lili 4836a6f519 feat(wg1-scale20): 20基准放量(14款)+ 三方门验证 + driver库泛化 + 宿主键盘缺口定位
主力批 7/8 真可玩(Opus 对抗审计 0 假绿)、压测 match3 ✅;失败收敛:3 键盘款(2048/Tetris/Asteroids)挂宿主缺 keydown 桥=唯一真·L0 门面缺口(已 spawn_task 交 L0)、multiball/flappy/愤怒小鸟=driver-coverage(非模型)。spec 预判 CCD/文本HUD/网格/match/手势缺口全推翻(便宜 flash 自带 swept CCD/自写网格文本)。

- driver 库 1→6 型(tap-targets/flap-to-gap/seek-x/tap-pairs/key-cycle/paddle-intercept)+ drag 输入事件 + key() Arrow 修
- M3 视觉 player 当生产过滤器实证(与门 8/9 一致、抓显性空心)→ 门(地板)+M3(主观过滤)+创始人(人锚)三层互补
- 短板量化报告定稿 + 两 skill 沉淀(game-e2e §8 driver库/门承重/键盘缺口 · cheap-model §9 模型能力画像)
- 2 个 ultracode 对抗 workflow(审计10+诊断7 agents)抓 saolei 弱断言、纠 flappy 归因(driver 非模型)、定位宿主键盘根因

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-14 10:30:06 -07:00

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[
{
"game": "tictactoe",
"gate": "PASS",
"m3": {
"completeness": 5,
"fun": 3,
"verdict": "pass",
"note": "井字棋标准实现:循环成立、胜负态驻留、状态导出完整、可测性强;但作为休闲体验缺少节奏与高亮反馈,平淡够格"
},
"tok": [
5007,
127
],
"wall_s": 6.2
},
{
"game": "saolei",
"gate": "PASS",
"m3": {
"completeness": 4,
"fun": 3,
"verdict": "pass",
"note": "经典扫雷骨架完整、终态驻留契约和H_progress门都过了,差一点点视觉与玩法丰富度,平淡但可玩。"
},
"tok": [
4891,
189
],
"wall_s": 8.5
},
{
"game": "jianfeng",
"gate": "PASS",
"m3": {
"completeness": 4,
"fun": 3,
"verdict": "pass",
"note": "机制完整、终态驻留达标、12针成功插入,但玩法本体过于素净,缺乏让人想再玩一把的视觉/节奏诱因"
},
"tok": [
4795,
238
],
"wall_s": 8.9
},
{
"game": "breakout",
"gate": "PASS",
"m3": {
"completeness": 4,
"fun": 3,
"verdict": "pass",
"note": "基础循环成立、终态契约守住、跟手控制达标,但失败来得太快、视觉层次偏薄,整体偏平淡。"
},
"tok": [
4909,
113
],
"wall_s": 6.1
},
{
"game": "runner",
"gate": "PASS",
"m3": {
"completeness": 4,
"fun": 3,
"verdict": "pass",
"note": "核心循环成立、自动跑分+跳跃+撞障 gameover 链路齐全,作为最简无尽的最小可玩原型可以过关,但视觉和手感都偏简陋,离'想再玩一把'还差一截。"
},
"tok": [
4779,
320
],
"wall_s": 19.6
},
{
"game": "invaders",
"gate": "PASS",
"m3": {
"completeness": 4,
"fun": 3,
"verdict": "pass",
"note": "核心循环完整、终态契约合规、反馈到位,但视觉与节奏感偏简陋,属于能玩但不惊艳的基础款。"
},
"tok": [
4854,
116
],
"wall_s": 17.5
},
{
"game": "doodle",
"gate": "PASS",
"m3": {
"completeness": 5,
"fun": 4,
"verdict": "pass",
"note": "真进展成立:Height 258→1003,完整核心循环(自动弹跳+左/右半屏移动+相机上升+掉落失败+Game Over驻留+Tap to Retry)全部跑通,导出的bird/nextPlatform状态准确、harness适配通过。作为经典Doodle Jump复刻,机制完整、节奏跟手、画面虽简洁但功能不缺失,给到4分。"
},
"tok": [
4865,
266
],
"wall_s": 13.5
},
{
"game": "flappy",
"gate": "FAIL",
"m3": {
"completeness": 2,
"fun": 1,
"verdict": "fix",
"note": "空心游戏:自动拍翅零得分,开局即死,管道布局/碰撞/导出状态三方不一致,无法真玩通过"
},
"tok": [
4876,
224
],
"wall_s": 8.5
},
{
"game": "tetris",
"gate": "FAIL",
"m3": {
"completeness": 4,
"fun": 3,
"verdict": "pass",
"note": "核心循环成立(下落→硬降→锁定→出下一块,piecesLocked+1),但视觉反馈、计分消行与多彩方块体验尚未在取证中端到端证实,整体体验偏平淡。"
},
"tok": [
4759,
221
],
"wall_s": 7.0
}
]