lili
09e7fb433f
docs(memory): 沉淀 OSS 游戏内容链路
contract-gates / contract-gates (push) Has been cancelled
docs-gate / docs-gate (push) Has been cancelled
2026-07-30 06:49:48 -07:00
lili
f95ab63521
docs(memory): 沉淀山海行纪可信消费闭环
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contract-gates / contract-gates (push) Has been cancelled
docs-gate / docs-gate (push) Has been cancelled
记录地图1金标签范围、r1.1 不可变发布身份、生产 preflight 真 hash 校验和 round-17 历史证据边界,供后续复用与排障。
2026-07-28 20:45:32 -07:00
zizi
d97e194383
docs(治理): SoT注册表+docs-gate六检门,清缩历史档126→69
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- 注册表:docs/architecture/README.md §2,37 份 canonical(frontmatter topic+canonical:true)与表双向机器对账
- 门:.agents/tools/docs-gate.py 六检(品牌根/canonical唯一/死链/入口卫生/留痕隔离/设计档申报),挂 .githooks/pre-commit(本仓已激活)+ .gitea/workflows/docs-gate.yml(待runner)+ wave-close 第8步;旧 check-deadlinks.sh 退役并入 G3
- 清缩:删 54 项历史档(plans 16/agent-specs 设计与spike 20/brainstorms 5/memorys 3/goals+作战清单完成史归档/王蓝莓design/SAA现状html/add-game-template);channel-spike 564K 代码资产迁仓级 spikes/;六件删前蒸馏已迁(代码评审16条open项→进度总账§5、prefix-cache字段表→cheap-model skill、意图基线29条→需求清单附录、九门降级rationale→验收门、A11 TODO→tech-decisions、3layer边界→littlejs-game-dev 指针)
- 修口径约90处:六处SAA『现行主线』旧标、Nacos/RocketMQ『未部署』旧述(07-01反转)、gameDefinition残留、全部死链改 git show 定位;AGENTS.md 249→136行(决策史归tech-decisions);_index 改纯在飞板;对外演示版 md→html
- 依据:docs/agent-specs/2026-07-02-文档治理-{全量普查与裁决-report,SoT注册表与治理门-设计}.md(四路普查191份md+Codex/Opus双评审必修项已折入);恢复基线 8ea97234(单档 git checkout 8ea97234 -- <路径>)
2026-07-02 14:24:12 +08:00
zizi
771619c7da
docs: 新角色分工(Mac开发/6c6g大脑)+ 收编他session loose-end + _index修漂移
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- 多session分工总账 §2/§5/§7 重定:域切→角色切(Mac全开发按计划执行 /
6c6g设计·计划·评审·文档·优化);Mac工作清单(plan001 SAA产线化Tier0 +
plan002 Tier-1剩4域 + 前端8页)+ 6c6g大脑角色 + 协调约束(git中介·够不到Mac)
- 收编他session未提交:orchestrator *_walk脚本×6 + v1对话生成修改素材/
v2生命周期项目管理 review + prefix-cache preflight(保全)
- _index修漂移:v2=ACTIVE范式基座(改源不改包)、v1=留痕(前提被supersede);
生成域canonical现归本session(6c6g)维护
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 04:56:15 +00:00
zizi
570632793b
docs: 品牌改名 绘境→造梦 / huijing→wanxiang(仅文档层)+ 治理文档更新
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- 品牌改名:中文 绘境→造梦、英文/拼音 huijing→wanxiang;严格仅文档/计划层
- 代码/契约/Java 根包名一律保持 huijing 不变(cn.huijing.game / HuijingGameSDK / contracts)
- 文档↔代码命名分叉为已知接受态,留待未来专门的后端包名重构(见记忆 brand-rename-huijing-to-zaomeng)
- .agents 治理体系 + CLAUDE/AGENTS 入口 + architecture 三文档套件 + memorys/superpowers spec 更新
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 09:11:10 +00:00
zizi
f5deecb060
docs: 技术护城河复盘 + 对外话术双版本
