feat(prompts): C6/C6.1 对抗 prompt v1.1.1 + Golden 回归两轮——解冻终裁 Path A(主 agent)

- clicker-designer v1.1.0: hard_constraints+正文双写「designIntent 禁承诺模板外机制」
- adversary-review v1.1.1: 判定细则①②③(越模板降级P2/模糊创意不出P1/checklist稳定化)
  + 细则①边界句(核心动作语义矛盾仍属P1——根治 v1.1.0 回归暴露的 kill 守卫放水)
- P0 定义与 P1 四类口径文字逐字节未动(提取块 md5 双侧一致, 不降口径铁律)
- Golden 回归两轮全档入库: v1.1.0(诚实红灯 0/3)→v1.1.1(kill守卫三通道全中/稳定性100%/误报2/16)
- 黄金集口径版本化(doctrine 双标签, v1.0.0 历史四重可溯)
- 终裁: 残差全在偏严侧零放水证据→解冻, 下一批可发布; v1.1.2 backlog(g9011/g9019 偏严误报)
- PromptResourceLoaderTest: 版本断言由钉死字面改语义化正则(升版必挂的合树雷, C6 实证)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
zizi 2026-06-10 04:03:30 +00:00
parent ffef2ad606
commit d268f50d73
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@ -8,7 +8,10 @@
# 变更纪律:改本文件必须升 version连同 registry.yaml 同步),并过四道闸 CI。
# ============================================================================
id: config.clicker-designer
version: 1.0.0
version: 1.1.0
# v1.1.02026-06-10minor·加规则不改口径batch-001 冻结告警R8 抽检分歧gameId 9019
# designIntent「受热均匀」承诺模板外机制→ hard_constraints 与正文新增 designIntent 模板内约束;
# 原有全部约束逐字保留,未放宽任何口径。
stage: "04-config"
owner: WS2
tier: tier1
@ -37,6 +40,7 @@ hard_constraints:
- config 严格落在注入的【模板 schema】域内字段不增不删、类型与取值范围不越界、templateId 精确等值
- 不自评、不下结论:禁止输出评分或 accept/fix/kill 等字样
- 重出轮只改【上一轮问题】指出项,未指出字段与上一轮输出原样保持一致
- designIntent 只许描述当前模板机制内的体验clicker=点击计数达标),禁止承诺模板外机制(计时/失败惩罚/物理/音效等)
---
你是独立游戏策划。只输出一个合法 JSON 对象禁止任何解释、markdown 代码块、思考过程。所有字段严格按要求,数值在范围内,字符串非空且贴合创意与中文语境。
@ -54,6 +58,7 @@ hard_constraints:
3. 全部文案使用贴合创意的简体中文,自然通顺,不得出现"示例""测试""占位""TODO"等占位感词汇。
4. 不自评:不要输出任何评分、结论或 accept/fix/kill 等字样。
5. 若【上一轮问题】非空(重出轮):只修改其中指出的字段/问题,未被指出的字段必须与上一轮输出保持原样。
6. designIntent 只许描述当前模板机制内能真正给到玩家的体验clicker 模板=点击计数达标);禁止承诺任何模板外机制——计时压力、失败惩罚、物理效果、音效等 config 无法兑现的玩法一律不得写入 designIntent。
【创意】
{{input.idea}}

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@ -8,7 +8,14 @@
# 变更纪律:改本文件必须升 version连同 registry.yaml 同步),并过四道闸 CI。
# ============================================================================
id: quality.adversary-review
version: 1.0.0
version: 1.1.1
# v1.1.12026-06-10patch·细则①句尾补边界句不改口径Golden 回归 v1.1.0 断言①红灯——细则①被模型
# 过度泛化吞真实题文矛盾k-0cfbc296 创意「躲开」鲨鱼被改写为「点击驱离」,主跑+双跑+交叉三次全漏 P1
# → 按主 agent 裁决①给细则①句尾追加核心动作矛盾边界句(仅追加,原句一字未动);
# P0 定义与 P1 口径文字仍一字未动。配套:黄金集 k-26ce4440/k-a04dfac9 重标口径版本化双标签(主 agent 裁决②)。
# v1.1.02026-06-10minor·加判定细则不改口径batch-001 冻结告警R8 抽检分歧 2/49019 designIntent
# 越模板机制被升 P1、9021 模糊创意被判题文脱节Z4 对抗重测一致率仅 33.3%)→ 正文新增「判定细则」节
# (适用边界 ×2 + 判定流程稳定化 ×1P0 定义与 P1 口径文字一字未动,守住 R3「不得以放宽 P1 口径回应」红线。
stage: "06-quality"
owner: WS2
tier: tier1
@ -45,6 +52,11 @@ severity 判定口径(写死,不得自行扩展或更改):
- P1题文不符config 文案与创意明显脱节、target 与玩法意图矛盾(如意图与目标难度明显不自洽)、文案不通顺或有占位感("示例""测试""asdf"类);
- P2可改进建议更贴题的措辞、更合理的节奏等不构成拦截。
判定细则v1.1.0 增;仅细化上述口径的适用边界与判定流程,不新增、不删除、不放宽上述任何一条口径):
① designIntent 越模板机制designIntent 描述了计时、失败惩罚、物理、音效等当前模板机制之外的体验):仅当 config 字段自身存在矛盾(字段之间互相冲突,或 target 与玩法意图按上述 P1 口径明显不自洽)时才定 P1否则只记 P2——这属于模板级表达力限制不是该条设计的缺陷。机制/题材文案与创意的核心动作语义直接矛盾(如创意『躲避』被改写为『点击消灭』)仍属题文不符 P1——本细则仅豁免模板外增强承诺不豁免核心动作改变。
② 模糊创意:当创意原文不含具象题材词(如「做个好玩的游戏」「解压点点点」)时,题文一致性按「不冲突即可」判定——设计选取任何具象题材均不构成与该类创意脱节,不得据此出 P1。
③ 判定流程(稳定化):先按 P0 口径逐条核对,再按 P1 口径逐条核对,最后看 P2全部核对完毕后再一次性汇总输出 findings同一问题只记最高严重级一条不得拆成多条或在不同等级重复展开。
要求:
1. 只批不改:每条 finding 用 issue 指出问题、用 suggestion 给整改方向,不得直接给出改好的完整字段或完整 config。
2. 不下结论:不得输出 accept/fix/kill/通过/拒绝等字样,最终结论由裁决引擎依据本 findings 做出。

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@ -36,3 +36,7 @@ C1 spike 52 条(`docs/agent-specs/2026-06-09-generation-spike/spike-eval.csv`
- **改本条 prompt 必须升 version**`04-config/clicker-designer.md` frontmatter 的 `version``registry.yaml` 中本条 `version` 同步升级,
并过四道闸 CISchema 通过率 / 生成成功率 ≥80% / Golden 回归 diff / 成本延迟后方可合入version 未变的 prompt 改动一律拒绝合入。
- 红线:**不得以降低裁决口径换达标**(评审版 R3eval 数据回流后只增不改。
## 升版记录
- 2026-06-10 **v1.0.0 → v1.1.0**minor·加规则不改口径hard_constraints 与正文约束新增「designIntent 只许描述当前模板机制内的体验clicker=点击计数达标),禁止承诺模板外机制(计时/失败惩罚/物理/音效等)」。变更动机 = **batch-001 冻结告警**R8 抽检分歧 2/4其中 gameId 9019 的 designIntent「受热均匀」承诺了 config 无法兑现的模板外机制;主 agent 裁决维持发布、根治走 prompt 升版四道闸)。原有全部约束逐字保留,纯增量、未放宽任何口径。

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@ -34,3 +34,8 @@
- **改本条 prompt 必须升 version**`06-quality/adversary-review.md` frontmatter 的 `version``registry.yaml` 中本条 `version` 同步升级,
并过四道闸 CISchema 通过率 / 生成成功率 ≥80% / Golden 回归 diff / 成本延迟后方可合入version 未变的 prompt 改动一律拒绝合入。
- 红线:对抗一致率走低 = 漂移预警时,**修 prompt 走四道闸,不得以放宽 P1 口径回应**(评审版 Z4/R3eval 数据回流后只增不改。
## 升版记录
- 2026-06-10 **v1.0.0 → v1.1.0**minor·加判定细则不改口径正文新增「判定细则」节——①designIntent 越模板机制仅当 config 字段自身矛盾才 P1、否则记 P2模板级表达力限制非设计缺陷②模糊创意无具象题材词如「做个好玩的游戏」题文一致性=不冲突即可、不得据此出 P1③稳定化流程先逐条过 P0→P1 checklist 再汇总输出、同一问题只记最高严重级一条、不重复展开。变更动机 = **batch-001 冻结告警**R8 抽检分歧 2/49019 designIntent 越模板机制被升 P1、9021 模糊创意被判题文脱节Z4 对抗重测一致率仅 33.3%;主 agent 裁决两条维持发布、根治走 prompt 升版四道闸)。**P0 定义与 P1 口径文字一字未动**,细则仅划定适用边界与判定流程,守住 R3 红线。
- 2026-06-10 **v1.1.0 → v1.1.1**patch·细则①句尾补边界句不改口径细则①句尾追加边界句——「机制/题材文案与创意的核心动作语义直接矛盾(如创意『躲避』被改写为『点击消灭』)仍属题文不符 P1——本细则仅豁免模板外增强承诺不豁免核心动作改变」主 agent 裁决①原文,原句保留)。变更动机 = **Golden 回归断言①红灯:细则①被过度泛化吞真实题文矛盾**——k-0cfbc296创意「躲开鲨鱼」↔ theme「点击驱离」在 MiniMax 主跑、双跑与 deepseek-v4-flash 交叉下三次全部漏 P1详见 `docs/agent-specs/2026-06-09-agent-loop-v1/runs/golden-regression-v1.1.0/report.md`)。配套主 agent 裁决:②黄金集 k-26ce4440/k-a04dfac9 重标为口径版本化双标签doctrine=v1.0.0→kill(P1 越模板机制)doctrine>=v1.1.0→P2-pass作为细则①生效的正向守卫k-0cfbc296 保持 kill 守卫核心动作矛盾③g9017 新报 P1 定性「存疑偏真正报」计入断言②容差不阻断。**P0 定义与 P1 口径文字一字未动。**

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@ -12,14 +12,14 @@ prompts:
eval: eval/safety.prompt-check/ # Golden eval 集四道闸Schema/成功率/回归diff/成本延迟)
# —— agent 化生成 QA 闭环 v1 三件套HJ-AGENT-LOOP-EXEC-001 §5v1 仅 clicker 走批跑)——
- id: config.clicker-designer
version: 1.0.0
version: 1.1.0 # v1.1.0batch-001 冻结告警→新增 designIntent 模板内约束(加规则不改口径)
stage: "04-config"
owner: WS2
file: 04-config/clicker-designer.md
desc: agent 闭环独立策划创意一句话→GameDesign 三段designIntent/expectedPlaySeconds/configconfig 受 contracts/templates/clicker.schema.json 约束)
eval: eval/config.clicker-designer/ # 每批 evalflow.py 强制回流inputs/labels JSONL+ C1 spike 52 条种子D3 转入)
- id: quality.adversary-review
version: 1.0.0
version: 1.1.1 # v1.1.1Golden 回归断言①红灯→细则①句尾补核心动作矛盾边界句P0/P1 口径文字仍未动)
stage: "06-quality"
owner: WS2
file: 06-quality/adversary-review.md

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@ -0,0 +1,212 @@
#!/usr/bin/env python3
# -*- coding: utf-8 -*-
"""
Golden 集构建脚本golden-regression-v1.1.0 · 1
口径 agent 任务令
- batch-001 账本中可取到 GameDesign 的条目16 accept取裁决轮 design
+ 3 p1_residual_after_fix kill round1 designfix 事件携带
- W2 试点 6 accepted-configs.json finalConfig 包装成 GameDesign
designIntent pilot-results.md 对应行大意撰写仅描述模板内机制忠实于该行原意
产出golden-set.json 25 每条携带 {entryId, source, gameId, idea, design,
expectation(原始判定), originalFindings(batch-001 对应轮对抗 findingsW2 )}
本脚本只读账本与试点产物不发起任何 LLM 调用
"""
import json
import os
import sys
_HERE = os.path.dirname(os.path.abspath(__file__))
_LOOP_ROOT = os.path.abspath(os.path.join(_HERE, "..", ".."))
_REPO = os.path.abspath(os.path.join(_LOOP_ROOT, "..", "..", ".."))
sys.path.insert(0, os.path.join(_LOOP_ROOT, "orchestrator"))
import ledger as ledger_mod # 复用 designId 铸造W2 合成条目用,保持 hex64 形态防"占位感"误报)
LEDGER = os.path.join(_LOOP_ROOT, "runs", "batch-001", "ledger.jsonl")
REPORT = os.path.join(_LOOP_ROOT, "runs", "batch-001", "report.json")
W2_CONFIGS = os.path.join(_REPO, "docs", "agent-specs", "2026-06-09-generation-spike", "accepted-configs.json")
OUT = os.path.join(_HERE, "golden-set.json")
# ============================================================================
# 主 agent 裁决②③2026-06-10golden-regression-v1.1.0 复审):黄金集标签口径版本化
# - k-26ce4440 / k-a04dfac9原 P1 锚点 = designIntent 越模板机制,与 g9019 误报同模式,
# 在对抗 prompt v1.1.0 细则①下结构性降级为 P2 属预期 → 重标为「按 doctrine=对抗 prompt
# 口径版本选择期望」的版本化双标签doctrine=v1.0.0 仍为 kill 负例has_p1
# doctrine>=v1.1.0 转为 P2-pass 正向守卫no_p0p1该条再出 P1 即细则①失效)。
# - k-0cfbc296核心动作矛盾创意『躲开』↔ theme『点击驱离』不在细则①豁免范围
# v1.1.1 边界句即为此而加)→ 保持 has_p1 kill 守卫,不版本化(裁决②维持)。
# - g9017v1.1.0 回归新报 P1 定性「存疑偏真正报」计入断言②误报容差≤2不阻断裁决③
# 消费方golden_regression.resolve_expectation 按 EXPECT_VERSION 解析版本化标签;
# 本段使重跑本构建脚本不会丢失裁决重标(与盘上 golden-set.json 保持一致)。
# ============================================================================
DOCTRINE_RELABELS = {
"k-26ce4440": {
"byDoctrine": [
{"doctrine": "=1.0.0", "expect": "has_p1", "label": "kill(P1 越模板机制)"},
{"doctrine": ">=1.1.0", "expect": "no_p0p1", "label": "P2-pass细则①生效的正向守卫该条再出 P1 即细则①失效)"},
],
"relabelNote": "主 agent 裁决②2026-06-10原 P1 锚点=designIntent「有限时间内」承诺计时机制而 config 无计时,与 g9019 误报同模式;按口径版本化双标签消费,不再作为 doctrine>=v1.1.0 下的不放水负例",
},
"k-a04dfac9": {
"byDoctrine": [
{"doctrine": "=1.0.0", "expect": "has_p1", "label": "kill(P1 越模板机制)"},
{"doctrine": ">=1.1.0", "expect": "no_p0p1", "label": "P2-pass细则①生效的正向守卫该条再出 P1 即细则①失效)"},
],
"relabelNote": "主 agent 裁决②2026-06-10原 P1 锚点=「倒计时紧张感」越模板机制承诺,且 idea 本身含「倒计时」、题文不冲突(细则①+②叠加无 P1 落点);按口径版本化双标签消费",
},
}
KILL_GUARD_NOTES = {
"k-0cfbc296": "kill 守卫·核心动作矛盾(主 agent 裁决②维持,不版本化):创意『躲开』鲨鱼 ↔ theme『点击驱离』核心动作语义直接矛盾属 P1 题文不符,不在细则①豁免范围(对抗 prompt v1.1.1 边界句即为此而加);任何 doctrine 版本下仍须 has_p1",
}
ACCEPT_TOLERANCES = {
"g9017": "主 agent 裁决③2026-06-10v1.1.0 回归新报 P1target=15 × expectedPlaySeconds=45 配比与「快速抢福袋」意图不符定性「存疑偏真正报」计入断言②误报容差≤2不阻断expectation 维持 no_p0p1待实玩数据复核",
}
# ---- W2 六条的创意原文与 designIntent按 pilot-results.md 逐创意结果表对应行大意撰写)----
# 注意designIntent 只描述 clicker 模板内机制(点击计数达标),与 v1.1.0 设计师约束一致;
# expectedPlaySeconds 取该行裁决估算区间内的整数(落在区间内,不另造数)。
W2_ROWS = [
{
"idea": "王蓝莓的小卖部收银台,给顾客结账",
"designIntent": "放学高峰的小卖部收银台前,玩家每点击一次就为一位顾客完成一单结账,攒满目标单数即通关,体验队伍越点越短的市井烟火气。",
"expectedPlaySeconds": 10, # 行内估 4~10s
},
{
"idea": "深夜便利店招待来买夜宵的顾客",
"designIntent": "深夜便利店的暖灯下,玩家每点击一次就招待一位来买夜宵的夜归人,招待满目标人数即完成今晚的深夜档。",
"expectedPlaySeconds": 9, # 行内估 3.6~9starget 已按对抗修正为 18
},
{
"idea": "猫咖啡馆里撸猫攒爱心",
"designIntent": "治愈系猫咖的午后阳光里,玩家每轻点一次屏幕就撸一下猫、攒一颗爱心,攒满目标爱心数即通关,收获治愈感。",
"expectedPlaySeconds": 7, # 行内估 3~7.5s
},
{
"idea": "烧烤摊翻烤串,别烤糊了",
"designIntent": "深夜烧烤摊炭火正旺,玩家每点击一次就给烤串翻一次面,翻满目标次数即烤好出摊,体验手速翻串的指尖爽感。",
"expectedPlaySeconds": 10, # 行内估 4~10s
},
{
"idea": "地铁早高峰挤上即将关门的车",
"designIntent": "早高峰地铁站台,玩家抢在车门关闭前拼命连点屏幕向车厢里挤,攒满挤入进度即成功上车,短局节奏与题材的紧迫感天然同构。",
"expectedPlaySeconds": 9, # 行内估 3.6~9s
},
{
"idea": "解压点点点",
"designIntent": "电子解压玩具:玩家把今天的烦躁一下一下戳掉,每戳一次攒一点解压值,攒满目标解压值即过关,获得纯粹的解压爽感。",
"expectedPlaySeconds": 12, # 行内估 5~12.5s
},
]
def main():
# ---- 1. 读账本design/fix 事件按其 data.design.designId+round 建索引adversary findings 同轮索引 ----
designs = {} # (designId, round) -> design dict
adv = {} # (designId, round) -> findings仅主流水对抗行排除 audit/retest 行)
verdicts = []
with open(LEDGER, "r", encoding="utf-8") as fh:
for line in fh:
ev = json.loads(line)
if ev.get("type") == "verdict":
verdicts.append(ev)
continue
st, data = ev.get("stage"), ev.get("data") or {}
if st in ("design", "fix") and isinstance(data.get("design"), dict):
d = data["design"]
designs[(d["designId"], d.get("round"))] = d
elif st == "adversary" and ev.get("status") == "ok" \
and not data.get("audit") and not data.get("retest") and "findings" in data:
adv[(ev["designId"], ev.get("round"))] = data["findings"]
# gameId 映射accept 条目report.json canaryPublished
rep = json.load(open(REPORT, "r", encoding="utf-8"))
game_ids = {c["designId"]: c["gameId"] for c in rep.get("canaryPublished", [])}
entries = []
n_accept = n_kill = 0
for v in verdicts:
did, rnd = v["designId"], v["round"]
if v["decision"] == "accept":
d = designs.get((did, rnd))
if d is None:
raise SystemExit("accept 条目缺 design%s round=%s" % (did[:12], rnd))
n_accept += 1
entries.append({
"entryId": "g%s" % game_ids.get(did, did[:8]),
"source": "batch-001-accept",
"gameId": game_ids.get(did),
"designId": did,
"round": rnd,
"idea": d["idea"],
"design": d,
"expectation": "no_p0p1", # 原裁决 accept ⇒ 期望新 prompt 下无 P0/P1
"originalFindings": adv.get((did, rnd), []),
})
elif v["decision"] == "kill" and "p1_residual_after_fix" in (v.get("reasons") or []):
d = designs.get((did, 1))
if d is None:
raise SystemExit("p1_residual kill 条目缺 round1 design%s" % did[:12])
n_kill += 1
entries.append({
"entryId": "k-%s" % did[:8],
"source": "batch-001-p1residual-kill",
"gameId": None,
"designId": did,
"round": 1,
"idea": d["idea"],
"design": d,
"expectation": "has_p1", # 断言①:新 prompt 下仍须含 P1不放水
"originalFindings": adv.get((did, 1), []),
})
# ---- 2. W2 六条包装finalConfig + pilot 行大意 designIntentdesignId 用正式铸造保持形态一致)----
w2_configs = json.load(open(W2_CONFIGS, "r", encoding="utf-8"))
assert len(w2_configs) == len(W2_ROWS) == 6, "W2 条目数不为 6"
for i, (cfg, row) in enumerate(zip(w2_configs, W2_ROWS), 1):
did = ledger_mod.mint_design_id(row["idea"] + "::w2-pilot", "clicker", 0)
entries.append({
"entryId": "w2-%d" % i,
"source": "w2-pilot",
"gameId": None,
"designId": did,
"round": 0,
"idea": row["idea"],
"design": {
"designId": did,
"idea": row["idea"],
"templateId": "clicker",
"designIntent": row["designIntent"],
"expectedPlaySeconds": row["expectedPlaySeconds"],
"config": cfg,
"round": 0,
},
"expectation": "no_p0p1", # W2 全部裁决入池 ⇒ 期望无 P0/P1
"originalFindings": None, # W2 对抗记录为另一套口径flaws不作对照
})
assert n_accept == 16, "accept 条目数=%d ≠ 16" % n_accept
assert n_kill == 3, "p1_residual kill 条目数=%d ≠ 3" % n_kill
assert len(entries) == 25, "Golden 集总数=%d ≠ 25" % len(entries)
# ---- 3. 应用主 agent 裁决②③标签重标/注记(常量与说明见文件头 DOCTRINE_RELABELS 段;幂等可重跑)----
# 键序约定expectation 同键替换保留原位expectationNote/tolerance 为注记键,追加在条目尾部。
for e in entries:
if e["entryId"] in DOCTRINE_RELABELS:
e["expectation"] = DOCTRINE_RELABELS[e["entryId"]]
if e["entryId"] in KILL_GUARD_NOTES:
e["expectationNote"] = KILL_GUARD_NOTES[e["entryId"]]
if e["entryId"] in ACCEPT_TOLERANCES:
e["tolerance"] = ACCEPT_TOLERANCES[e["entryId"]]
with open(OUT, "w", encoding="utf-8") as fh:
json.dump(entries, fh, ensure_ascii=False, indent=2)
print("Golden 集已写出:%saccept=16 kill=3 w2=6%d 条)" % (OUT, len(entries)))
for e in entries:
print(" %-12s %-26s idea=%s" % (e["entryId"], e["source"], e["idea"][:24]))
if __name__ == "__main__":
main()

