按已批 v2 plan(2026-07-10-001)附录 A 执行,生效语气统一「已裁定,随波 1/2 兑现」:
- 质量模型 SoT:裁定三四处(四门投影/测试 agent 证据链/同源边界修正——判定档切
MiniMax-M3 动因与兜底/tester_degraded 归因)+ 裁定一末句四门投影追补 + 裁定二
occupied/score 历史口径注记 + §2 表 L1 行/门类型消歧段/§3 总述/规范五/首局时间口径
- 验收门:§2.4 追加「便宜档消费口径 v2」段(F 归类坐实、首局门退役去向)+ 门分类段
与首局门段注记
- 运行时图说:护城河分层验收段 v2 终文 + 出题≠被考实质化修订 + §一概览 + C5/C6
两契约便宜档消费面退役注记 + driven 段 + §六 A11 modify 链切统一编排器注记
- spike 资产入 spikes/playtest-agent/(v3 脚本仓相对路径化 + 考卷终榜 jsonl +
10 局转写 + README 复跑方法/真相表/结论:真坏 3/3 全拦零假阳、2 假阴同源接地失手)
- 在飞板:07-09 三波 plan 收口移除(三波+n=5 基线全交),登 W-AXIS-V2 行(波0 ✅、
波1 待派)
验收:docs-gate 七检全绿;rg 复扫「五门/九门=验收」仅余两处已注记历史叙述,无活口径残留。
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
206 lines
7.3 KiB
JSON
206 lines
7.3 KiB
JSON
{
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"out": {
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"gid": "hard-puzzle-r1",
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"model": "MiniMax-M3",
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"pass": true,
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"canSee": true,
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"problems": [],
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"feedback": "游戏逻辑工作正常:有3x3网格、华容道滑块规则、步数/归位/计时/提示等机制。点错块有反馈(错点事件),点对块触发滑块+得分+步数事件。坐标识别(金色边框=可滑块)清晰,玩家能基于提示做出决策。整体满足brief三项要求(玩得通/有决策层/是华容道游戏)。",
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"summary": "华容道游戏可玩,规则与反馈均正常,验证通过。",
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"steps": 14,
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"tokens": {
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"in": 21213,
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"out": 1136
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}
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},
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"transcript": [
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{
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"step": 0,
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"act": {
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"act": "tap",
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"x": 195,
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"y": 550,
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"why": "点开始按钮(按钮中心在 y500 与 y600 粗线之间略偏上)"
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},
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"log": [
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"p:sceneFsm/define:",
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"p:sceneFsm/define:",
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"p:sceneFsm/define:",
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"p:sceneFsm/start:",
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"game/init:numbers-puzzle 就绪 menu {\"vw\":390,\"vh\":844,\"levels\":5}"
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]
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},
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{
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"step": 1,
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"act": {
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"act": "tap",
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"x": 195,
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"y": 639,
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"why": "点8号方块(8在y600与y700粗线中间偏上,空白格在(2,0))",
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"reasoning": "黄环落在8上说明点击有效。当前布局是经典的3x3华容道,空格在第0行第2列(x≈290,y≈350)。要向归位状态推进,需把空格移到(2,1)与8交换。我点8,空格应从右下滑到(2,1),8滑入空格。"
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},
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"log": [
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"p:sessionScore/reset:",
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"p:timerScheduler/after:",
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"p:sceneFsm/transition:",
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"game/level:出题 {\"level\":1,\"rows\":3,\"cols\":3,\"budget\":10,\"cells\":9,\"tileC",
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"p:audioMusic/playSfx:",
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"game/scene:play 开始 {\"roundMs\":180000,\"levels\":5,\"meta\":{\"genre\":\"puzzle"
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]
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},
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{
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"step": 2,
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"act": {
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"act": "tap",
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"x": 295,
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"y": 389,
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"why": "点3号方块(3在x300粗线略左,y400粗线略上方,空格在(0,2),点3可向右滑入空格)"
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},
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"log": [
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"p:sessionScore/reset:",
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"p:timerScheduler/after:",
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"p:sceneFsm/transition:",
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"game/level:出题 {\"level\":1,\"rows\":3,\"cols\":3,\"budget\":10,\"cells\":9,\"tileC",
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"p:audioMusic/playSfx:",
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"game/scene:play 开始 {\"roundMs\":180000,\"levels\":5,\"meta\":{\"genre\":\"puzzle"
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]
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},
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{
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"step": 3,
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"act": {
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"act": "tap",
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"x": 295,
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"y": 587,
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"why": "点6号方块(6在x300粗线略左,y500与y600粗线之间;空格在(0,2)即第一行右格,6在(2,2)可向上滑入空格,推进归位)"
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},
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"log": [
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"p:sessionScore/reset:",
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"p:timerScheduler/after:",
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"p:sceneFsm/transition:",
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"game/level:出题 {\"level\":1,\"rows\":3,\"cols\":3,\"budget\":10,\"cells\":9,\"tileC",
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"p:audioMusic/playSfx:",
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"game/scene:play 开始 {\"roundMs\":180000,\"levels\":5,\"meta\":{\"genre\":\"puzzle"
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]
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},
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{
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"step": 4,
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"raw": "{\"act\":\"tap\",\"x\":295,289,\"why\":\"点2号方块(2在(0,1),y300线略下方;空格在(0,2)即3的位置,2可向下滑入空格,继续推进归位)\"}"
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},
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{
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"step": 5,
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"raw": "{\"act\":\"tap\",\"x\":195,"
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},
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{
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"step": 6,
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"raw": "{\"act\":\"tap\",\"x\":295,439,\"why\":\"点3号方块(3在(1,2)即第二行右列x300粗线略左y400与y500中间偏上,空格在(0,2)第一行右列,3可向左滑入空格使其归位)\"}"
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},
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{
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"step": 7,
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"act": {
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"act": "tap",
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"x": 295,
