Phase B 并行建(4 路互斥目录),主 agent 合并 reactor 验证: - compliance(109/V9):ComplianceGateApi.evaluate seam + 风格原子桩(StyleComplianceAtom/IpComplianceSeam) + 分级 + 封禁(R3 状态分支,下架联动留 Phase C)+ V9 DDL(gate_result/content_rating/user_ban,不建审核状态机表 D2) - studio(112/V8):创作任务链(createDraft→project.createProject / generate→aigc)+ attachments 持久化-only + 新增 AigcApi seam(additive)+ V8 DDL - contractGaps 后端:GAP-3 feed ShareMeta versionId(调 getCurrentVersionId 仅已发布)、GAP-2 runtime manifestUrl(纯派生零DDL) - contractGaps 前端 game-studio:GAP-1 publish admitted/gates、GAP-3 share→play versionId、GAP-2 取包 manifestUrl+sha256 - 合并验证:全 53 模块 reactor 编译 SUCCESS;新/改模块单测全绿(compliance8/studio11/feed12/runtime24) - 注:前端 game-studio build 待 mini-desktop 验;Phase C 待接入 project.publish→ComplianceGateApi Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
96 lines
3.7 KiB
XML
96 lines
3.7 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<project xmlns="http://maven.apache.org/POM/4.0.0"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">
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<parent>
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<groupId>cn.iocoder.cloud</groupId>
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<artifactId>game-module-studio</artifactId>
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<version>${revision}</version>
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</parent>
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<modelVersion>4.0.0</modelVersion>
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<artifactId>game-module-studio-server</artifactId>
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<packaging>jar</packaging>
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<name>${project.artifactId}</name>
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<description>
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studio 模块业务实现:controller(app) / service / dal(DO·Mapper) / convert。
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编排调 project-api(createProject 建草稿) + aigc-api(submitGenerate/getTask/retryTask)。
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被 yudao-server 聚合启动(随单体一起加载,无需独立 bootstrap)。
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</description>
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<dependencies>
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<!-- Spring Cloud 基础环境 -->
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<dependency>
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<groupId>cn.iocoder.cloud</groupId>
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<artifactId>yudao-spring-boot-starter-env</artifactId>
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</dependency>
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<!-- 本模块对外契约层(错误码/枚举) -->
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<dependency>
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<groupId>cn.iocoder.cloud</groupId>
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<artifactId>game-module-studio-api</artifactId>
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<version>${revision}</version>
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</dependency>
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<!-- 编排依赖 project 的 -api:createDraft 调 createProject 建游戏拿 gameId(跨模块只依赖对方 -api,禁依赖 -server) -->
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<dependency>
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<groupId>cn.iocoder.cloud</groupId>
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<artifactId>game-module-project-api</artifactId>
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<version>${revision}</version>
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</dependency>
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<!-- 编排依赖 aigc 的 -api:generate/getTask/regenerate 委托 AigcApi(跨模块只依赖对方 -api,禁依赖 -server) -->
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<dependency>
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<groupId>cn.iocoder.cloud</groupId>
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<artifactId>game-module-aigc-api</artifactId>
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<version>${revision}</version>
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</dependency>
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<!-- 业务组件:数据权限 + 多租户(DO 继承 TenantBaseDO) -->
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<dependency>
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<groupId>cn.iocoder.cloud</groupId>
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<artifactId>yudao-spring-boot-starter-biz-data-permission</artifactId>
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</dependency>
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<dependency>
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<groupId>cn.iocoder.cloud</groupId>
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<artifactId>yudao-spring-boot-starter-biz-tenant</artifactId>
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</dependency>
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<!-- Web + 安全:@RestController / 当前登录用户 -->
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<dependency>
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<groupId>cn.iocoder.cloud</groupId>
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<artifactId>yudao-spring-boot-starter-security</artifactId>
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</dependency>
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<!-- DB:MyBatis Plus(BaseMapperX / LambdaQueryWrapperX / TenantBaseDO) -->
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<dependency>
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<groupId>cn.iocoder.cloud</groupId>
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<artifactId>yudao-spring-boot-starter-mybatis</artifactId>
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</dependency>
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<!-- 缓存 -->
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<dependency>
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<groupId>cn.iocoder.cloud</groupId>
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<artifactId>yudao-spring-boot-starter-redis</artifactId>
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</dependency>
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<!-- RPC 远程调用(调 project 的 ProjectApi + aigc 的 AigcApi 做编排) -->
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<dependency>
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<groupId>cn.iocoder.cloud</groupId>
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<artifactId>yudao-spring-boot-starter-rpc</artifactId>
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</dependency>
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<!-- 测试 -->
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<dependency>
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<groupId>cn.iocoder.cloud</groupId>
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<artifactId>yudao-spring-boot-starter-test</artifactId>
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<scope>test</scope>
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</dependency>
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</dependencies>
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<build>
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<finalName>${project.artifactId}</finalName>
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</build>
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</project>
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