games-development-ai/spikes/playtest-agent/transcripts/playtest-hard-puzzle-r2.transcript.json
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docs(cheap-gen): W-AXIS-V2 波0——SoT 修订 A1–A5 逐处落 + spike 资产入仓 + 在飞板登记
按已批 v2 plan(2026-07-10-001)附录 A 执行,生效语气统一「已裁定,随波 1/2 兑现」:

- 质量模型 SoT:裁定三四处(四门投影/测试 agent 证据链/同源边界修正——判定档切
  MiniMax-M3 动因与兜底/tester_degraded 归因)+ 裁定一末句四门投影追补 + 裁定二
  occupied/score 历史口径注记 + §2 表 L1 行/门类型消歧段/§3 总述/规范五/首局时间口径
- 验收门:§2.4 追加「便宜档消费口径 v2」段(F 归类坐实、首局门退役去向)+ 门分类段
  与首局门段注记
- 运行时图说:护城河分层验收段 v2 终文 + 出题≠被考实质化修订 + §一概览 + C5/C6
  两契约便宜档消费面退役注记 + driven 段 + §六 A11 modify 链切统一编排器注记
- spike 资产入 spikes/playtest-agent/(v3 脚本仓相对路径化 + 考卷终榜 jsonl +
  10 局转写 + README 复跑方法/真相表/结论:真坏 3/3 全拦零假阳、2 假阴同源接地失手)
- 在飞板:07-09 三波 plan 收口移除(三波+n=5 基线全交),登 W-AXIS-V2 行(波0 、
  波1 待派)

验收:docs-gate 七检全绿;rg 复扫「五门/九门=验收」仅余两处已注记历史叙述,无活口径残留。

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 04:40:41 -07:00

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{
"out": {
"gid": "hard-puzzle-r2",
"model": "MiniMax-M3",
"pass": false,
"canSee": true,
"problems": [
"右下格子显示'8undefined'而非数字8,是明显bug",
"日志连续两次'点错'说明点空格或不可交互区域无视觉/听觉反馈以外的容错",
"华容道核心滑动逻辑未生效:点5、点8后画面无任何位移,空位始终在右下",
"提示框写'8s无操作'语句不通顺,像是模板占位符未替换",
"步数/分数显示'步0 分0'但已经触发了两次错误,计数未累加"
],
"feedback": "给写游戏的 agent:1)修复数字渲染,8格子应该是'8'而不是'8undefined',检查数字数组或 map 的赋值;2)实现真正的滑块逻辑——点击与空格相邻的格子应触发 swap 动画,而不是只触发 wrong 音效;3)空格应在最后一行最后一列(右下),确认初始状态;4)错误反馈应区分'点错位置'和'不可交互',wrong 触发条件改为:点了非空格相邻块才计错;5)底部提示文案有占位符残留,搜索所有'8s'之类的模板字符串统一处理;6)步数应在合法移动后+1,错误不应计入步数,但可以单独统计错误次数。复现:进入第1关,直接点5或8,观察日志会连续输出wrong且画面不变。",
"summary": "游戏核心滑块逻辑没接通,数字还渲染成undefined,无法验证是否真是一款可玩的华容道。",
"steps": 5,
"tokens": {
"in": 6614,
"out": 550
}
},
"transcript": [
{
"step": 0,
"act": {
"act": "tap",
"x": 210,
"y": 580,
"why": "点开始挑战按钮(按钮水平居中,y450与y500粗格线之间再略低一点)"
},
"log": [
"p:sceneFsm/define:",
"p:sceneFsm/define:",
"p:sceneFsm/define:",
"p:sceneFsm/start:",
"game/init:hua-rong-dao 就绪 menu {\"vw\":390,\"vh\":844,\"levels\":6}"
]
},
{
"step": 1,
"act": {
"act": "tap",
"x": 195,
"y": 489,
"why": "点开始挑战按钮(按钮上沿约在y460,中心y489;上次落点y580偏下,这次上移约90px对准按钮中心)"
},
"log": [
"p:sceneFsm/define:",
"p:sceneFsm/define:",
"p:sceneFsm/define:",
"p:sceneFsm/start:",
"game/init:hua-rong-dao 就绪 menu {\"vw\":390,\"vh\":844,\"levels\":6}"
]
},
{
"step": 2,
"act": {
"act": "tap",
"x": 195,
"y": 401,
"why": "点数字5(中心在y400粗格线略下,目标是把5移到5的位置空位;8未定义显示异常,但5看起来在正确位置,先滑动把空格移开验证)"
},
"log": [
"game/init:hua-rong-dao 就绪 menu {\"vw\":390,\"vh\":844,\"levels\":6}",
"p:sessionScore/reset:",
"p:sceneFsm/transition:",
"game/level:出题 {\"level\":1,\"rows\":3,\"cols\":3,\"scramble\":7}",
"p:audioMusic/playSfx:",
"game/scene:play 开始 {\"levels\":6}"
]
},
{
"step": 3,
"act": {
"act": "tap",
"x": 294,
"y": 489,
"why": "点数字8(右下格,中心y400-y500之间,8显示undefined异常,这是bug;先点8试图滑动看是否有响应,实际应点4或6才能正确归位;这里先点8确认是否可交互)"
},
"log": [
"game/level:出题 {\"level\":1,\"rows\":3,\"cols\":3,\"scramble\":7}",
"p:audioMusic/playSfx:",
"game/scene:play 开始 {\"levels\":6}",
"p:juice/shakeScreen:",
"p:audioMusic/playSfx:",
"game/wrong:点错 {\"phase\":\"solve\"}"
]
},
{
"step": 4,
"act": {
"act": "verdict",
"pass": false,
"canSeeScreenshot": true,
"problems": [
"右下格子显示'8undefined'而非数字8,是明显bug",
"日志连续两次'点错'说明点空格或不可交互区域无视觉/听觉反馈以外的容错",
"华容道核心滑动逻辑未生效:点5、点8后画面无任何位移,空位始终在右下",
"提示框写'8s无操作'语句不通顺,像是模板占位符未替换",
"步数/分数显示'步0 分0'但已经触发了两次错误,计数未累加"
],
"feedback": "给写游戏的 agent:1)修复数字渲染,8格子应该是'8'而不是'8undefined',检查数字数组或 map 的赋值;2)实现真正的滑块逻辑——点击与空格相邻的格子应触发 swap 动画,而不是只触发 wrong 音效;3)空格应在最后一行最后一列(右下),确认初始状态;4)错误反馈应区分'点错位置'和'不可交互',wrong 触发条件改为:点了非空格相邻块才计错;5)底部提示文案有占位符残留,搜索所有'8s'之类的模板字符串统一处理;6)步数应在合法移动后+1,错误不应计入步数,但可以单独统计错误次数。复现:进入第1关,直接点5或8,观察日志会连续输出wrong且画面不变。",
"summary": "游戏核心滑块逻辑没接通,数字还渲染成undefined,无法验证是否真是一款可玩的华容道。"
},
"log": [
"p:juice/shakeScreen:",
"p:audioMusic/playSfx:",
"game/wrong:点错 {\"phase\":\"solve\"}",
"p:juice/shakeScreen:",
"p:audioMusic/playSfx:",
"game/wrong:点错 {\"phase\":\"solve\"}"
]
}
]
}