沉淀 E1↔E6 合龙技法:engineBundle(__GameBundle)经静态 public/ manifest(脚本生成,gitignore)+ runtime mock 回填 manifestUrl+checksum → 宿主 fetchAndVerifyManifest → 引擎包路真玩,绕开 T1b 替换中自研壳 demo 兜底的 load_timeout。记 3 坑(静态路径非 /app-api、checksum 校原文、srcdoc allow-same-origin origin)+ CDP 验法。 Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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