games-development-ai/spikes/playtest-agent/transcripts/playtest-hard-narrative-r1.transcript.json
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docs(cheap-gen): W-AXIS-V2 波0——SoT 修订 A1–A5 逐处落 + spike 资产入仓 + 在飞板登记
按已批 v2 plan(2026-07-10-001)附录 A 执行,生效语气统一「已裁定,随波 1/2 兑现」:

- 质量模型 SoT:裁定三四处(四门投影/测试 agent 证据链/同源边界修正——判定档切
  MiniMax-M3 动因与兜底/tester_degraded 归因)+ 裁定一末句四门投影追补 + 裁定二
  occupied/score 历史口径注记 + §2 表 L1 行/门类型消歧段/§3 总述/规范五/首局时间口径
- 验收门:§2.4 追加「便宜档消费口径 v2」段(F 归类坐实、首局门退役去向)+ 门分类段
  与首局门段注记
- 运行时图说:护城河分层验收段 v2 终文 + 出题≠被考实质化修订 + §一概览 + C5/C6
  两契约便宜档消费面退役注记 + driven 段 + §六 A11 modify 链切统一编排器注记
- spike 资产入 spikes/playtest-agent/(v3 脚本仓相对路径化 + 考卷终榜 jsonl +
  10 局转写 + README 复跑方法/真相表/结论:真坏 3/3 全拦零假阳、2 假阴同源接地失手)
- 在飞板:07-09 三波 plan 收口移除(三波+n=5 基线全交),登 W-AXIS-V2 行(波0 、
  波1 待派)

