fix(tier2): play-phaser harness 从 game-runtime 解析 ws
harness 在 tier2/(game-runtime 外)、play 步 cwd=仓根,裸 require('ws') 解析不到 game-runtime/node_modules/ws。改:createRequire(../../game-runtime/package.json) 显式解析(同 browser-evidence 口径)。
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@ -56,8 +56,10 @@ function loadBrowserDeps() {
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// 复用纯计算口径 + CDP 会话类 + 像素抓取/截图(test/harness/browser-evidence.cjs;引擎无关,照搬)。
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H = require(path.resolve(__dirname, '../../game-runtime/test/harness/browser-evidence.cjs'));
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({ CdpSession, captureImageData, saveScreenshot, fnv1a32 } = H);
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// CDP 需 ws(mini-desktop 的 game-runtime 已 npm i ws;6c6g 不需要、也不真跑)。
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WebSocket = require('ws');
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// CDP 需 ws。ws 装在 game-runtime/node_modules,而本 harness 在 tier2/ 外、play 步 cwd=仓根,
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// 裸 require('ws') 按模块位置(tier2/harness)解析不到 → 从 game-runtime 显式解析(与上方 browser-evidence 同口径)。
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const grRequire = require('node:module').createRequire(path.resolve(__dirname, '../../game-runtime/package.json'));
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WebSocket = grRequire('ws');
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}
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/** 纯 Promise 延时(不走被拦的 sleep 命令)。 */
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