View File

@ -0,0 +1,705 @@
[
{
"entryId": "g9011",
"source": "batch-001-accept",
"gameId": 9011,
"designId": "4e2de887ceed035e571db5ed0f79462f1f52d6d4944805ce7b8e65a63ce1585c",
"round": 0,
"idea": "王蓝莓的小卖部收银台,给顾客结账",
"design": {
"designId": "4e2de887ceed035e571db5ed0f79462f1f52d6d4944805ce7b8e65a63ce1585c",
"idea": "王蓝莓的小卖部收银台,给顾客结账",
"templateId": "clicker",
"designIntent": "玩家化身校园小卖部收银员,在柜台前快速为排队的同学们结账。每点击一次屏幕完成一单交易,在限定时间内完成目标数量的结账任务,体验便利店员紧张忙碌的工作节奏。",
"expectedPlaySeconds": 25,
"config": {
"templateId": "clicker",
"title": "小卖部·收银时刻",
"theme": "校园便利店的热闹柜台,排队结账的同学们等待着",
"target": 12,
"scoreLabel": "结账单"
},
"round": 0,
"_parseError": null
},
"expectation": "no_p0p1",
"originalFindings": []
},
{
"entryId": "g9012",
"source": "batch-001-accept",
"gameId": 9012,
"designId": "115589c5bc4a8f572c087cc20a7373f16064eccce621cc038e458616f5485618",
"round": 1,
"idea": "太空舱里捡星星补给能量",
"design": {
"designId": "115589c5bc4a8f572c087cc20a7373f16064eccce621cc038e458616f5485618",
"idea": "太空舱里捡星星补给能量",
"templateId": "clicker",
"designIntent": "在漂浮着星光的太空舱内点击收集散落的星体,将星星转化为维持舱室运转的能源。每一次点击都是一次星际拾取,累积足够的星能即可完成任务。",
"expectedPlaySeconds": 30,
"config": {
"templateId": "clicker",
"title": "星际拾星员",
"theme": "太空舱内漂浮着点点星芒,等待被收集转化为维系舱室运转的能量",
"target": 15,
"scoreLabel": "星能"
},
"round": 1,
"_parseError": null
},
"expectation": "no_p0p1",
"originalFindings": []
},
{
"entryId": "g9013",
"source": "batch-001-accept",
"gameId": 9013,
"designId": "6f091b6da8142dda57ab8b132403c2ab62e00b5824a20a10d1156ea982bda32d",
"round": 0,
"idea": "农场里收割成熟的蔬菜",
"design": {
"designId": "6f091b6da8142dda57ab8b132403c2ab62e00b5824a20a10d1156ea982bda32d",
"idea": "农场里收割成熟的蔬菜",
"templateId": "clicker",
"designIntent": "玩家化身勤劳农夫,在生机勃勃的菜园中快速点击收割成熟的蔬菜,体验秋收的满足与快乐。",
"expectedPlaySeconds": 12,
"config": {
"templateId": "clicker",
"title": "绿野采收忙",
"theme": "金秋时节,菜园里的番茄、黄瓜、青椒相继成熟,颗颗饱满亟待采摘,玩家点击即可将新鲜蔬菜收入篮中。",
"target": 12,
"scoreLabel": "蔬菜颗数"
},
"round": 0,
"_parseError": null
},
"expectation": "no_p0p1",
"originalFindings": []
},
{
"entryId": "g9014",
"source": "batch-001-accept",
"gameId": 9014,
"designId": "a1869689d1b746b894edce5b93514dca856121f937056bb42ced6d8ea489f243",
"round": 0,
"idea": "深夜便利店招待来买夜宵的顾客",
"design": {
"designId": "a1869689d1b746b894edce5b93514dca856121f937056bb42ced6d8ea489f243",
"idea": "深夜便利店招待来买夜宵的顾客",
"templateId": "clicker",
"designIntent": "在温暖的灯光下,为深夜匆匆而来的顾客递上一份热腾腾的夜宵。在指尖的忙碌中,体验深夜城市便利店独有的温情与节奏。",
"expectedPlaySeconds": 18,
"config": {
"templateId": "clicker",
"title": "午夜便利店·夜宵速递",
"theme": "昏黄的灯光点亮深夜的便利店,烤肠在烤架上滋滋作响,关东煮在汤锅里翻滚,饭团整齐排列。凌晨的风穿过玻璃门,推进来一位位寻找慰藉的夜归人。",
"target": 18,
"scoreLabel": "服务顾客数"
},
"round": 0,
"_parseError": null
},
"expectation": "no_p0p1",
"originalFindings": []
},
{
"entryId": "g9015",
"source": "batch-001-accept",
"gameId": 9015,
"designId": "b2603e82f07a463bfec7dab27272daab1cc760e1d108bb0ae3811322c4daa24b",
"round": 1,
"idea": "校园运动会上的接力赛冲刺",
"design": {
"designId": "b2603e82f07a463bfec7dab27272daab1cc760e1d108bb0ae3811322c4daa24b",
"idea": "校园运动会上的接力赛冲刺",
"templateId": "clicker",
"designIntent": "玩家通过快速点击屏幕,模拟运动员在跑道上的冲刺过程,追逐接力赛终点线的荣耀,体验校园体育竞技的紧张与热血。",
"expectedPlaySeconds": 12,
"config": {
"templateId": "clicker",
"title": "操场冲刺·冲刺荣耀",
"theme": "红色跑道上,最后一棒选手全力冲刺,接力棒飞速传递,观众欢呼声中冲向终点线,热血青春在脚下绽放。",
"target": 12,
"scoreLabel": "冲刺次数"
},
"round": 1,
"_parseError": null
},
"expectation": "no_p0p1",
"originalFindings": []
},
{
"entryId": "g9016",
"source": "batch-001-accept",
"gameId": 9016,
"designId": "b00027fe8f60f0d08a84c12e0bf91c25448a7d1b3a3a35b6f04d4957f2e66ad9",
"round": 1,
"idea": "猫咖啡馆里撸猫攒爱心",
"design": {
"designId": "b00027fe8f60f0d08a84c12e0bf91c25448a7d1b3a3a35b6f04d4957f2e66ad9",
"idea": "猫咖啡馆里撸猫攒爱心",
"templateId": "clicker",
"designIntent": "在温馨的猫咖里轻抚可爱的猫咪,每次触摸都会收获暖暖的爱心,集齐爱心即可通关,感受治愈的力量。",
"expectedPlaySeconds": 30,
"config": {
"templateId": "clicker",
"title": "猫咖轻抚·爱心满溢",
"theme": "温馨治愈的猫咖啡馆氛围,柔软的猫咪等待你的轻抚,每一下抚摸都化作温暖的爱意",
"target": 10,
"scoreLabel": "爱心"
},
"round": 1,
"_parseError": null
},
"expectation": "no_p0p1",
"originalFindings": []
},
{
"entryId": "g9017",
"source": "batch-001-accept",
"gameId": 9017,
"designId": "43afd1f72ac6cf454faeb54cb50343e31cb06fd7ba1e07d92567debc57a05036",
"round": 0,
"idea": "春节集市上抢福袋",
"design": {
"designId": "43afd1f72ac6cf454faeb54cb50343e31cb06fd7ba1e07d92567debc57a05036",
"idea": "春节集市上抢福袋",
"templateId": "clicker",
"designIntent": "在热闹的春节集市中快速点击收集飞来的福袋,感受红火的年味与抢福的紧张刺激,达成目标即为通关。",
"expectedPlaySeconds": 45,
"config": {
"templateId": "clicker",
"title": "迎春纳福·福袋满仓",
"theme": "春节集市人潮涌动,各式福袋从天而降,红色金色交织出喜庆的节日海洋。",
"target": 15,
"scoreLabel": "福袋"
},
"round": 0,
"_parseError": null
},
"expectation": "no_p0p1",
"originalFindings": [],
"tolerance": "主 agent 裁决③2026-06-10v1.1.0 回归新报 P1target=15 × expectedPlaySeconds=45 配比与「快速抢福袋」意图不符定性「存疑偏真正报」计入断言②误报容差≤2不阻断expectation 维持 no_p0p1待实玩数据复核"
},
{
"entryId": "k-0cfbc296",
"source": "batch-001-p1residual-kill",
"gameId": null,
"designId": "0cfbc29612b6966447cf7449d6cdef8da1f57521f353bdc726b48fa0aa621048",
"round": 1,
"idea": "海底捞珍珠同时躲开鲨鱼",
"design": {
"designId": "0cfbc29612b6966447cf7449d6cdef8da1f57521f353bdc726b48fa0aa621048",
"idea": "海底捞珍珠同时躲开鲨鱼",
"templateId": "clicker",
"designIntent": "在神秘的海底世界,玩家扮演勇敢的采珠人,在收集璀璨珍珠的同时,必须时刻警惕鲨鱼的出没。点击收集珍珠,躲避鲨鱼威胁,在危险与收获之间寻找平衡,感受紧张刺激的海底探险之旅。",
"expectedPlaySeconds": 45,
"config": {
"templateId": "clicker",
"title": "深海采珠记",
"theme": "幽蓝深海中珍珠散落在珊瑚礁与海草间闪烁着诱人的光芒。玩家需要在收集珍珠的同时警惕鲨鱼的动向——每收集3-5颗珍珠后鲨鱼会短暂出现此时点击鲨鱼即可将其驱离若未能及时点击鲨鱼会吓跑周围的珍珠导致损失3颗已收集的珍珠。玩家需要在收集珍珠与躲避鲨鱼之间保持平衡在危险与收获之间寻找最佳时机收获宝藏。",
"target": 22,
"scoreLabel": "珍珠"
},
"round": 1,
"_parseError": null
},
"expectation": "has_p1",
"originalFindings": [
{
"severity": "P1",
"issue": "设计意图与实际机制矛盾idea 明确是「躲开鲨鱼」,但 theme 中鲨鱼出现后的解决方案是「点击鲨鱼即可将其驱离」,这是主动攻击而非躲避,与「躲避」的核心意图不符。",
"suggestion": "明确玩法核心——若设计意图是躲避,则鲨鱼出现时应提供可躲避的操作窗口或其他躲避方式;若核心就是点击驱离,则应将 designIntent 改为「驱赶鲨鱼」以保持一致性。"
},
{
"severity": "P2",
"issue": "theme 描述鲨鱼惩罚时用了「吓跑周围的珍珠」和「导致损失3颗已收集的珍珠」两种说法表述略有不一致。",
"suggestion": "统一表述为鲨鱼会带走已收集的珍珠,损失数量以「已收集的珍珠」计数,保持逻辑清晰。"
}
],
"expectationNote": "kill 守卫·核心动作矛盾(主 agent 裁决②维持,不版本化):创意『躲开』鲨鱼 ↔ theme『点击驱离』核心动作语义直接矛盾属 P1 题文不符,不在细则①豁免范围(对抗 prompt v1.1.1 边界句即为此而加);任何 doctrine 版本下仍须 has_p1"
},
{
"entryId": "g9019",
"source": "batch-001-accept",
"gameId": 9019,
"designId": "439034c731e5530c94685dad552ddf6395eee6c00f70e7cad08451cbfa656012",
"round": 0,
"idea": "烧烤摊翻烤串,别烤糊了",
"design": {
"designId": "439034c731e5530c94685dad552ddf6395eee6c00f70e7cad08451cbfa656012",
"idea": "烧烤摊翻烤串,别烤糊了",
"templateId": "clicker",
"designIntent": "夜幕降临,炭火通红的烧烤摊前,烤串在火焰上滋滋作响。玩家需要快速翻动每一根烤串,确保受热均匀,避免烤糊。每一次精准的翻动都是对火候的把握,在烟火气中体验指尖的忙碌与满足。",
"expectedPlaySeconds": 54,
"config": {
"templateId": "clicker",
"title": "炭火翻串记",
"theme": "热闹夜市的烧烤摊,炭火正旺,烤串在火焰上翻滚,油脂滴落发出滋滋声响,烟火气与市井气息交织。",
"target": 18,
"scoreLabel": "翻烤次数"
},
"round": 0,
"_parseError": null
},
"expectation": "no_p0p1",
"originalFindings": []
},
{
"entryId": "g9020",
"source": "batch-001-accept",
"gameId": 9020,
"designId": "005cde6a7d097d691745726db5fdc1b54e6e935b448857b486752e92fd1a312f",
"round": 0,
"idea": "地铁早高峰挤上即将关门的车",
"design": {
"designId": "005cde6a7d097d691745726db5fdc1b54e6e935b448857b486752e92fd1a312f",
"idea": "地铁早高峰挤上即将关门的车",
"templateId": "clicker",
"designIntent": "早高峰地铁站台,车门警示灯闪烁,倒计时逼近,玩家疯狂点击屏幕帮助一位位乘客挤上即将关门的列车,在人潮涌动中体验争分夺秒的紧张与刺激。",
"expectedPlaySeconds": 8,
"config": {
"templateId": "clicker",
"title": "站台冲刺·车门将闭",
"theme": "早高峰地铁站台,人潮汹涌,车门警示灯急促闪烁,倒计时逼近,玩家点击帮助乘客抢在关门瞬间挤上车厢。",
"target": 15,
"scoreLabel": "上车人次"
},
"round": 0,
"_parseError": null
},
"expectation": "no_p0p1",
"originalFindings": []
},
{
"entryId": "g9021",
"source": "batch-001-accept",
"gameId": 9021,
"designId": "526aaaa99ab651ff89fd00dfc2b8b401e5c03b23f19b05a17b1757e526671eee",
"round": 0,
"idea": "做一个很好玩的游戏",
"design": {
"designId": "526aaaa99ab651ff89fd00dfc2b8b401e5c03b23f19b05a17b1757e526671eee",
"idea": "做一个很好玩的游戏",
"templateId": "clicker",
"designIntent": "温馨治愈的糖果屋场景,玩家点击收集散落在彩色糖果罐中的各种糖果,每点击一次就能收集一颗甜蜜的糖果,累积到目标数量即可完成这一轮的甜蜜收集任务。",
"expectedPlaySeconds": 15,
"config": {
"templateId": "clicker",
"title": "糖果屋的甜蜜收集",
"theme": "温馨梦幻的糖果屋里,五彩缤纷的糖果散落在玻璃罐和木质架子上,空气中弥漫着甜蜜的香气,玩家在这里寻找最简单的快乐。",
"target": 8,
"scoreLabel": "糖果颗数"
},
"round": 0,
"_parseError": null
},
"expectation": "no_p0p1",
"originalFindings": []
},
{
"entryId": "g9022",
"source": "batch-001-accept",
"gameId": 9022,
"designId": "b52388c4e4d72182a728ef86f03bb699292d4015f108b6426218f6170d63653b",
"round": 0,
"idea": "解压点点点",
"design": {
"designId": "b52388c4e4d72182a728ef86f03bb699292d4015f108b6426218f6170d63653b",
"idea": "解压点点点",
"templateId": "clicker",
"designIntent": "在弹力球工作室中,玩家点击弹力球帮助它们弹得更高,每一次弹跳都带走一份压力。简单的点击节奏配合弹力球的可爱造型,让玩家在轻松愉快的氛围中释放一天的疲惫。",
"expectedPlaySeconds": 45,
"config": {
"templateId": "clicker",
"title": "弹力球解压工作室",
"theme": "柔软的彩色弹力球在工作室里轻轻弹跳,每一下弹起都带走一点压力。简洁的空间,柔和的光线,玩家只需要跟着节奏点击,让球球们弹得更高更开心。",
"target": 15,
"scoreLabel": "压力消散值"
},
"round": 0,
"_parseError": null
},
"expectation": "no_p0p1",
"originalFindings": []
},
{
"entryId": "g9023",
"source": "batch-001-accept",
"gameId": 9023,
"designId": "cb3f7444796b29723b74e08807a6c94555e8f98c4a4f0c0c7cf7bd50c4c90dcb",
"round": 0,
"idea": "中秋节帮嫦娥把月饼送上月宫",
"design": {
"designId": "cb3f7444796b29723b74e08807a6c94555e8f98c4a4f0c0c7cf7bd50c4c90dcb",
"idea": "中秋节帮嫦娥把月饼送上月宫",
"templateId": "clicker",
"designIntent": "中秋圆月之夜,你化作月宫使者,帮助嫦娥将满载思念的月饼送往广寒宫。每一次点击,都是对团圆的祈愿,在清冷月光与温热饼香中,体验独特的节日仪式感。",
"expectedPlaySeconds": 8,
"config": {
"templateId": "clicker",
"title": "月宫献饼记",
"theme": "中秋圆月高悬,清冷的月辉洒落云端,嫦娥怀抱月饼踏云而去,温暖饼香与清冷月色交织,献礼之路就在指尖。",
"target": 15,
"scoreLabel": "月饼"
},
"round": 0,
"_parseError": null
},
"expectation": "no_p0p1",
"originalFindings": []
},
{
"entryId": "g9024",
"source": "batch-001-accept",
"gameId": 9024,
"designId": "090212e4c88d43b691aba53037bd586f1070dad5b7aeae790a785a31c351c5f5",
"round": 0,
"idea": "雨夜帮路边馄饨摊老板撑伞收摊",
"design": {
"designId": "090212e4c88d43b691aba53037bd586f1070dad5b7aeae790a785a31c351c5f5",
"idea": "雨夜帮路边馄饨摊老板撑伞收摊",
"templateId": "clicker",
"designIntent": "雨夜馄饨摊的灯火在细雨中摇曳,玩家帮助老板快速收拢摊位物件,在淅沥雨声中感受指尖传递的温暖与忙碌后的满足。",
"expectedPlaySeconds": 20,
"config": {
"templateId": "clicker",
"title": "雨夜馄饨摊·温情收摊",
"theme": "绵绵细雨中,街头馄饨摊的灯火摇曳,老板在忙碌一天后准备收摊,热腾腾的汤锅、整齐的碗碟等待被一一收起,玩家帮忙撑伞收拾,在湿润的夜色中传递一份市井温情。",
"target": 15,
"scoreLabel": "收好的摊位物件"
},
"round": 0,
"_parseError": null
},
"expectation": "no_p0p1",
"originalFindings": []
},
{
"entryId": "k-26ce4440",
"source": "batch-001-p1residual-kill",
"gameId": null,
"designId": "26ce44408e55eaa604b3efa2903c3cd5a541ab99ed8aa7c62c9b8192ef03260e",
"round": 1,
"idea": "图书馆闭馆前把还回来的书归架",
"design": {
"designId": "26ce44408e55eaa604b3efa2903c3cd5a541ab99ed8aa7c62c9b8192ef03260e",
"idea": "图书馆闭馆前把还回来的书归架",
"templateId": "clicker",
"designIntent": "玩家扮演图书馆管理员,在闭馆前的有限时间内高效地将归还的书籍送回书架,体验忙碌却有序的职业节奏,感受书归其位的成就感。",
"expectedPlaySeconds": 45,
"config": {
"templateId": "clicker",
"title": "闭馆归架记",
"theme": "图书馆的夜灯渐次熄灭,还回的书本堆叠在归还台上,等待被送回各自的书架,忙碌的双手在书架间穿梭,每一本书都找到了归宿。",
"target": 12,
"scoreLabel": "归架书数"
},
"round": 1,
"_parseError": null
},
"expectation": {
"byDoctrine": [
{
"doctrine": "=1.0.0",
"expect": "has_p1",
"label": "kill(P1 越模板机制)"
},
{
"doctrine": ">=1.1.0",
"expect": "no_p0p1",
"label": "P2-pass细则①生效的正向守卫该条再出 P1 即细则①失效)"
}
],
"relabelNote": "主 agent 裁决②2026-06-10原 P1 锚点=designIntent「有限时间内」承诺计时机制而 config 无计时,与 g9019 误报同模式;按口径版本化双标签消费,不再作为 doctrine>=v1.1.0 下的不放水负例"
},
"originalFindings": [
{
"severity": "P1",
"issue": "designIntent 明确提到「有限时间内」完成任务,但 config 中缺少时间限制配置expectedPlaySeconds 仅表示预期时长而非计时机制",
"suggestion": "在 config 中增加 timeLimit 字段与 expectedPlaySeconds 对应,明确玩家需在规定秒数内达成 target或说明 target 为无需计时完成的目标数"
}
]
},
{
"entryId": "g9026",
"source": "batch-001-accept",
"gameId": 9026,
"designId": "664cf2034f2bc086f6780020f9fe02a9a1e379fc2b33daa430e34841e3e30741",
"round": 0,
"idea": "奶茶店爆单日疯狂摇珍珠奶茶",
"design": {
"designId": "664cf2034f2bc086f6780020f9fe02a9a1e379fc2b33daa430e34841e3e30741",
"idea": "奶茶店爆单日疯狂摇珍珠奶茶",
"templateId": "clicker",
"designIntent": "玩家扮演奶茶店员工,在爆单高峰时段疯狂摇晃调酒器出杯。指尖跟随节拍快速点击,模拟调制珍珠奶茶的忙碌节奏,在倒计时结束前完成尽可能多的订单,体验节假日餐饮从业者的紧张与成就。",
"expectedPlaySeconds": 60,
"config": {
"templateId": "clicker",
"title": "茶铺高峰·手摇风暴",
"theme": "奶茶店节假日大排长龙,玩家化身店员手持 shaker 疯狂摇晃出杯,蒸汽与糖香弥漫,指尖的节奏决定订单的流转速度。",
"target": 20,
"scoreLabel": "杯奶茶"
},
"round": 0,
"_parseError": null
},
"expectation": "no_p0p1",
"originalFindings": []
},
{
"entryId": "k-a04dfac9",
"source": "batch-001-p1residual-kill",
"gameId": null,
"designId": "a04dfac9bba70833a1dcbce8242a787f3180db5b516b65006589698878eabcc6",
"round": 1,
"idea": "跨年夜零点在广场上点烟花倒计时",
"design": {
"designId": "a04dfac9bba70833a1dcbce8242a787f3180db5b516b65006589698878eabcc6",
"idea": "跨年夜零点在广场上点烟花倒计时",
"templateId": "clicker",
"designIntent": "跨年夜零点倒计时的紧张期待,玩家在广场等待新年钟声响起的那一刻,点击点燃璀璨烟花,感受辞旧迎新的激动与喜悦。",
"expectedPlaySeconds": 20,
"config": {
"templateId": "clicker",
"title": "午夜庆典·焰火绽放",
"theme": "跨年夜倒计时即将归零,广场上人潮涌动,玩家争分夺秒连续点击,在新年钟声敲响瞬间点燃璀璨烟花,迎接第一道光芒。",
"target": 15,
"scoreLabel": "点燃烟花"
},
"round": 1,
"_parseError": null
},
"expectation": {
"byDoctrine": [
{
"doctrine": "=1.0.0",
"expect": "has_p1",
"label": "kill(P1 越模板机制)"
},
{
"doctrine": ">=1.1.0",
"expect": "no_p0p1",
"label": "P2-pass细则①生效的正向守卫该条再出 P1 即细则①失效)"
}
],
"relabelNote": "主 agent 裁决②2026-06-10原 P1 锚点=「倒计时紧张感」越模板机制承诺,且 idea 本身含「倒计时」、题文不冲突(细则①+②叠加无 P1 落点);按口径版本化双标签消费"
},
"originalFindings": [
{
"severity": "P1",
"issue": "设计意图强调'倒计时的紧张期待',但 config 中 target=15 为点击次数,与倒计时概念脱节,玩家看不到剩余时间,无法真正感受倒计时的紧张感",
"suggestion": "建议将 target 改为时间维度(如倒计时 X 秒),或明确说明是在倒计时内完成指定点击次数,使玩法与'倒计时'主题一致"
}
]
},
{
"entryId": "g9028",
"source": "batch-001-accept",
"gameId": 9028,
"designId": "53933f300e7a9c254986a2972be2c9c577b1233856336f18a20ed5a17bc6ae69",
"round": 0,
"idea": "给办公室加班的同事分下午茶蛋糕",
"design": {
"designId": "53933f300e7a9c254986a2972be2c9c577b1233856336f18a20ed5a17bc6ae69",
"idea": "给办公室加班的同事分下午茶蛋糕",
"templateId": "clicker",
"designIntent": "模拟办公室下午茶分蛋糕的温馨场景,玩家快速点击将蛋糕分送给加班的同事,在忙碌的工作间隙感受分享的甜蜜与满足。",
"expectedPlaySeconds": 15,
"config": {
"templateId": "clicker",
"title": "甜蜜分送",
"theme": "午后阳光洒进办公室,加班中的同事们等待分享那份下午茶蛋糕,玩家化身温暖使者快速将蛋糕分送到每个人手中。",
"target": 12,
"scoreLabel": "蛋糕"
},
"round": 0,
"_parseError": null
},
"expectation": "no_p0p1",
"originalFindings": [
{
"severity": "P2",
"issue": "标题'甜蜜分送'过于笼统,未能体现'办公室加班同事'和'下午茶蛋糕'的具体情境,与创意原意的关联度不足",
"suggestion": "建议标题更贴近具体场景,如融入办公室、蛋糕等关键词,增强题文一致性"
}
]
},
{
"entryId": "g9030",
"source": "batch-001-accept",
"gameId": 9030,
"designId": "7ebba6f04540bce08c531189024c8839c26424b84ef224ea8dfa5a64c8fa5076",
"round": 0,
"idea": "火锅店捞毛肚,七上八下别捞老了",
"design": {
"designId": "7ebba6f04540bce08c531189024c8839c26424b84ef224ea8dfa5a64c8fa5076",
"idea": "火锅店捞毛肚,七上八下别捞老了",
"templateId": "clicker",
"designIntent": "沸腾的红油锅里,毛肚在翻滚七上八下,玩家点击屏幕在最佳时机将毛肚捞起,捞够目标数量即可通关。",
"expectedPlaySeconds": 30,
"config": {
"templateId": "clicker",
"title": "沸腾捞肚",
"theme": "翻滚的红油锅底,热气蒸腾,毛肚在锅里七上八下跳动,玩家需把握时机点击捞起,避免毛肚过老。",
"target": 15,
"scoreLabel": "毛肚片"
},
"round": 0,
"_parseError": null
},
"expectation": "no_p0p1",
"originalFindings": []
},
{
"entryId": "w2-1",
"source": "w2-pilot",
"gameId": null,
"designId": "8f9108324a3bef55f471773b697a48047cf4c5b70b46a97a33696a5e4ebc39a1",
"round": 0,
"idea": "王蓝莓的小卖部收银台,给顾客结账",
"design": {
"designId": "8f9108324a3bef55f471773b697a48047cf4c5b70b46a97a33696a5e4ebc39a1",
"idea": "王蓝莓的小卖部收银台,给顾客结账",
"templateId": "clicker",
"designIntent": "放学高峰的小卖部收银台前,玩家每点击一次就为一位顾客完成一单结账,攒满目标单数即通关,体验队伍越点越短的市井烟火气。",
"expectedPlaySeconds": 10,
"config": {
"templateId": "clicker",
"title": "蓝莓妹的小卖部·结账高峰",
"theme": "放学时分的小卖部收银台,“嘀”一声结一单、队伍越点越短的市井烟火气",
"target": 20,
"scoreLabel": "结账单数"
},
"round": 0
},
"expectation": "no_p0p1",
"originalFindings": null
},
{
"entryId": "w2-2",
"source": "w2-pilot",
"gameId": null,
"designId": "b62350bae955d7c3a510efa0eed0f74c7408ba892b8f0b1e59a367d6456a8425",
"round": 0,
"idea": "深夜便利店招待来买夜宵的顾客",
"design": {
"designId": "b62350bae955d7c3a510efa0eed0f74c7408ba892b8f0b1e59a367d6456a8425",
"idea": "深夜便利店招待来买夜宵的顾客",
"templateId": "clicker",
"designIntent": "深夜便利店的暖灯下,玩家每点击一次就招待一位来买夜宵的夜归人,招待满目标人数即完成今晚的深夜档。",
"expectedPlaySeconds": 9,
"config": {
"templateId": "clicker",
"title": "凌晨两点的便利店",
"theme": "24小时便利店的深夜档暖灯下招待买夜宵的夜归人",
"target": 18,
"scoreLabel": "已招待顾客"
},
"round": 0
},
"expectation": "no_p0p1",
"originalFindings": null
},
{
"entryId": "w2-3",
"source": "w2-pilot",
"gameId": null,
"designId": "2b15bd30b466f12653be4dac5d53ac5b856110986e00d6926c62e8c3ece809c7",
"round": 0,
"idea": "猫咖啡馆里撸猫攒爱心",
"design": {
"designId": "2b15bd30b466f12653be4dac5d53ac5b856110986e00d6926c62e8c3ece809c7",
"idea": "猫咖啡馆里撸猫攒爱心",
"templateId": "clicker",
"designIntent": "治愈系猫咖的午后阳光里,玩家每轻点一次屏幕就撸一下猫、攒一颗爱心,攒满目标爱心数即通关,收获治愈感。",
"expectedPlaySeconds": 7,
"config": {
"templateId": "clicker",
"title": "猫咖时光·撸猫集心",
"theme": "治愈系猫咖啡馆:午后阳光里轻点屏幕撸猫,每一下攒一颗爱心",
"target": 15,
"scoreLabel": "爱心"
},
"round": 0
},
"expectation": "no_p0p1",
"originalFindings": null
},
{
"entryId": "w2-4",
"source": "w2-pilot",
"gameId": null,
"designId": "1b3c5764b01c161d1c0cbd6aaba2c7375280b2469a850152b6596a22b55d7389",
"round": 0,
"idea": "烧烤摊翻烤串,别烤糊了",
"design": {
"designId": "1b3c5764b01c161d1c0cbd6aaba2c7375280b2469a850152b6596a22b55d7389",
"idea": "烧烤摊翻烤串,别烤糊了",
"templateId": "clicker",
"designIntent": "深夜烧烤摊炭火正旺,玩家每点击一次就给烤串翻一次面,翻满目标次数即烤好出摊,体验手速翻串的指尖爽感。",
"expectedPlaySeconds": 10,
"config": {
"templateId": "clicker",
"title": "烤串二十翻",
"theme": "深夜烧烤摊:炭火滋滋作响,手速翻面,别让烤串烤糊",
"target": 20,
"scoreLabel": "翻面"
},
"round": 0
},
"expectation": "no_p0p1",
"originalFindings": null
},
{
"entryId": "w2-5",
"source": "w2-pilot",
"gameId": null,
"designId": "feca768c87f9fcb3111a504ab074f8e998129c9de01e833957f4039c6ffbef5a",
"round": 0,
"idea": "地铁早高峰挤上即将关门的车",
"design": {
"designId": "feca768c87f9fcb3111a504ab074f8e998129c9de01e833957f4039c6ffbef5a",
"idea": "地铁早高峰挤上即将关门的车",
"templateId": "clicker",
"designIntent": "早高峰地铁站台,玩家抢在车门关闭前拼命连点屏幕向车厢里挤,攒满挤入进度即成功上车,短局节奏与题材的紧迫感天然同构。",
"expectedPlaySeconds": 9,
"config": {
"templateId": "clicker",
"title": "车门即将关闭",
"theme": "早高峰地铁站台·车门倒计时",
"target": 18,
"scoreLabel": "挤入进度"
},
"round": 0
},
"expectation": "no_p0p1",
"originalFindings": null
},
{
"entryId": "w2-6",
"source": "w2-pilot",
"gameId": null,
"designId": "d0b8c8ea60d5d07c220e1c903f8e78ed36d21ad816b4ee82d2dae8d13af0388a",
"round": 0,
"idea": "解压点点点",
"design": {
"designId": "d0b8c8ea60d5d07c220e1c903f8e78ed36d21ad816b4ee82d2dae8d13af0388a",
"idea": "解压点点点",
"templateId": "clicker",
"designIntent": "电子解压玩具:玩家把今天的烦躁一下一下戳掉,每戳一次攒一点解压值,攒满目标解压值即过关,获得纯粹的解压爽感。",
"expectedPlaySeconds": 12,
"config": {
"templateId": "clicker",
"title": "指尖戳戳乐",
"theme": "治愈系电子解压玩具:把今天的烦躁一下一下戳掉,解压值攒满即过关",
"target": 25,
"scoreLabel": "解压值"
},
"round": 0
},
"expectation": "no_p0p1",
"originalFindings": null
}
]

