按已批 v2 plan(2026-07-10-001)附录 A 执行,生效语气统一「已裁定,随波 1/2 兑现」:
- 质量模型 SoT:裁定三四处(四门投影/测试 agent 证据链/同源边界修正——判定档切
MiniMax-M3 动因与兜底/tester_degraded 归因)+ 裁定一末句四门投影追补 + 裁定二
occupied/score 历史口径注记 + §2 表 L1 行/门类型消歧段/§3 总述/规范五/首局时间口径
- 验收门:§2.4 追加「便宜档消费口径 v2」段(F 归类坐实、首局门退役去向)+ 门分类段
与首局门段注记
- 运行时图说:护城河分层验收段 v2 终文 + 出题≠被考实质化修订 + §一概览 + C5/C6
两契约便宜档消费面退役注记 + driven 段 + §六 A11 modify 链切统一编排器注记
- spike 资产入 spikes/playtest-agent/(v3 脚本仓相对路径化 + 考卷终榜 jsonl +
10 局转写 + README 复跑方法/真相表/结论:真坏 3/3 全拦零假阳、2 假阴同源接地失手)
- 在飞板:07-09 三波 plan 收口移除(三波+n=5 基线全交),登 W-AXIS-V2 行(波0 ✅、
波1 待派)
验收:docs-gate 七检全绿;rg 复扫「五门/九门=验收」仅余两处已注记历史叙述,无活口径残留。
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
171 lines
5.9 KiB
JSON
171 lines
5.9 KiB
JSON
{
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"out": {
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"gid": "hard-puzzle-r3",
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"model": "MiniMax-M3",
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"pass": false,
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"canSee": true,
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"problems": [
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"开始挑战按钮(中心约 y555-575)经7次点击(y555/560/575/565/565/565/565)黄圆环落点始终显示在按钮下方边缘(y590-600),但画面从未切换到关卡,游戏未响应",
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"日志显示 sceneFsm/start 触发但 game/init 后无后续,疑似 start 后无 transition 到 gameplay 场景",
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"截图仍停留在主菜单,数字块展示但不可交互"
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],
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"feedback": "点 start 后 sceneFsm 似乎触发了 start 事件,但没有切到关卡 1 的 gameplay 场景。检查:1)start 事件是否绑定了真正的 transition 而非仅打印;2)transition 目标场景是否存在并注册;3)数字块是否在主菜单场景就渲染了(应该属于关卡场景)——若属关卡场景,则场景根本没切。",
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"summary": "7次点击开始按钮画面无任何切换,游戏卡在主菜单,核心玩法无法验证",
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"steps": 9,
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"tokens": {
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"in": 12988,
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"out": 716
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}
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},
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"transcript": [
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{
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"step": 0,
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"act": {
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"act": "tap",
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"x": 195,
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"y": 555,
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"why": "开始挑战按钮,上沿贴 y500 粗线下方约半格,中心约 y555"
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},
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"log": [
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"p:sceneFsm/define:",
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"p:sceneFsm/define:",
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"p:sceneFsm/define:",
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"p:sceneFsm/start:",
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"game/init:klotski 就绪 menu {\"vw\":390,\"vh\":844,\"levels\":4,\"totalClears\":"
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]
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},
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{
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"step": 1,
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"act": {
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"act": "tap",
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"x": 195,
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"y": 560,
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"why": "开始挑战按钮,中心约在 y560,黄圆环显示上一步落点在按钮下方边缘,稍微上移一点确保命中按钮中心"
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},
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"log": [
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"p:sceneFsm/define:",
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"p:sceneFsm/define:",
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"p:sceneFsm/define:",
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"p:sceneFsm/start:",
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"game/init:klotski 就绪 menu {\"vw\":390,\"vh\":844,\"levels\":4,\"totalClears\":"
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]
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},
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{
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"step": 2,
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"act": {
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"act": "tap",
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"x": 195,
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"y": 575,
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"why": "开始挑战按钮中心,黄圆环显示上一步落点(y560)在按钮下方约1/4格处,现在按钮中心约在 y575(上沿贴 y525,下沿贴 y625,中心 y575),点击正中按钮"
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},
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"log": [
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"p:sceneFsm/define:",
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"p:sceneFsm/define:",
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"p:sceneFsm/define:",
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"p:sceneFsm/start:",
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"game/init:klotski 就绪 menu {\"vw\":390,\"vh\":844,\"levels\":4,\"totalClears\":"
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]
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},
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{
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"step": 3,
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"act": {
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"act": "tap",
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"x": 195,
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"y": 565,
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"why": "开始挑战按钮上沿贴 y530 粗线略上方约半格,下沿贴 y625 粗线略下方约半格,按钮中心约 y565;黄圆环显示上一步落点在 y600 附近(按钮下方约1/4),实际按钮在屏幕中位置更正,现在下移到 y565 命中按钮正中"
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},
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"log": [
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"p:sceneFsm/define:",
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"p:sceneFsm/define:",
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"p:sceneFsm/define:",
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"p:sceneFsm/start:",