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- 复盘 BP 六项技术能力:投资人口径↔工程实现对照,结论=无独立技术护城河
- IP 三轮压力测试:王蓝莓非独家+人脉获取 → IP 是点火燃料而非护城河
- 护城河重定位:不公平起跑(资本效率/点火燃料/全栈整合)+ 数据飞轮与创作者生态(未来式)
- 交付对外话术双版本:投资人面 A / 技术 DD 面 B,口径互锁
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 07:28:55 +00:00
zizi
824183864e
docs(architecture): 重构为产品/技术/映射三文档 + MVP 迁移产品功能口径
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- 去版本化:能力清单拆为三文档(产品需求清单/技术架构与模块/需求模块映射),
文件名去 v2.1 版本号为唯一权威副本;删除混合视角旧档《业务能力全景与模块归属》,
~20 处交叉引用重定向(git 留史)
- 模块 12→13:新增 game-module-studio(创作编排域),aigc 收敛为无状态生成原子;
锁风门 Gate(owner=compliance)、专区 Zone(owner=project) 两横切显式建模
- MVP 口径迁移:验收单位由"能力项(131)"改为 Doc A 的 55 项 P0 产品功能,
工作量≈137 技术项;CLAUDE/AGENTS/mvp-scope/执行 spec §7/工作流 全链同步
- 三轮评审(人工 + 3 独立 Opus)findings 已修复:0 断链/0 孤儿/0 重复 ID,
计数 155/204/137 实测自洽;glossary 补锁风门/专区/创作会话/资产图术语
- 新增 docs/memorys 任务记忆与 agent-specs 重划/prompt 治理评审依据
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-07 12:38:14 +00:00
zizi
77f6937c2c
chore: wipe v1 implementation for architecture redesign
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Remove all S0-S5 stage code, specs, plans, memorys, harness, packages,
and infrastructure. Retain only docs-design/ (original product/business
requirements) and .gitignore as the starting point for v2.0 architecture.
v1 implementation preserved on branch dev/1.0.0.
2026-06-06 17:10:24 +08:00
zizi
14748491fe
feat(web): add M0 product shell and M1 creator-flow wiring
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M0 (product shell / user entry): /login page, app-shell nav with current user + role + logout, real project list (replaces hardcoded demoProjects), create-project + auto first-version, role-aware home entries. Auth uses native-form + 303 PRG redirect + HttpOnly huijing_api_token cookie; new proxies for auth(login/logout/me) and projects(create/version).
M1 (creator flow): surface deterministic-generator demo label; switch prompt/save/compile routes from raw-JSON passthrough to PRG redirect back to workbench + status banner; 401/403 -> /login, empty-state create-version fallback. M1-T5 (per-version playable preview) deferred to M2 (Path A): verified blockers = stub logic compiler + no package-serving endpoint + tested S2 boundary; workbench honestly labels preview as a later capability and links the fixture as a clearly-marked platform sample (no orphan jump, S2 boundary untouched).
Verification (@huijing/web): typecheck + lint + 88 unit tests + next build + git diff --check all green. End-to-end (DB-backed create/generate/save/compile) requires real Postgres and is not claimed verified in-sandbox.