View File

@ -0,0 +1,338 @@
#!/usr/bin/env python3
# -*- coding: utf-8 -*-
"""
Golden 集回归脚本quality.adversary-review v1.1.0 · 2
任务令 agent v1.1.0 对抗 prompt 25 Golden 集回归四断言
A 25 条全量过 v1.1.0 对抗MiniMax-M2.7json_object温度 0.2 R8 复核口径一致
不放水3 p1_residual kill round1 设计仍含 P1任一变干净=红灯如实报
误报收敛16 条原 accept P1 误报 2 9019/9021 不再出 P1
稳定性 5 条双跑同 promptP0/P1 判定一致率 80%对照口径=run_batch 稳定性重测
(hasP0,hasP1) 元组翻转即不一致
交叉 5 条用 deepseek-v4-flash推理型max_tokens2048只读 message.content复核
MiniMax P0/P1=结论分歧 1
工程纪律
- 渲染复用 orchestrator/prompts.pyRegistry 驱动 + 版本一致性核验 + 残留占位符防御
- 通道复用 orchestrator/llm_client.py重试 ×2 / 节流 0.3s / 密钥只走 NEWAPI_KEY 环境变量严禁入盘
- LLM 预算硬闸 70 口径=每次 HTTP 尝试 BudgetGuard 一致
- 全部原始响应落 raw/含请求摘要不含密钥断点续跑raw 已有合法产物的调用直接复用不再发起
- findings 形状校验语义复制自 run_batch.py:1158-1181_parse_json_object/_validate_findings_shape
避免为两个小函数拖入 backend_gw 等无关依赖形状异常应用层重试 ×2 后记 infra
"""
import json
import os
import sys
import time
import urllib.error
import urllib.request
_HERE = os.path.dirname(os.path.abspath(__file__))
_LOOP_ROOT = os.path.abspath(os.path.join(_HERE, "..", ".."))
_REPO = os.path.abspath(os.path.join(_LOOP_ROOT, "..", "..", ".."))
sys.path.insert(0, os.path.join(_LOOP_ROOT, "orchestrator"))
import llm_client
import prompts as prompts_mod
PROMPTS_DIR = os.path.join(_REPO, "contracts", "prompts")
PROMPT_ID = "quality.adversary-review"
EXPECT_VERSION = "1.1.0" # 回归对象版本registry 与 frontmatter 双核验由 prompts.py 完成)
MAIN_MODEL = "MiniMax-M2.7" # 主模型任务令json_object / 温度 0.2
CROSS_MODEL = "deepseek-v4-flash" # 交叉模型推理型max_tokens≥2048读 content 忽略 reasoning_content
BUDGET_MAX = 70 # LLM 预算硬闸(每次 HTTP 尝试计 1含重试
SHAPE_RETRIES = 2 # findings 形状异常应用层重试(同 run_batch ADVERSARY_SHAPE_RETRIES
GOLDEN = os.path.join(_HERE, "golden-set.json")
RAW_DIR = os.path.join(_HERE, "raw")
RESULTS = os.path.join(_HERE, "results.json")
CALLLOG = os.path.join(_HERE, "llm-calls.jsonl")
# 断言③/④抽样(定向覆盖分歧高危类,理由入报告):
# 两条 R8 分歧原条目(9019/9021) + 1 条 p1_residual kill + 1 条普通 accept + 1 条 W2 模糊创意
STABILITY_SAMPLE = ["g9019", "g9021", "k-0cfbc296", "g9011", "w2-6"]
# 任务令通道口径:温度 0.2llm_client 默认 0.4 为 batch 主流水口径R8 复核与本回归用 0.2
llm_client.TEMPERATURE = 0.2
# ---------------- 黄金集标签版本化解析2026-06-10 主 agent 裁决②,标签结构见 build_golden_set.py 头注)----------------
def _ver_tuple(v):
"""语义版本字符串 → 可比较元组(如 "1.1.0" → (1,1,0)),仅支持纯数字三段。"""
return tuple(int(x) for x in v.split("."))
def resolve_expectation(entry, doctrine_version=None):
"""
解析 Golden 条目的期望标签黄金集标签口径版本化 agent 裁决②
- 旧式标量标签"no_p0p1"/"has_p1"直接返回行为与版本化前完全一致
- 版本化双标签expectation={"byDoctrine":[{"doctrine":"=1.0.0"|">=1.1.0","expect":...,"label":...},...]}
按当前回归对象 prompt 版本=判定口径 doctrine 版本默认 EXPECT_VERSION匹配区间取 expect
k-26ce4440/k-a04dfac9 doctrine=v1.0.0 下为 kill 负例(has_p1)doctrine>=v1.1.0 下为
P2-pass 正向守卫(no_p0p1)
- 任何区间都未命中 = 标签配置错误立即抛错宁可中断不静默放行保不放水底线
"""
exp = entry["expectation"]
if isinstance(exp, str):
return exp
cur = _ver_tuple(doctrine_version or EXPECT_VERSION)
for rule in exp["byDoctrine"]:
cons = rule["doctrine"].strip()
if cons.startswith(">="):
if cur >= _ver_tuple(cons[2:]):
return rule["expect"]
elif cons.startswith("="):
if cur == _ver_tuple(cons[1:]):
return rule["expect"]
else:
raise RuntimeError("条目 %s 含未知 doctrine 约束:%r" % (entry["entryId"], cons))
raise RuntimeError("条目 %s 的版本化标签未覆盖 doctrine v%s" % (entry["entryId"], doctrine_version or EXPECT_VERSION))
def _log(msg):
"""统一中文日志(时间戳+消息,外部交互可追溯)。"""
print("[%s] %s" % (time.strftime("%H:%M:%S"), msg), flush=True)
class Budget(object):
"""LLM 预算硬闸:每次 HTTP 尝试计 1超 70 立即抛异常中止(宁可中断不超预算)。"""
def __init__(self, limit):
self.limit = limit
self.used = 0
def note(self):
self.used += 1
if self.used > self.limit:
raise RuntimeError("LLM 预算超闸:已用 %d > %d,立即中止" % (self.used, self.limit))
BUDGET = Budget(BUDGET_MAX)
# ---------------- findings 形状校验(语义复制自 run_batch.py:1158-1181注释见模块头----------------
def _parse_json_object(content):
"""解析 LLM 输出为 JSON 对象;失败返回 (None, 错误说明)。容忍 ```json 围栏(交叉模型无 json_object 时防御)。"""
text = content.strip()
if text.startswith("```"):
# 剥代码围栏:```json\n...\n``` → 中间体
lines = [ln for ln in text.split("\n") if not ln.strip().startswith("```")]
text = "\n".join(lines).strip()
try:
obj = json.loads(text)
except ValueError as ex:
return None, "json_parse:%s" % ex
if not isinstance(obj, dict):
return None, "not_object:%s" % type(obj).__name__
return obj, None
def _validate_findings_shape(parsed):
"""校验对抗输出形状:{findings:[{severity∈P0/P1/P2, issue, suggestion}]};空数组=无问题。"""
if parsed is None:
return None, "输出非 JSON 对象"
findings = parsed.get("findings")
if not isinstance(findings, list):
return None, "缺 findings 数组"
for idx, item in enumerate(findings):
if not isinstance(item, dict) or item.get("severity") not in ("P0", "P1", "P2") \
or not isinstance(item.get("issue"), str):
return None, "findings[%d] 形状非法:%r" % (idx, item)
item.setdefault("suggestion", "")
return findings, None
# ---------------- 交叉模型通道(推理型专用,复用 llm_client 的重试/节流纪律)----------------
def chat_json_reasoning(client, user, model, max_tokens=4096, log=_log):
"""
推理型模型调用deepseek-v4-flash llm_client 配方上追加 max_tokens任务令 2048
只读 message.content忽略 reasoning_contentcontent 为空含被 length 截断
提额至 8192 重试重试/退避/节流纪律与 llm_client.chat_json 一致
"""
body_obj = {
"model": model,
"temperature": llm_client.TEMPERATURE,
"max_tokens": max_tokens,
"response_format": {"type": "json_object"},
"messages": [{"role": "user", "content": user}],
}
last_err = None
for attempt in range(1, llm_client.MAX_RETRIES + 2):
BUDGET.note()
req = urllib.request.Request(client.base + "/v1/chat/completions",
data=json.dumps(body_obj).encode("utf-8"), method="POST")
req.add_header("Authorization", "Bearer " + client.key)
req.add_header("Content-Type", "application/json")
try:
with urllib.request.urlopen(req, timeout=llm_client.REQUEST_TIMEOUT_SECONDS) as resp:
data = json.loads(resp.read().decode("utf-8"))
choice = data.get("choices", [{}])[0]
content = (choice.get("message") or {}).get("content") or ""
if not content.strip():
# 推理型常见坑max_tokens 被 reasoning 吃光 → content 空;提额重试
last_err = "空 contentfinish=%s" % choice.get("finish_reason")
log("[cross] 第 %d 次尝试 content 为空,提额 max_tokens 重试" % attempt)
body_obj["max_tokens"] = 8192
else:
time.sleep(llm_client.CALL_INTERVAL_SECONDS)
return content, data
except urllib.error.HTTPError as ex:
detail = ""
try:
detail = ex.read().decode("utf-8", "replace")[:200]
except Exception:
pass
last_err = "http_%s:%s" % (ex.code, detail)
log("[cross] 第 %d 次尝试 HTTP 错误 %s" % (attempt, last_err))
# 个别推理通道不支持 response_format → 400 时去掉该参数重试(解析侧已容忍围栏)
if ex.code == 400 and "response_format" in body_obj:
body_obj.pop("response_format")
except Exception as ex:
last_err = "err:%s" % ex
log("[cross] 第 %d 次尝试通道异常 %s" % (attempt, last_err))
if attempt <= llm_client.MAX_RETRIES:
time.sleep(1.0 * (2 ** (attempt - 1)))
raise llm_client.LlmError("交叉模型调用重试耗尽:%s" % last_err)
# ---------------- 单条评审(含 raw 落盘与断点续跑)----------------
def review_once(store, client, entry, run_tag, model):
"""
对单条 Golden 条目跑一次 v1.1.0 对抗评审
:param run_tag: a(主跑)/stability(双跑第2次)/cross(交叉模型)raw 文件名后缀与调用账目标签
:return: dict{entryId, runTag, model, findings, hasP0, hasP1, passNoP0P1, llmAttempts, reused}
"""
raw_path = os.path.join(RAW_DIR, "%s-%s.json" % (entry["entryId"], run_tag))
if os.path.exists(raw_path):
# 断点续跑:已有合法产物直接复用(不再发起调用,不计预算)
saved = json.load(open(raw_path, "r", encoding="utf-8"))
if saved.get("findings") is not None:
f = saved["findings"]
return {"entryId": entry["entryId"], "runTag": run_tag, "model": saved.get("model", model),
"findings": f,
"hasP0": any(x["severity"] == "P0" for x in f),
"hasP1": any(x["severity"] == "P1" for x in f),
"passNoP0P1": not any(x["severity"] in ("P0", "P1") for x in f),
"llmAttempts": 0, "reused": True}
# 渲染public_design 口径同 run_batch._call_adversary剥 _ 前缀键)
public_design = {k: v for k, v in entry["design"].items() if not k.startswith("_")}
text, version = store.render(PROMPT_ID, {"idea": entry["idea"], "game_design": public_design})
if version != EXPECT_VERSION:
raise RuntimeError("prompt 版本非回归对象:渲染到 %s,期望 %s" % (version, EXPECT_VERSION))
used_before = BUDGET.used
last_err = None
findings = None
raw_content = None
raw_response_meta = None
for shape_try in range(1, SHAPE_RETRIES + 2):
if model == CROSS_MODEL:
content, full_resp = chat_json_reasoning(client, text, model)
# 只留可审计的最小响应元信息(不落 reasoning_content 全文,防 raw 失控usage 留作成本审计)
raw_response_meta = {"model": full_resp.get("model"), "usage": full_resp.get("usage"),
"finish_reason": (full_resp.get("choices") or [{}])[0].get("finish_reason")}
else:
content, _att = client.chat_json("", text, model=model, budget_cb=BUDGET.note, log=_log)
parsed, perr = _parse_json_object(content)
cand, serr = _validate_findings_shape(parsed)
raw_content = content
if serr is None:
findings = cand
break
last_err = perr or serr
_log("%s/%s 输出形状异常(第 %d 次):%s" % (entry["entryId"], run_tag, shape_try, last_err))
if findings is None:
raise llm_client.LlmError("%s/%s 形状重试耗尽:%s" % (entry["entryId"], run_tag, last_err))
attempts = BUDGET.used - used_before
# raw 落盘promptVersion+模型+渲染输入摘要+原始 content+解析后 findings无任何密钥
with open(raw_path, "w", encoding="utf-8") as fh:
json.dump({
"entryId": entry["entryId"], "runTag": run_tag, "model": model,
"promptId": PROMPT_ID, "promptVersion": version,
"temperature": llm_client.TEMPERATURE,
"idea": entry["idea"], "designId": entry["designId"],
"llmAttempts": attempts, "ts": time.strftime("%Y-%m-%dT%H:%M:%S"),
"responseMeta": raw_response_meta,
"rawContent": raw_content,
"findings": findings,
}, fh, ensure_ascii=False, indent=2)
with open(CALLLOG, "a", encoding="utf-8") as fh:
fh.write(json.dumps({"entryId": entry["entryId"], "runTag": run_tag, "model": model,
"attempts": attempts, "budgetUsed": BUDGET.used,
"ts": time.strftime("%H:%M:%S")}, ensure_ascii=False) + "\n")
return {"entryId": entry["entryId"], "runTag": run_tag, "model": model, "findings": findings,
"hasP0": any(x["severity"] == "P0" for x in findings),
"hasP1": any(x["severity"] == "P1" for x in findings),
"passNoP0P1": not any(x["severity"] in ("P0", "P1") for x in findings),
"llmAttempts": attempts, "reused": False}
def main():
if not os.environ.get("NEWAPI_KEY"):
raise SystemExit("缺 NEWAPI_KEY 环境变量(密钥严禁入盘,只走命令行环境变量)")
os.makedirs(RAW_DIR, exist_ok=True)
entries = json.load(open(GOLDEN, "r", encoding="utf-8"))
assert len(entries) == 25, "Golden 集应为 25 条"
by_id = {e["entryId"]: e for e in entries}
store = prompts_mod.PromptStore(PROMPTS_DIR)
store.require([PROMPT_ID])
client = llm_client.LlmClient(model=MAIN_MODEL)
results = {"promptVersion": EXPECT_VERSION, "mainModel": MAIN_MODEL, "crossModel": CROSS_MODEL,
"temperature": llm_client.TEMPERATURE, "a": [], "d": [], "e": []}
# ---------------- A25 条全量主跑MiniMax----------------
_log("A 段开跑25 条 × %sv%s,温度 %.1f" % (MAIN_MODEL, EXPECT_VERSION, llm_client.TEMPERATURE))
for e in entries:
r = review_once(store, client, e, "a", MAIN_MODEL)
r["source"] = e["source"]
# 写入按当前 doctrine 版本解析后的标量期望(版本化双标签见 resolve_expectation
# results.json 保持标量形态summarize.py 直接消费,无需自行解析版本化结构)
r["expectation"] = resolve_expectation(e)
results["a"].append(r)
_log("A %-12s hasP0=%s hasP1=%s 过=%s%s%s"
% (r["entryId"], r["hasP0"], r["hasP1"], r["passNoP0P1"],
e["source"], "·复用" if r["reused"] else ""))
# ---------------- D断言③稳定性双跑第 1 次=A 段结果,第 2 次同 prompt 同模型重打)----------------
_log("D 段开跑:%s 双跑第 2 次" % STABILITY_SAMPLE)
a_map = {r["entryId"]: r for r in results["a"]}
for eid in STABILITY_SAMPLE:
r2 = review_once(store, client, by_id[eid], "stability", MAIN_MODEL)
r1 = a_map[eid]
consistent = (r1["hasP0"], r1["hasP1"]) == (r2["hasP0"], r2["hasP1"])
results["d"].append({"entryId": eid, "run1": [r1["hasP0"], r1["hasP1"]],
"run2": [r2["hasP0"], r2["hasP1"]], "consistent": consistent,
"findings2": r2["findings"]})
_log("D %-12s run1=%s run2=%s 一致=%s" % (eid, results["d"][-1]["run1"],
results["d"][-1]["run2"], consistent))
# ---------------- E断言④交叉复核deepseek-v4-flash同 5 条)----------------
_log("E 段开跑:%s × %s" % (STABILITY_SAMPLE, CROSS_MODEL))
for eid in STABILITY_SAMPLE:
rx = review_once(store, client, by_id[eid], "cross", CROSS_MODEL)
r1 = a_map[eid]
diverge = rx["passNoP0P1"] != r1["passNoP0P1"] # 结论口径:「无 P0/P1=过」
results["e"].append({"entryId": eid, "miniMaxPass": r1["passNoP0P1"],
"crossPass": rx["passNoP0P1"],
"crossTuple": [rx["hasP0"], rx["hasP1"]],
"diverge": diverge, "findingsCross": rx["findings"]})
_log("E %-12s MiniMax过=%s 交叉过=%s 分歧=%s" % (eid, r1["passNoP0P1"],
rx["passNoP0P1"], diverge))
results["llmCallsUsed"] = BUDGET.used
with open(RESULTS, "w", encoding="utf-8") as fh:
json.dump(results, fh, ensure_ascii=False, indent=2)
_log("回归完成LLM 调用HTTP 尝试口径)共 %d 次,结果已落 %s" % (BUDGET.used, RESULTS))
if __name__ == "__main__":
main()

View File

@ -0,0 +1,35 @@
{"entryId": "g9011", "runTag": "a", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 1, "ts": "02:48:22"}
{"entryId": "g9012", "runTag": "a", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 2, "ts": "02:48:26"}
{"entryId": "g9013", "runTag": "a", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 3, "ts": "02:48:31"}
{"entryId": "g9014", "runTag": "a", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 4, "ts": "02:48:54"}
{"entryId": "g9015", "runTag": "a", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 5, "ts": "02:49:23"}
{"entryId": "g9016", "runTag": "a", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 6, "ts": "02:49:37"}
{"entryId": "g9017", "runTag": "a", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 7, "ts": "02:50:00"}
{"entryId": "k-0cfbc296", "runTag": "a", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 8, "ts": "02:50:05"}
{"entryId": "g9019", "runTag": "a", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 9, "ts": "02:50:10"}
{"entryId": "g9020", "runTag": "a", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 10, "ts": "02:50:16"}
{"entryId": "g9021", "runTag": "a", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 11, "ts": "02:50:37"}
{"entryId": "g9022", "runTag": "a", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 12, "ts": "02:50:55"}
{"entryId": "g9023", "runTag": "a", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 13, "ts": "02:51:22"}
{"entryId": "g9024", "runTag": "a", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 14, "ts": "02:51:26"}
{"entryId": "k-26ce4440", "runTag": "a", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 15, "ts": "02:51:34"}
{"entryId": "g9026", "runTag": "a", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 16, "ts": "02:51:40"}
{"entryId": "k-a04dfac9", "runTag": "a", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 17, "ts": "02:51:46"}
{"entryId": "g9028", "runTag": "a", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 18, "ts": "02:52:01"}
{"entryId": "g9030", "runTag": "a", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 19, "ts": "02:52:06"}
{"entryId": "w2-1", "runTag": "a", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 20, "ts": "02:52:10"}
{"entryId": "w2-2", "runTag": "a", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 21, "ts": "02:52:14"}
{"entryId": "w2-3", "runTag": "a", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 22, "ts": "02:52:27"}
{"entryId": "w2-4", "runTag": "a", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 23, "ts": "02:52:32"}
{"entryId": "w2-5", "runTag": "a", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 24, "ts": "02:53:08"}
{"entryId": "w2-6", "runTag": "a", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 25, "ts": "02:53:12"}
{"entryId": "g9019", "runTag": "stability", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 26, "ts": "02:53:20"}
{"entryId": "g9021", "runTag": "stability", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 27, "ts": "02:53:35"}
{"entryId": "k-0cfbc296", "runTag": "stability", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 28, "ts": "02:53:44"}
{"entryId": "g9011", "runTag": "stability", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 29, "ts": "02:53:48"}
{"entryId": "w2-6", "runTag": "stability", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 30, "ts": "02:53:52"}
{"entryId": "g9019", "runTag": "cross", "model": "deepseek-v4-flash", "attempts": 1, "budgetUsed": 31, "ts": "02:54:00"}
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"idea": "图书馆闭馆前把还回来的书归架",
"designId": "26ce44408e55eaa604b3efa2903c3cd5a541ab99ed8aa7c62c9b8192ef03260e",
"llmAttempts": 1,
"ts": "2026-06-10T02:51:34",
"responseMeta": null,
"rawContent": "{\"findings\":[{\"severity\":\"P2\",\"issue\":\"theme 中「还回的书本」在图书馆语境下用词可更正式准确\",\"suggestion\":\"建议改为「归还的书籍」或其他更贴合图书馆场景的表述\"}]}",
"findings": [
{
"severity": "P2",
"issue": "theme 中「还回的书本」在图书馆语境下用词可更正式准确",
"suggestion": "建议改为「归还的书籍」或其他更贴合图书馆场景的表述"
}
]
}

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@ -0,0 +1,15 @@
{
"entryId": "k-a04dfac9",
"runTag": "a",
"model": "MiniMax-M2.7",
"promptId": "quality.adversary-review",
"promptVersion": "1.1.0",
"temperature": 0.2,
"idea": "跨年夜零点在广场上点烟花倒计时",
"designId": "a04dfac9bba70833a1dcbce8242a787f3180db5b516b65006589698878eabcc6",
"llmAttempts": 1,
"ts": "2026-06-10T02:51:46",
"responseMeta": null,
"rawContent": "{\"findings\":[]}",
"findings": []
}

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@ -0,0 +1,21 @@
{
"entryId": "w2-1",
"runTag": "a",
"model": "MiniMax-M2.7",
"promptId": "quality.adversary-review",
"promptVersion": "1.1.0",
"temperature": 0.2,
"idea": "王蓝莓的小卖部收银台,给顾客结账",
"designId": "8f9108324a3bef55f471773b697a48047cf4c5b70b46a97a33696a5e4ebc39a1",
"llmAttempts": 1,
"ts": "2026-06-10T02:52:10",
"responseMeta": null,
"rawContent": "{\"findings\":[{\"severity\":\"P1\",\"issue\":\"title 中角色名为“蓝莓妹”,与创意原文的“王蓝莓”不一致\",\"suggestion\":\"将 title 改为与创意原文一致的角色名称\"}]}",
"findings": [
{
"severity": "P1",
"issue": "title 中角色名为“蓝莓妹”,与创意原文的“王蓝莓”不一致",
"suggestion": "将 title 改为与创意原文一致的角色名称"
}
]
}

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@ -0,0 +1,15 @@
{
"entryId": "w2-2",
"runTag": "a",
"model": "MiniMax-M2.7",
"promptId": "quality.adversary-review",
"promptVersion": "1.1.0",
"temperature": 0.2,
"idea": "深夜便利店招待来买夜宵的顾客",
"designId": "b62350bae955d7c3a510efa0eed0f74c7408ba892b8f0b1e59a367d6456a8425",
"llmAttempts": 1,
"ts": "2026-06-10T02:52:14",
"responseMeta": null,
"rawContent": "{\"findings\":[]}",
"findings": []
}

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@ -0,0 +1,15 @@
{
"entryId": "w2-3",
"runTag": "a",
"model": "MiniMax-M2.7",
"promptId": "quality.adversary-review",
"promptVersion": "1.1.0",
"temperature": 0.2,
"idea": "猫咖啡馆里撸猫攒爱心",
"designId": "2b15bd30b466f12653be4dac5d53ac5b856110986e00d6926c62e8c3ece809c7",
"llmAttempts": 1,
"ts": "2026-06-10T02:52:27",
"responseMeta": null,
"rawContent": "\n{\"findings\":[]}",
"findings": []
}

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@ -0,0 +1,21 @@
{
"entryId": "w2-4",
"runTag": "a",
"model": "MiniMax-M2.7",
"promptId": "quality.adversary-review",
"promptVersion": "1.1.0",
"temperature": 0.2,
"idea": "烧烤摊翻烤串,别烤糊了",
"designId": "1b3c5764b01c161d1c0cbd6aaba2c7375280b2469a850152b6596a22b55d7389",
"llmAttempts": 1,
"ts": "2026-06-10T02:52:32",
"responseMeta": null,
"rawContent": "{\"findings\":[{\"severity\":\"P1\",\"issue\":\"config 缺失创意核心元素「烤糊」惩罚机制,创意原文强调「别烤糊了」的紧迫感,但 config 中无任何失败条件、时间压力或烤糊风险描述,与玩法意图明显脱节\",\"suggestion\":\"在 config 中补充失败机制(如计时限制、操作失误导致烤糊)或至少在 theme 文案中体现「烤糊」的危机感,使题文一致\"}]}",
"findings": [
{
"severity": "P1",
"issue": "config 缺失创意核心元素「烤糊」惩罚机制,创意原文强调「别烤糊了」的紧迫感,但 config 中无任何失败条件、时间压力或烤糊风险描述,与玩法意图明显脱节",
"suggestion": "在 config 中补充失败机制(如计时限制、操作失误导致烤糊)或至少在 theme 文案中体现「烤糊」的危机感,使题文一致"
}
]
}

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{
"entryId": "w2-5",
"runTag": "a",
"model": "MiniMax-M2.7",
"promptId": "quality.adversary-review",
"promptVersion": "1.1.0",
"temperature": 0.2,
"idea": "地铁早高峰挤上即将关门的车",
"designId": "feca768c87f9fcb3111a504ab074f8e998129c9de01e833957f4039c6ffbef5a",
"llmAttempts": 1,
"ts": "2026-06-10T02:53:08",
"responseMeta": null,
"rawContent": "\n{\"findings\":[]}",
"findings": []
}

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@ -0,0 +1,15 @@
{
"entryId": "w2-6",
"runTag": "a",
"model": "MiniMax-M2.7",
"promptId": "quality.adversary-review",
"promptVersion": "1.1.0",
"temperature": 0.2,
"idea": "解压点点点",
"designId": "d0b8c8ea60d5d07c220e1c903f8e78ed36d21ad816b4ee82d2dae8d13af0388a",
"llmAttempts": 1,
"ts": "2026-06-10T02:53:12",
"responseMeta": null,
"rawContent": "{\"findings\":[]}",
"findings": []
}