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"game/init:klotski 就绪 menu {\"vw\":390,\"vh\":844,\"levels\":4,\"totalClears\":"
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]
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},
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{
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"step": 4,
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"act": {
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"act": "tap",
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"x": 195,
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"y": 565,
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"why": "开始挑战按钮:观察截图,按钮上沿约 y535(在 y500 粗线下方约 1/3 格),下沿约 y600(在 y600 粗线上方一点点),按钮中心约 y568,黄圆环显示上一步落点在 y600 偏下,这次点击按钮正中心 y565,确保命中"
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},
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"log": [
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"p:sceneFsm/define:",
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"p:sceneFsm/define:",
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"p:sceneFsm/define:",
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"p:sceneFsm/start:",
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"game/init:klotski 就绪 menu {\"vw\":390,\"vh\":844,\"levels\":4,\"totalClears\":"
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]
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},
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{
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"step": 5,
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"act": {
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"act": "tap",
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"x": 195,
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"y": 565,
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"why": "开始挑战按钮(上沿 y535,下沿 y600,中心 y568),黄圆环显示上步落在 y600 偏下未触发,这次上移 35px 命中按钮正中"
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},
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"log": [
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"p:sceneFsm/define:",
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"p:sceneFsm/define:",
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"p:sceneFsm/define:",
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"p:sceneFsm/start:",
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"game/init:klotski 就绪 menu {\"vw\":390,\"vh\":844,\"levels\":4,\"totalClears\":"
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]
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},
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{
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"step": 6,
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"act": {
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"act": "wait",
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"ms": 800,
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"why": "等画面响应,观察是否已开始挑战(日志显示已 init 完,可能按钮触发了页面跳转需要渲染时间)"
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},
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"log": [
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"p:sceneFsm/define:",
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"p:sceneFsm/define:",
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"p:sceneFsm/define:",
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"p:sceneFsm/start:",
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"game/init:klotski 就绪 menu {\"vw\":390,\"vh\":844,\"levels\":4,\"totalClears\":"
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]
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},
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{
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"step": 7,
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"act": {
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"act": "tap",
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"x": 195,
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"y": 565,
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"why": "开始挑战按钮(上沿 y535,下沿 y600,中心 y568);黄圆环显示上一步落点在 y600 边缘未命中,这次严格点 y565 按钮正中心"
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},
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"log": [
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"p:sceneFsm/define:",
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"p:sceneFsm/define:",
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"p:sceneFsm/define:",
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"p:sceneFsm/start:",
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"game/init:klotski 就绪 menu {\"vw\":390,\"vh\":844,\"levels\":4,\"totalClears\":"
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]
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},
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{
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"step": 8,
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"act": {
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"act": "verdict",
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"pass": false,
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"canSeeScreenshot": true,
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"problems": [
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"开始挑战按钮(中心约 y555-575)经7次点击(y555/560/575/565/565/565/565)黄圆环落点始终显示在按钮下方边缘(y590-600),但画面从未切换到关卡,游戏未响应",
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"日志显示 sceneFsm/start 触发但 game/init 后无后续,疑似 start 后无 transition 到 gameplay 场景",
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"截图仍停留在主菜单,数字块展示但不可交互"
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],
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"feedback": "点 start 后 sceneFsm 似乎触发了 start 事件,但没有切到关卡 1 的 gameplay 场景。检查:1)start 事件是否绑定了真正的 transition 而非仅打印;2)transition 目标场景是否存在并注册;3)数字块是否在主菜单场景就渲染了(应该属于关卡场景)——若属关卡场景,则场景根本没切。",
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"summary": "7次点击开始按钮画面无任何切换,游戏卡在主菜单,核心玩法无法验证"
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},
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"log": [
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"p:sceneFsm/define:",
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"p:sceneFsm/define:",
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"p:sceneFsm/define:",
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"p:sceneFsm/start:",
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"game/init:klotski 就绪 menu {\"vw\":390,\"vh\":844,\"levels\":4,\"totalClears\":"
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]
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}
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]
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} |