①受控面引擎能力透传通道 PluginContext.getEngine()→EngineCapabilities(api.d.ts):白名单3项particles.spawnEmitter/audio.synth/math.lerp+smoothStep(YAGNI核6件impl真调用点);铁律=封装禁裸Vector2/引擎import只活集成段host背书engineFactory不散进插件impl(保引擎可换+满足门1真接线);random/time集成段换引擎RandomGenerator/timeReal背书(契约形状不变) ②GamePackage manifest加packageUrl+immutable(additive,复用后端packageUrl镜像走DB-manifest降级,checksum复用旧字段供门4防demo假阳性) ③SDK StoragePlugin根契约上提(sdk-interface.d.ts):前端contract.ts定稿对象形态上提+含R4-P1 array排除契约语义声明 grounded工位核impl逮关键澄清:hitStop/屏震非通道项(impl.js:582-615=受控面输出+游戏层render.js:915应用闭环,插件不调引擎;屏震引擎化=render.js切相机属agent生成域)→通道收敛6件→3项,§7/§6 A2同步澄清;audio.synth留契约A2据SIZES定用否 JSON校验过+.d.ts括号平衡 Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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