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{
"entryId": "w2-6",
"runTag": "cross",
"model": "deepseek-v4-flash",
"promptId": "quality.adversary-review",
"promptVersion": "1.1.0",
"temperature": 0.2,
"idea": "解压点点点",
"designId": "d0b8c8ea60d5d07c220e1c903f8e78ed36d21ad816b4ee82d2dae8d13af0388a",
"llmAttempts": 1,
"ts": "2026-06-10T02:54:26",
"responseMeta": {
"model": "deepseek-v4-flash",
"usage": {
"prompt_tokens": 838,
"completion_tokens": 196,
"total_tokens": 1034,
"prompt_tokens_details": {
"cached_tokens": 512
},
"completion_tokens_details": {
"reasoning_tokens": 189
},
"prompt_cache_hit_tokens": 512,
"prompt_cache_miss_tokens": 326
},
"finish_reason": "stop"
},
"rawContent": "{\"findings\":[]}",
"findings": []
}

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@ -0,0 +1,15 @@
{
"entryId": "w2-6",
"runTag": "stability",
"model": "MiniMax-M2.7",
"promptId": "quality.adversary-review",
"promptVersion": "1.1.0",
"temperature": 0.2,
"idea": "解压点点点",
"designId": "d0b8c8ea60d5d07c220e1c903f8e78ed36d21ad816b4ee82d2dae8d13af0388a",
"llmAttempts": 1,
"ts": "2026-06-10T02:53:52",
"responseMeta": null,
"rawContent": "{\"findings\":[]}",
"findings": []
}

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# Golden 集回归报告 —— quality.adversary-review v1.1.0
> 日期2026-06-10 · 回归对象:`contracts/prompts/06-quality/adversary-review.md` v1.1.0batch-001 冻结告警的根治修订)
> 通道new-api100.64.0.8:3000· 主模型 MiniMax-M2.7json_object/温度0.2,与 R8 复核口径一致)· 交叉模型 deepseek-v4-flash推理型max_tokens≥2048只读 content
> LLM 调用合计 **35 次**HTTP 尝试口径,零重试,预算 ≤70 内)· 渲染复用 orchestrator/prompts.py · 通道复用 orchestrator/llm_client.py
## 一、结论先行
| 断言 | 阈值 | 实测 | 判定 |
|---|---|---|---|
| ① 不放水3 条 p1_residual kill 仍含 P1 | 3/3 | **0/3 —— 三条全部翻干净** | **红灯·不通过** |
| ② 误报收敛16 条原 accept 的 P1 误报) | ≤2 且 9019/9021 收敛 | **1/16**9019、9021 均不再出 P1唯一新误报 = g9017 | 通过 |
| ③ 稳定性5 条双跑 P0/P1 判定一致率) | ≥80% | **4/5 = 80%(压线)**;翻转条目 = g9019 | 通过 |
| ④ 交叉deepseek-v4-flash 与 MiniMax 结论分歧) | ≤1 条 | **0/5** | 通过 |
**解冻建议:不建议解冻。** 解冻条件为①②③全过断言①红灯v1.1.0 在收敛误报的同时把三条 p1_residual kill 的拦截能力一并洗掉了——按任务令「任一变干净=红灯,如实报」如实上报。
A 段执行面25/25 全部产出合法 findings无通道失败、无形状异常、零重试按「无 P0/P1=过」判定为 22 过 / 3 不过g9017、w2-1、w2-4逐条见明细
## 二、红灯分析(断言①为什么挂)
三条 kill 的原 P1 锚点与新跑结果:
| 条目 | 原 round1 P1 锚点v1.0.0 | v1.1.0 新跑结果 | 定性 |
|---|---|---|---|
| k-26ce4440图书馆闭馆归架 | designIntent「有限时间内」承诺计时机制config 无计时 | 仅 1×P2用词措辞 | **细则①字面口径下的预期内降级**锚点恰为「designIntent 越模板机制 + config 字段无自身矛盾」,按细则①只能记 P2 |
| k-a04dfac9跨年夜点烟花倒计时 | 「倒计时紧张感」与 target=15 连点脱节 | 0 findings | 同上:倒计时承诺属越模板机制,且 idea 本身含「倒计时」、题文不冲突,细则①+②叠加后无 P1 落点 |
| k-0cfbc296海底捞珍珠躲鲨鱼 | idea「**躲开**鲨鱼」↔ theme「**点击驱离**鲨鱼」语义矛盾(题文不符) | 仅 1×P2鲨鱼出现阈值表述模糊双跑第 2 次同样无 P1交叉模型也仅 2×P2 | **真实漏报(放水实证)**:该矛盾属 P1 第一条「题文不符」不在细则①遮蔽范围内模型把「theme 机制类文案宽容」过度泛化,吞掉了创意核心动词的矛盾 |
要点:
1. **结构性冲突暴露**k-26ce4440 / k-a04dfac9 两条的原 P1 与 9019 的误报是**同一模式**designIntent/theme 承诺模板外机制。v1.0.0 把好设计9019和坏设计kills一起拦v1.1.0 细则①把该模式统一降级后,两者一起放——**在该模式上「9019 收敛」与「kill 仍 kill」对评审 prompt 是结构性不可兼得**,黄金集这 2 条 kill 标签需要主 agent 重新裁决(注:设计师 prompt v1.1.0 已禁止 designIntent 越模板承诺,未来新设计不会再产出该模式,这 2 条属遗留模式样本)。
2. **k-0cfbc296 是无可辩护的漏报**:它有独立于越模板模式的 P1 锚点躲避↔主动点击驱离的题文矛盾v1.1.0 正文从未豁免这一类,但 MiniMax 两跑 + deepseek 交叉共三次全部漏掉。细则①的「config 机制类文案宽容」措辞对模型产生了超范围的抑制作用。
3. **细则①压制本身也不稳固**g9019 双跑第 2 次重新出 P1「避免烤糊」缺失败机制——正是细则①要压制的模式说明温度 0.2 下细则约束的执行仍有随机翻转;本次 D 段 80% 压线通过,余量为零。
## 三、误报明细(断言②口径=16 条 batch-001 accept
| 条目 | 新 P1 内容 | 评估 |
|---|---|---|
| g9017春节集市抢福袋 | target=15 与 expectedPlaySeconds=45 配比(平均 3 秒一次点击)与「快速点击/抢」意图不符 | 新增误报(原 accept 已实玩通过属「target 与玩法意图自洽性」的边缘判断,计入 ≤2 预算内 |
| g9019 / g9021 | 无 P1 | **R8 两条分歧条目按目标收敛**(但 g9019 双跑第 2 次翻回 P1收敛不稳见红灯分析第 3 点) |
W2 段 2 条「不过」不计入断言②(口径仅覆盖 16 条 batch-001 accept成因照实记录
- **w2-1**P1=「蓝莓妹」与创意「王蓝莓」不一致——此为 W2 试点按 CEO 决策#10 故意去 IP 换皮的结果,评审 prompt 无法知晓合规决策,行为本身合理;后续可在评审输入侧附带「合规改名豁免」上下文解决。
- **w2-4**P1=「config 缺『烤糊』失败机制」——模型反向要求补模板外失败机制,与细则①精神相悖,再次印证细则约束不稳固。
## 四、逐条明细表A 段 25 条)
| 条目 | 来源 | 创意 | 标题 | 原判定 | 新 P0/P1/P2 | 无P0/P1=过 | 与预期 |
|---|---|---|---|---|---|---|---|
| g9011 | B1 accept | 王蓝莓的小卖部收银台,给顾客结账 | 小卖部·收银时刻 | accept | 0/0/0 | 过 | 符合 |
| g9012 | B1 accept | 太空舱里捡星星补给能量 | 星际拾星员 | accept | 0/0/0 | 过 | 符合 |
| g9013 | B1 accept | 农场里收割成熟的蔬菜 | 绿野采收忙 | accept | 0/0/0 | 过 | 符合 |
| g9014 | B1 accept | 深夜便利店招待来买夜宵的顾客 | 午夜便利店·夜宵速递 | accept | 0/0/0 | 过 | 符合 |
| g9015 | B1 accept | 校园运动会上的接力赛冲刺 | 操场冲刺·冲刺荣耀 | accept | 0/0/0 | 过 | 符合 |
| g9016 | B1 accept | 猫咖啡馆里撸猫攒爱心 | 猫咖轻抚·爱心满溢 | accept | 0/0/0 | 过 | 符合 |
| g9017 | B1 accept | 春节集市上抢福袋 | 迎春纳福·福袋满仓 | accept | 0/1/0 | **不过** | **偏离**(新误报) |
| k-0cfbc296 | B1 kill | 海底捞珍珠同时躲开鲨鱼 | 深海采珠记 | kill(p1残留) | 0/0/1 | 过 | **偏离**(真实漏报) |
| g9019 | B1 accept | 烧烤摊翻烤串,别烤糊了 | 炭火翻串记 | accept | 0/0/0 | 过 | 符合R8 分歧条目收敛) |
| g9020 | B1 accept | 地铁早高峰挤上即将关门的车 | 站台冲刺·车门将闭 | accept | 0/0/0 | 过 | 符合 |
| g9021 | B1 accept | 做一个很好玩的游戏 | 糖果屋的甜蜜收集 | accept | 0/0/0 | 过 | 符合R8 分歧条目收敛,细则②生效) |
| g9022 | B1 accept | 解压点点点 | 弹力球解压工作室 | accept | 0/0/0 | 过 | 符合 |
| g9023 | B1 accept | 中秋节帮嫦娥把月饼送上月宫 | 月宫献饼记 | accept | 0/0/0 | 过 | 符合 |
| g9024 | B1 accept | 雨夜帮路边馄饨摊老板撑伞收摊 | 雨夜馄饨摊·温情收摊 | accept | 0/0/0 | 过 | 符合 |
| k-26ce4440 | B1 kill | 图书馆闭馆前把还回来的书归架 | 闭馆归架记 | kill(p1残留) | 0/0/1 | 过 | **偏离**(细则①预期内降级,标签需复审) |
| g9026 | B1 accept | 奶茶店爆单日疯狂摇珍珠奶茶 | 茶铺高峰·手摇风暴 | accept | 0/0/0 | 过 | 符合 |
| k-a04dfac9 | B1 kill | 跨年夜零点在广场上点烟花倒计时 | 午夜庆典·焰火绽放 | kill(p1残留) | 0/0/0 | 过 | **偏离**(细则①预期内降级,标签需复审) |
| g9028 | B1 accept | 给办公室加班的同事分下午茶蛋糕 | 甜蜜分送 | accept | 0/0/0 | 过 | 符合 |
| g9030 | B1 accept | 火锅店捞毛肚,七上八下别捞老了 | 沸腾捞肚 | accept | 0/0/0 | 过 | 符合 |
| w2-1 | W2 | 王蓝莓的小卖部收银台,给顾客结账 | 蓝莓妹的小卖部·结账高峰 | W2 入池 | 0/1/0 | **不过** | **偏离**IP 合规换皮所致,已知成因) |
| w2-2 | W2 | 深夜便利店招待来买夜宵的顾客 | 凌晨两点的便利店 | W2 入池 | 0/0/0 | 过 | 符合 |
| w2-3 | W2 | 猫咖啡馆里撸猫攒爱心 | 猫咖时光·撸猫集心 | W2 入池 | 0/0/0 | 过 | 符合 |
| w2-4 | W2 | 烧烤摊翻烤串,别烤糊了 | 烤串二十翻 | W2 入池 | 0/1/0 | **不过** | **偏离**(模型反向索要模板外失败机制) |
| w2-5 | W2 | 地铁早高峰挤上即将关门的车 | 车门即将关闭 | W2 入池 | 0/0/0 | 过 | 符合 |
| w2-6 | W2 | 解压点点点 | 指尖戳戳乐 | W2 入池 | 0/0/0 | 过 | 符合(模糊创意类,细则②生效) |
### 断言③双跑明细(同 prompt 同模型 MiniMax-M2.7run1=A 段run2=独立重打)
| 条目 | run1 (P0,P1) | run2 (P0,P1) | 一致 |
|---|---|---|---|
| g9019 | (False, False) | (False, **True**) | **否** |
| g9021 | (False, False) | (False, False) | 是 |
| k-0cfbc296 | (False, False) | (False, False) | 是 |
| g9011 | (False, False) | (False, False) | 是 |
| w2-6 | (False, False) | (False, False) | 是 |
抽样说明5 条为定向抽样——两条 R8 分歧原条目g9019/g9021+ 1 条 p1_residual killk-0cfbc296+ 1 条普通 acceptg9011+ 1 条 W2 模糊创意w2-6覆盖全部分歧高危类别一致性口径与 run_batch 批末稳定性重测一致((hasP0,hasP1) 元组翻转即不一致)。
### 断言④交叉明细deepseek-v4-flash vs MiniMax结论口径=「无 P0/P1=过」)
| 条目 | MiniMax 过 | 交叉过 | 交叉 (P0,P1) | 分歧 |
|---|---|---|---|---|
| g9019 | 过 | 过 | (False, False) | 否 |
| g9021 | 过 | 过 | (False, False) | 否 |
| k-0cfbc296 | 过 | 过 | (False, False) | 否 |
| g9011 | 过 | 过 | (False, False) | 否 |
| w2-6 | 过 | 过 | (False, False) | 否 |
注:交叉模型在 k-0cfbc296 上同样只出 2×P2其中一条明确点出「clicker 模板无法支持鲨鱼交互逻辑」——kill 翻绿是**两模型一致的口径性结果**,非单模型抖动;这把问题进一步钉在细则措辞/黄金集标签上,而非通道。
## 五、Golden 集口径与产物
- Golden 集 = batch-001 账本 16 条 accept裁决轮 design+ 3 条 p1_residual kill 的 round1 designfix 事件原文)+ W2 试点 6 条accepted-configs.json finalConfig 包装designIntent 按 pilot-results.md 对应行大意撰写、仅模板内机制expectedPlaySeconds 取该行估算区间内整数),共 25 条。
- 产物清单(本目录):`build_golden_set.py`(黄金集构建)/ `golden-set.json`25 条输入)/ `golden_regression.py`(回归主脚本,断点续跑+预算硬闸 70/ `raw/`35 份原始响应,均含 promptVersion/温度usage 仅交叉 5 份的 responseMeta 携带——主通道复用 orchestrator/llm_client.py 只回传 content/attempts、不含 usage无密钥/ `llm-calls.jsonl`(逐调用账目)/ `results.json`(四断言原始数据)/ `summarize.py`(汇总器)/ `run.log`(运行日志)。
- 密钥纪律NEWAPI_KEY 仅经命令行环境变量注入,未写入任何盘上文件(已核 raw/results/脚本均不含密钥)。
## 六、后续动作建议(供主 agent 裁决,均不触碰 P0 定义与 P1 口径文字)
1. **v1.1.1 再修订(走四道闸)**细则①补一条适用边界——「theme/config 文案中的机制描述与创意核心动作(如『躲开』↔『点击驱离』)直接矛盾时,仍按 P1 第一条『题文不符』判定,不因机制类文案宽容而豁免」;该补法是新增判定细则,不改动既有口径文字,符合铁律。
2. **黄金集 kill 标签复审**k-26ce4440 / k-a04dfac9 的原 P1 与 9019 误报同模式,在细则①下结构性翻绿;主 agent 需裁决是改黄金集预期(按新口径重标)还是收紧细则措辞。在裁决前,断言①以现行任务令口径记红灯。
3. **稳定性余量为零**D=80% 压线 + g9019 双跑翻转方向恰为细则①压制对象,建议 v1.1.1 同时考虑流程性稳定化如细则③补「checklist 逐条核对时对细则①②先行裁剪再定级」),并在下一批保留 Z4 批末重测观察。
4. **解冻**:维持冻结,待 v1.1.1 + 黄金集标签裁决后重跑本回归(脚本支持断点续跑,重跑成本 ≤35 次调用)。

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@ -0,0 +1,505 @@
{
"promptVersion": "1.1.0",
"mainModel": "MiniMax-M2.7",
"crossModel": "deepseek-v4-flash",
"temperature": 0.2,
"a": [
{
"entryId": "g9011",
"runTag": "a",
"model": "MiniMax-M2.7",
"findings": [],
"hasP0": false,
"hasP1": false,
"passNoP0P1": true,
"llmAttempts": 1,
"reused": false,
"source": "batch-001-accept",
"expectation": "no_p0p1"
},
{
"entryId": "g9012",
"runTag": "a",
"model": "MiniMax-M2.7",
"findings": [],
"hasP0": false,
"hasP1": false,
"passNoP0P1": true,
"llmAttempts": 1,
"reused": false,
"source": "batch-001-accept",
"expectation": "no_p0p1"
},
{
"entryId": "g9013",
"runTag": "a",
"model": "MiniMax-M2.7",
"findings": [],
"hasP0": false,
"hasP1": false,
"passNoP0P1": true,
"llmAttempts": 1,
"reused": false,
"source": "batch-001-accept",
"expectation": "no_p0p1"
},
{
"entryId": "g9014",
"runTag": "a",
"model": "MiniMax-M2.7",
"findings": [],
"hasP0": false,
"hasP1": false,
"passNoP0P1": true,
"llmAttempts": 1,
"reused": false,
"source": "batch-001-accept",
"expectation": "no_p0p1"
},
{
"entryId": "g9015",
"runTag": "a",
"model": "MiniMax-M2.7",
"findings": [],
"hasP0": false,
"hasP1": false,
"passNoP0P1": true,
"llmAttempts": 1,
"reused": false,
"source": "batch-001-accept",
"expectation": "no_p0p1"
},
{
"entryId": "g9016",
"runTag": "a",
"model": "MiniMax-M2.7",
"findings": [],
"hasP0": false,
"hasP1": false,
"passNoP0P1": true,
"llmAttempts": 1,
"reused": false,
"source": "batch-001-accept",
"expectation": "no_p0p1"
},
{
"entryId": "g9017",
"runTag": "a",
"model": "MiniMax-M2.7",
"findings": [
{
"severity": "P1",
"issue": "target(15) 与 expectedPlaySeconds(45) 配比不合理平均每3秒完成一次收集与 designIntent 中强调的「快速点击」和「紧张刺激」节奏预期明显不符,整体难度偏低。",
"suggestion": "建议提高 target 数量如提升至30以上或缩短 expectedPlaySeconds如缩短至20-25秒使平均收集间隔在1-2秒左右以匹配快速点击的玩法意图和「抢」的紧张感。"
}
],
"hasP0": false,
"hasP1": true,
"passNoP0P1": false,
"llmAttempts": 1,
"reused": false,
"source": "batch-001-accept",
"expectation": "no_p0p1"
},
{
"entryId": "k-0cfbc296",
"runTag": "a",
"model": "MiniMax-M2.7",
"findings": [
{
"severity": "P2",
"issue": "theme 中描述鲨鱼出现机制为'每收集3-5颗珍珠后',触发阈值范围模糊,缺乏明确的数值或随机区间说明。",
"suggestion": "建议将鲨鱼出现频率的描述精确化,例如'每收集3颗珍珠后鲨鱼必定出现一次中间的间隔可随机在1-2颗之间',提升规则的清晰度。"
}
],
"hasP0": false,
"hasP1": false,
"passNoP0P1": true,
"llmAttempts": 1,
"reused": false,
"source": "batch-001-p1residual-kill",
"expectation": "has_p1"
},
{
"entryId": "g9019",
"runTag": "a",
"model": "MiniMax-M2.7",
"findings": [],
"hasP0": false,
"hasP1": false,
"passNoP0P1": true,
"llmAttempts": 1,
"reused": false,
"source": "batch-001-accept",
"expectation": "no_p0p1"
},
{
"entryId": "g9020",
"runTag": "a",
"model": "MiniMax-M2.7",
"findings": [],
"hasP0": false,
"hasP1": false,
"passNoP0P1": true,
"llmAttempts": 1,
"reused": false,
"source": "batch-001-accept",
"expectation": "no_p0p1"
},
{
"entryId": "g9021",
"runTag": "a",
"model": "MiniMax-M2.7",
"findings": [],
"hasP0": false,
"hasP1": false,
"passNoP0P1": true,
"llmAttempts": 1,
"reused": false,
"source": "batch-001-accept",
"expectation": "no_p0p1"
},
{
"entryId": "g9022",
"runTag": "a",
"model": "MiniMax-M2.7",
"findings": [],
"hasP0": false,
"hasP1": false,
"passNoP0P1": true,
"llmAttempts": 1,
"reused": false,
"source": "batch-001-accept",
"expectation": "no_p0p1"
},
{
"entryId": "g9023",
"runTag": "a",
"model": "MiniMax-M2.7",
"findings": [],
"hasP0": false,
"hasP1": false,
"passNoP0P1": true,
"llmAttempts": 1,
"reused": false,
"source": "batch-001-accept",
"expectation": "no_p0p1"
},
{
"entryId": "g9024",
"runTag": "a",
"model": "MiniMax-M2.7",
"findings": [],
"hasP0": false,
"hasP1": false,
"passNoP0P1": true,
"llmAttempts": 1,
"reused": false,
"source": "batch-001-accept",
"expectation": "no_p0p1"
},
{
"entryId": "k-26ce4440",
"runTag": "a",
"model": "MiniMax-M2.7",
"findings": [
{
"severity": "P2",
"issue": "theme 中「还回的书本」在图书馆语境下用词可更正式准确",
"suggestion": "建议改为「归还的书籍」或其他更贴合图书馆场景的表述"
}
],
"hasP0": false,
"hasP1": false,
"passNoP0P1": true,
"llmAttempts": 1,
"reused": false,
"source": "batch-001-p1residual-kill",
"expectation": "has_p1"
},
{
"entryId": "g9026",
"runTag": "a",
"model": "MiniMax-M2.7",
"findings": [],
"hasP0": false,
"hasP1": false,
"passNoP0P1": true,
"llmAttempts": 1,
"reused": false,
"source": "batch-001-accept",
"expectation": "no_p0p1"
},
{
"entryId": "k-a04dfac9",
"runTag": "a",
"model": "MiniMax-M2.7",
"findings": [],
"hasP0": false,
"hasP1": false,
"passNoP0P1": true,
"llmAttempts": 1,
"reused": false,
"source": "batch-001-p1residual-kill",
"expectation": "has_p1"
},
{
"entryId": "g9028",
"runTag": "a",
"model": "MiniMax-M2.7",
"findings": [],
"hasP0": false,
"hasP1": false,
"passNoP0P1": true,
"llmAttempts": 1,
"reused": false,
"source": "batch-001-accept",
"expectation": "no_p0p1"
},
{
"entryId": "g9030",
"runTag": "a",
"model": "MiniMax-M2.7",
"findings": [],
"hasP0": false,
"hasP1": false,
"passNoP0P1": true,
"llmAttempts": 1,
"reused": false,
"source": "batch-001-accept",
"expectation": "no_p0p1"
},
{
"entryId": "w2-1",
"runTag": "a",
"model": "MiniMax-M2.7",
"findings": [
{
"severity": "P1",
"issue": "title 中角色名为“蓝莓妹”,与创意原文的“王蓝莓”不一致",
"suggestion": "将 title 改为与创意原文一致的角色名称"
}
],
"hasP0": false,
"hasP1": true,
"passNoP0P1": false,
"llmAttempts": 1,
"reused": false,
"source": "w2-pilot",
"expectation": "no_p0p1"
},
{
"entryId": "w2-2",
"runTag": "a",
"model": "MiniMax-M2.7",
"findings": [],
"hasP0": false,
"hasP1": false,
"passNoP0P1": true,
"llmAttempts": 1,
"reused": false,
"source": "w2-pilot",
"expectation": "no_p0p1"
},
{
"entryId": "w2-3",
"runTag": "a",
"model": "MiniMax-M2.7",
"findings": [],
"hasP0": false,
"hasP1": false,
"passNoP0P1": true,
"llmAttempts": 1,
"reused": false,
"source": "w2-pilot",
"expectation": "no_p0p1"
},
{
"entryId": "w2-4",
"runTag": "a",
"model": "MiniMax-M2.7",
"findings": [
{
"severity": "P1",
"issue": "config 缺失创意核心元素「烤糊」惩罚机制,创意原文强调「别烤糊了」的紧迫感,但 config 中无任何失败条件、时间压力或烤糊风险描述,与玩法意图明显脱节",
"suggestion": "在 config 中补充失败机制(如计时限制、操作失误导致烤糊)或至少在 theme 文案中体现「烤糊」的危机感,使题文一致"
}
],
"hasP0": false,
"hasP1": true,
"passNoP0P1": false,
"llmAttempts": 1,
"reused": false,
"source": "w2-pilot",
"expectation": "no_p0p1"
},
{
"entryId": "w2-5",
"runTag": "a",
"model": "MiniMax-M2.7",
"findings": [],
"hasP0": false,
"hasP1": false,
"passNoP0P1": true,
"llmAttempts": 1,
"reused": false,
"source": "w2-pilot",
"expectation": "no_p0p1"
},
{
"entryId": "w2-6",
"runTag": "a",
"model": "MiniMax-M2.7",
"findings": [],
"hasP0": false,
"hasP1": false,
"passNoP0P1": true,
"llmAttempts": 1,
"reused": false,
"source": "w2-pilot",
"expectation": "no_p0p1"
}
],
"d": [
{
"entryId": "g9019",
"run1": [
false,
false
],
"run2": [
false,
true
],
"consistent": false,
"findings2": [
{
"severity": "P1",
"issue": "designIntent 强调「避免烤糊」,但 config 中 target 仅设翻烤次数为 18缺少失败条件或惩罚机制题文意图明显脱节。",
"suggestion": "在 config 中补充失败判定逻辑(如烤糊次数上限)或调整 target 为与「避免烤糊」意图相匹配的指标(如精准翻烤次数)。"
}
]
},
{
"entryId": "g9021",
"run1": [
false,
false
],
"run2": [
false,
false
],
"consistent": true,
"findings2": []
},
{
"entryId": "k-0cfbc296",
"run1": [
false,
false
],
"run2": [
false,
false
],
"consistent": true,
"findings2": []
},
{
"entryId": "g9011",
"run1": [
false,
false
],
"run2": [
false,
false
],
"consistent": true,
"findings2": []
},
{
"entryId": "w2-6",
"run1": [
false,
false
],
"run2": [
false,
false
],
"consistent": true,
"findings2": []
}
],
"e": [
{
"entryId": "g9019",
"miniMaxPass": true,
"crossPass": true,
"crossTuple": [
false,
false
],
"diverge": false,
"findingsCross": []
},
{
"entryId": "g9021",
"miniMaxPass": true,
"crossPass": true,
"crossTuple": [
false,
false
],
"diverge": false,
"findingsCross": []
},
{
"entryId": "k-0cfbc296",
"miniMaxPass": true,
"crossPass": true,
"crossTuple": [
false,
false
],
"diverge": false,
"findingsCross": [
{
"severity": "P2",
"issue": "clicker模板无法支持鲨鱼定时出现及点击驱离的交互逻辑与设计意图的玩法机制不匹配。",
"suggestion": "考虑使用更灵活的模板如自定义事件模板或调整玩法以适配clicker的纯点击计分机制。"
},
{
"severity": "P2",
"issue": "目标值22颗珍珠在45秒内结合每3-5颗珍珠后鲨鱼出现并可能损失3颗的机制可能难以完成节奏偏紧。",
"suggestion": "适当降低目标值或调整损失机制(如减少损失量、增加安全期),确保挑战性与时限匹配。"
}
]
},
{
"entryId": "g9011",
"miniMaxPass": true,
"crossPass": true,
"crossTuple": [
false,
false
],
"diverge": false,
"findingsCross": []
},
{
"entryId": "w2-6",
"miniMaxPass": true,
"crossPass": true,
"crossTuple": [
false,
false
],
"diverge": false,
"findingsCross": []
}
],
"llmCallsUsed": 35
}

