附A #8:playSfx 原限 blip/thud/chime 三预设,AI 直觉用 'click'/'hit'/'win'/'coin' 等语义名会静默失败。 加 SFX_ALIASES 语义名→预设映射(click/jump/coin→blip、hit/fail/land→thud、win/success/levelup→chime), 未识别名兜底 blip(不静默)——AI 用任意音名都出声。 附A #9:play(intensity) 入参是情绪强度 0..1、非曲目名,AI 误传字符串 → NaN 强度。play/loop 对非数容错 为默认强度;api.d.ts/skill 文档钉死"入参是强度非曲目名,曲子先 loadSong"。 全链路同改:impl(SFX_ALIASES + playSfx 兜底 + play/loop 容错)+ api.d.ts(playSfx 放宽 string + 文档) + skill line118。验证:audio-music 16/16 + 确定性(playSfx 任意名不抛、play 非数不抛)。prompt 不提 audioMusic 故仅 skill。 Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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