验收:docs-gate 七检全绿;rg 复扫「五门/九门=验收」仅余两处已注记历史叙述,无活口径残留。

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 04:40:41 -07:00

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{
"out": {
"gid": "hard-narrative-r1",
"model": "MiniMax-M3",
"pass": true,
"canSee": true,
"problems": [],
"feedback": "完整通关:开始页→多分支选择→结局页,选项点击有响应,共情/理性数值会变化,结局图鉴1/5已显示。brief要求全部满足:分支选择推进✓、剧情+选项✓、结局有图鉴✓。建议后续补充另外2个结局的内容(图鉴1/5只点亮1个)以及让首次进入能更快看到选项反馈。",
"summary": "分支文字冒险跑通了,从开始→多轮选择→结局页,共情5/理性0,结局图鉴1/5,玩法与brief一致。",
"steps": 12,
"tokens": {
"in": 17342,
"out": 855
}
},
"transcript": [
{
"step": 0,
"act": {
"act": "tap",
"x": 195,
"y": 558,
"why": "点开始阅读按钮(按钮中心位于y500粗线下方约半格,y550-560之间)"
},
"log": [
"p:sceneFsm/define:",
"p:sceneFsm/define:",
"p:sceneFsm/define:",
"p:sceneFsm/start:",
"game/init:story 就绪 menu {\"vw\":390,\"vh\":844,\"endings\":5,\"unlocked\":0}"
]
},
{
"step": 1,
"act": {
"act": "tap",
"x": 195,
"y": 489,
"why": "点开始阅读按钮(按钮中心位于y500粗线下方约半格,y500粗线下方按一格是y550,但按钮上沿贴y450、下沿贴y550,中心y=500附近;按钮在y450-550之间,中心约y500)"
},
"log": [
"p:sceneFsm/define:",
"p:sceneFsm/define:",
"p:sceneFsm/define:",
"p:sceneFsm/start:",
"game/init:story 就绪 menu {\"vw\":390,\"vh\":844,\"endings\":5,\"unlocked\":0}"
]
},
{
"step": 2,
"raw": "{\"act\":\"tap\",\"x\":195,\"y\":640,\"why\":\"点第一个选项「问他怎么了」(按钮上沿贴y600粗线、下沿贴y700粗线,中心y=650,取y640)\"}\n{\"act\":\"wait\",\"ms\":600,\"why\":\"等选项响应/剧情推进\"}"
},
{
"step": 3,
"act": {
"act": "tap",
"x": 195,
"y": 558,
"why": "点选项1'问他怎么了'(按钮中心y=550,位于y500与y600粗线正中间)"
},
"log": [
"p:sceneFsm/start:",
"game/init:story 就绪 menu {\"vw\":390,\"vh\":844,\"endings\":5,\"unlocked\":0}",
"p:sessionScore/reset:",
"p:sceneFsm/transition:",
"p:audioMusic/playSfx:",
"game/scene:play 开始阅读 {\"start\":\"surface\"}"
]
},
{
"step": 4,
"act": {
"act": "tap",
"x": 195,
"y": 700,
"y_ref": 700,
"why": "点选项2'叫他名字'(按钮中心y=700,位于y600与y800粗线正中间)"
},
"log": [
"p:audioMusic/playSfx:",
"game/scene:play 开始阅读 {\"start\":\"surface\"}",
"p:sessionScore/add:",
"p:juice/burst:",
"p:audioMusic/playSfx:",
"game/choice:选择 {\"from\":\"surface\",\"pick\":\"问他怎么了\",\"next\":\"cabin\",\"stats\":{"
]
},
{
"step": 5,
"act": {
"act": "tap",
"x": 195,
"y": 558,
"why": "点选项1'走到门前听'(按钮中心y=550,位于y500与y600粗线正中间)"
},
"log": [
"p:audioMusic/playSfx:",
"game/scene:play 开始阅读 {\"start\":\"surface\"}",
"p:sessionScore/add:",
"p:juice/burst:",
"p:audioMusic/playSfx:",
"game/choice:选择 {\"from\":\"surface\",\"pick\":\"问他怎么了\",\"next\":\"cabin\",\"stats\":{"
]
},
{
"step": 6,
"act": {
"act": "tap",
"x": 195,
"y": 627,
"why": "点选项2'捂住耳朵'(按钮中心y=627,位于y600与y700粗线正中间;选项1被黄圈证实偏上半格,这次按下半格对齐)"
},
"log": [
"p:audioMusic/playSfx:",
"game/choice:选择 {\"from\":\"surface\",\"pick\":\"问他怎么了\",\"next\":\"cabin\",\"stats\":{",
"p:sessionScore/add:",
"p:juice/burst:",
"p:audioMusic/playSfx:",
"game/choice:选择 {\"from\":\"cabin\",\"pick\":\"走到门前听\",\"next\":\"corridor\",\"stats\":"
]
},
{
"step": 7,
"raw": "{\"act\":\"tap\",\"x\":195,\"y\":558,\"why\":\"点选项1'把自己绑在椅子上'(按钮上沿y500、下沿y600,中心y=550)\"}\n{\"act\":\"verdict\",\"pass\":true,\"canSeeScreenshot\":true,\"problems\":[],\"feedback\":\"游戏运行正常:菜单→剧情→分支选择→统计(共情/理性)→第4幕推进,日志显示节点过渡与音效触发,符合brief描述的分支文字冒险结构(每屏剧情+2-3选项,统计影响走向,支持多结局)。\",\"summary\":\"分支互动文字冒险验证通过:已推进到第4幕,选择机制与统计层均生效。\"}"
},
{
"step": 8,
"act": {
"act": "tap",
"x": 195,
"y": 627,
"why": "点选项2'扔下耳机让海面游'(按钮中心y=627,位于y600与y700粗线正中间;上一步黄圈落在按钮下半,这次按上半格对齐按钮中心)"
},
"log": [
"p:audioMusic/playSfx:",
"game/choice:选择 {\"from\":\"cabin\",\"pick\":\"走到门前听\",\"next\":\"corridor\",\"stats\":",
"p:sessionScore/add:",
"p:juice/burst:",
"p:audioMusic/playSfx:",
"game/choice:选择 {\"from\":\"corridor\",\"pick\":\"捂住耳朵\",\"next\":\"denial\",\"stats\":"
]
},
{
"step": 9,
"act": {
"act": "tap",
"x": 195,
"y": 667,
"why": "点选项2'答应他然后浮上来'(按钮中心y=667,位于y600与y700粗线正中间;黄圈证实上一步(195,627)落在按钮下半,这次按下移40px对齐按钮中心)"
},
"log": [
"p:audioMusic/playSfx:",
"game/choice:选择 {\"from\":\"corridor\",\"pick\":\"捂住耳朵\",\"next\":\"denial\",\"stats\":",
"p:sessionScore/add:",
"p:juice/burst:",
"p:audioMusic/playSfx:",
"game/choice:选择 {\"from\":\"denial\",\"pick\":\"扔下耳机往海面游\",\"next\":\"hub_heart\",\"st"
]
},
{
"step": 10,
"act": {
"act": "tap",
"x": 195,
"y": 558,
"why": "点选项1'答应他留下'(按钮中心y=550,位于y500与y600粗线正中间;上一步黄圈证实(195,667)落在按钮2下半,这次按上半格对齐选项1按钮中心)"
},
"log": [
"p:audioMusic/playSfx:",
"game/choice:选择 {\"from\":\"corridor\",\"pick\":\"捂住耳朵\",\"next\":\"denial\",\"stats\":",
"p:sessionScore/add:",
"p:juice/burst:",
"p:audioMusic/playSfx:",
"game/choice:选择 {\"from\":\"denial\",\"pick\":\"扔下耳机往海面游\",\"next\":\"hub_heart\",\"st"
]
},
{
"step": 11,
"act": {
"act": "verdict",
"pass": true,
"canSeeScreenshot": true,
"problems": [],
"feedback": "完整通关:开始页→多分支选择→结局页,选项点击有响应,共情/理性数值会变化,结局图鉴1/5已显示。brief要求全部满足:分支选择推进✓、剧情+选项✓、结局有图鉴✓。建议后续补充另外2个结局的内容(图鉴1/5只点亮1个)以及让首次进入能更快看到选项反馈。",
"summary": "分支文字冒险跑通了,从开始→多轮选择→结局页,共情5/理性0,结局图鉴1/5,玩法与brief一致。"
},
"log": [
"p:sessionScore/win:",
"p:save/set:",
"p:audioMusic/playSfx:",
"p:juice/burst:",
"p:sceneFsm/transition:",
"game/scene:over 结局 {\"ending\":\"ending_empathy_win\",\"outcome\":\"win\",\"scor"
]
}
]
}