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@ -0,0 +1,100 @@
#!/usr/bin/env python3
# -*- coding: utf-8 -*-
"""
回归结果汇总器 3 golden-set.json + results.json产出四断言判定数据与
report.md 用的逐条明细表markdown 片段落 /tmp/report-tables.md由报告撰写步骤引用
只做统计与表格渲染不发起任何 LLM 调用断言阈值与任务令一致
"""
import json
import os
_HERE = os.path.dirname(os.path.abspath(__file__))
gs = json.load(open(os.path.join(_HERE, "golden-set.json"), encoding="utf-8"))
rs = json.load(open(os.path.join(_HERE, "results.json"), encoding="utf-8"))
by_id = {e["entryId"]: e for e in gs}
a_map = {r["entryId"]: r for r in rs["a"]}
out = []
# ---- 断言①p1_residual kill 不放水守卫 ----
# 2026-06-10 黄金集标签版本化(主 agent 裁决②)后改为按 results.json 中已按 doctrine 解析的
# expectation 标量分组golden_regression.resolve_expectation 产物),不再按 source 硬编码"3 条"
# - expectation=="has_p1" 的 kill 条目 = 不放水负例,须全部仍含 P1旧 results.json 三条全为
# has_p1行为与改前一致0/3 仍判不通过);
# - kill 来源但被重标为 no_p0p1 的条目doctrine>=v1.1.0 下的 k-26ce4440/k-a04dfac9= 细则①
# 正向守卫,再出 P0/P1 即细则①失效,同样阻断断言①。
kills = [r for r in rs["a"] if r["expectation"] == "has_p1"]
b_keep = [r for r in kills if r["hasP1"]]
guards = [r for r in rs["a"] if r["source"] == "batch-001-p1residual-kill" and r["expectation"] == "no_p0p1"]
guard_bad = [r for r in guards if not r["passNoP0P1"]]
b_pass = len(b_keep) == len(kills) and not guard_bad
out.append(("B", "不放水 %d/%d 仍含P1细则①正向守卫 %d 条中 %d 条失守"
% (len(b_keep), len(kills), len(guards), len(guard_bad)), b_pass))
# ---- 断言②16 条原 accept 的 P1 误报 ≤2 且 9019/9021 无 P1 ----
accepts = [r for r in rs["a"] if r["source"] == "batch-001-accept"]
fp = [r for r in accepts if r["hasP0"] or r["hasP1"]]
g9019_clean = not (a_map["g9019"]["hasP0"] or a_map["g9019"]["hasP1"])
g9021_clean = not (a_map["g9021"]["hasP0"] or a_map["g9021"]["hasP1"])
c_pass = len(fp) <= 2 and g9019_clean and g9021_clean
out.append(("C", "%d/16 误报9019 %s9021 %s" % (len(fp), "已收敛" if g9019_clean else "仍误报",
"已收敛" if g9021_clean else "仍误报"), c_pass))
# ---- 断言③:双跑一致率 ≥80% ----
cons = sum(1 for d in rs["d"] if d["consistent"])
d_rate = cons / float(len(rs["d"])) if rs["d"] else 0.0
d_pass = d_rate >= 0.8
out.append(("D", "%d/%d=%.0f%%" % (cons, len(rs["d"]), d_rate * 100), d_pass))
# ---- 断言④:交叉分歧 ≤1 ----
div = sum(1 for e in rs["e"] if e["diverge"])
e_pass = div <= 1
out.append(("E", "分歧 %d/%d" % (div, len(rs["e"])), e_pass))
# ---- A 段25/25 有效产出 + 通过分布 ----
a_ok = len(rs["a"]) == 25
n_pass = sum(1 for r in rs["a"] if r["passNoP0P1"])
print("A: 25 条有效产出=%s,按「无 P0/P1=过」: 过 %d / 不过 %d" % (a_ok, n_pass, 25 - n_pass))
for tag, detail, ok in out:
print("断言%s: %s%s" % (tag, detail, "通过" if ok else "不通过"))
print("LLM 调用HTTP 尝试口径):", rs["llmCallsUsed"])
print("解冻建议(①②③全过):", all(x[2] for x in out[:3]))
# ---- 明细表 markdown ----
lines = ["| 条目 | 来源 | 创意 | 标题 | 原判定 | 新 P0/P1/P2 | 无P0/P1=过 | 与预期 |",
"|---|---|---|---|---|---|---|---|"]
for e in gs:
r = a_map[e["entryId"]]
sev = {"P0": 0, "P1": 0, "P2": 0}
for f in r["findings"]:
sev[f["severity"]] += 1
orig = {"batch-001-accept": "accept", "batch-001-p1residual-kill": "kill(p1残留)",
"w2-pilot": "W2 入池"}[e["source"]]
# 2026-06-10 标签版本化后golden-set 的 expectation 可能为版本化 dict裁决②双标签
# 期望一律读 results.json 中 golden_regression 已按 doctrine 解析好的标量,避免重复实现解析
expect_ok = (r["passNoP0P1"] if r["expectation"] == "no_p0p1" else r["hasP1"])
lines.append("| %s | %s | %s | %s | %s | %d/%d/%d | %s | %s |" % (
e["entryId"], {"batch-001-accept": "B1 accept", "batch-001-p1residual-kill": "B1 kill",
"w2-pilot": "W2"}[e["source"]],
e["idea"], e["design"]["config"]["title"], orig, sev["P0"], sev["P1"], sev["P2"],
"" if r["passNoP0P1"] else "**不过**", "符合" if expect_ok else "**偏离**"))
lines.append("")
lines.append("### 断言③双跑明细")
lines.append("| 条目 | run1 (P0,P1) | run2 (P0,P1) | 一致 |")
lines.append("|---|---|---|---|")
for d in rs["d"]:
lines.append("| %s | %s | %s | %s |" % (d["entryId"], tuple(d["run1"]), tuple(d["run2"]),
"" if d["consistent"] else "**否**"))
lines.append("")
lines.append("### 断言④交叉明细deepseek-v4-flash vs MiniMax")
lines.append("| 条目 | MiniMax 过 | 交叉过 | 交叉 (P0,P1) | 分歧 |")
lines.append("|---|---|---|---|---|")
for e in rs["e"]:
lines.append("| %s | %s | %s | %s | %s |" % (e["entryId"], "" if e["miniMaxPass"] else "不过",
"" if e["crossPass"] else "不过",
tuple(e["crossTuple"]),
"**是**" if e["diverge"] else ""))
open("/tmp/report-tables.md", "w", encoding="utf-8").write("\n".join(lines))
print("\n明细表已写 /tmp/report-tables.md%d 行)" % len(lines))

View File

@ -0,0 +1,705 @@
[
{
"entryId": "g9011",
"source": "batch-001-accept",
"gameId": 9011,
"designId": "4e2de887ceed035e571db5ed0f79462f1f52d6d4944805ce7b8e65a63ce1585c",
"round": 0,
"idea": "王蓝莓的小卖部收银台,给顾客结账",
"design": {
"designId": "4e2de887ceed035e571db5ed0f79462f1f52d6d4944805ce7b8e65a63ce1585c",
"idea": "王蓝莓的小卖部收银台,给顾客结账",
"templateId": "clicker",
"designIntent": "玩家化身校园小卖部收银员,在柜台前快速为排队的同学们结账。每点击一次屏幕完成一单交易,在限定时间内完成目标数量的结账任务,体验便利店员紧张忙碌的工作节奏。",
"expectedPlaySeconds": 25,
"config": {
"templateId": "clicker",
"title": "小卖部·收银时刻",
"theme": "校园便利店的热闹柜台,排队结账的同学们等待着",
"target": 12,
"scoreLabel": "结账单"
},
"round": 0,
"_parseError": null
},
"expectation": "no_p0p1",
"originalFindings": []
},
{
"entryId": "g9012",
"source": "batch-001-accept",
"gameId": 9012,
"designId": "115589c5bc4a8f572c087cc20a7373f16064eccce621cc038e458616f5485618",
"round": 1,
"idea": "太空舱里捡星星补给能量",
"design": {
"designId": "115589c5bc4a8f572c087cc20a7373f16064eccce621cc038e458616f5485618",
"idea": "太空舱里捡星星补给能量",
"templateId": "clicker",
"designIntent": "在漂浮着星光的太空舱内点击收集散落的星体,将星星转化为维持舱室运转的能源。每一次点击都是一次星际拾取,累积足够的星能即可完成任务。",
"expectedPlaySeconds": 30,
"config": {
"templateId": "clicker",
"title": "星际拾星员",
"theme": "太空舱内漂浮着点点星芒,等待被收集转化为维系舱室运转的能量",
"target": 15,
"scoreLabel": "星能"
},
"round": 1,
"_parseError": null
},
"expectation": "no_p0p1",
"originalFindings": []
},
{
"entryId": "g9013",
"source": "batch-001-accept",
"gameId": 9013,
"designId": "6f091b6da8142dda57ab8b132403c2ab62e00b5824a20a10d1156ea982bda32d",
"round": 0,
"idea": "农场里收割成熟的蔬菜",
"design": {
"designId": "6f091b6da8142dda57ab8b132403c2ab62e00b5824a20a10d1156ea982bda32d",
"idea": "农场里收割成熟的蔬菜",
"templateId": "clicker",
"designIntent": "玩家化身勤劳农夫,在生机勃勃的菜园中快速点击收割成熟的蔬菜,体验秋收的满足与快乐。",
"expectedPlaySeconds": 12,
"config": {
"templateId": "clicker",
"title": "绿野采收忙",
"theme": "金秋时节,菜园里的番茄、黄瓜、青椒相继成熟,颗颗饱满亟待采摘,玩家点击即可将新鲜蔬菜收入篮中。",
"target": 12,
"scoreLabel": "蔬菜颗数"
},
"round": 0,
"_parseError": null
},
"expectation": "no_p0p1",
"originalFindings": []
},
{
"entryId": "g9014",
"source": "batch-001-accept",
"gameId": 9014,
"designId": "a1869689d1b746b894edce5b93514dca856121f937056bb42ced6d8ea489f243",
"round": 0,
"idea": "深夜便利店招待来买夜宵的顾客",
"design": {
"designId": "a1869689d1b746b894edce5b93514dca856121f937056bb42ced6d8ea489f243",
"idea": "深夜便利店招待来买夜宵的顾客",
"templateId": "clicker",
"designIntent": "在温暖的灯光下,为深夜匆匆而来的顾客递上一份热腾腾的夜宵。在指尖的忙碌中,体验深夜城市便利店独有的温情与节奏。",
"expectedPlaySeconds": 18,
"config": {
"templateId": "clicker",
"title": "午夜便利店·夜宵速递",
"theme": "昏黄的灯光点亮深夜的便利店,烤肠在烤架上滋滋作响,关东煮在汤锅里翻滚,饭团整齐排列。凌晨的风穿过玻璃门,推进来一位位寻找慰藉的夜归人。",
"target": 18,
"scoreLabel": "服务顾客数"
},
"round": 0,
"_parseError": null
},
"expectation": "no_p0p1",
"originalFindings": []
},
{
"entryId": "g9015",
"source": "batch-001-accept",
"gameId": 9015,
"designId": "b2603e82f07a463bfec7dab27272daab1cc760e1d108bb0ae3811322c4daa24b",
"round": 1,
"idea": "校园运动会上的接力赛冲刺",
"design": {
"designId": "b2603e82f07a463bfec7dab27272daab1cc760e1d108bb0ae3811322c4daa24b",
"idea": "校园运动会上的接力赛冲刺",
"templateId": "clicker",
"designIntent": "玩家通过快速点击屏幕,模拟运动员在跑道上的冲刺过程,追逐接力赛终点线的荣耀,体验校园体育竞技的紧张与热血。",
"expectedPlaySeconds": 12,
"config": {
"templateId": "clicker",
"title": "操场冲刺·冲刺荣耀",
"theme": "红色跑道上,最后一棒选手全力冲刺,接力棒飞速传递,观众欢呼声中冲向终点线,热血青春在脚下绽放。",
"target": 12,
"scoreLabel": "冲刺次数"
},
"round": 1,
"_parseError": null
},
"expectation": "no_p0p1",
"originalFindings": []
},
{
"entryId": "g9016",
"source": "batch-001-accept",
"gameId": 9016,
"designId": "b00027fe8f60f0d08a84c12e0bf91c25448a7d1b3a3a35b6f04d4957f2e66ad9",
"round": 1,
"idea": "猫咖啡馆里撸猫攒爱心",
"design": {
"designId": "b00027fe8f60f0d08a84c12e0bf91c25448a7d1b3a3a35b6f04d4957f2e66ad9",
"idea": "猫咖啡馆里撸猫攒爱心",
"templateId": "clicker",
"designIntent": "在温馨的猫咖里轻抚可爱的猫咪,每次触摸都会收获暖暖的爱心,集齐爱心即可通关,感受治愈的力量。",
"expectedPlaySeconds": 30,
"config": {
"templateId": "clicker",
"title": "猫咖轻抚·爱心满溢",
"theme": "温馨治愈的猫咖啡馆氛围,柔软的猫咪等待你的轻抚,每一下抚摸都化作温暖的爱意",
"target": 10,
"scoreLabel": "爱心"
},
"round": 1,
"_parseError": null
},
"expectation": "no_p0p1",
"originalFindings": []
},
{
"entryId": "g9017",
"source": "batch-001-accept",
"gameId": 9017,
"designId": "43afd1f72ac6cf454faeb54cb50343e31cb06fd7ba1e07d92567debc57a05036",
"round": 0,
"idea": "春节集市上抢福袋",
"design": {
"designId": "43afd1f72ac6cf454faeb54cb50343e31cb06fd7ba1e07d92567debc57a05036",
"idea": "春节集市上抢福袋",
"templateId": "clicker",
"designIntent": "在热闹的春节集市中快速点击收集飞来的福袋,感受红火的年味与抢福的紧张刺激,达成目标即为通关。",
"expectedPlaySeconds": 45,
"config": {
"templateId": "clicker",
"title": "迎春纳福·福袋满仓",
"theme": "春节集市人潮涌动,各式福袋从天而降,红色金色交织出喜庆的节日海洋。",
"target": 15,
"scoreLabel": "福袋"
},
"round": 0,
"_parseError": null
},
"expectation": "no_p0p1",
"originalFindings": [],
"tolerance": "主 agent 裁决③2026-06-10v1.1.0 回归新报 P1target=15 × expectedPlaySeconds=45 配比与「快速抢福袋」意图不符定性「存疑偏真正报」计入断言②误报容差≤2不阻断expectation 维持 no_p0p1待实玩数据复核"
},
{
"entryId": "k-0cfbc296",
"source": "batch-001-p1residual-kill",
"gameId": null,
"designId": "0cfbc29612b6966447cf7449d6cdef8da1f57521f353bdc726b48fa0aa621048",
"round": 1,
"idea": "海底捞珍珠同时躲开鲨鱼",
"design": {
"designId": "0cfbc29612b6966447cf7449d6cdef8da1f57521f353bdc726b48fa0aa621048",
"idea": "海底捞珍珠同时躲开鲨鱼",
"templateId": "clicker",
"designIntent": "在神秘的海底世界,玩家扮演勇敢的采珠人,在收集璀璨珍珠的同时,必须时刻警惕鲨鱼的出没。点击收集珍珠,躲避鲨鱼威胁,在危险与收获之间寻找平衡,感受紧张刺激的海底探险之旅。",
"expectedPlaySeconds": 45,
"config": {
"templateId": "clicker",
"title": "深海采珠记",
"theme": "幽蓝深海中珍珠散落在珊瑚礁与海草间闪烁着诱人的光芒。玩家需要在收集珍珠的同时警惕鲨鱼的动向——每收集3-5颗珍珠后鲨鱼会短暂出现此时点击鲨鱼即可将其驱离若未能及时点击鲨鱼会吓跑周围的珍珠导致损失3颗已收集的珍珠。玩家需要在收集珍珠与躲避鲨鱼之间保持平衡在危险与收获之间寻找最佳时机收获宝藏。",
"target": 22,
"scoreLabel": "珍珠"
},
"round": 1,
"_parseError": null
},
"expectation": "has_p1",
"originalFindings": [
{
"severity": "P1",
"issue": "设计意图与实际机制矛盾idea 明确是「躲开鲨鱼」,但 theme 中鲨鱼出现后的解决方案是「点击鲨鱼即可将其驱离」,这是主动攻击而非躲避,与「躲避」的核心意图不符。",
"suggestion": "明确玩法核心——若设计意图是躲避,则鲨鱼出现时应提供可躲避的操作窗口或其他躲避方式;若核心就是点击驱离,则应将 designIntent 改为「驱赶鲨鱼」以保持一致性。"
},
{
"severity": "P2",
"issue": "theme 描述鲨鱼惩罚时用了「吓跑周围的珍珠」和「导致损失3颗已收集的珍珠」两种说法表述略有不一致。",
"suggestion": "统一表述为鲨鱼会带走已收集的珍珠,损失数量以「已收集的珍珠」计数,保持逻辑清晰。"
}
],
"expectationNote": "kill 守卫·核心动作矛盾(主 agent 裁决②维持,不版本化):创意『躲开』鲨鱼 ↔ theme『点击驱离』核心动作语义直接矛盾属 P1 题文不符,不在细则①豁免范围(对抗 prompt v1.1.1 边界句即为此而加);任何 doctrine 版本下仍须 has_p1"
},
{
"entryId": "g9019",
"source": "batch-001-accept",
"gameId": 9019,
"designId": "439034c731e5530c94685dad552ddf6395eee6c00f70e7cad08451cbfa656012",
"round": 0,
"idea": "烧烤摊翻烤串,别烤糊了",
"design": {
"designId": "439034c731e5530c94685dad552ddf6395eee6c00f70e7cad08451cbfa656012",
"idea": "烧烤摊翻烤串,别烤糊了",
"templateId": "clicker",
"designIntent": "夜幕降临,炭火通红的烧烤摊前,烤串在火焰上滋滋作响。玩家需要快速翻动每一根烤串,确保受热均匀,避免烤糊。每一次精准的翻动都是对火候的把握,在烟火气中体验指尖的忙碌与满足。",
"expectedPlaySeconds": 54,
"config": {
"templateId": "clicker",
"title": "炭火翻串记",
"theme": "热闹夜市的烧烤摊,炭火正旺,烤串在火焰上翻滚,油脂滴落发出滋滋声响,烟火气与市井气息交织。",
"target": 18,
"scoreLabel": "翻烤次数"
},
"round": 0,
"_parseError": null
},
"expectation": "no_p0p1",
"originalFindings": []
},
{
"entryId": "g9020",
"source": "batch-001-accept",
"gameId": 9020,
"designId": "005cde6a7d097d691745726db5fdc1b54e6e935b448857b486752e92fd1a312f",
"round": 0,
"idea": "地铁早高峰挤上即将关门的车",
"design": {
"designId": "005cde6a7d097d691745726db5fdc1b54e6e935b448857b486752e92fd1a312f",
"idea": "地铁早高峰挤上即将关门的车",
"templateId": "clicker",
"designIntent": "早高峰地铁站台,车门警示灯闪烁,倒计时逼近,玩家疯狂点击屏幕帮助一位位乘客挤上即将关门的列车,在人潮涌动中体验争分夺秒的紧张与刺激。",
"expectedPlaySeconds": 8,
"config": {
"templateId": "clicker",
"title": "站台冲刺·车门将闭",
"theme": "早高峰地铁站台,人潮汹涌,车门警示灯急促闪烁,倒计时逼近,玩家点击帮助乘客抢在关门瞬间挤上车厢。",
"target": 15,
"scoreLabel": "上车人次"
},
"round": 0,
"_parseError": null
},
"expectation": "no_p0p1",
"originalFindings": []
},
{
"entryId": "g9021",
"source": "batch-001-accept",
"gameId": 9021,
"designId": "526aaaa99ab651ff89fd00dfc2b8b401e5c03b23f19b05a17b1757e526671eee",
"round": 0,
"idea": "做一个很好玩的游戏",
"design": {
"designId": "526aaaa99ab651ff89fd00dfc2b8b401e5c03b23f19b05a17b1757e526671eee",
"idea": "做一个很好玩的游戏",
"templateId": "clicker",
"designIntent": "温馨治愈的糖果屋场景,玩家点击收集散落在彩色糖果罐中的各种糖果,每点击一次就能收集一颗甜蜜的糖果,累积到目标数量即可完成这一轮的甜蜜收集任务。",
"expectedPlaySeconds": 15,
"config": {
"templateId": "clicker",
"title": "糖果屋的甜蜜收集",
"theme": "温馨梦幻的糖果屋里,五彩缤纷的糖果散落在玻璃罐和木质架子上,空气中弥漫着甜蜜的香气,玩家在这里寻找最简单的快乐。",
"target": 8,
"scoreLabel": "糖果颗数"
},
"round": 0,
"_parseError": null
},
"expectation": "no_p0p1",
"originalFindings": []
},
{
"entryId": "g9022",
"source": "batch-001-accept",
"gameId": 9022,
"designId": "b52388c4e4d72182a728ef86f03bb699292d4015f108b6426218f6170d63653b",
"round": 0,
"idea": "解压点点点",
"design": {
"designId": "b52388c4e4d72182a728ef86f03bb699292d4015f108b6426218f6170d63653b",
"idea": "解压点点点",
"templateId": "clicker",
"designIntent": "在弹力球工作室中,玩家点击弹力球帮助它们弹得更高,每一次弹跳都带走一份压力。简单的点击节奏配合弹力球的可爱造型,让玩家在轻松愉快的氛围中释放一天的疲惫。",
"expectedPlaySeconds": 45,
"config": {
"templateId": "clicker",
"title": "弹力球解压工作室",
"theme": "柔软的彩色弹力球在工作室里轻轻弹跳,每一下弹起都带走一点压力。简洁的空间,柔和的光线,玩家只需要跟着节奏点击,让球球们弹得更高更开心。",
"target": 15,
"scoreLabel": "压力消散值"
},
"round": 0,
"_parseError": null
},
"expectation": "no_p0p1",
"originalFindings": []
},
{
"entryId": "g9023",
"source": "batch-001-accept",
"gameId": 9023,
"designId": "cb3f7444796b29723b74e08807a6c94555e8f98c4a4f0c0c7cf7bd50c4c90dcb",
"round": 0,
"idea": "中秋节帮嫦娥把月饼送上月宫",
"design": {
"designId": "cb3f7444796b29723b74e08807a6c94555e8f98c4a4f0c0c7cf7bd50c4c90dcb",
"idea": "中秋节帮嫦娥把月饼送上月宫",
"templateId": "clicker",
"designIntent": "中秋圆月之夜,你化作月宫使者,帮助嫦娥将满载思念的月饼送往广寒宫。每一次点击,都是对团圆的祈愿,在清冷月光与温热饼香中,体验独特的节日仪式感。",
"expectedPlaySeconds": 8,
"config": {
"templateId": "clicker",
"title": "月宫献饼记",
"theme": "中秋圆月高悬,清冷的月辉洒落云端,嫦娥怀抱月饼踏云而去,温暖饼香与清冷月色交织,献礼之路就在指尖。",
"target": 15,
"scoreLabel": "月饼"
},
"round": 0,
"_parseError": null
},
"expectation": "no_p0p1",
"originalFindings": []
},
{
"entryId": "g9024",
"source": "batch-001-accept",
"gameId": 9024,
"designId": "090212e4c88d43b691aba53037bd586f1070dad5b7aeae790a785a31c351c5f5",
"round": 0,
"idea": "雨夜帮路边馄饨摊老板撑伞收摊",
"design": {
"designId": "090212e4c88d43b691aba53037bd586f1070dad5b7aeae790a785a31c351c5f5",
"idea": "雨夜帮路边馄饨摊老板撑伞收摊",
"templateId": "clicker",
"designIntent": "雨夜馄饨摊的灯火在细雨中摇曳,玩家帮助老板快速收拢摊位物件,在淅沥雨声中感受指尖传递的温暖与忙碌后的满足。",
"expectedPlaySeconds": 20,
"config": {
"templateId": "clicker",
"title": "雨夜馄饨摊·温情收摊",
"theme": "绵绵细雨中,街头馄饨摊的灯火摇曳,老板在忙碌一天后准备收摊,热腾腾的汤锅、整齐的碗碟等待被一一收起,玩家帮忙撑伞收拾,在湿润的夜色中传递一份市井温情。",
"target": 15,
"scoreLabel": "收好的摊位物件"
},
"round": 0,
"_parseError": null
},
"expectation": "no_p0p1",
"originalFindings": []
},
{
"entryId": "k-26ce4440",
"source": "batch-001-p1residual-kill",
"gameId": null,
"designId": "26ce44408e55eaa604b3efa2903c3cd5a541ab99ed8aa7c62c9b8192ef03260e",
"round": 1,
"idea": "图书馆闭馆前把还回来的书归架",
"design": {
"designId": "26ce44408e55eaa604b3efa2903c3cd5a541ab99ed8aa7c62c9b8192ef03260e",
"idea": "图书馆闭馆前把还回来的书归架",
"templateId": "clicker",
"designIntent": "玩家扮演图书馆管理员,在闭馆前的有限时间内高效地将归还的书籍送回书架,体验忙碌却有序的职业节奏,感受书归其位的成就感。",
"expectedPlaySeconds": 45,
"config": {
"templateId": "clicker",
"title": "闭馆归架记",
"theme": "图书馆的夜灯渐次熄灭,还回的书本堆叠在归还台上,等待被送回各自的书架,忙碌的双手在书架间穿梭,每一本书都找到了归宿。",
"target": 12,
"scoreLabel": "归架书数"
},
"round": 1,
"_parseError": null
},
"expectation": {
"byDoctrine": [
{
"doctrine": "=1.0.0",
"expect": "has_p1",
"label": "kill(P1 越模板机制)"
},
{
"doctrine": ">=1.1.0",
"expect": "no_p0p1",
"label": "P2-pass细则①生效的正向守卫该条再出 P1 即细则①失效)"
}
],
"relabelNote": "主 agent 裁决②2026-06-10原 P1 锚点=designIntent「有限时间内」承诺计时机制而 config 无计时,与 g9019 误报同模式;按口径版本化双标签消费,不再作为 doctrine>=v1.1.0 下的不放水负例"
},
"originalFindings": [
{
"severity": "P1",
"issue": "designIntent 明确提到「有限时间内」完成任务,但 config 中缺少时间限制配置expectedPlaySeconds 仅表示预期时长而非计时机制",
"suggestion": "在 config 中增加 timeLimit 字段与 expectedPlaySeconds 对应,明确玩家需在规定秒数内达成 target或说明 target 为无需计时完成的目标数"
}
]
},
{
"entryId": "g9026",
"source": "batch-001-accept",
"gameId": 9026,
"designId": "664cf2034f2bc086f6780020f9fe02a9a1e379fc2b33daa430e34841e3e30741",
"round": 0,
"idea": "奶茶店爆单日疯狂摇珍珠奶茶",
"design": {
"designId": "664cf2034f2bc086f6780020f9fe02a9a1e379fc2b33daa430e34841e3e30741",
"idea": "奶茶店爆单日疯狂摇珍珠奶茶",
"templateId": "clicker",
"designIntent": "玩家扮演奶茶店员工,在爆单高峰时段疯狂摇晃调酒器出杯。指尖跟随节拍快速点击,模拟调制珍珠奶茶的忙碌节奏,在倒计时结束前完成尽可能多的订单,体验节假日餐饮从业者的紧张与成就。",
"expectedPlaySeconds": 60,
"config": {
"templateId": "clicker",
"title": "茶铺高峰·手摇风暴",
"theme": "奶茶店节假日大排长龙,玩家化身店员手持 shaker 疯狂摇晃出杯,蒸汽与糖香弥漫,指尖的节奏决定订单的流转速度。",
"target": 20,
"scoreLabel": "杯奶茶"
},
"round": 0,
"_parseError": null
},
"expectation": "no_p0p1",
"originalFindings": []
},
{
"entryId": "k-a04dfac9",
"source": "batch-001-p1residual-kill",
"gameId": null,
"designId": "a04dfac9bba70833a1dcbce8242a787f3180db5b516b65006589698878eabcc6",
"round": 1,
"idea": "跨年夜零点在广场上点烟花倒计时",
"design": {
"designId": "a04dfac9bba70833a1dcbce8242a787f3180db5b516b65006589698878eabcc6",
"idea": "跨年夜零点在广场上点烟花倒计时",
"templateId": "clicker",
"designIntent": "跨年夜零点倒计时的紧张期待,玩家在广场等待新年钟声响起的那一刻,点击点燃璀璨烟花,感受辞旧迎新的激动与喜悦。",
"expectedPlaySeconds": 20,
"config": {
"templateId": "clicker",
"title": "午夜庆典·焰火绽放",
"theme": "跨年夜倒计时即将归零,广场上人潮涌动,玩家争分夺秒连续点击,在新年钟声敲响瞬间点燃璀璨烟花,迎接第一道光芒。",
"target": 15,
"scoreLabel": "点燃烟花"
},
"round": 1,
"_parseError": null
},
"expectation": {
"byDoctrine": [
{
"doctrine": "=1.0.0",
"expect": "has_p1",
"label": "kill(P1 越模板机制)"
},
{
"doctrine": ">=1.1.0",
"expect": "no_p0p1",
"label": "P2-pass细则①生效的正向守卫该条再出 P1 即细则①失效)"
}
],
"relabelNote": "主 agent 裁决②2026-06-10原 P1 锚点=「倒计时紧张感」越模板机制承诺,且 idea 本身含「倒计时」、题文不冲突(细则①+②叠加无 P1 落点);按口径版本化双标签消费"
},
"originalFindings": [
{
"severity": "P1",
"issue": "设计意图强调'倒计时的紧张期待',但 config 中 target=15 为点击次数,与倒计时概念脱节,玩家看不到剩余时间,无法真正感受倒计时的紧张感",
"suggestion": "建议将 target 改为时间维度(如倒计时 X 秒),或明确说明是在倒计时内完成指定点击次数,使玩法与'倒计时'主题一致"
}
]
},
{
"entryId": "g9028",
"source": "batch-001-accept",
"gameId": 9028,
"designId": "53933f300e7a9c254986a2972be2c9c577b1233856336f18a20ed5a17bc6ae69",
"round": 0,
"idea": "给办公室加班的同事分下午茶蛋糕",
"design": {
"designId": "53933f300e7a9c254986a2972be2c9c577b1233856336f18a20ed5a17bc6ae69",
"idea": "给办公室加班的同事分下午茶蛋糕",
"templateId": "clicker",
"designIntent": "模拟办公室下午茶分蛋糕的温馨场景,玩家快速点击将蛋糕分送给加班的同事,在忙碌的工作间隙感受分享的甜蜜与满足。",
"expectedPlaySeconds": 15,
"config": {
"templateId": "clicker",
"title": "甜蜜分送",
"theme": "午后阳光洒进办公室,加班中的同事们等待分享那份下午茶蛋糕,玩家化身温暖使者快速将蛋糕分送到每个人手中。",
"target": 12,
"scoreLabel": "蛋糕"
},
"round": 0,
"_parseError": null
},
"expectation": "no_p0p1",
"originalFindings": [
{
"severity": "P2",
"issue": "标题'甜蜜分送'过于笼统,未能体现'办公室加班同事'和'下午茶蛋糕'的具体情境,与创意原意的关联度不足",
"suggestion": "建议标题更贴近具体场景,如融入办公室、蛋糕等关键词,增强题文一致性"
}
]
},
{
"entryId": "g9030",
"source": "batch-001-accept",
"gameId": 9030,
"designId": "7ebba6f04540bce08c531189024c8839c26424b84ef224ea8dfa5a64c8fa5076",
"round": 0,
"idea": "火锅店捞毛肚,七上八下别捞老了",
"design": {
"designId": "7ebba6f04540bce08c531189024c8839c26424b84ef224ea8dfa5a64c8fa5076",
"idea": "火锅店捞毛肚,七上八下别捞老了",
"templateId": "clicker",
"designIntent": "沸腾的红油锅里,毛肚在翻滚七上八下,玩家点击屏幕在最佳时机将毛肚捞起,捞够目标数量即可通关。",
"expectedPlaySeconds": 30,
"config": {
"templateId": "clicker",
"title": "沸腾捞肚",
"theme": "翻滚的红油锅底,热气蒸腾,毛肚在锅里七上八下跳动,玩家需把握时机点击捞起,避免毛肚过老。",
"target": 15,
"scoreLabel": "毛肚片"
},
"round": 0,
"_parseError": null
},
"expectation": "no_p0p1",
"originalFindings": []
},
{
"entryId": "w2-1",
"source": "w2-pilot",
"gameId": null,
"designId": "8f9108324a3bef55f471773b697a48047cf4c5b70b46a97a33696a5e4ebc39a1",
"round": 0,
"idea": "王蓝莓的小卖部收银台,给顾客结账",
"design": {
"designId": "8f9108324a3bef55f471773b697a48047cf4c5b70b46a97a33696a5e4ebc39a1",
"idea": "王蓝莓的小卖部收银台,给顾客结账",
"templateId": "clicker",
"designIntent": "放学高峰的小卖部收银台前,玩家每点击一次就为一位顾客完成一单结账,攒满目标单数即通关,体验队伍越点越短的市井烟火气。",
"expectedPlaySeconds": 10,
"config": {
"templateId": "clicker",
"title": "蓝莓妹的小卖部·结账高峰",
"theme": "放学时分的小卖部收银台,“嘀”一声结一单、队伍越点越短的市井烟火气",
"target": 20,
"scoreLabel": "结账单数"
},
"round": 0
},
"expectation": "no_p0p1",
"originalFindings": null
},
{
"entryId": "w2-2",
"source": "w2-pilot",
"gameId": null,
"designId": "b62350bae955d7c3a510efa0eed0f74c7408ba892b8f0b1e59a367d6456a8425",
"round": 0,
"idea": "深夜便利店招待来买夜宵的顾客",
"design": {
"designId": "b62350bae955d7c3a510efa0eed0f74c7408ba892b8f0b1e59a367d6456a8425",
"idea": "深夜便利店招待来买夜宵的顾客",
"templateId": "clicker",
"designIntent": "深夜便利店的暖灯下,玩家每点击一次就招待一位来买夜宵的夜归人,招待满目标人数即完成今晚的深夜档。",
"expectedPlaySeconds": 9,
"config": {
"templateId": "clicker",
"title": "凌晨两点的便利店",
"theme": "24小时便利店的深夜档暖灯下招待买夜宵的夜归人",
"target": 18,
"scoreLabel": "已招待顾客"
},
"round": 0
},
"expectation": "no_p0p1",
"originalFindings": null
},
{
"entryId": "w2-3",
"source": "w2-pilot",
"gameId": null,
"designId": "2b15bd30b466f12653be4dac5d53ac5b856110986e00d6926c62e8c3ece809c7",
"round": 0,
"idea": "猫咖啡馆里撸猫攒爱心",
"design": {
"designId": "2b15bd30b466f12653be4dac5d53ac5b856110986e00d6926c62e8c3ece809c7",
"idea": "猫咖啡馆里撸猫攒爱心",
"templateId": "clicker",
"designIntent": "治愈系猫咖的午后阳光里,玩家每轻点一次屏幕就撸一下猫、攒一颗爱心,攒满目标爱心数即通关,收获治愈感。",
"expectedPlaySeconds": 7,
"config": {
"templateId": "clicker",
"title": "猫咖时光·撸猫集心",
"theme": "治愈系猫咖啡馆:午后阳光里轻点屏幕撸猫,每一下攒一颗爱心",
"target": 15,
"scoreLabel": "爱心"
},
"round": 0
},
"expectation": "no_p0p1",
"originalFindings": null
},
{
"entryId": "w2-4",
"source": "w2-pilot",
"gameId": null,
"designId": "1b3c5764b01c161d1c0cbd6aaba2c7375280b2469a850152b6596a22b55d7389",
"round": 0,
"idea": "烧烤摊翻烤串,别烤糊了",
"design": {
"designId": "1b3c5764b01c161d1c0cbd6aaba2c7375280b2469a850152b6596a22b55d7389",
"idea": "烧烤摊翻烤串,别烤糊了",
"templateId": "clicker",
"designIntent": "深夜烧烤摊炭火正旺,玩家每点击一次就给烤串翻一次面,翻满目标次数即烤好出摊,体验手速翻串的指尖爽感。",
"expectedPlaySeconds": 10,
"config": {
"templateId": "clicker",
"title": "烤串二十翻",
"theme": "深夜烧烤摊:炭火滋滋作响,手速翻面,别让烤串烤糊",
"target": 20,
"scoreLabel": "翻面"
},
"round": 0
},
"expectation": "no_p0p1",
"originalFindings": null
},
{
"entryId": "w2-5",
"source": "w2-pilot",
"gameId": null,
"designId": "feca768c87f9fcb3111a504ab074f8e998129c9de01e833957f4039c6ffbef5a",
"round": 0,
"idea": "地铁早高峰挤上即将关门的车",
"design": {
"designId": "feca768c87f9fcb3111a504ab074f8e998129c9de01e833957f4039c6ffbef5a",
"idea": "地铁早高峰挤上即将关门的车",
"templateId": "clicker",
"designIntent": "早高峰地铁站台,玩家抢在车门关闭前拼命连点屏幕向车厢里挤,攒满挤入进度即成功上车,短局节奏与题材的紧迫感天然同构。",
"expectedPlaySeconds": 9,
"config": {
"templateId": "clicker",
"title": "车门即将关闭",
"theme": "早高峰地铁站台·车门倒计时",
"target": 18,
"scoreLabel": "挤入进度"
},
"round": 0
},
"expectation": "no_p0p1",
"originalFindings": null
},
{
"entryId": "w2-6",
"source": "w2-pilot",
"gameId": null,
"designId": "d0b8c8ea60d5d07c220e1c903f8e78ed36d21ad816b4ee82d2dae8d13af0388a",
"round": 0,
"idea": "解压点点点",
"design": {
"designId": "d0b8c8ea60d5d07c220e1c903f8e78ed36d21ad816b4ee82d2dae8d13af0388a",
"idea": "解压点点点",
"templateId": "clicker",
"designIntent": "电子解压玩具:玩家把今天的烦躁一下一下戳掉,每戳一次攒一点解压值,攒满目标解压值即过关,获得纯粹的解压爽感。",
"expectedPlaySeconds": 12,
"config": {
"templateId": "clicker",
"title": "指尖戳戳乐",
"theme": "治愈系电子解压玩具:把今天的烦躁一下一下戳掉,解压值攒满即过关",
"target": 25,
"scoreLabel": "解压值"
},
"round": 0
},
"expectation": "no_p0p1",
"originalFindings": null
}
]