Docs: docs/agent-specs/2026-06-06-MVP用户可试用M0M1-执行版.md (execution plan + status), docs/agent-specs/2026-06-06-M1T5预览试玩-审阅版.md (M1-T5 review/decision), docs/memorys/2026-06-06-MVP可试用M0M1执行版.md.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 01:55:47 +00:00
zizi
7c7879cfe8
feat(s4): add opt-in webgl render surface
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- 新增 packages/web-runtime 渲染面抽象 RenderSurface + Canvas2D/WebGL 两实现 + createRenderSurface 工厂。
- WebGL 仅作内部可替换渲染器,挂在 RuntimeSdkContract.Canvas.submitRenderCommands 接缝后;
不改 RuntimeSdkContract / GameLogicModule,逻辑模块拿不到 GL/canvas/2d 句柄。
- Canvas2D 仍为默认;?renderer=webgl 显式 opt-in(page 改 async server 组件 +
新增 PreviewRuntimeClient 客户端包装),WebGL 不可用/初始化失败自动回退 Canvas2D 并产出诊断。
- 新增/扩展单测:WebGL clear/rect/text 非空、可交互、回退+诊断;createRenderSurface 选择;
WebPlatformAdapter renderer 选择/回退;preview opt-in 决策;controller stop()/失败 catch 接线 dispose。
- docs/memorys:WebPlayable 里程碑审计 + MVP 剩余清单与路线。
S6/S7/S8 仍 not_started;微信/抖音 DevTools 导入认证仍 No-Go,未伪造任何 passed evidence。
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-05 23:47:58 +00:00
zizi
ba40cf4db8
docs(s5): defer devtools import certification
2026-06-05 20:09:26 +08:00
zizi
1f1bf63074
merge(s5): integrate mini-game conversion prep
2026-06-05 17:49:31 +08:00
zizi
7874ca4122
feat(s5): add final verification cli
2026-06-05 17:25:33 +08:00
zizi
5fd4f66217
feat(s5): add devtool import evidence
2026-06-05 16:33:41 +08:00
zizi
1671914cea
feat(s4): add runtime smoke
2026-06-05 15:59:16 +08:00
zizi
1acc959180
feat(s5): add static gate
2026-06-05 14:49:19 +08:00
zizi
a22a388efa
feat(s4): add preview runtime UI
2026-06-05 13:41:32 +08:00
zizi
617a75b19a
feat(s5): add mini-game project builder
2026-06-05 13:41:08 +08:00
zizi
086a01845c
feat(s5): add platform adapters
2026-06-05 12:35:01 +08:00
zizi
1bf0a37564
feat(s4): add web runtime sdk
2026-06-05 12:16:13 +08:00
zizi
f73819f39f
feat(s5): add mini-game conversion contracts
2026-06-05 11:45:46 +08:00
zizi
574ebc3fa1
feat(s4): add web package builder
2026-06-05 11:09:52 +08:00
zizi
9b3d13c43a
feat(s4): add game package contract
2026-06-05 10:24:31 +08:00
zizi
0b19885763
feat(s4): add phase scope gate
2026-06-05 09:45:48 +08:00
zizi
76d244451b
fix(s3): reject global in game logic validator
2026-06-05 09:04:53 +08:00
zizi
5d023c0b3d
docs(s3): add runtime backend presearch
2026-06-05 08:09:47 +08:00
zizi
b0fe408bcb
test(s3): add game logic consumer contract
2026-06-04 22:44:14 +08:00
zizi
9fe3e277ba
feat(s3): add game logic validator
2026-06-04 22:24:32 +08:00
zizi
991fc3d6bb
feat(s3): add simulation logic compiler
2026-06-04 21:46:14 +08:00
zizi
490f2a3b25
feat(s3): add game config compiler
2026-06-04 21:13:41 +08:00
zizi
bbfb672490
feat(s3): add shared runtime contracts
2026-06-04 20:40:34 +08:00
zizi
006f65ec9b
feat(s3): align harness logic contracts
2026-06-04 18:26:06 +08:00
zizi
e90bf2d692
feat(s3): add phase-aware scope gate
2026-06-04 18:03:58 +08:00
zizi
e81e4334e6
docs(s3): pass spec plan gate
2026-06-04 17:18:58 +08:00
zizi
9294101611
chore(s1): finalize task9 scope gate
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Harden the final S1 scope scanner and record the Task9 review and full verification evidence before S2 starts.
2026-06-04 07:03:02 +08:00
zizi
bba5e13a73
feat(s1): add app foundation
2026-06-02 20:50:36 +08:00
zizi
6e363ae351
feat(harness): add lifecycle validation baseline
2026-06-02 20:50:13 +08:00
zizi
ba058fb61c
docs: define game generation platform roadmap
2026-06-02 20:49:58 +08:00