W-G1 生成主线 L1 worker 本轮收口(lane wg1/gen-worker;便宜模型 + harness 门兜底,HJ-GEN-001): 机制/契约 - 可测性红线 + P0 latch 终态:生成工厂导出 _forensicsView().state().phase (booting|playing|gameover,进 gameover 恒驻留、禁自动重开),对齐官方 P3 契约; flash 实测能遵此契约(v4/v5 latch 驻留 ✓)。 - 套官方 generic 壳:worker 产 generated-factory.js → entry-bundle 用 buildGenericHostConfig 装配(=官方 entry-generic.js 的取证超集,多透传 recHook 供 F 门)→ esbuild __GameBundle。 真玩门(七门→九门) - 门 H 机制+latch:assertAfterPlay 进展断言(剩余↓ 等,证非空心) + expectLatch 真玩到 gameover 且驻留。 - 门 I 控制手感:controlCheck 连点验控制体平滑逼近(逮"一格一跳"/卡死)。 - 适配性真玩 driver:读 state 实体位置自动接球,解"盲打固定坐标打不动技巧游戏"的 H 假阴性(创始人亲玩 + v4/v5 regen 双重实证)。 质量评估(player 校准) - studio(design/code/fix/player panel on AgentScope 2.0.1) + calibrate.py 校准 harness。 - 创始人亲玩锚揭结构性天花板:便宜 player(静态截图+数据)判不出物理/碰撞/控制手感 (把碰撞有问题的 pro 高估为最佳);gate-H 盲打会假阴性;founder/人锚不可替代。 "上下文是杠杆"实证:接地使成本 −50%、修复轮次 −80%;rubric 锚定使 player MAE 1.25→0.75。 含从 dev/2.0.0 @3108009 拉入的官方 P3 通用装载壳(_generic/ + generic-host-config.js + 双 spec) 作 L1 套壳靶(为 lane 自洽,内容与 dev/2.0.0 一致,后续 merge 自去重)。 未提交:AGENTS.md/.gitignore 的 localagents 改动(非本人);生成产物游戏目录(构建 artifact)。 Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
163 lines
6.9 KiB
JSON
163 lines
6.9 KiB
JSON
{
|
||
"stage": "stage1",
|
||
"n_samples": 4,
|
||
"anchor_note": "权威锚=创始人亲玩(2026-06-14)。原话:A 物理最好;B 第二;C 碰撞有明显问题;D 滑块每次点击只走一格、不符合玩家习惯。fun/verdict 由我把定性排序转成数值(创始人可再覆盖)。**重大发现:创始人排序推翻了我的自动判定**——我曾把 B(v2)判 objective-hollow、C(pro)判 best,均与亲玩相反。",
|
||
"rows": [
|
||
{
|
||
"game_id": "breakout-flash-v3",
|
||
"class": "good",
|
||
"human": {
|
||
"fun": 4,
|
||
"verdict": "pass",
|
||
"note": "创始人:物理最好(第1)。[原我标 basic=3,低估]",
|
||
"anchor": "founder"
|
||
},
|
||
"vision": {
|
||
"completeness": 4,
|
||
"fun": 4,
|
||
"problems": [
|
||
"球起始位置在挡板正上方且初速向下时可能首帧直接掉出(边界条件虽通过测试,但首帧球贴在挡板附近略感不自然)",
|
||
"砖块击碎反馈在截图中无法直接看到粒子(静态截图局限),但 F_wiring 显示粒子与音效调用正常"
|
||
],
|
||
"verdict": "pass",
|
||
"note": "经典打砖块实现到位:砖块网格、球反弹、挡板插值跟随、剩余砖数与分数实时变化(30→29、0→1),H_progress 门验证了核心机制真在跑,F_wiring 确认粒子+音效反馈真触发,E_live 15个不同状态说明动画与交互活跃——是款完整可玩、有反馈的休闲小品。"
|
||
},
|
||
"text": {
|
||
"completeness": 5,
|
||
"fun": 4,
|
||
"problems": [],
|
||
"verdict": "pass",
|
||
"note": "经典打砖块,所有七门取证通过,核心循环完整且反馈到位,有实际进展和可玩性。"
|
||
}
|
||
},
|
||
{
|
||
"game_id": "breakout-pro",
|
||
"class": "good",
|
||
"human": {
|
||
"fun": 2,
|
||
"verdict": "fix",
|
||
"note": "创始人:碰撞有明显问题。[原我+player 标 best=4,假阳性]",
|
||
"anchor": "founder"
|
||
},
|
||
"vision": {
|
||
"completeness": 4,
|
||
"fun": 4,
|
||
"problems": [
|
||
"球在 after-play 中已落至挡板下方区域,可能存在穿透或漏判失败态的风险(球y位置约1400-垫子y约1700之间仍有空间,但需确认未漏detect death)",
|
||
"部分橙色砖仍保留(剩余18)说明多次命中机制在工作,但after-play里球已经明显落在挡板下方飞,若该帧是终态前一刻则需验证 phase='gameover' 驻留契约",
|
||
"首帧砖块整齐6×7布局 vs 玩后砖块被削去一大块,进度真实(15分对应15块),核心循环成立",
|
||
"深色背景+亮色实心图形满足规格,无明显视觉缺陷"
|
||
],
|
||
"verdict": "pass",
|
||
"note": "经典打砖块,核心循环、粒子+音效反馈、多次命中变色、挡板角度反弹都到位,真进展,手感扎实。"
