DictWriter(f, fieldnames=["template", "idea_idx", "idea", "http_ok", + "think_leak", "norm_changed", "strip_rescued", + "json_valid", "schema_valid", "fail_reason", + "latency_ms", "attempts", "config", "acceptable"]) + w.writeheader() + w.writerows(rows) + + # 汇总(时延 p95 公式沿 struct_eval_v4pro.py:221,保证跨模型可比) + print("\n========== 汇总 ==========") + print(f"总计 {n_total} 次 | http 通 {n_http} | JSON 合法 {n_json} | 结构层(Schema)通过 {n_schema} " + f"| 调用消耗 {base._calls_used}/{base.CALL_BUDGET}") + rate = (n_schema / n_total * 100) if n_total else 0 + print(f"结构层通过率 = {n_schema}/{n_total} = {rate:.1f}%") + print(f"think 泄漏 = {n_leak}/{n_total} | 泄漏抢救成功(剥除后 schema 通过)= {n_leak_rescued}/{n_leak if n_leak else 0}" + f" | 归一化改写 = {n_norm_changed}/{n_total}") + lat_sorted = sorted(latencies) + avg = sum(lat_sorted) / len(lat_sorted) if lat_sorted else 0 + p50 = lat_sorted[len(lat_sorted) // 2] if lat_sorted else 0 + p95 = lat_sorted[min(len(lat_sorted) - 1, int(len(lat_sorted) * 0.95))] if lat_sorted else 0 + print(f"时延(最终采纳调用): avg={avg:.0f}ms p50={p50}ms p95={p95}ms " + f"min={lat_sorted[0] if lat_sorted else 0}ms max={lat_sorted[-1] if lat_sorted else 0}ms") + for t, s in per_tpl.items(): + tr = (s["schema"] / s["total"] * 100) if s["total"] else 0 + print(f" - {t}: {s['schema']}/{s['total']} = {tr:.1f}%") + print(f"\nCSV: {OUT_CSV}") + # 主力升级门判定(任务铁律:52/52 持平为过,<52 不过) + gate = "过门(与 M2.7 基线 52/52 持平)" if n_schema == n_total == 52 else f"不过门({n_schema}/52 < 基线 52/52)" + print(f"m27hs 结构层门判定:{gate}") + + +if __name__ == "__main__": + main() diff --git a/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/小结-主力升级门判定.md b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/小结-主力升级门判定.md new file mode 100644 index 00000000..323768fd --- /dev/null +++ b/docs/agent-specs/2026-06-10-模型评估矩阵/m27hs/小结-主力升级门判定.md @@ -0,0 +1,66 @@ +# MiniMax-M2.7-highspeed 主力升级门 · 评测小结 + +> 日期:2026-06-10 | 评测工程师独立跑批 + CSV/raw 独立复算对账 +> 被测修法:解析侧剥 think 防御(`orchestrator/llm_client.py::normalize_llm_json_content`,本 harness 经 import 复用,未复制实现;本机单测 9/9 绿) +> 总预算消耗:**80/90**(smoke 1 + 结构层 52 + 探针 27),零超闸 + +--- + +## 一、门判定(结论先行) + +| 门条件 | 实测 | 判定 | +|---|---|---| +| A. 结构层 ≥52/52 基线持平 | **52/52 = 100%**(四模板各 13/13,零重试) | **过** | +| B. 策划探针 P0/P1 与既有两候选(各 2/13)同量级 | P0 **0/13** 持平;P1 **4/13**(基线各 2/13 的 2 倍),其中 2 条为 highspeed 特有「裸 config 漏三键包裹」契约失败诱发;schemaOk **11/13** < 基线两候选各 13/13 | **不过(缺口)** | + +**最终裁决:不过门(按「任何缺口 = 留任」铁律)。** +结构层硬线过、剥 think 修复完全有效;缺口在策划位输出契约纪律,非 think 病灶本身。 + +--- + +## 二、A 结构层明细(52 次,配方=struct_eval.py 逐字复用) + +- **通过率**:52/52 = 100%,与 M2.7 基线(spike-eval.csv 52/52)持平;clicker/dodge/runner/match 各 13/13。 +- **think 泄漏**:**27/52(51.9%)** content 以 `` 开头(概率性病灶实锤,远高于 M3 路在 probe 腿的 6/13);**剥除后 27/27 全部救回**(泄漏抢救成功率 100%,零条因泄漏失败)——若无该修复,结构层将跌至 25/52,比 M3 出局时的 22/52 略好但同样必死。 +- **时延**(最终采纳调用,n=52):**avg 9911ms / p50 9326ms / p95 15674ms**(min 5170 / max 19360)。 + - 对照 v4-pro(avg 7591 / p50 5671 / p95 17956):**avg 慢 30.6%、p50 慢 64%,仅 p95 尾部更优**; + - 对照 M3(avg 10383 / p50 8921):avg 快 4.5%、p50 反慢——**「highspeed」卖点在短 prompt 结构层不成立**; + - M2.7 本尊无逐次时延基线(既有缺口),无法证明相对主力不劣化。 +- 调用消耗 52/56,零空 content、零 HTTP 错误;config 抽查 3 例真 JSON;自报与 CSV 独立复算零出入。 + +## 三、B 策划探针明细(13 创意 × 各一轮,统一 M2.7 + 对抗 v1.1.1 评审) + +| 指标 | m27hs | 基线 m3 | 基线 v4p | 读法 | +|---|---|---|---|---| +| P0 检出 | **0/13** | 0/13 | 0/13 | 持平 | +| P1 检出 | **4/13** | 2/13 | 2/13 | **2 倍,不同量级** | +| schemaOk | **11/13** | 13/13 | 13/13 | **新失败模式** | +| think 泄漏 | 9/13 | (6/13,M3) | 0/13 | 全部被剥 think 救回 | +| intent 均长 | 42.8 | 42.8 | 42.3 | 持平 | +| 生成均时延 | **15240ms** | 24584ms | 22703ms | 长 prompt 下反而最快 | + +- **P1 归因(关键)**:#07「海底捞珍珠」(kill 守卫 k-0cfbc296 同源锚点,两基线候选同位命中)与 #08「烧烤摊烤糊机制缺失」为真实内容质量 P1 —— **内容质量面 2/13 与基线同量级**;#01/#02 的 P1 由「模型只输出裸 GameConfig、漏 `{designIntent, expectedPlaySeconds, config}` 三键包裹」直接诱发(config=null/designIntent=null),**该契约失败模式两基线候选 0 发生**。 +- think 文本里明明推理过 designIntent 却没包进输出(gen-01 raw 可证)——是输出纪律问题,非能力问题;但主力位以契约论。 +- #05 曾出现 reasoning 吃光 4096 额度(finish=length、reasoning_tokens=4096、`` 后零负载):属通道公平性问题(m3/v4p 的 reasoning 走 reasoning_content 字段、content 真空会享提额重试,highspeed 混进 content 绕过判定),已修 harness 判定(think-only 等同空 content)并重测——重测一发过 schema、评审 0 findings。重测全程入台账(calls.jsonl),其余 12 条 raw 复用未动。 + +## 四、剥 think 修复结论(独立于门判定) + +- **修复有效且必要**:本轮 36 处泄漏(结构层 27 + 探针 9)全部救回,**剥除成功率 36/36 = 100%**;评估矩阵前置的「解锁 M3 类模型」目标达成(M3 复测前置条件已满足)。 +- 修复对纯净通道零扰动(归一化改写仅发生在泄漏条目,27/52 与泄漏数严格相等)。 + +## 五、若要转正的待补清单 + +1. **三键包裹契约失败(2/13)**:在策划 prompt 显式强化输出形状约束(或 run_batch schema 重出回炉实测回收率)后重测探针; +2. **时延**:补 M2.7 本尊同口径 52 次时延基线,才能判「不劣化」;highspeed 在结构层短 prompt 比 v4-pro 慢 30%,但长 prompt(策划位)比两候选快 33-38%——选型应按工位分别裁决; +3. reasoning 吃光额度为概率性(1/14 次生成调用),建议生产侧固化「think-only 等同空 content 提额重试」判定(本轮 harness 修法可平移 ExecutorLlmClient/llm_client)。 + +## 六、产物索引(均在本目录) + +| 产物 | 说明 | +|---|---| +| `struct_eval_m27hs.py` | 结构层 harness(import struct_eval 基线配方 + import llm_client 剥 think) | +| `struct-m27hs.csv` / `struct-m27hs-run.log` / `raw-struct/`(52 文件) | 结构层 52 行明细 / 运行日志 / 原始响应全量 | +| `designer_probe_m27hs.py` | 探针 harness(含 think-only 公平性修法,差异注释在文件头) | +| `designer-probe-m27hs-results.json` / `-calls.jsonl` / `-run.log` / `-rerun05.log` / `raw-designer-probe/`(26 文件) | 探针结果 / 调用台账 / 首轮与 #05 重测日志 / 原始响应全量 | + +caveats:① 探针样本仍仅 clicker 单模板 13 创意(与基线探针同限制);② 两基线候选 P1 2/13 为同口径(对抗 v1.1.1 + M2.7 评审)可直比;③ #05 重测系通道公平性补测非质量重 roll,台账可审计;④ acceptable 列留空待创始人盲评(沿基线惯例)。 