-- ============================================================================ -- P3·3b-B 派发面终局 e2e·四态脚手架 + generic 生成任务(gameId=9303,一句话真生成) -- 缘由:3b-B 证「提交 generic 任务 → 执行器轮询 CAS 认领 → dispatchGeneric 投递真 worker → -- worker 真烧便宜模型 design+九门生成 GameHostFactory → 回调携 engineBundle 经 HMAC 验签落包入 feed」。 -- 与 3b-A(9302·stub 回 pong) 的差异:本款 engineBundle 是【真生成】(brief=限时点击小怪物得分),非固定 pong。 -- 本脚本建:① 已发布 project(gameId=9303)+占位 version(93030)+占位 pkg+feed_rank(供组包/入 feed 四态成立); -- ② game_aigc_task 一行(status=0 queued, template_id=generic, game_id=9303, prompt=一句话创意), -- 供执行器 @Scheduled 扫到 → CAS 认领(0→1) → dispatchGeneric 投 worker :9401。 -- 回调链会另建【新】version(N)+runtime_package(engineBundle=worker 真生成 bundle);随后跑 p3bB_publish_flip.sql 翻 feed。 -- ID:gameId=9303 / 占位 versionId=93030 / pkgId=93030 / feedRankId=93030 / taskId 自增(高位区,与 9201/9301/9302 零碰撞) -- trace_id:'wg1-3bB-gen9303-001'(贯穿全链;worker 回调 reqVO.traceId 须与此一致,handleCallback 据此定位任务) -- 手工 seed 行 creator/updater 填 '0'(DefaultDBFieldHandler 无登录态取不到 userId 的同根因兜底) -- tenant:staging tenant.enable=false → tenant_id=0 -- 幂等:先 DELETE 同 gameId/占位 ID 行 + 同 trace_id 任务再 INSERT(纯重建,可重复执行)。 -- 用法:docker exec -i game-staging-mysql mysql --default-character-set=utf8mb4 -uroot -p"$MYSQL_ROOT_PASSWORD" < 本文件 -- ============================================================================ USE `ruoyi-vue-pro`; SET NAMES utf8mb4; START TRANSACTION; -- 清旧(幂等重建;删该 gameId 全部 version/package/feed_rank + 同 trace_id 任务,重跑前清场) DELETE FROM game_aigc_task WHERE trace_id = 'wg1-3bB-gen9303-001'; DELETE FROM game_feed_rank WHERE game_id = 9303; DELETE FROM game_runtime_package WHERE game_id = 9303; DELETE FROM game_version WHERE game_id = 9303; DELETE FROM game_project WHERE id = 9303; -- ① project:已发布(status=4),current_version_id 先指占位 93030(flip 后改指回调新版本 N) INSERT INTO game_project (id, creator_user_id, title, summary, cover_url, tags, template_id, age_rating, status, current_version_id, launch_zone_id, featured, play_count, like_count, creator, create_time, updater, update_time, deleted, tenant_id) VALUES (9303, 1, '打地鼠(generic 真生成·回调入feed)', 'P3 3b-B 派发面终局 e2e:一句话创意经 worker 真生成 GameHostFactory 过九门,回调携 engineBundle 入 feed', 'data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==', 'P3,3b-B,dispatch,generic,real-gen', 'generic', 'all', 4, 93030, NULL, b'0', 0, 0, '0', NOW(), '0', NOW(), b'0', 0); -- ② 占位 version:已发布(status=3),仅供脚手架四态成立;回调会另建新 version(N) INSERT INTO game_version (id, game_id, version_no, gen_task_id, package_url, bundle_size, checksum, status, creator, create_time, updater, update_time, deleted, tenant_id) VALUES (93030, 9303, 1, NULL, '', 0, '', 3, '0', NOW(), '0', NOW(), b'0', 0); -- ③ 占位 runtime_package:status=1 + 空 package_json(占位包;flip 前 feed 卡指它,flip 后指回调新包) INSERT INTO game_runtime_package (id, game_id, version_id, template_id, package_url, entry, runtime_version, preload_policy, bundle_size, checksum, sandbox_attr, allow_origins, status, creator, create_time, updater, update_time, deleted, tenant_id, package_json) VALUES (93030, 9303, 93030, 'generic', '', 'index.html', '1.0.0', 'eager', 0, '', 'allow-scripts', '', 1, '0', NOW(), '0', NOW(), b'0', 0, NULL); -- ④ feed_rank:zone_id=0(混合流) + status=1 入流(flip 后把 version_id 改指回调新版本 N) INSERT INTO game_feed_rank (id, game_id, version_id, zone_id, quality_score, boost, sort_score, pinned, status, creator, create_time, updater, update_time, deleted, tenant_id) VALUES (93030, 9303, 93030, 0, 0.0000, 0.0000, 0.0000, 0, 1, '0', NOW(), '0', NOW(), b'0', 0); -- ⑤ generic 生成任务:status=0 queued → 执行器 @Scheduled 扫到 CAS 认领 → dispatchGeneric 投 worker -- prompt=一句话创意(whack/点击得分型,避开 4 短板:文本HUD/网格/CCD/拖拽); -- prompt_hash 给占位非空值(NOT NULL char(64);缓存键,本端到端不依赖命中); -- failure_reason/result_package_url 占位空串(NOT NULL)。 INSERT INTO game_aigc_task (creator_user_id, game_id, version_id, template_id, prompt, prompt_hash, status, progress, quality_score, failure_reason, result_package_url, retry_of, trace_id, creator, create_time, updater, update_time, finish_time, deleted, tenant_id) VALUES (1, 9303, NULL, 'generic', '限时点击不断冒出的小怪物得分', '0000000000000000000000000000000000000000000000000000000000000000', 0, 0, NULL, '', '', NULL, 'wg1-3bB-gen9303-001', '0', NOW(), '0', NOW(), NULL, b'0', 0); COMMIT; -- 回读四态 + 任务 SELECT 'project' k, id, status, current_version_id FROM game_project WHERE id=9303 UNION ALL SELECT 'version', id, status, game_id FROM game_version WHERE id=93030 UNION ALL SELECT 'runtime_pkg', id, status, version_id FROM game_runtime_package WHERE id=93030 UNION ALL SELECT 'feed_rank', id, status, version_id FROM game_feed_rank WHERE id=93030; SELECT 'aigc_task' k, id, status, game_id, template_id, prompt, trace_id FROM game_aigc_task WHERE trace_id='wg1-3bB-gen9303-001';