|
||
},
|
||
"text": {
|
||
"completeness": 5,
|
||
"fun": 4,
|
||
"problems": [],
|
||
"verdict": "pass",
|
||
"note": "经典打砖块实现完整,粒子与音效反馈到位,操作流畅,胜负态明确,符合终态契约。"
|
||
}
|
||
},
|
||
{
|
||
"game_id": "breakout-flash-v2",
|
||
"class": "good",
|
||
"human": {
|
||
"fun": 3,
|
||
"verdict": "pass",
|
||
"note": "创始人:第2、能玩。[原我标 objective-hollow=1,假阴性——盲打脚本没打到砖→误判空心]",
|
||
"anchor": "founder"
|
||
},
|
||
"vision": {
|
||
"completeness": 2,
|
||
"fun": 2,
|
||
"problems": [
|
||
"H_progress 门未过:phase 始终为 booting,未按契约暴露 playing/gameover 状态",
|
||
"终态契约未实现:球掉底应驻留 gameover 并显示 GAME OVER + 重玩提示,实际没有",
|
||
"掉球后 phase 未切换,宿主轮询会漏判结束",
|
||
"可玩回合太短:一次入场只打到 +1 分球就掉,体验未闭环"
|
||
],
|
||
"verdict": "fix",
|
||
"note": "砖块消除/粒子/音效/挡板移动都跑起来了,但终态契约完全没接——phase 锁在 booting,球掉底不切 gameover 不驻留,红线违规,必须修。"
|
||
},
|
||
"text": {
|
||
"completeness": 1,
|
||
"fun": 1,
|
||
"problems": [
|
||
"H_progress 未过,游戏未从 booting 切换到 playing 状态,核心循环未启动",
|
||
"无任何游戏进展证据(分数、砖块、球运动等均为零)",
|
||
"玩家无法操作或看到实质游戏内容,属于空心游戏"
|
||
],
|
||
"verdict": "fix",
|
||
"note": "运行数据表明游戏卡在 booting 状态,未进入 playing 阶段,无法进行任何游玩,必须修复状态机转换及可观测状态导出。"
|
||
}
|
||
},
|
||
{
|
||
"game_id": "breakout-m27",
|
||
"class": "fix-control",
|
||
"human": {
|
||
"fun": 2,
|
||
"verdict": "fix",
|
||
"note": "创始人:滑块每次点击只走一格、不跟手(控制 bug,不符玩家习惯)",
|
||
"anchor": "founder"
|
||
},
|
||
"vision": {
|
||
"completeness": 3,
|
||
"fun": 2,
|
||
"problems": [
|
||
"玩后截图 vs 首帧:Score 仍为 0、Bricks 仍为 24,球位置从右下移到左中但未撞击任何砖块/挡板/墙,无视觉反馈",
|
||
"玩后砖块多出一行绿色(首帧 4 行红+橙,玩后 5 行红+橙+绿),首尾帧之间砖块数量/布局不一致,疑似关卡布局不稳定或随机化错误",
|
||
"F_wiring 显示 487 次 synthSfx 调用,但 24 块砖一块没碎、0 分,音效调用与游戏事件严重脱钩(可能每帧 spam)",
|
||
"缺少明显粒子/数字跳动/消除反馈,无 GAME OVER/YOU WIN 终态截图证据",
|
||
"玩家全程只能看到一颗球在空荡中线附近漂,无爽点无反馈,体验空洞"
|
||
],
|
||
"verdict": "fix",
|
||
"note": "砖块未消除、分数零变化、玩后布局突变,核心循环虽存在但玩家视角下无进展,判定空心游戏待修。"
|
||
},
|
||
"text": {
|
||
"completeness": 4,
|
||
"fun": 4,
|
||
"problems": [
|
||
"终态phase驻留未在数据中直接验证,但七门通过暗示实现;缺少多次击中砖块的颜色变化证据"
|
||
],
|
||
"verdict": "pass",
|
||
"note": "游戏核心循环完整,有音效和粒子反馈,进度可感知,手感良好,基本符合Breakout玩法。"
|
||
}
|
||
}
|
||
],
|
||
"metrics": {
|
||
"vision": {
|
||
"model": "MiniMax-M3",
|
||
"fun_mae": 0.75,
|
||
"verdict_match": "2/4",
|
||
"hollow_rejected": "0/0",
|
||
"hollow_false_green": "0/0",
|
||
"good_accepted": "2/3",
|
||
"gatekeeper_ok": false
|
||
},
|
||
"text": {
|
||
"model": "deepseek-v4-flash",
|
||
"fun_mae": 1.5,
|
||
"verdict_match": "1/4",
|
||
"hollow_rejected": "0/0",
|
||
"hollow_false_green": "0/0",
|
||
"good_accepted": "2/3",
|
||
"gatekeeper_ok": false
|
||
}
|
||
},
|
||
"cost": {
|
||
"by_model": {
|
||
"MiniMax-M3": {
|
||
"in": 18939,
|
||
"out": 1193,
|
||
"rmb": 0.10385
|
||
},
|
||
"deepseek-v4-flash": {
|
||
"in": 4810,
|
||
"out": 1882,
|
||
"rmb": 0.0071
|
||
}
|
||
},
|
||
"total_rmb": 0.11095
|
||
}
|
||
} |