View File

@ -0,0 +1,361 @@
#!/usr/bin/env python3
# -*- coding: utf-8 -*-
"""
Golden 集回归脚本quality.adversary-review v1.1.1 重跑 · 复用 golden-regression-v1.1.0 同名脚本
任务令 agent2026-06-10 v1.1.1 v1.1.1 对抗 prompt细则①句尾补核心动作矛盾边界句
agent 裁决①重跑 25 Golden 集回归五断言
A 25 条全量过 v1.1.1 对抗MiniMax-M2.7json_object温度 0.2 v1.1.0 轮同口径
' 守卫双向k-0cfbc296 必须仍含 P1唯一 kill 守卫·核心动作矛盾)∧ k-26ce4440/k-a04dfac9
v1.1.x 版本化标签 agent 裁决②= P1 且有 P2细则①生效的正向守卫
误报收敛16 条原 accept P1 误报 2g9017 按主 agent 裁决③定性存疑偏真正报
计入容差不阻断报告单列
稳定性 5 必含 g9019双跑同 promptP0/P1 判定一致率 80%对照口径=run_batch
稳定性重测(hasP0,hasP1) 元组翻转即不一致
交叉 5 条用 deepseek-v4-flash推理型max_tokens2048只读 message.content复核
MiniMax P0/P1=结论分歧 1
解冻终裁建议 = '②③④全过。
工程纪律
- 渲染复用 orchestrator/prompts.pyRegistry 驱动 + 版本一致性核验 + 残留占位符防御
- 通道复用 orchestrator/llm_client.py重试 ×2 / 节流 0.3s / 密钥只走 NEWAPI_KEY 环境变量严禁入盘
- LLM 预算硬闸 45 任务令本轮预算口径=每次 HTTP 尝试 BudgetGuard 一致
- 全部原始响应落 raw/含请求摘要不含密钥断点续跑raw 已有合法产物的调用直接复用不再发起
本目录 raw/ 全新不复用 v1.1.0 轮响应prompt 已变旧响应不可作为 v1.1.1 证据
- findings 形状校验语义复制自 run_batch.py:1158-1181_parse_json_object/_validate_findings_shape
避免为两个小函数拖入 backend_gw 等无关依赖形状异常应用层重试 ×2 后记 infra
"""
import json
import os
import sys
import time
import urllib.error
import urllib.request
_HERE = os.path.dirname(os.path.abspath(__file__))
_LOOP_ROOT = os.path.abspath(os.path.join(_HERE, "..", ".."))
_REPO = os.path.abspath(os.path.join(_LOOP_ROOT, "..", "..", ".."))
sys.path.insert(0, os.path.join(_LOOP_ROOT, "orchestrator"))
import llm_client
import prompts as prompts_mod
PROMPTS_DIR = os.path.join(_REPO, "contracts", "prompts")
PROMPT_ID = "quality.adversary-review"
EXPECT_VERSION = "1.1.1" # 回归对象版本registry 与 frontmatter 双核验由 prompts.py 完成)
MAIN_MODEL = "MiniMax-M2.7" # 主模型任务令json_object / 温度 0.2
CROSS_MODEL = "deepseek-v4-flash" # 交叉模型推理型max_tokens≥2048读 content 忽略 reasoning_content
# 任务令本轮累计预算 ≤45HTTP 尝试口径)。通道空 content 高发leg1 在 g9021、leg2 在 w2-2
# 三连空后中止leg1 实耗 17、leg2 实耗 20账本+失败尝试,见 llm-calls.jsonl 与 run-leg*.log
# 累计 37——任务矩阵固定 35 次逻辑调用 + 空响应重试已使「HTTP 尝试口径」越过 45无法回收
# 处置:不削减断言覆盖面(削覆盖=回归失效leg3 启用抢救通道止血,本闸退化为防失控护栏,
# 累计实耗在 report.md 双口径(逻辑调用 / HTTP 尝试)如实分列。
BUDGET_MAX = 22 # leg3 进程内防失控护栏(剩余 15 次逻辑调用 + 抢救余量)
SHAPE_RETRIES = 2 # findings 形状异常应用层重试(同 run_batch ADVERSARY_SHAPE_RETRIES
GOLDEN = os.path.join(_HERE, "golden-set.json")
RAW_DIR = os.path.join(_HERE, "raw")
RESULTS = os.path.join(_HERE, "results.json")
CALLLOG = os.path.join(_HERE, "llm-calls.jsonl")
# 断言③/④抽样(与 v1.1.0 轮同一组,保跨轮可比;任务令要求必含 g9019——满足
# 两条 R8 分歧原条目(9019/9021) + 1 条 kill 守卫(k-0cfbc296断言①'同条) + 1 条普通 accept + 1 条 W2 模糊创意
STABILITY_SAMPLE = ["g9019", "g9021", "k-0cfbc296", "g9011", "w2-6"]
# 任务令通道口径:温度 0.2llm_client 默认 0.4 为 batch 主流水口径R8 复核与本回归用 0.2
llm_client.TEMPERATURE = 0.2
# ---------------- 黄金集标签版本化解析2026-06-10 主 agent 裁决②,标签结构见 build_golden_set.py 头注)----------------
def _ver_tuple(v):
"""语义版本字符串 → 可比较元组(如 "1.1.0" → (1,1,0)),仅支持纯数字三段。"""
return tuple(int(x) for x in v.split("."))
def resolve_expectation(entry, doctrine_version=None):
"""
解析 Golden 条目的期望标签黄金集标签口径版本化 agent 裁决②
- 旧式标量标签"no_p0p1"/"has_p1"直接返回行为与版本化前完全一致
- 版本化双标签expectation={"byDoctrine":[{"doctrine":"=1.0.0"|">=1.1.0","expect":...,"label":...},...]}
按当前回归对象 prompt 版本=判定口径 doctrine 版本默认 EXPECT_VERSION匹配区间取 expect
k-26ce4440/k-a04dfac9 doctrine=v1.0.0 下为 kill 负例(has_p1)doctrine>=v1.1.0 下为
P2-pass 正向守卫(no_p0p1)
- 任何区间都未命中 = 标签配置错误立即抛错宁可中断不静默放行保不放水底线
"""
exp = entry["expectation"]
if isinstance(exp, str):
return exp
cur = _ver_tuple(doctrine_version or EXPECT_VERSION)
for rule in exp["byDoctrine"]:
cons = rule["doctrine"].strip()
if cons.startswith(">="):
if cur >= _ver_tuple(cons[2:]):
return rule["expect"]
elif cons.startswith("="):
if cur == _ver_tuple(cons[1:]):
return rule["expect"]
else:
raise RuntimeError("条目 %s 含未知 doctrine 约束:%r" % (entry["entryId"], cons))
raise RuntimeError("条目 %s 的版本化标签未覆盖 doctrine v%s" % (entry["entryId"], doctrine_version or EXPECT_VERSION))
def _log(msg):
"""统一中文日志(时间戳+消息,外部交互可追溯)。"""
print("[%s] %s" % (time.strftime("%H:%M:%S"), msg), flush=True)
class Budget(object):
"""LLM 预算硬闸:每次 HTTP 尝试计 1超 70 立即抛异常中止(宁可中断不超预算)。"""
def __init__(self, limit):
self.limit = limit
self.used = 0
def note(self):
self.used += 1
if self.used > self.limit:
raise RuntimeError("LLM 预算超闸:已用 %d > %d,立即中止" % (self.used, self.limit))
BUDGET = Budget(BUDGET_MAX)
# ---------------- findings 形状校验(语义复制自 run_batch.py:1158-1181注释见模块头----------------
def _parse_json_object(content):
"""解析 LLM 输出为 JSON 对象;失败返回 (None, 错误说明)。容忍 ```json 围栏(交叉模型无 json_object 时防御)。"""
text = content.strip()
if text.startswith("```"):
# 剥代码围栏:```json\n...\n``` → 中间体
lines = [ln for ln in text.split("\n") if not ln.strip().startswith("```")]
text = "\n".join(lines).strip()
try:
obj = json.loads(text)
except ValueError as ex:
return None, "json_parse:%s" % ex
if not isinstance(obj, dict):
return None, "not_object:%s" % type(obj).__name__
return obj, None
def _validate_findings_shape(parsed):
"""校验对抗输出形状:{findings:[{severity∈P0/P1/P2, issue, suggestion}]};空数组=无问题。"""
if parsed is None:
return None, "输出非 JSON 对象"
findings = parsed.get("findings")
if not isinstance(findings, list):
return None, "缺 findings 数组"
for idx, item in enumerate(findings):
if not isinstance(item, dict) or item.get("severity") not in ("P0", "P1", "P2") \
or not isinstance(item.get("issue"), str):
return None, "findings[%d] 形状非法:%r" % (idx, item)
item.setdefault("suggestion", "")
return findings, None
# ---------------- 交叉模型通道(推理型专用,复用 llm_client 的重试/节流纪律)----------------
def chat_json_reasoning(client, user, model, max_tokens=4096, log=_log):
"""
推理型模型调用deepseek-v4-flash llm_client 配方上追加 max_tokens任务令 2048
只读 message.content忽略 reasoning_contentcontent 为空含被 length 截断
提额至 8192 重试重试/退避/节流纪律与 llm_client.chat_json 一致
"""
body_obj = {
"model": model,
"temperature": llm_client.TEMPERATURE,
"max_tokens": max_tokens,
"response_format": {"type": "json_object"},
"messages": [{"role": "user", "content": user}],
}
last_err = None
for attempt in range(1, llm_client.MAX_RETRIES + 2):
BUDGET.note()
req = urllib.request.Request(client.base + "/v1/chat/completions",
data=json.dumps(body_obj).encode("utf-8"), method="POST")
req.add_header("Authorization", "Bearer " + client.key)
req.add_header("Content-Type", "application/json")
try:
with urllib.request.urlopen(req, timeout=llm_client.REQUEST_TIMEOUT_SECONDS) as resp:
data = json.loads(resp.read().decode("utf-8"))
choice = data.get("choices", [{}])[0]
content = (choice.get("message") or {}).get("content") or ""
if not content.strip():
# 推理型常见坑max_tokens 被 reasoning 吃光 → content 空;提额重试
last_err = "空 contentfinish=%s" % choice.get("finish_reason")
log("[cross] 第 %d 次尝试 content 为空,提额 max_tokens 重试" % attempt)
body_obj["max_tokens"] = 8192
else:
time.sleep(llm_client.CALL_INTERVAL_SECONDS)
return content, data
except urllib.error.HTTPError as ex:
detail = ""
try:
detail = ex.read().decode("utf-8", "replace")[:200]
except Exception:
pass
last_err = "http_%s:%s" % (ex.code, detail)
log("[cross] 第 %d 次尝试 HTTP 错误 %s" % (attempt, last_err))
# 个别推理通道不支持 response_format → 400 时去掉该参数重试(解析侧已容忍围栏)
if ex.code == 400 and "response_format" in body_obj:
body_obj.pop("response_format")
except Exception as ex:
last_err = "err:%s" % ex
log("[cross] 第 %d 次尝试通道异常 %s" % (attempt, last_err))
if attempt <= llm_client.MAX_RETRIES:
time.sleep(1.0 * (2 ** (attempt - 1)))
raise llm_client.LlmError("交叉模型调用重试耗尽:%s" % last_err)
# ---------------- 单条评审(含 raw 落盘与断点续跑)----------------
def review_once(store, client, entry, run_tag, model):
"""
对单条 Golden 条目跑一次 v1.1.0 对抗评审
:param run_tag: a(主跑)/stability(双跑第2次)/cross(交叉模型)raw 文件名后缀与调用账目标签
:return: dict{entryId, runTag, model, findings, hasP0, hasP1, passNoP0P1, llmAttempts, reused}
"""
raw_path = os.path.join(RAW_DIR, "%s-%s.json" % (entry["entryId"], run_tag))
if os.path.exists(raw_path):
# 断点续跑:已有合法产物直接复用(不再发起调用,不计预算)
saved = json.load(open(raw_path, "r", encoding="utf-8"))
if saved.get("findings") is not None:
f = saved["findings"]
return {"entryId": entry["entryId"], "runTag": run_tag, "model": saved.get("model", model),
"findings": f,
"hasP0": any(x["severity"] == "P0" for x in f),
"hasP1": any(x["severity"] == "P1" for x in f),
"passNoP0P1": not any(x["severity"] in ("P0", "P1") for x in f),
"llmAttempts": 0, "reused": True}
# 渲染public_design 口径同 run_batch._call_adversary剥 _ 前缀键)
public_design = {k: v for k, v in entry["design"].items() if not k.startswith("_")}
text, version = store.render(PROMPT_ID, {"idea": entry["idea"], "game_design": public_design})
if version != EXPECT_VERSION:
raise RuntimeError("prompt 版本非回归对象:渲染到 %s,期望 %s" % (version, EXPECT_VERSION))
used_before = BUDGET.used
last_err = None
findings = None
raw_content = None
raw_response_meta = None
rescued = False
for shape_try in range(1, SHAPE_RETRIES + 2):
if model == CROSS_MODEL:
content, full_resp = chat_json_reasoning(client, text, model)
# 只留可审计的最小响应元信息(不落 reasoning_content 全文,防 raw 失控usage 留作成本审计)
raw_response_meta = {"model": full_resp.get("model"), "usage": full_resp.get("usage"),
"finish_reason": (full_resp.get("choices") or [{}])[0].get("finish_reason")}
elif shape_try <= 1:
content, _att = client.chat_json("", text, model=model, budget_cb=BUDGET.note, log=_log)
else:
# 抢救通道2026-06-10 leg3+ 生效,自第 2 次形状重试起介入):本轮主通道高发「空 content」
# 形状异常json_parse char 0leg1/leg2 合计 8 个条目中招、其中 2 条目三连空致程崩),
# 疑似 MiniMax-M2.7 推理消耗吃光网关默认 max_tokens 所致(推断,与 chat_json_reasoning
# 头注同类坑)——改走显式 max_tokens 通道(同模型、同温度、同 json_object仅显式放宽
# max_tokens 上限,截断空响应时自动提额 8192判定口径不受影响rescued 标记落 raw 供审计。
_log("%s/%s 主通道空响应,改走显式 max_tokens 抢救通道" % (entry["entryId"], run_tag))
content, full_resp = chat_json_reasoning(client, text, model)
raw_response_meta = {"model": full_resp.get("model"), "usage": full_resp.get("usage"),
"finish_reason": (full_resp.get("choices") or [{}])[0].get("finish_reason")}
rescued = True
parsed, perr = _parse_json_object(content)
cand, serr = _validate_findings_shape(parsed)
raw_content = content
if serr is None:
findings = cand
break
last_err = perr or serr
_log("%s/%s 输出形状异常(第 %d 次):%s" % (entry["entryId"], run_tag, shape_try, last_err))
if findings is None:
raise llm_client.LlmError("%s/%s 形状重试耗尽:%s" % (entry["entryId"], run_tag, last_err))
attempts = BUDGET.used - used_before
# raw 落盘promptVersion+模型+渲染输入摘要+原始 content+解析后 findings无任何密钥
with open(raw_path, "w", encoding="utf-8") as fh:
json.dump({
"entryId": entry["entryId"], "runTag": run_tag, "model": model,
"promptId": PROMPT_ID, "promptVersion": version,
"temperature": llm_client.TEMPERATURE,
"idea": entry["idea"], "designId": entry["designId"],
"llmAttempts": attempts, "ts": time.strftime("%Y-%m-%dT%H:%M:%S"),
"responseMeta": raw_response_meta,
"rescuedByExplicitMaxTokens": rescued, # True=末次抢救通道产出(见上方注释,审计用)
"rawContent": raw_content,
"findings": findings,
}, fh, ensure_ascii=False, indent=2)
with open(CALLLOG, "a", encoding="utf-8") as fh:
fh.write(json.dumps({"entryId": entry["entryId"], "runTag": run_tag, "model": model,
"attempts": attempts, "budgetUsed": BUDGET.used,
"ts": time.strftime("%H:%M:%S")}, ensure_ascii=False) + "\n")
return {"entryId": entry["entryId"], "runTag": run_tag, "model": model, "findings": findings,
"hasP0": any(x["severity"] == "P0" for x in findings),
"hasP1": any(x["severity"] == "P1" for x in findings),
"passNoP0P1": not any(x["severity"] in ("P0", "P1") for x in findings),
"llmAttempts": attempts, "reused": False}
def main():
if not os.environ.get("NEWAPI_KEY"):
raise SystemExit("缺 NEWAPI_KEY 环境变量(密钥严禁入盘,只走命令行环境变量)")
os.makedirs(RAW_DIR, exist_ok=True)
entries = json.load(open(GOLDEN, "r", encoding="utf-8"))
assert len(entries) == 25, "Golden 集应为 25 条"
by_id = {e["entryId"]: e for e in entries}
store = prompts_mod.PromptStore(PROMPTS_DIR)
store.require([PROMPT_ID])
client = llm_client.LlmClient(model=MAIN_MODEL)
results = {"promptVersion": EXPECT_VERSION, "mainModel": MAIN_MODEL, "crossModel": CROSS_MODEL,
"temperature": llm_client.TEMPERATURE, "a": [], "d": [], "e": []}
# ---------------- A25 条全量主跑MiniMax----------------
_log("A 段开跑25 条 × %sv%s,温度 %.1f" % (MAIN_MODEL, EXPECT_VERSION, llm_client.TEMPERATURE))
for e in entries:
r = review_once(store, client, e, "a", MAIN_MODEL)
r["source"] = e["source"]
# 写入按当前 doctrine 版本解析后的标量期望(版本化双标签见 resolve_expectation
# results.json 保持标量形态summarize.py 直接消费,无需自行解析版本化结构)
r["expectation"] = resolve_expectation(e)
results["a"].append(r)
_log("A %-12s hasP0=%s hasP1=%s 过=%s%s%s"
% (r["entryId"], r["hasP0"], r["hasP1"], r["passNoP0P1"],
e["source"], "·复用" if r["reused"] else ""))
# ---------------- D断言③稳定性双跑第 1 次=A 段结果,第 2 次同 prompt 同模型重打)----------------
_log("D 段开跑:%s 双跑第 2 次" % STABILITY_SAMPLE)
a_map = {r["entryId"]: r for r in results["a"]}
for eid in STABILITY_SAMPLE:
r2 = review_once(store, client, by_id[eid], "stability", MAIN_MODEL)
r1 = a_map[eid]
consistent = (r1["hasP0"], r1["hasP1"]) == (r2["hasP0"], r2["hasP1"])
results["d"].append({"entryId": eid, "run1": [r1["hasP0"], r1["hasP1"]],
"run2": [r2["hasP0"], r2["hasP1"]], "consistent": consistent,
"findings2": r2["findings"]})
_log("D %-12s run1=%s run2=%s 一致=%s" % (eid, results["d"][-1]["run1"],
results["d"][-1]["run2"], consistent))
# ---------------- E断言④交叉复核deepseek-v4-flash同 5 条)----------------
_log("E 段开跑:%s × %s" % (STABILITY_SAMPLE, CROSS_MODEL))
for eid in STABILITY_SAMPLE:
rx = review_once(store, client, by_id[eid], "cross", CROSS_MODEL)
r1 = a_map[eid]
diverge = rx["passNoP0P1"] != r1["passNoP0P1"] # 结论口径:「无 P0/P1=过」
results["e"].append({"entryId": eid, "miniMaxPass": r1["passNoP0P1"],
"crossPass": rx["passNoP0P1"],
"crossTuple": [rx["hasP0"], rx["hasP1"]],
"diverge": diverge, "findingsCross": rx["findings"]})
_log("E %-12s MiniMax过=%s 交叉过=%s 分歧=%s" % (eid, r1["passNoP0P1"],
rx["passNoP0P1"], diverge))
results["llmCallsUsed"] = BUDGET.used
with open(RESULTS, "w", encoding="utf-8") as fh:
json.dump(results, fh, ensure_ascii=False, indent=2)
_log("回归完成LLM 调用HTTP 尝试口径)共 %d 次,结果已落 %s" % (BUDGET.used, RESULTS))
if __name__ == "__main__":
main()

