- 首局门(firstPlay 派生超集,additive 不并入 verdict.pass)+ 品类从 driver 家族反推(路A 零改生成侧) - ★ A/B 输入因果判定:动画自走类裸帧会重言式假绿/假SKIP → 改控制体维度(paddle.x)A/B 真判 - ★ 2 红线:后台 CDP target rAF 冻结→串行单实例多趟;控制体因果探针须点远端边非 ball-x - ★ playableMs=warm 局限(冷启隔离 warmupMs,bundle 首加载退化留 staging 冷缓存校准)+ 受控面 determinism 是 A/B 前提 Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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