diff --git a/game-cloud/game-module-aigc/game-module-aigc-server/src/main/java/cn/wanxiang/game/module/aigc/service/executor/ExecutorLlmClient.java b/game-cloud/game-module-aigc/game-module-aigc-server/src/main/java/cn/wanxiang/game/module/aigc/service/executor/ExecutorLlmClient.java index 66708f65..767c8408 100644 --- a/game-cloud/game-module-aigc/game-module-aigc-server/src/main/java/cn/wanxiang/game/module/aigc/service/executor/ExecutorLlmClient.java +++ b/game-cloud/game-module-aigc/game-module-aigc-server/src/main/java/cn/wanxiang/game/module/aigc/service/executor/ExecutorLlmClient.java @@ -1,5 +1,6 @@ package cn.wanxiang.game.module.aigc.service.executor; +import com.fasterxml.jackson.databind.DeserializationFeature; import com.fasterxml.jackson.databind.JsonNode; import com.fasterxml.jackson.databind.ObjectMapper; import com.fasterxml.jackson.databind.node.ArrayNode; @@ -22,7 +23,11 @@ import java.time.Duration; * messages=[{role:"user", content:渲染全文}](system 省略——prompt 不内嵌代码, * Registry 渲染后的完整 prompt 文档即 user 消息,对拍 llm_client.py:74-79); * - 单次超时 90s;重试 ×2(共 3 次尝试),指数退避 1s/2s;空 content 按通道异常可重试; - * - 每次成功调用后 0.3s 节流(串行执行下仍保留,对通道礼貌一致)。 + * - 每次成功调用后 0.3s 节流(串行执行下仍保留,对通道礼貌一致); + * - 剥 think 防御(模型评估矩阵 2026-06-10 前置):MiniMax-M2.7-highspeed / M3 等推理型通道的 + * content 概率性带 <think>…</think> 推理块前缀,返回前经 {@link #normalizeJsonContent(String)} + * 归一化(剥 think → 整体试 JSON → 提取首个配平 {...} 块;全失败原样透传维持原错误路径), + * 与编排器 llm_client.py normalize_llm_json_content 双侧对拍。 * 通道纪律常量集中在 {@link AigcExecutorProperties}(LLM_TEMPERATURE 等,注明 spike 出处)。 * * 可注入 sender/sleeper 便于单测(§9.1 要求):单测以桩 sender 驱动重试链路,零真实网络。 @@ -134,11 +139,18 @@ public class ExecutorLlmClient { } else { String content = extractContent(response.body()); if (!content.isEmpty()) { + // 剥 think 防御:推理型通道(M2.7-highspeed/M3 等)content 概率性带 块/夹杂文本, + // 在调用方 JSON 解析前归一化;全失败原样透传,维持原错误路径(变更必留日志,外部交互可追溯) + String normalized = normalizeJsonContent(content); + if (!normalized.equals(content)) { + log.info("[executor-llm] 响应含 推理块/夹杂文本,已归一化提取 JSON({}→{} 字符,model={})", + content.length(), normalized.length(), properties.getLlmModel()); + } // 成功:通道节流 0.3s 后返回(沿 spike 纪律,对拍 llm_client.py:103-105) log.info("[executor-llm] 第 {} 次尝试成功(model={}, 耗时={}ms, contentLen={})", - attempt, properties.getLlmModel(), System.currentTimeMillis() - attemptStart, content.length()); + attempt, properties.getLlmModel(), System.currentTimeMillis() - attemptStart, normalized.length()); sleeper.sleep(AigcExecutorProperties.LLM_CALL_INTERVAL_MS); - return content; + return normalized; } // 空补全按通道异常处理(可重试,对拍 llm_client.py:100-102) lastError = "LLM 返回空 content"; @@ -210,6 +222,145 @@ public class ExecutorLlmClient { } } + // ===== 剥 think 归一化(私有静态零状态;与 llm_client.py normalize_llm_json_content 双侧对拍,语义必须保持一致)===== + + /** 推理块定界符(MiniMax-M2.7-highspeed / M3 等推理型模型概率性输出在 content 头部) */ + private static final String THINK_OPEN = ""; + /** 推理块闭合定界符 */ + private static final String THINK_CLOSE = ""; + + /** + * 严格 JSON 校验专用 mapper:开 FAIL_ON_TRAILING_TOKENS,使「JSON 后跟尾随杂文」判非法—— + * 与 Python 侧 json.loads 的严格语义对拍(默认 readTree 会静默忽略尾随 token,导致双侧判定漂移)。 + * 仅归一化判定使用,不影响既有 MAPPER 的请求/响应编解码行为。 + */ + private static final ObjectMapper STRICT_MAPPER = new ObjectMapper() + .enable(DeserializationFeature.FAIL_ON_TRAILING_TOKENS); + + /** + * LLM 响应 content 归一化(剥 think 防御)——extractContent 取得 content 后、调用方 JSON 解析前调用。 + * + * 语义三步(对拍 llm_client.py normalize_llm_json_content,双侧改动必须同步): + * ① 若以 <think> 开头且存在 </think>:剥除该推理块及前后空白; + * ② 剥后(或无 think 时)若整体即合法 JSON:直接采用;否则提取首个花括号配平的 {...} 块再试 + * (防 think 无闭合 / 夹叙夹议把 JSON 埋进杂文); + * ③ 全失败:原样返回 content,维持调用方原错误路径(执行器 parseAndValidate 解析失败归因不变)。 + * + * @param content LLM 返回的原始 content 文本 + * @return 归一化后的 JSON 文本;无法归一化时原样返回 content + */ + private static String normalizeJsonContent(String content) { + if (content == null || content.isEmpty()) { + return content; + } + String text = content.strip(); + // ① 剥除头部 … 推理块(仅处理头部前缀形态,与实测病灶一致) + if (text.startsWith(THINK_OPEN)) { + int close = text.indexOf(THINK_CLOSE); + if (close >= 0) { + text = text.substring(close + THINK_CLOSE.length()).strip(); + } + } + // ② 整体即合法 JSON:直接采用(纯 JSON 原样、think 剥净后的常规形态) + if (isStrictJson(text)) { + return text; + } + // ②' 整体非法:提取首个配平且可解析的 {...} 块(think 无闭合 / 前后杂文场景) + String block = extractFirstJsonObject(text); + if (block != null) { + return block; + } + // ③ 全失败:维持原内容与原错误路径 + return content; + } + + /** + * 提取首个「花括号配平且本身可解析为合法 JSON」的 {...} 块;找不到返回 null。 + * + * 起点按出现顺序逐个尝试:某个 { 起点配平失败(think 无闭合截断)或片段解析失败 + * (推理文本里的伪 JSON,如 {target: 10} 无引号键),则顺延到下一个 { 起点继续, + * 保证夹叙夹议场景下真正的 JSON 输出不被推理杂文抢先吞掉(对拍 llm_client.py _extract_first_json_object)。 + * + * @param text 待扫描文本 + * @return 首个合法 JSON 块;无则 null + */ + private static String extractFirstJsonObject(String text) { + int searchFrom = 0; + while (true) { + int start = text.indexOf('{', searchFrom); + if (start < 0) { + return null; + } + int end = scanBalancedObjectEnd(text, start); + if (end >= 0) { + String candidate = text.substring(start, end + 1); + if (isStrictJson(candidate)) { + return candidate; + } + } + // 该起点配平失败或片段非法:从下一个 { 起点继续 + searchFrom = start + 1; + } + } + + /** + * 从 text[start]=='{' 起做字符串感知的花括号配平扫描,返回配平闭括号下标;扫不到返回 -1。 + * + * 字符串感知:JSON 字符串字面量内的花括号、转义引号(\")不参与配平计数, + * 防止 {"a": "}"} 这类含括号字符串被截成非法片段(对拍 llm_client.py _scan_balanced_object_end)。 + * + * @param text 待扫描文本 + * @param start 起始 { 下标 + * @return 配平闭括号下标;未配平返回 -1 + */ + private static int scanBalancedObjectEnd(String text, int start) { + int depth = 0; + boolean inString = false; // 当前是否处于 JSON 字符串字面量内 + boolean escaped = false; // 字符串内上一字符是否为反斜杠转义 + for (int i = start; i < text.length(); i++) { + char ch = text.charAt(i); + if (inString) { + if (escaped) { + escaped = false; + } else if (ch == '\\') { + escaped = true; + } else if (ch == '"') { + inString = false; + } + } else if (ch == '"') { + inString = true; + } else if (ch == '{') { + depth++; + } else if (ch == '}') { + depth--; + if (depth == 0) { + return i; + } + } + } + return -1; + } + + /** + * 整体是否为严格合法 JSON(空串/纯空白判非法;尾随杂 token 判非法——与 Python json.loads 对拍) + * + * @param text 待判定文本 + * @return 是否严格合法 + */ + private static boolean isStrictJson(String text) { + if (text == null || text.isBlank()) { + return false; + } + try { + JsonNode node = STRICT_MAPPER.readTree(text); + // 防 Jackson 版本对空输入返回 MissingNode 而不抛错的行为漂移 + return node != null && !node.isMissingNode(); + } catch (Exception e) { + // 解析失败即非法(纯判定用途,失败路径最终由调用方日志归因,此处不留痕防刷屏) + return false; + } + } + /** * 截响应体片段(前 200 字符)入日志,防大响应刷屏 * diff --git a/game-cloud/game-module-aigc/game-module-aigc-server/src/test/java/cn/wanxiang/game/module/aigc/service/executor/ExecutorLlmClientTest.java b/game-cloud/game-module-aigc/game-module-aigc-server/src/test/java/cn/wanxiang/game/module/aigc/service/executor/ExecutorLlmClientTest.java new file mode 100644 index 00000000..578c5513 --- /dev/null +++ b/game-cloud/game-module-aigc/game-module-aigc-server/src/test/java/cn/wanxiang/game/module/aigc/service/executor/ExecutorLlmClientTest.java @@ -0,0 +1,96 @@ +package cn.wanxiang.game.module.aigc.service.executor; + +import com.fasterxml.jackson.databind.ObjectMapper; +import com.fasterxml.jackson.databind.node.ObjectNode; +import org.junit.jupiter.api.Test; + +import static org.junit.jupiter.api.Assertions.assertEquals; + +/** + * {@link ExecutorLlmClient} 剥 think 防御单测(模型评估矩阵 2026-06-10 前置:M2.7-highspeed/M3 推理块病灶) + * + * 经公开入口 chatJson 走真实归一化链路:真实例 + 桩 sender + 空 sleeper,零网络零等待。 + * 用例与编排器侧 tests/test_llm_client_strip.py 同构对拍(双侧语义一致铁律): + * ① 纯 JSON 原样不变;② <think>…</think> 前缀剥除;③ think 无闭合提取首个配平 {...} 块 + * (含推理伪 JSON 抢先场景);④ 前后杂文夹叙夹议提取(含字符串内花括号/嵌套); + * ⑤ 全垃圾原样透传 → 调用方 parseAndValidate 维持原错误路径。 + * + * @author 造梦AI + */ +class ExecutorLlmClientTest { + + /** 测试侧 JSON 工具(构造 new-api chat 响应体) */ + private static final ObjectMapper JSON = new ObjectMapper(); + + /** 与 Python 侧 PURE_JSON 同构的基准 JSON(三键形态贴近真实 GameConfig 输出) */ + private static final String PURE_JSON = + "{\"designIntent\": \"点击收银的爽感\", \"expectedPlaySeconds\": 30, \"config\": {\"target\": 10}}"; + + /** + * 构造返回指定 content 的被测客户端(桩 sender 把 content 包成 choices[0].message.content 形态) + * + * @param content LLM 桩响应 content + * @return 被测客户端(真实归一化逻辑 + 空 sleeper 免等待) + */ + private static ExecutorLlmClient clientReturning(String content) { + AigcExecutorProperties props = new AigcExecutorProperties(); + props.setApiKey("test-key"); + return new ExecutorLlmClient(props, (url, apiKey, jsonBody, timeoutSeconds) -> { + ObjectNode root = JSON.createObjectNode(); + root.putArray("choices").addObject().putObject("message").put("content", content); + return new ExecutorLlmClient.SenderResponse(200, JSON.writeValueAsString(root)); + }, millis -> { + // 单测空 sleeper:免真实等待(节流逻辑仍真实走到) + }); + } + + @Test + void testPureJsonUnchanged() throws Exception { + // 用例①:纯 JSON 原样不变(主力路径零扰动,response_format 正常生效场景) + assertEquals(PURE_JSON, clientReturning(PURE_JSON).chatJson("做个奶茶店游戏")); + } + + @Test + void testThinkPrefixStripped() throws Exception { + // 用例②:… 推理块前缀剥除,剥后即纯 JSON(实测 M2.7-highspeed 病灶形态) + String content = "用户要奶茶店点单游戏,target 取 10 比较合适。\n\n" + PURE_JSON; + assertEquals(PURE_JSON, clientReturning(content).chatJson("做个奶茶店游戏")); + } + + @Test + void testUnclosedThinkExtractsBalancedBlock() throws Exception { + // 用例③:think 无闭合( 缺失)→ 提取首个配平且合法的 {...} 块 + String content = "推理被截断没有闭合标签 然后直接输出了 " + PURE_JSON; + assertEquals(PURE_JSON, clientReturning(content).chatJson("做个奶茶店游戏")); + } + + @Test + void testUnclosedThinkSkipsPseudoJsonInReasoning() throws Exception { + // 用例③':无闭合 think 的推理文本含伪 JSON({target: 10} 无引号键)→ 顺延取真 JSON 块 + String content = "结构大概是 {target: 10} 这样,再想想。" + PURE_JSON; + assertEquals(PURE_JSON, clientReturning(content).chatJson("做个奶茶店游戏")); + } + + @Test + void testProseAroundJsonExtracted() throws Exception { + // 用例④:前后杂文夹叙夹议 → 提取 JSON 块;含嵌套对象与字符串内花括号(配平须字符串感知) + String tricky = "{\"a\": {\"b\": \"}含括号字符串{\"}, \"c\": 1}"; + String content = "好的,给你配置如下:\n" + tricky + "\n以上,希望有帮助。"; + assertEquals(tricky, clientReturning(content).chatJson("做个奶茶店游戏")); + } + + @Test + void testGarbageKeepsOriginalContent() throws Exception { + // 用例⑤:全垃圾(无任何可解析 JSON)→ 原样透传,调用方 parseAndValidate 维持原错误路径 + String garbage = "完全不是 JSON 的垃圾输出,也没有闭合,更没有花括号"; + assertEquals(garbage, clientReturning(garbage).chatJson("做个奶茶店游戏")); + } + + @Test + void testThinkOnlyContentKeepsOriginal() throws Exception { + // 用例⑤':think 剥净后为空(推理吃光输出)→ 全失败原样返回,不产出空串吞错 + String content = "只剩推理没有正文"; + assertEquals(content, clientReturning(content).chatJson("做个奶茶店游戏")); + } + +}