5 Commits

Author SHA1 Message Date
zizi
9735142518 docs: 文档治理——单一事实源去冲突 + 版本历史清理 + 文件名去日期
- 删除 4 个已过时文档(v2 架构选型审阅版 / v2 模块架构与MVP覆盖度 / 2 份已归档 review),
  架构文档收敛为 6 份、agent-specs 收敛为 1 份
- 消除冲突与陈旧值:基础设施成本 ¥3,800→¥4,300;生成成功率 85% 消歧为
  "远期蓝图 / MVP 验收 80%";技术决策版架构图补 studio(12→13 模块);
  契约口径全仓统一为 8 类(7 个 Day-0 contracts/ 文件 + Prompt Registry 第 8 类)
- 清理各文档内部历史/迁移/changelog 段落与失效引用(已删"业务能力全景"章节号引用、
  LayaAir 导出快手等事实错误)
- 8 个保留文档文件名去日期,全仓 markdown 链接与蒸馏来源引用联动更新;
  AGENTS.md 必读清单(7→5 份)与 CLAUDE.md 目录结构同步
- docs/memorys/ 按全局约定豁免(保留带日期归档),docs-design/ 不在本次范围

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-07 17:46:17 +00:00
zizi
824183864e docs(architecture): 重构为产品/技术/映射三文档 + MVP 迁移产品功能口径
- 去版本化:能力清单拆为三文档(产品需求清单/技术架构与模块/需求模块映射),
  文件名去 v2.1 版本号为唯一权威副本;删除混合视角旧档《业务能力全景与模块归属》,
  ~20 处交叉引用重定向(git 留史)
- 模块 12→13:新增 game-module-studio(创作编排域),aigc 收敛为无状态生成原子;
  锁风门 Gate(owner=compliance)、专区 Zone(owner=project) 两横切显式建模
- MVP 口径迁移:验收单位由"能力项(131)"改为 Doc A 的 55 项 P0 产品功能,
  工作量≈137 技术项;CLAUDE/AGENTS/mvp-scope/执行 spec §7/工作流 全链同步
- 三轮评审(人工 + 3 独立 Opus)findings 已修复:0 断链/0 孤儿/0 重复 ID,
  计数 155/204/137 实测自洽;glossary 补锁风门/专区/创作会话/资产图术语
- 新增 docs/memorys 任务记忆与 agent-specs 重划/prompt 治理评审依据

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-07 12:38:14 +00:00
zizi
77f6937c2c chore: wipe v1 implementation for architecture redesign
Remove all S0-S5 stage code, specs, plans, memorys, harness, packages,
and infrastructure. Retain only docs-design/ (original product/business
requirements) and .gitignore as the starting point for v2.0 architecture.

v1 implementation preserved on branch dev/1.0.0.
2026-06-06 17:10:24 +08:00
zizi
14748491fe feat(web): add M0 product shell and M1 creator-flow wiring
M0 (product shell / user entry): /login page, app-shell nav with current user + role + logout, real project list (replaces hardcoded demoProjects), create-project + auto first-version, role-aware home entries. Auth uses native-form + 303 PRG redirect + HttpOnly huijing_api_token cookie; new proxies for auth(login/logout/me) and projects(create/version).

M1 (creator flow): surface deterministic-generator demo label; switch prompt/save/compile routes from raw-JSON passthrough to PRG redirect back to workbench + status banner; 401/403 -> /login, empty-state create-version fallback. M1-T5 (per-version playable preview) deferred to M2 (Path A): verified blockers = stub logic compiler + no package-serving endpoint + tested S2 boundary; workbench honestly labels preview as a later capability and links the fixture as a clearly-marked platform sample (no orphan jump, S2 boundary untouched).

Verification (@huijing/web): typecheck + lint + 88 unit tests + next build + git diff --check all green. End-to-end (DB-backed create/generate/save/compile) requires real Postgres and is not claimed verified in-sandbox.

Docs: docs/agent-specs/2026-06-06-MVP用户可试用M0M1-执行版.md (execution plan + status), docs/agent-specs/2026-06-06-M1T5预览试玩-审阅版.md (M1-T5 review/decision), docs/memorys/2026-06-06-MVP可试用M0M1执行版.md.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 01:55:47 +00:00
zizi
ba058fb61c docs: define game generation platform roadmap 2026-06-02 20:49:58 +08:00