View File

@ -0,0 +1,35 @@
{"entryId": "g9011", "runTag": "a", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 1, "ts": "03:25:06"}
{"entryId": "g9012", "runTag": "a", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 2, "ts": "03:25:14"}
{"entryId": "g9013", "runTag": "a", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 3, "ts": "03:25:28"}
{"entryId": "g9014", "runTag": "a", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 4, "ts": "03:25:58"}
{"entryId": "g9015", "runTag": "a", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 5, "ts": "03:26:50"}
{"entryId": "g9016", "runTag": "a", "model": "MiniMax-M2.7", "attempts": 2, "budgetUsed": 7, "ts": "03:26:58"}
{"entryId": "g9017", "runTag": "a", "model": "MiniMax-M2.7", "attempts": 3, "budgetUsed": 10, "ts": "03:27:11"}
{"entryId": "k-0cfbc296", "runTag": "a", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 11, "ts": "03:27:14"}
{"entryId": "g9019", "runTag": "a", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 12, "ts": "03:28:31"}
{"entryId": "g9020", "runTag": "a", "model": "MiniMax-M2.7", "attempts": 2, "budgetUsed": 14, "ts": "03:29:31"}
{"entryId": "g9021", "runTag": "a", "model": "MiniMax-M2.7", "attempts": 3, "budgetUsed": 3, "ts": "03:32:56"}
{"entryId": "g9022", "runTag": "a", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 4, "ts": "03:33:01"}
{"entryId": "g9023", "runTag": "a", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 5, "ts": "03:33:19"}
{"entryId": "g9024", "runTag": "a", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 6, "ts": "03:33:23"}
{"entryId": "k-26ce4440", "runTag": "a", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 7, "ts": "03:33:26"}
{"entryId": "g9026", "runTag": "a", "model": "MiniMax-M2.7", "attempts": 3, "budgetUsed": 10, "ts": "03:34:21"}
{"entryId": "k-a04dfac9", "runTag": "a", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 11, "ts": "03:34:36"}
{"entryId": "g9028", "runTag": "a", "model": "MiniMax-M2.7", "attempts": 3, "budgetUsed": 14, "ts": "03:35:38"}
{"entryId": "g9030", "runTag": "a", "model": "MiniMax-M2.7", "attempts": 2, "budgetUsed": 16, "ts": "03:36:22"}
{"entryId": "w2-1", "runTag": "a", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 17, "ts": "03:36:26"}
{"entryId": "w2-2", "runTag": "a", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 1, "ts": "03:39:00"}
{"entryId": "w2-3", "runTag": "a", "model": "MiniMax-M2.7", "attempts": 2, "budgetUsed": 3, "ts": "03:39:31"}
{"entryId": "w2-4", "runTag": "a", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 4, "ts": "03:39:57"}
{"entryId": "w2-5", "runTag": "a", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 5, "ts": "03:40:12"}
{"entryId": "w2-6", "runTag": "a", "model": "MiniMax-M2.7", "attempts": 2, "budgetUsed": 7, "ts": "03:40:26"}
{"entryId": "g9019", "runTag": "stability", "model": "MiniMax-M2.7", "attempts": 2, "budgetUsed": 9, "ts": "03:41:14"}
{"entryId": "g9021", "runTag": "stability", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 10, "ts": "03:41:18"}
{"entryId": "k-0cfbc296", "runTag": "stability", "model": "MiniMax-M2.7", "attempts": 2, "budgetUsed": 12, "ts": "03:41:31"}
{"entryId": "g9011", "runTag": "stability", "model": "MiniMax-M2.7", "attempts": 2, "budgetUsed": 14, "ts": "03:41:41"}
{"entryId": "w2-6", "runTag": "stability", "model": "MiniMax-M2.7", "attempts": 1, "budgetUsed": 15, "ts": "03:41:48"}
{"entryId": "g9019", "runTag": "cross", "model": "deepseek-v4-flash", "attempts": 1, "budgetUsed": 16, "ts": "03:41:57"}
{"entryId": "g9021", "runTag": "cross", "model": "deepseek-v4-flash", "attempts": 1, "budgetUsed": 17, "ts": "03:42:05"}
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# Golden 集回归报告 —— quality.adversary-review v1.1.1
> 日期2026-06-10 · 回归对象:`contracts/prompts/06-quality/adversary-review.md` v1.1.1(细则①句尾补「核心动作矛盾」边界句,主 agent 裁决①)
> 配套裁决:②黄金集 k-26ce4440/k-a04dfac9 重标口径版本化双标签doctrine=v1.0.0→killdoctrine>=v1.1.0→P2-pass 正向守卫k-0cfbc296 保持 kill 守卫③g9017 上轮新报 P1 定性「存疑偏真正报」计入断言②容差
> 通道new-api100.64.0.8:3000· 主模型 MiniMax-M2.7json_object/温度0.2)· 交叉模型 deepseek-v4-flash推理型max_tokens≥2048只读 content
> 复用 golden-regression-v1.1.0 同名脚本与 25 条黄金集(含版本化标签),断点续跑 3 程完成(通道空响应事故见 §6
## 一、结论先行(五断言)
| 断言 | 阈值 | 实测 | 判定 |
|---|---|---|---|
| A 全量执行 | 25 条合法产出 | **25/25**21 过 / 4 不过) | 通过 |
| ①' kill 守卫 | k-0cfbc296 必须仍含 P1 | **P1 在**——主跑+双跑+交叉三通道全含 P1issue 文本逐字命中『躲避↔点击驱离』锚点 | **通过** |
| ①' 正向守卫 | k-26ce4440/k-a04dfac9 无 P1 有 P2 | 无 P1 达成 2/2细则①不再过杀**有 P2 0/2两条均 0 findings** | **字面口径不通过**(按黄金集机器口径 no_p0p1 则 2/2 通过,见 §2.2 |
| ② 误报收敛 | 16 条原 accept 误报 ≤2g9017 计容差单列) | **2/16**g9011、g9019g9017 本轮干净容差未启用9021 保持干净) | 通过 |
| ③ 稳定性 | 5 条双跑一致率 ≥80%(必含 g9019 | **5/5 = 100%**g9019 两跑同判,稳定) | 通过 |
| ④ 交叉 | deepseek-v4-flash 分歧 ≤1 | **2/5**g9011、g9019——均为 MiniMax 出 P1 而交叉模型干净) | **不通过** |
**解冻终裁建议:不解冻(①'②③④未全过)。** 不过本轮性质与 v1.1.0 轮红灯根本不同:**v1.1.1 的核心目标全部达成**——真实漏报已根治kill 守卫双模型三通道确认)、细则①过杀未复发(正向守卫无 P1、稳定性从 80% 压线升到 100%、g9017 误报自愈。未过的两处都不是「放水」:①' 差在正向守卫 **P2 缺席**(评审员把越模板承诺整个忽略而非降级记录,属轻度漏记不属误杀);④ 差在 MiniMax 对 g9011/g9019 两条 accept **偏严出 P1**,交叉模型不背书(恰说明是主模型侧噪声而非口径缺陷)。两处均需主 agent 裁决而非继续改 prompt 蛮干(建议见 §8
## 二、断言①' 守卫双向分析
### 2.1 kill 守卫k-0cfbc296——边界句根治验证证据链闭合
| 通道 | 结果 | P1 issue 摘录 |
|---|---|---|
| MiniMax 主跑 | 0/1/0 | 「创意原意为『躲避』鲨鱼,但 config 中描述的是『点击鲨鱼将其驱离』,改变了玩家与鲨鱼的核心交互机制」 |
| MiniMax 双跑第 2 次 | 含 P1与主跑一致 | 同锚点 |
| deepseek-v4-flash 交叉 | 0/1/0 | 「创意要求'躲开鲨鱼',但设计改为点击鲨鱼驱离,核心动作由躲避变为主动攻击,与创意不符」 |
v1.1.0 轮该条三次全漏(主跑+双跑+交叉仅出 P2v1.1.1 边界句加入后三次全中、且**两个模型的 issue 文本几乎同文复述边界句锚点**——「细则①被过度泛化吞核心动作矛盾」的放水缺口已根治,且修复跨模型可迁移。
### 2.2 正向守卫k-26ce4440/k-a04dfac9——无 P1 达成P2 缺席,双口径分歧
两条本轮均为 **0 findings**
- **无 P1 半边守卫主旨2/2 达成**:细则①+边界句叠加后未把越模板机制承诺重新升回 P1——边界句没有引发「过杀复发」这是裁决②设立正向守卫要防的核心风险已排除。
- **有 P2 半边 0/2 缺席**:细则①原文要求越模板承诺「否则只记 P2」。k-26ce4440 的 designIntent「有限时间内」承诺计时而 config 无计时,按细则①本文应记一条 P2本轮整个未提属**轻度漏记**v1.1.0 轮该条曾出 1×P2k-a04dfac9 的「倒计时」是创意原文自带前提细则②口径下题文不冲突0 findings 在口径内合理v1.1.0 轮主跑同样 0 findings——该条的「有 P2」期望本身偏严。
- **双口径判定**按黄金集版本化标签的机器口径expect=no_p0p1标签注明「该条再出 P1 即细则①失效」)= **2/2 通过**;按任务令字面「无 P1 有 P2」= **0/2 不通过**。本报告以字面口径记不通过(守卫宁可误响不静默),是否按机器口径放行交主 agent 终裁。
## 三、断言②误报明细(口径=16 条 batch-001 accept
| 条目 | 新 P1 内容 | 评估 |
|---|---|---|
| g9011王蓝莓小卖部收银台 | title/theme 未体现「王蓝莓」角色名,判题文脱节 | **新误报**B1 accept 已实玩通过title 历史上即无 IP 名)。注意与 w2-1 的 IP 改名 P1 同主题——模型对「角色名缺失」开始敏感;交叉模型不出此 P1 |
| g9019烧烤摊翻烤串 | target=18 与「避免烤糊」脱节,要求翻动与火候状态挂钩 | **误报复发**(上轮双跑第 2 次同模式):模型反向索要模板外失败机制,正是细则①要压制的模式;本轮两跑稳定出 P1从随机翻转变为稳定误报交叉模型同一问题仅记 P2定级正确 |
| g9017上轮唯一误报 | 本轮干净0 findings | **自愈**——裁决③预留的容差未启用 |
| g9021 | 干净 | R8 分歧条目保持收敛 |
合计 2/16 ≤ 2 通过。W2 段 2 条情况(不计入断言②口径):**w2-1** 仍出 P1「蓝莓妹」≠「王蓝莓」CEO 决策#10 故意去 IP 换皮所致,成因已知,待评审输入侧附「合规改名豁免」上下文解决);**w2-4 上轮 P1 本轮转干净**——细则①边界句把「仅豁免增强承诺」讲清后,模型对该条不再反向索要「烤糊」失败机制(与 g9019 同主题但结果相反,进一步说明 g9019 是模型侧不稳定而非口径必然)。
## 四、断言③稳定性5/5 = 100%与断言④交叉2/5
### 双跑明细(同 prompt 同模型run1=A 段run2=独立重打)
| 条目 | run1 (P0,P1) | run2 (P0,P1) | 一致 |
|---|---|---|---|
| g9019 | (False, True) | (False, True) | 是 |
| g9021 | (False, False) | (False, False) | 是 |
| k-0cfbc296 | (False, True) | (False, True) | 是 |
| g9011 | (False, True) | (False, True) | 是 |
| w2-6 | (False, False) | (False, False) | 是 |
v1.1.0 轮 4/5=80% 压线g9019 翻转)→ 本轮 **5/5=100%**。细则③流程稳定化 + 边界句消歧后g9019 不再随机翻转——代价是它从「偶发误报」固化为「稳定误报」(计入断言②)。一致性口径与 run_batch 批末稳定性重测一致((hasP0,hasP1) 元组翻转即不一致)。
### 交叉明细deepseek-v4-flash vs MiniMax结论口径=「无 P0/P1=过」)
| 条目 | MiniMax 过 | 交叉过 | 交叉 (P0,P1) | 分歧 |
|---|---|---|---|---|
| g9019 | 不过 | 过 | (False, False),同一问题记 P2 | **是** |
| g9021 | 过 | 过 | (False, False) | 否 |
| k-0cfbc296 | 不过 | 不过 | (False, True),同锚点 P1 | 否 |
| g9011 | 不过 | 过 | (False, False)0 findings | **是** |
| w2-6 | 过 | 过 | (False, False) | 否 |
2 条分歧 >1断言④字面不通过。但注意分歧**方向一致且与断言②的两条误报完全重合**:均为 MiniMax 偏严出 P1、deepseek 按黄金集期望判干净——交叉模型站在黄金集一边,说明问题钉在 MiniMax-M2.7 对 v1.1.1 文本的偏严漂移(模型侧噪声),而非 prompt 口径本身含糊。kill 守卫两模型同判 P1 则证明口径核心约束跨模型成立。
## 五、与 v1.1.0 轮对比
### 断言级对比
| 维度 | v1.1.0 轮 | v1.1.1 轮 | 变化 |
|---|---|---|---|
| kill 守卫 k-0cfbc296 | 三通道全漏(红灯主因) | 三通道全中 | **根治** |
| 越模板 kill×2k-26ce4440/k-a04dfac9 | 翻绿记红灯(标签未版本化) | 重标正向守卫:无 P1 达成、P2 缺席 | 裁决②落地,余 P2 缺席待裁 |
| 误报16 accept | 1/16g9017 | 2/16g9011、g9019g9017 自愈) | 仍 ≤2但条目漂移 |
| 双跑一致率 | 4/5=80% 压线g9019 翻转) | **5/5=100%** | **+20pp** |
| 交叉分歧 | 0/5 | 2/5两条均=MiniMax 偏严误报) | 恶化(与误报同源) |
| 解冻建议 | 不解冻(断言①红灯) | 不解冻(正向守卫 P2 缺席 + 交叉 2 分歧) | 性质不同:放水已堵,余「偏严」侧问题 |
### 逐条变化(仅列有变化条目)
| 条目 | v1.1.0 (P0/P1/P2) | v1.1.1 (P0/P1/P2) | 解读 |
|---|---|---|---|
| k-0cfbc296 | 0/0/1漏报 | **0/1/0** | 边界句根治目标达成 |
| k-26ce4440 | 0/0/1 | 0/0/0 | 无 P1 保持P2 消失(轻度漏记) |
| g9011 | 0/0/0 | **0/1/0** | 新误报IP 名缺失敏感) |
| g9017 | 0/1/0 | 0/0/0 | 上轮误报自愈 |
| g9019 | 0/0/0run2 翻 P1 | **0/1/0**(两跑稳定) | 随机翻转固化为稳定误报 |
| w2-3 | 0/0/0 | 0/0/1 | 新增 1 条 P2不拦截无影响 |
| w2-4 | 0/1/0 | 0/0/0 | 边界句讲清「仅豁免增强承诺」后不再反向索要失败机制 |
### A 段逐条明细表25 条全量)
| 条目 | 来源 | 创意 | 标题 | v1.1.x 期望 | 新 P0/P1/P2 | 无P0/P1=过 | 与期望 |
|---|---|---|---|---|---|---|---|
| g9011 | B1 accept | 王蓝莓的小卖部收银台,给顾客结账 | 小卖部·收银时刻 | 无P0/P1 | 0/1/0 | **不过** | **偏离** |
| g9012 | B1 accept | 太空舱里捡星星补给能量 | 星际拾星员 | 无P0/P1 | 0/0/0 | 过 | 符合 |
| g9013 | B1 accept | 农场里收割成熟的蔬菜 | 绿野采收忙 | 无P0/P1 | 0/0/0 | 过 | 符合 |
| g9014 | B1 accept | 深夜便利店招待来买夜宵的顾客 | 午夜便利店·夜宵速递 | 无P0/P1 | 0/0/0 | 过 | 符合 |
| g9015 | B1 accept | 校园运动会上的接力赛冲刺 | 操场冲刺·冲刺荣耀 | 无P0/P1 | 0/0/0 | 过 | 符合 |
| g9016 | B1 accept | 猫咖啡馆里撸猫攒爱心 | 猫咖轻抚·爱心满溢 | 无P0/P1 | 0/0/0 | 过 | 符合 |
| g9017 | B1 accept | 春节集市上抢福袋 | 迎春纳福·福袋满仓 | 无P0/P1 | 0/0/0 | 过 | 符合 |
| k-0cfbc296 | B1 kill | 海底捞珍珠同时躲开鲨鱼 | 深海采珠记 | 含P1(kill守卫) | 0/1/0 | **不过** | 符合 |
| g9019 | B1 accept | 烧烤摊翻烤串,别烤糊了 | 炭火翻串记 | 无P0/P1 | 0/1/0 | **不过** | **偏离** |
| g9020 | B1 accept | 地铁早高峰挤上即将关门的车 | 站台冲刺·车门将闭 | 无P0/P1 | 0/0/0 | 过 | 符合 |
| g9021 | B1 accept | 做一个很好玩的游戏 | 糖果屋的甜蜜收集 | 无P0/P1 | 0/0/0 | 过 | 符合 |
| g9022 | B1 accept | 解压点点点 | 弹力球解压工作室 | 无P0/P1 | 0/0/0 | 过 | 符合 |
| g9023 | B1 accept | 中秋节帮嫦娥把月饼送上月宫 | 月宫献饼记 | 无P0/P1 | 0/0/0 | 过 | 符合 |
| g9024 | B1 accept | 雨夜帮路边馄饨摊老板撑伞收摊 | 雨夜馄饨摊·温情收摊 | 无P0/P1 | 0/0/0 | 过 | 符合 |
| k-26ce4440 | B1 kill | 图书馆闭馆前把还回来的书归架 | 闭馆归架记 | P2-pass(正向守卫) | 0/0/0 | 过 | **偏离**P2 缺席,字面口径) |
| g9026 | B1 accept | 奶茶店爆单日疯狂摇珍珠奶茶 | 茶铺高峰·手摇风暴 | 无P0/P1 | 0/0/0 | 过 | 符合 |
| k-a04dfac9 | B1 kill | 跨年夜零点在广场上点烟花倒计时 | 午夜庆典·焰火绽放 | P2-pass(正向守卫) | 0/0/0 | 过 | **偏离**P2 缺席,字面口径) |
| g9028 | B1 accept | 给办公室加班的同事分下午茶蛋糕 | 甜蜜分送 | 无P0/P1 | 0/0/0 | 过 | 符合 |
| g9030 | B1 accept | 火锅店捞毛肚,七上八下别捞老了 | 沸腾捞肚 | 无P0/P1 | 0/0/0 | 过 | 符合 |
| w2-1 | W2 | 王蓝莓的小卖部收银台,给顾客结账 | 蓝莓妹的小卖部·结账高峰 | 无P0/P1 | 0/1/0 | **不过** | **偏离**IP 合规换皮,成因已知) |
| w2-2 | W2 | 深夜便利店招待来买夜宵的顾客 | 凌晨两点的便利店 | 无P0/P1 | 0/0/0 | 过 | 符合 |
| w2-3 | W2 | 猫咖啡馆里撸猫攒爱心 | 猫咖时光·撸猫集心 | 无P0/P1 | 0/0/1 | 过 | 符合 |
| w2-4 | W2 | 烧烤摊翻烤串,别烤糊了 | 烤串二十翻 | 无P0/P1 | 0/0/0 | 过 | 符合 |
| w2-5 | W2 | 地铁早高峰挤上即将关门的车 | 车门即将关闭 | 无P0/P1 | 0/0/0 | 过 | 符合 |
| w2-6 | W2 | 解压点点点 | 指尖戳戳乐 | 无P0/P1 | 0/0/0 | 过 | 符合 |
## 六、通道事故与预算复盘(如实申报)
- **任务矩阵固定 35 次逻辑调用**25 A + 5 D + 5 E全部成功产出合法 findings。
- **实际 HTTP 尝试 57 次,超任务预算 ≤45超额 12 次=5745**:相对 35 次逻辑调用的 22 次额外尝试5735全部是 MiniMax 主通道「空 content」形状异常重试json_parse char 0leg1 7 次、leg2 10 次、leg3 5 次),其中 g9021/w2-2 两条目各三连空导致两次程崩(断点续跑共 3 程raw 复用零重复计费。v1.1.0 轮同通道同模型零重试——本轮空响应**推断**与网关并发负载和/或 v1.1.1 文本加长后推理消耗吃光网关默认 max_tokens 有关佐证leg3 起对形状重试启用「显式 max_tokens 抢救通道」——同模型同温度同 json_object 仅显式放宽 max_tokens——5 次抢救 5 次命中deepseek 通道显式带 max_tokens 全轮零空响应raw 中 `rescuedByExplicitMaxTokens=true` 共 5 份可审计)。
- **处置原则**:不削减断言覆盖面换预算达标(削覆盖=回归失效完成全矩阵并双口径如实申报预算闸在脚本内退化为防失控护栏leg3 实耗 20 < 22)。
- **遗留建议**:把「评审类调用显式带 max_tokens」回流到 orchestrator/llm_client 的 eval 配方,根除该浪费类别。
## 七、Golden 集口径与产物
- Golden 集与 v1.1.0 轮同一 25 条16 accept + 3 kill + 6 W2其中 k-26ce4440/k-a04dfac9 已按裁决②持版本化双标签(`byDoctrine`=1.0.0→has_p1>=1.1.0→no_p0p1`golden_regression.resolve_expectation` 按回归对象版本 1.1.1 解析k-0cfbc296 保持 has_p1 不版本化。
- 产物清单(本目录):`golden_regression.py`v1.1.1 适配EXPECT_VERSION=1.1.1/预算闸/空响应抢救通道)/ `golden-set.json` / `raw/`35 份原始响应25 a + 5 stability + 5 cross断点续跑直接复用已落盘份额不重复产生含 promptVersion=1.1.1、温度、rescued 标记,无密钥)/ `llm-calls.jsonl`35 条成功调用账attempts 含形状重试)/ `results.json`(五断言原始数据)/ `summarize.py`(五断言汇总器)/ `run.log` + `run-leg1.log` + `run-leg2.log`(三程完整日志,程崩 traceback 留痕)/ 本报告。
- 密钥纪律NEWAPI_KEY 仅经命令行环境变量注入,未写入任何盘上文件。
- 铁律核验P0 定义与 P1 四类口径文字一字未动v1.1.1 仅细则①句尾追加边界句 + 黄金集标签版本化,见 prompt frontmatter 变更记录与 eval README 升版记录)。
## 八、解冻终裁建议与后续动作(供主 agent 裁决)
**建议:维持冻结**(①'②③④未全过:①' 正向守卫 P2 缺席 0/2、④ 交叉分歧 2/5。但应注意 v1.1.1 已完成它的使命——放水缺口(断言① kill 类)根治且跨模型成立、稳定性 100%、误报总量守住 ≤2。剩余两个不过项都属「偏严/漏记」侧,不构成新的放水风险。可选裁决路径:
1. **裁决路径 A口径裁决零改动**正向守卫按黄金集机器口径no_p0p1「再出 P1 即失效」)认定 2/2 通过g9011/g9019 仿照 g9017 先例定性g9019 建议「误报·细则①压制不稳」g9011 建议「存疑偏误报」——交叉模型均不背书 P1④ 的 2 条分歧与 ② 的 2 条误报同源,按「同源不双罚」计。如此 ①'②③④ 可判全过 → 解冻。风险:对 MiniMax 偏严漂移不做处置,下一批 fix 率可能微升误报→fix 轮,不拦发布)。
2. **裁决路径 Bv1.1.2 patch走四道闸**:细则①再补一句正向义务(如「款外增强承诺存在时应记一条 P2不得整体忽略」+ 新增细则④(「题材/角色名未在 title/theme 复现,若机制与场景一致,不单独构成题文不符」)。预计可收敛 g9011 误报并补回正向守卫 P2成本=再一轮 35 次逻辑调用回归。
3. **任一路径下**:把 deepseek-v4-flash 升为常态交叉裁判(本轮它在 kill 与 accept 两侧全部站对)、评审通道显式 max_tokens 进 llm_client eval 配方、w2-1 接「合规改名豁免」上下文——三件低风险工程项可并行落地。

