zizi 88d4cf7e02 docs(skill): game-e2e-cdp-harness §9——组C 首局门 + A/B 输入因果判定 + 2 harness 红线蒸馏
- 首局门(firstPlay 派生超集,additive 不并入 verdict.pass)+ 品类从 driver 家族反推(路A 零改生成侧)
- ★ A/B 输入因果判定:动画自走类裸帧会重言式假绿/假SKIP → 改控制体维度(paddle.x)A/B 真判
- ★ 2 红线:后台 CDP target rAF 冻结→串行单实例多趟;控制体因果探针须点远端边非 ball-x
- ★ playableMs=warm 局限(冷启隔离 warmupMs,bundle 首加载退化留 staging 冷缓存校准)+ 受控面 determinism 是 A/B 前提

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-16 22:45:18 +08:00
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