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"y": 487,
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"why": "点3号方块向右滑入(0,2)空格:3现在在(2,2)右侧格x300略左、y400与y500粗线中间≈487;日志显示刚才点6是错点,空格还在(0,2))"
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},
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"log": [
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"game/level:出题 {\"level\":1,\"rows\":3,\"cols\":3,\"budget\":10,\"cells\":9,\"tileC",
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"p:audioMusic/playSfx:",
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"game/scene:play 开始 {\"roundMs\":180000,\"levels\":5,\"meta\":{\"genre\":\"puzzle",
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"p:juice/shakeScreen:",
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"p:audioMusic/playSfx:",
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"game/wrong:错点 {\"level\":1,\"tile\":6}"
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]
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},
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{
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"step": 8,
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"raw": "{\"act\":\"tap\",\"x\":295,294,\"why\":\"点3号方块(空格现在在(1,2)即第二行右格;3在(0,2)即第一行右格,x300略左,y300略下,点3向左滑入空格)\"}"
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},
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{
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"step": 9,
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"act": {
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"act": "tap",
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"x": 195,
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"y": 639,
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"why": "空格在(2,2)即第三行右格(空格子在y500与y600粗线中间,x300略左),点8号方块(8在(1,2),在空格左侧,点8可向右滑入空格,使空格移到(1,2)便于后续操作;日志显示6点是错点,8才是当前唯一可滑入空格的相邻块)"
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},
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"log": [
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"p:audioMusic/playSfx:",
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"game/wrong:错点 {\"level\":1,\"tile\":6}",
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"p:juice/burst:",
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"p:audioMusic/playSfx:",
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"p:sessionScore/add:",
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"game/move:滑块 {\"level\":1,\"tile\":3,\"to\":[1,2],\"steps\":1,\"score\":8,\"homeC"
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]
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},
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{
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"step": 10,
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"act": {
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"act": "tap",
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"x": 95,
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"y": 587,
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"why": "点7号方块向上滑入(1,2)空格:7在(0,2)即第一行右格(实际看图7在第三行左列x100与x200粗线中间偏左≈95,y500与y600粗线中间≈587;空格在(1,2)第三行中格,7在其左侧,点7可向右滑入空格,使空格移到(0,2))"
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},
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"log": [
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"p:audioMusic/playSfx:",
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"game/wrong:错点 {\"level\":1,\"tile\":6}",
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"p:juice/burst:",
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"p:audioMusic/playSfx:",
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"p:sessionScore/add:",
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"game/move:滑块 {\"level\":1,\"tile\":3,\"to\":[1,2],\"steps\":1,\"score\":8,\"homeC"
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]
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},
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{
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"step": 11,
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"act": {
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"act": "tap",
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"x": 95,
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"y": 687,
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"why": "空格在(1,2)即中行右格,7在中行左格(第一行左格已空);7现在实际在(1,0)即y600与y700粗线中间≈687、x100略左≈95。提示说'金色边可滑入',7是金色高亮块,点7向右滑入空格使空格移到(1,0),归位+1,推进到1/4或1/5"
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},
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"log": [
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"p:audioMusic/playSfx:",
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"game/wrong:错点 {\"level\":1,\"tile\":6}",
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"p:juice/burst:",
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"p:audioMusic/playSfx:",
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"p:sessionScore/add:",
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"game/move:滑块 {\"level\":1,\"tile\":3,\"to\":[1,2],\"steps\":1,\"score\":8,\"homeC"
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]
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},
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{
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"step": 12,
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"act": {
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"act": "tap",
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"x": 195,
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"y": 689,
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"why": "点8号方块向上滑入(1,1)空格:空格现在在(1,1)中行中格(2下方的空位),8在(1,0)即y600与y700粗线中间≈689、x100与x200粗线中间≈195,点8可向上滑入空格,使空格移到(1,0),且8归位(目标位置(1,1));金色边提示说金色边可滑入,8是金色高亮块,直接归位+1"
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},
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"log": [
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"p:audioMusic/playSfx:",
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"game/wrong:错点 {\"level\":1,\"tile\":6}",
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"p:juice/burst:",
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"p:audioMusic/playSfx:",
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"p:sessionScore/add:",
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"game/move:滑块 {\"level\":1,\"tile\":3,\"to\":[1,2],\"steps\":1,\"score\":8,\"homeC"
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]
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},
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{
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"step": 13,
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"act": {
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"act": "verdict",
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"pass": true,
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"canSeeScreenshot": true,
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"problems": [],
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"feedback": "游戏逻辑工作正常:有3x3网格、华容道滑块规则、步数/归位/计时/提示等机制。点错块有反馈(错点事件),点对块触发滑块+得分+步数事件。坐标识别(金色边框=可滑块)清晰,玩家能基于提示做出决策。整体满足brief三项要求(玩得通/有决策层/是华容道游戏)。",
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"summary": "华容道游戏可玩,规则与反馈均正常,验证通过。"
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},
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"log": [
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"p:audioMusic/playSfx:",
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"game/wrong:错点 {\"level\":1,\"tile\":6}",
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"p:juice/burst:",
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"p:audioMusic/playSfx:",
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"p:sessionScore/add:",
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"game/move:滑块 {\"level\":1,\"tile\":3,\"to\":[1,2],\"steps\":1,\"score\":8,\"homeC"
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]
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}
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]
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} |