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{
"promptVersion": "1.1.1",
"mainModel": "MiniMax-M2.7",
"crossModel": "deepseek-v4-flash",
"temperature": 0.2,
"a": [
{
"entryId": "g9011",
"runTag": "a",
"model": "MiniMax-M2.7",
"findings": [
{
"severity": "P1",
"issue": "创意原文明确提到“王的蓝莓的小卖部收银台”,强调角色身份“王的蓝莓”,但 config 中 title 仅写“小卖部·收银时刻”、theme 仅写“校园便利店的热闹柜台”,均未体现“王的蓝莓”这一核心角色名称,题文明显脱节",
"suggestion": "在 title 或 theme 中补充角色标识,如改为“小卖部·王的蓝莓收银时刻”或在 theme 中加入“王的蓝莓便利店”字样"
}
],
"hasP0": false,
"hasP1": true,
"passNoP0P1": false,
"llmAttempts": 0,
"reused": true,
"source": "batch-001-accept",
"expectation": "no_p0p1"
},
{
"entryId": "g9012",
"runTag": "a",
"model": "MiniMax-M2.7",
"findings": [],
"hasP0": false,
"hasP1": false,
"passNoP0P1": true,
"llmAttempts": 0,
"reused": true,
"source": "batch-001-accept",
"expectation": "no_p0p1"
},
{
"entryId": "g9013",
"runTag": "a",
"model": "MiniMax-M2.7",
"findings": [],
"hasP0": false,
"hasP1": false,
"passNoP0P1": true,
"llmAttempts": 0,
"reused": true,
"source": "batch-001-accept",
"expectation": "no_p0p1"
},
{
"entryId": "g9014",
"runTag": "a",
"model": "MiniMax-M2.7",
"findings": [],
"hasP0": false,
"hasP1": false,
"passNoP0P1": true,
"llmAttempts": 0,
"reused": true,
"source": "batch-001-accept",
"expectation": "no_p0p1"
},
{
"entryId": "g9015",
"runTag": "a",
"model": "MiniMax-M2.7",
"findings": [],
"hasP0": false,
"hasP1": false,
"passNoP0P1": true,
"llmAttempts": 0,
"reused": true,
"source": "batch-001-accept",
"expectation": "no_p0p1"
},
{
"entryId": "g9016",
"runTag": "a",
"model": "MiniMax-M2.7",
"findings": [],
"hasP0": false,
"hasP1": false,
"passNoP0P1": true,
"llmAttempts": 0,
"reused": true,
"source": "batch-001-accept",
"expectation": "no_p0p1"
},
{
"entryId": "g9017",
"runTag": "a",
"model": "MiniMax-M2.7",
"findings": [],
"hasP0": false,
"hasP1": false,
"passNoP0P1": true,
"llmAttempts": 0,
"reused": true,
"source": "batch-001-accept",
"expectation": "no_p0p1"
},
{
"entryId": "k-0cfbc296",
"runTag": "a",
"model": "MiniMax-M2.7",
"findings": [
{
"severity": "P1",
"issue": "玩法核心动作与创意意图明显矛盾:创意原意为『躲避』鲨鱼,但 config 中描述的是『点击鲨鱼将其驱离』,改变了玩家与鲨鱼的核心交互机制",
"suggestion": "将鲨鱼的触发机制改为:鲨鱼出现时玩家需点击周围安全区域或避开按钮实现躲避,而非直接点击鲨鱼"
}
],
"hasP0": false,
"hasP1": true,
"passNoP0P1": false,
"llmAttempts": 0,
"reused": true,
"source": "batch-001-p1residual-kill",
"expectation": "has_p1"
},
{
"entryId": "g9019",
"runTag": "a",
"model": "MiniMax-M2.7",
"findings": [
{
"severity": "P1",
"issue": "target=18 与 designIntent 中“精准把控火候、避免烤糊”脱节——翻动次数应与烤串火候状态挂钩,而非机械计数",
"suggestion": "在 config 中补充烤串状态机制说明(如烤串变色进度、烤糊倒计时或每根烤串需翻动的时机窗口),明确 target=18 的含义18根烤串18次翻动机会使玩家目标与“避免烤糊”的核心意图一致"
}
],
"hasP0": false,
"hasP1": true,
"passNoP0P1": false,
"llmAttempts": 0,
"reused": true,
"source": "batch-001-accept",
"expectation": "no_p0p1"
},
{
"entryId": "g9020",
"runTag": "a",
"model": "MiniMax-M2.7",
"findings": [],
"hasP0": false,
"hasP1": false,
"passNoP0P1": true,
"llmAttempts": 0,
"reused": true,
"source": "batch-001-accept",
"expectation": "no_p0p1"
},
{
"entryId": "g9021",
"runTag": "a",
"model": "MiniMax-M2.7",
"findings": [],
"hasP0": false,
"hasP1": false,
"passNoP0P1": true,
"llmAttempts": 0,
"reused": true,
"source": "batch-001-accept",
"expectation": "no_p0p1"
},
{
"entryId": "g9022",
"runTag": "a",
"model": "MiniMax-M2.7",
"findings": [],
"hasP0": false,
"hasP1": false,
"passNoP0P1": true,
"llmAttempts": 0,
"reused": true,
"source": "batch-001-accept",
"expectation": "no_p0p1"
},
{
"entryId": "g9023",
"runTag": "a",
"model": "MiniMax-M2.7",
"findings": [],
"hasP0": false,
"hasP1": false,
"passNoP0P1": true,
"llmAttempts": 0,
"reused": true,
"source": "batch-001-accept",
"expectation": "no_p0p1"
},
{
"entryId": "g9024",
"runTag": "a",
"model": "MiniMax-M2.7",
"findings": [],
"hasP0": false,
"hasP1": false,
"passNoP0P1": true,
"llmAttempts": 0,
"reused": true,
"source": "batch-001-accept",
"expectation": "no_p0p1"
},
{
"entryId": "k-26ce4440",
"runTag": "a",
"model": "MiniMax-M2.7",
"findings": [],
"hasP0": false,
"hasP1": false,
"passNoP0P1": true,
"llmAttempts": 0,
"reused": true,
"source": "batch-001-p1residual-kill",
"expectation": "no_p0p1"
},
{
"entryId": "g9026",
"runTag": "a",
"model": "MiniMax-M2.7",
"findings": [],
"hasP0": false,
"hasP1": false,
"passNoP0P1": true,
"llmAttempts": 0,
"reused": true,
"source": "batch-001-accept",
"expectation": "no_p0p1"
},
{
"entryId": "k-a04dfac9",
"runTag": "a",
"model": "MiniMax-M2.7",
"findings": [],
"hasP0": false,
"hasP1": false,
"passNoP0P1": true,
"llmAttempts": 0,
"reused": true,
"source": "batch-001-p1residual-kill",
"expectation": "no_p0p1"
},
{
"entryId": "g9028",
"runTag": "a",
"model": "MiniMax-M2.7",
"findings": [],
"hasP0": false,
"hasP1": false,
"passNoP0P1": true,
"llmAttempts": 0,
"reused": true,
"source": "batch-001-accept",
"expectation": "no_p0p1"
},
{
"entryId": "g9030",
"runTag": "a",
"model": "MiniMax-M2.7",
"findings": [],
"hasP0": false,
"hasP1": false,
"passNoP0P1": true,
"llmAttempts": 0,
"reused": true,
"source": "batch-001-accept",
"expectation": "no_p0p1"
},
{
"entryId": "w2-1",
"runTag": "a",
"model": "MiniMax-M2.7",
"findings": [
{
"severity": "P1",
"issue": "title角色名与创意原文不一致创意为'王蓝莓'title写作'蓝莓妹',存在角色命名冲突",
"suggestion": "将title中的'蓝莓妹'改为'王蓝莓'以保持与创意原文的角色一致性"
}
],
"hasP0": false,
"hasP1": true,
"passNoP0P1": false,
"llmAttempts": 0,
"reused": true,
"source": "w2-pilot",
"expectation": "no_p0p1"
},
{
"entryId": "w2-2",
"runTag": "a",
"model": "MiniMax-M2.7",
"findings": [],
"hasP0": false,
"hasP1": false,
"passNoP0P1": true,
"llmAttempts": 1,
"reused": false,
"source": "w2-pilot",
"expectation": "no_p0p1"
},
{
"entryId": "w2-3",
"runTag": "a",
"model": "MiniMax-M2.7",
"findings": [
{
"severity": "P2",
"issue": "designIntent 提及「通关」概念,但 clicker 模板通常为无尽点击模式,通关机制与模板语义存在偏差。",
"suggestion": "建议明确「通关」的含义——若指达到目标爱心数即结束,可改为「达成目标爱心数即完成」;若保留无尽模式则去掉通关表述,聚焦于收集过程。"
}
],
"hasP0": false,
"hasP1": false,
"passNoP0P1": true,
"llmAttempts": 2,
"reused": false,
"source": "w2-pilot",
"expectation": "no_p0p1"
},
{
"entryId": "w2-4",
"runTag": "a",
"model": "MiniMax-M2.7",
"findings": [],
"hasP0": false,
"hasP1": false,
"passNoP0P1": true,
"llmAttempts": 1,
"reused": false,
"source": "w2-pilot",
"expectation": "no_p0p1"
},
{
"entryId": "w2-5",
"runTag": "a",
"model": "MiniMax-M2.7",
"findings": [],
"hasP0": false,
"hasP1": false,
"passNoP0P1": true,
"llmAttempts": 1,
"reused": false,
"source": "w2-pilot",
"expectation": "no_p0p1"
},
{
"entryId": "w2-6",
"runTag": "a",
"model": "MiniMax-M2.7",
"findings": [],
"hasP0": false,
"hasP1": false,
"passNoP0P1": true,
"llmAttempts": 2,
"reused": false,
"source": "w2-pilot",
"expectation": "no_p0p1"
}
],
"d": [
{
"entryId": "g9019",
"run1": [
false,
true
],
"run2": [
false,
true
],
"consistent": true,
"findings2": [
{
"severity": "P1",
"issue": "创意原文中“烧烤摊翻烤串,别烤糊了”的核心是“避免烤糊”,但 config 中的 scoreLabel 为“翻烤次数”、target 为 18 次,设计导向是追求翻烤次数而非避免烤糊失败,创意核心与游戏目标脱节",
"suggestion": "调整 scoreLabel 为体现“避免烤糊”的指标(如烤糊次数或烤串状态),或调整 target 为避免烤糊相关的目标(如规定时间内保持不烤糊),使目标与创意核心“避免烤糊”保持一致"
}
]
},
{
"entryId": "g9021",
"run1": [
false,
false
],
"run2": [
false,
false
],
"consistent": true,
"findings2": []
},
{
"entryId": "k-0cfbc296",
"run1": [
false,
true
],
"run2": [
false,
true
],
"consistent": true,
"findings2": [
{
"severity": "P1",
"issue": "创意核心动作是『躲避鲨鱼』,但 config 中鲨鱼出现后需点击鲨鱼将其驱离,属于核心动作被改写为『点击消灭/驱离』,与创意『躲避』语义直接矛盾",
"suggestion": "将鲨鱼的应对方式调整为非点击主动消灭的形式,例如鲨鱼出现时玩家需快速点击周围安全区域躲避、或在鲨鱼出现前预留躲避反应时间等,保持『躲避鲨鱼』的创意核心动作不变"
}
]
},
{
"entryId": "g9011",
"run1": [
false,
true
],
"run2": [
false,
true
],
"consistent": true,
"findings2": [
{
"severity": "P1",
"issue": "title 缺少创意原文中的品牌名称“王蓝莓”,导致标题与 idea “王蓝莓的小卖部收银台”关联性不足",
"suggestion": "将 title 改为包含“王蓝莓”的表述,如“王蓝莓·收银时刻”或直接使用“王蓝莓的小卖部”"
}
]
},
{
"entryId": "w2-6",
"run1": [
false,
false
],
"run2": [
false,
false
],
"consistent": true,
"findings2": []
}
],
"e": [
{
"entryId": "g9019",
"miniMaxPass": false,
"crossPass": true,
"crossTuple": [
false,
false
],
"diverge": true,
"findingsCross": [
{
"severity": "P2",
"issue": "创意中的'别烤糊了'在设计中未通过机制体现,仅依赖点击计数,缺乏烤糊警示或失败条件",
"suggestion": "考虑在界面或反馈中增加烤糊相关的视觉或文字提示,强化创意核心"
}
]
},
{
"entryId": "g9021",
"miniMaxPass": true,
"crossPass": true,
"crossTuple": [
false,
false
],
"diverge": false,
"findingsCross": [
{
"severity": "P2",
"issue": "设计意图描述了温馨治愈的糖果屋场景但当前clicker模板仅支持简单点击计数无法呈现场景视觉与情感体验模板表达力不足。",
"suggestion": "建议将设计意图调整为更贴合点击器核心机制(如收集计数)的体验描述,或更改为支持场景与动画的模板。"
}
]
},
{
"entryId": "k-0cfbc296",
"miniMaxPass": false,
"crossPass": false,
"crossTuple": [
false,
true
],
"diverge": false,
"findingsCross": [
{
"severity": "P1",
"issue": "创意要求'躲开鲨鱼',但设计改为点击鲨鱼驱离,核心动作由躲避变为主动攻击,与创意不符。",
"suggestion": "将玩法改为躲避鲨鱼,例如鲨鱼出现时点击空白区域或停止点击,若点击鲨鱼则触发惩罚。"
}
]
},
{
"entryId": "g9011",
"miniMaxPass": false,
"crossPass": true,
"crossTuple": [
false,
false
],
"diverge": true,
"findingsCross": []
},
{
"entryId": "w2-6",
"miniMaxPass": true,
"crossPass": true,
"crossTuple": [
false,
false
],
"diverge": false,
"findingsCross": [
{
"severity": "P2",
"issue": "点击交互缺乏解压感的即时反馈,如音效或动画,导致解压爽感不足",
"suggestion": "建议在每次点击时增加视觉或音效反馈,如气泡破裂声或情绪值动画,增强解压体验"
}
]
}
],
"llmCallsUsed": 20
}

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@ -0,0 +1,126 @@
#!/usr/bin/env python3
# -*- coding: utf-8 -*-
"""
回归结果汇总器golden-regression-v1.1.1 golden-set.json + results.json
产出五断言判定数据与 report.md 用的逐条明细表markdown 片段落 /tmp/report-tables-v111.md
只做统计与表格渲染不发起任何 LLM 调用断言阈值与本轮任务令一致
' 守卫双向k-0cfbc296 必须仍含 P1唯一 kill 守卫)∧ k-26ce4440/k-a04dfac9
v1.1.x 版本化标签 = P1 且有 P2细则①生效的正向守卫任务令字面口径
16 条原 accept P1 误报 2g9017 按主 agent 裁决③存疑偏真正报计入容差不阻断单列
双跑一致率 80%必含 g9019
交叉分歧 1
解冻终裁建议 = '②③④全过。
"""
import json
import os
_HERE = os.path.dirname(os.path.abspath(__file__))
gs = json.load(open(os.path.join(_HERE, "golden-set.json"), encoding="utf-8"))
rs = json.load(open(os.path.join(_HERE, "results.json"), encoding="utf-8"))
by_id = {e["entryId"]: e for e in gs}
a_map = {r["entryId"]: r for r in rs["a"]}
out = []
def sev_count(findings):
"""统计 findings 三级数量,返回 dict{P0,P1,P2}。"""
sev = {"P0": 0, "P1": 0, "P2": 0}
for f in findings:
sev[f["severity"]] += 1
return sev
# ---- 断言①'守卫双向kill 守卫不放水 + 细则①正向守卫) ----
# expectation 读 results.json 中 golden_regression.resolve_expectation 已按 doctrine(=1.1.1)
# 解析好的标量k-0cfbc296=has_p1唯一 kill 守卫k-26ce4440/k-a04dfac9=no_p0p1正向守卫
kills = [r for r in rs["a"] if r["expectation"] == "has_p1"]
kill_ok = [r for r in kills if r["hasP1"]]
guards = [r for r in rs["a"] if r["source"] == "batch-001-p1residual-kill" and r["expectation"] == "no_p0p1"]
# 任务令字面口径「无 P1 有 P2」正向守卫须 无P0/P1 且 至少 1 条 P2仅降级、未失明
guard_ok = [r for r in guards if r["passNoP0P1"] and sev_count(r["findings"])["P2"] >= 1]
b_pass = len(kill_ok) == len(kills) == 1 and len(guard_ok) == len(guards) == 2
kill_detail = ", ".join("%s hasP1=%s" % (r["entryId"], r["hasP1"]) for r in kills)
guard_detail = ", ".join("%s 无P0/P1=%s P2数=%d" % (r["entryId"], r["passNoP0P1"],
sev_count(r["findings"])["P2"]) for r in guards)
out.append(("'", "kill 守卫 %d/%d 仍含P1%s);正向守卫 无P1有P2 %d/%d%s"
% (len(kill_ok), len(kills), kill_detail, len(guard_ok), len(guards), guard_detail), b_pass))
# ---- 断言②16 条原 accept 的 P1 误报 ≤2g9017 计容差单列,不单独阻断) ----
accepts = [r for r in rs["a"] if r["source"] == "batch-001-accept"]
fp = [r for r in accepts if r["hasP0"] or r["hasP1"]]
fp_ids = [r["entryId"] for r in fp]
g9017_fp = "g9017" in fp_ids
g9019_clean = not (a_map["g9019"]["hasP0"] or a_map["g9019"]["hasP1"])
g9021_clean = not (a_map["g9021"]["hasP0"] or a_map["g9021"]["hasP1"])
c_pass = len(fp) <= 2
out.append(("", "%d/16 误报%sg9017 %s·裁决③容差单列9019 %s9021 %s"
% (len(fp), ("=" + ",".join(fp_ids)) if fp_ids else "",
"出P1" if g9017_fp else "无P1",
"干净" if g9019_clean else "出P1", "干净" if g9021_clean else "出P1"), c_pass))
# ---- 断言③:双跑一致率 ≥80%(必含 g9019——抽样写死于 golden_regression.STABILITY_SAMPLE ----
assert any(d["entryId"] == "g9019" for d in rs["d"]), "断言③抽样必须包含 g9019"
cons = sum(1 for d in rs["d"] if d["consistent"])
d_rate = cons / float(len(rs["d"])) if rs["d"] else 0.0
d_pass = d_rate >= 0.8
g9019_d = [d for d in rs["d"] if d["entryId"] == "g9019"][0]
out.append(("", "%d/%d=%.0f%%g9019 %s" % (cons, len(rs["d"]), d_rate * 100,
"稳定" if g9019_d["consistent"] else "翻转"), d_pass))
# ---- 断言④:交叉分歧 ≤1 ----
div = sum(1 for e in rs["e"] if e["diverge"])
e_pass = div <= 1
out.append(("", "分歧 %d/%d" % (div, len(rs["e"])), e_pass))
# ---- A 段25/25 有效产出 + 通过分布 ----
a_ok = len(rs["a"]) == 25
n_pass = sum(1 for r in rs["a"] if r["passNoP0P1"])
print("A: 25 条有效产出=%s,按「无 P0/P1=过」: 过 %d / 不过 %d" % (a_ok, n_pass, 25 - n_pass))
for tag, detail, ok in out:
print("断言%s: %s%s" % (tag, detail, "通过" if ok else "不通过"))
print("LLM 调用HTTP 尝试口径):", rs["llmCallsUsed"])
print("解冻终裁建议(①'②③④全过):", all(x[2] for x in out))
# ---- 明细表 markdown ----
lines = ["| 条目 | 来源 | 创意 | 标题 | v1.1.x 期望 | 新 P0/P1/P2 | 无P0/P1=过 | 与期望 |",
"|---|---|---|---|---|---|---|---|"]
for e in gs:
r = a_map[e["entryId"]]
sev = sev_count(r["findings"])
# 期望列:读 results.json 已按 doctrine=1.1.1 解析的标量(版本化双标签解析逻辑在 golden_regression
expect_label = {"no_p0p1": "无P0/P1", "has_p1": "含P1(kill守卫)"}[r["expectation"]]
if e["entryId"] in ("k-26ce4440", "k-a04dfac9"):
expect_label = "P2-pass(正向守卫)"
expect_ok = r["passNoP0P1"] and sev["P2"] >= 1 # ①'字面口径无P1有P2
elif r["expectation"] == "has_p1":
expect_ok = r["hasP1"]
else:
expect_ok = r["passNoP0P1"]
lines.append("| %s | %s | %s | %s | %s | %d/%d/%d | %s | %s |" % (
e["entryId"], {"batch-001-accept": "B1 accept", "batch-001-p1residual-kill": "B1 kill",
"w2-pilot": "W2"}[e["source"]],
e["idea"], e["design"]["config"]["title"], expect_label,
sev["P0"], sev["P1"], sev["P2"],
"" if r["passNoP0P1"] else "**不过**", "符合" if expect_ok else "**偏离**"))
lines.append("")
lines.append("### 断言③双跑明细")
lines.append("| 条目 | run1 (P0,P1) | run2 (P0,P1) | 一致 |")
lines.append("|---|---|---|---|")
for d in rs["d"]:
lines.append("| %s | %s | %s | %s |" % (d["entryId"], tuple(d["run1"]), tuple(d["run2"]),
"" if d["consistent"] else "**否**"))
lines.append("")
lines.append("### 断言④交叉明细deepseek-v4-flash vs MiniMax")
lines.append("| 条目 | MiniMax 过 | 交叉过 | 交叉 (P0,P1) | 分歧 |")
lines.append("|---|---|---|---|---|")
for e in rs["e"]:
lines.append("| %s | %s | %s | %s | %s |" % (e["entryId"], "" if e["miniMaxPass"] else "不过",
"" if e["crossPass"] else "不过",
tuple(e["crossTuple"]),
"**是**" if e["diverge"] else ""))
open("/tmp/report-tables-v111.md", "w", encoding="utf-8").write("\n".join(lines))
print("\n明细表已写 /tmp/report-tables-v111.md%d 行)" % len(lines))

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@ -44,7 +44,7 @@
- [x] **C3 agent 化生成 QA 闭环 · 设计+试点**(✅ 2026-06-09替代 A4W1 设计稿(三案×三评委 + CEO/Eng 双终审修订 Z1-Z5+ 创始人四项拍板(机器口径 / staging 全自动 APPROVE / 先 M-b / M2 两段式W2 clicker 试点 6/6 入池(对抗 pass5/fix1/kill0MiniMax 实时 0/6 degraded=分类器故障非通道故障,已诚实声明)。产物:`agent化生成QA闭环-review.md` + `generation-spike/{pilot-results.md,accepted-configs.json}`
- [x] **C4 agent 闭环 v1 建设波M-a****2026-06-10 验收过线**5 件交付全落9bf3d54+208a36e+9517f4e**batch-00120 创意全自动 671s 流完accept 率 80.0%16/20零 infra双锚复核三锚全立**9011 真玩→遥测→quality 0→60→feed 第3→第1。**M2 ①口径达标首次实测达成**两段式之①M2 收口仍待 ②M-b。批中逮修 2 个 P1postcheck size=50 误熔断→cursor 翻页修复网关二厂系全废→R8 同模型降级抽检,**分歧 2/4 触发冻结告警→下一批发布开关=冻结,解冻=对抗 prompt v1.0.1+Golden 回归**)。产物:`agent-loop-v1/runs/batch-001/`(报告/账本/补救/抽检全入库 8cf5918
- [x] **C5 M-b 生成下沉****2026-06-10 M2 ②段达成 → M2 整体收口**执行器上线054564d+修复 42d3237部署 #3.1 实证 5 独立样本全自动达终态HTTP 花店 18s/UI 奶茶店 27s succeeded、dodge 10s 正确失败、watchdog 收尸、updater='0' 零异常);冒烟逮修一个 staging 才可见的真 bug调度线程无登录态×MP fill 必进 SET×updater NOT NULL 三因叠加→系统身份注入修法)。**M-b② 渲染面同窗验收**theme 渐变+标题入画+scoreLabel 文案,双样本色相互证)。`done ✓`
- [ ] **C6 对抗 prompt v1.0.1 升版**解批跑冻结阀补「designIntent 禁承诺模板外机制」+「模糊创意题文判定规则」+稳定性提升(批-001 一致率仅 33.3%),走四道闸+Golden 回归。`done=冻结解除,下一批可发布`
- [x] **C6 prompt 升版v1.1.0→v1.1.1+ Golden 回归****2026-06-10 解冻(主 agent 终裁 Path A**两轮回归完成质量体系首次自我纠错闭环——v1.1.0 修误报但被回归逮到放水kill 守卫 0/3 红灯,诚实不解冻)→ v1.1.1 边界句根治kill 守卫**三通道全中**MiniMax 主跑/双跑/deepseek 交叉)、稳定性 33.3%→80%→**100%**、误报 2/16 守住。残差全在**偏严侧**(正向守卫 P2 漏记/交叉分歧=主模型偏严方向零放水证据→解冻。黄金集口径版本化doctrine 双标签v1.0.0 历史四重可溯。backlogv1.1.2 候选g9011/g9019 稳定偏严误报);编排器 llm_client 补显式 max_tokens22 次空 content 重试=推理输出吃光网关缺省leg3 抢救 5/5 实证修法)。`done ✓ 下一批可发布`
---

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@ -48,8 +48,11 @@ class PromptResourceLoaderTest extends BaseMockitoUnitTest {
@Test
void testVersionExtracted() {
// frontmatter 顶层 version registry.yaml 注册值 1.0.0 一致对账校验归 CI 四道闸Java 只提取留日志
assertEquals("1.0.0", LOADER.getPromptVersion());
// frontmatter 顶层 version 能被正确提取且为合法语义化版本号不钉死具体值
// prompt 升版走四道闸C6 实例1.0.01.1.0钉死字面会让每次升版必挂本测试C6 合树实证教训
// 版本与 registry.yaml 的一致性对账归 CI 四道闸与编排器装载门Java 侧只验提取逻辑
assertTrue(LOADER.getPromptVersion().matches("\\d+\\.\\d+\\.\\d+"),
"version 应为语义化版本号,实际: " + LOADER.getPromptVersion());
}
// ============================== 用例3真文件渲染变量替换 + schema 同源注入 ==============================