zizi 238ec2dbe8 test(aigc-3b-B): 视觉终局达成——真游戏真玩入 feed(亲眼验);一句话现生成腿缺口=tap类driver:none→L1
3b-B 重跑视觉终局(mini-desktop·证据 wg1/gen-worker/evidence-3bB-final/):

 视觉终局达成(亲眼复核截图):feed 里一款真渲+真玩有进展的井字棋(gameId=9306/versionId=93112)——
  空盘「轮到X」→ 落子填盘 X·O → 「X 胜!」+ 重新开始(latch 终态);feed 真玩门 10/11 过
  (no_demo_fallback/engine_rendered/lively_interactive 全 true,唯一 false=play_start 遥测非阻断)。
  经真 HMAC 回调写链落库(验签通过 engineBundleLen=210891→建版本→组包 checksum 自洽→翻 feed)。

走兜底路(诚实标注):主路一句话现生成两次均失败,故取已验证过九门样板 tictactoe(便宜模型 flash 真生成、
  verdict A-I 全 pass)的 engineBundle 经派发面真回调路落 feed,DB bundle 与样板 sha256 字节级一致。
  仍是便宜模型真生成的过门游戏,只是非本次现生成。

★ 主路两次 fresh 失败真因(非模型壁垒,铁证):design agent 在 dispatch 面 run_studio(play_spec={}) 下
  均给 driver:{type:none}→harness 盲打打不中目标→moves/score 恒 0→H_progress 挂+latch 不触发,repairs=5
  耗尽。游戏本体全对(gen9306/9307 verdict 8/9 门过,targetX/Y/radius·board·moves 导出正确,G_input/
  I_control/F_wiring 均过)。样板过门靠 lane brief 手供 play_spec.driver=tap-targets。
  → 蒸馏入 cheap-model §7:DESIGN_SYSTEM 须对离散点击类强制产 tap-targets driver(纯 L1 生成域,
  moat『一句话现生成』腿的真·临门一脚)。

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 00:48:50 +00:00

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"msg": "lifecycle game_loaded(via=bootGameHost) 上抛(门② 就绪锚·引擎真渲非重构中) engine=real via=bootGameHost"
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{
"ok": true,
"msg": "lifecycle game_start 上抛(会话/计数链) via=bootGameHost"
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"msg": "无 game_error引擎接管成功未走兜底"
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"sample": "推荐\n默认专区\n创作广场\n▶\n弹球对战(Pong·引擎真渲)\n\n@\n\n▶ 0\n♥ 0\n▶\n王蓝莓小卖部(引擎真渲)\n\n@\n\n▶ 0\n♥ 0\n▶\n回滚对照(无引擎包)\n\n@\n\n▶ 0\n♥ 0\n▶\n弹球(generic 派发·回调入feed)\n\n@\n\n▶ 0\n♥ 0\n▶\n打地鼠(generic 真生成·回调入feed)\n\n@\n\n▶ 0\n♥ 0\n▶\n接球弹球(generic 真生成·回调入feed)\n\n@\n\n▶ 0\n♥ 0\n▶\n记忆翻牌(generic 真生成·回调入feed)\n\n@\n\n▶ 0\n♥ 0\n▶\n井字棋(generic 兜底·已验证样板入feed)\n\n@\n\n▶ 0\n♥ 0\n"
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"finishedAt": "2026-06-15T00:40:10.243Z",
"summary": {
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