3b-B 重跑视觉终局(mini-desktop·证据 wg1/gen-worker/evidence-3bB-final/):
✅ 视觉终局达成(亲眼复核截图):feed 里一款真渲+真玩有进展的井字棋(gameId=9306/versionId=93112)——
空盘「轮到X」→ 落子填盘 X·O → 「X 胜!」+ 重新开始(latch 终态);feed 真玩门 10/11 过
(no_demo_fallback/engine_rendered/lively_interactive 全 true,唯一 false=play_start 遥测非阻断)。
经真 HMAC 回调写链落库(验签通过 engineBundleLen=210891→建版本→组包 checksum 自洽→翻 feed)。
走兜底路(诚实标注):主路一句话现生成两次均失败,故取已验证过九门样板 tictactoe(便宜模型 flash 真生成、
verdict A-I 全 pass)的 engineBundle 经派发面真回调路落 feed,DB bundle 与样板 sha256 字节级一致。
仍是便宜模型真生成的过门游戏,只是非本次现生成。
★ 主路两次 fresh 失败真因(非模型壁垒,铁证):design agent 在 dispatch 面 run_studio(play_spec={}) 下
均给 driver:{type:none}→harness 盲打打不中目标→moves/score 恒 0→H_progress 挂+latch 不触发,repairs=5
耗尽。游戏本体全对(gen9306/9307 verdict 8/9 门过,targetX/Y/radius·board·moves 导出正确,G_input/
I_control/F_wiring 均过)。样板过门靠 lane brief 手供 play_spec.driver=tap-targets。
→ 蒸馏入 cheap-model §7:DESIGN_SYSTEM 须对离散点击类强制产 tap-targets driver(纯 L1 生成域,
moat『一句话现生成』腿的真·临门一脚)。
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
89 lines
1.9 KiB
JSON
89 lines
1.9 KiB
JSON
{
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"gameId": "gen-9306",
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"url": "http://localhost:4320/games/_wg1-gen/gen-9306/index.html",
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"ts": null,
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"guards": {
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"A_boot": {
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"pass": true
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},
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"C_frame": {
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"pass": true,
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"f0": 59,
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"f1": 89,
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"delta": 30
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},
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"I_control": {
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"pass": true,
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"skipped": "未声明 controlCheck(向后兼容)"
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},
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"D_render": {
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"pass": true,
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"bright": 32115,
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"maxCh": 255
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},
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"E_live": {
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"pass": true,
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"distinctStates": 54,
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"samples": 62
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},
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"B_uncaught": {
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"pass": true,
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"uncaught": []
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},
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"F_wiring": {
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"pass": true,
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"callCount": 1,
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"sample": [
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"math.lerp"
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],
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"expected": []
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},
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"G_input": {
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"pass": true,
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"inputHash": "9cd6a898",
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"controlHash": "483a18f1",
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"atFrame": 1659,
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"ctrlFrame": -1
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},
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"H_progress": {
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"pass": false,
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"checks": [
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{
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"path": "score",
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"op": ">=",
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"before": 0,
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"after": 0,
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"pass": false,
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"why": "点击命中得1分,分数增加"
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}
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],
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"latch": {
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"pass": false,
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"reason": "真玩未到达 gameover 终态(终态不可达/无失败态/play-spec 未驱动到结束)",
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"phaseNow": "playing"
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},
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"state0": {
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"phase": "playing",
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"score": 0,
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"remaining": 30,
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"progress": 0.032777777777775914,
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"gameoverReason": "",
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"targetX": 83.77600464969873,
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"targetY": 454.705286284443,
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"targetRadius": 45
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},
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"state1": {
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"phase": "playing",
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"score": 0,
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"remaining": 3,
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"progress": 0.918888888888875,
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"gameoverReason": "",
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"targetX": 83.77600464969873,
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"targetY": 454.705286284443,
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"targetRadius": 45
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}
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}
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},
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"pass": false,
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"notes": []
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} |