games-development-ai/spikes/playtest-agent/transcripts/playtest-hard-sim-business-r1.transcript.json
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docs(cheap-gen): W-AXIS-V2 波0——SoT 修订 A1–A5 逐处落 + spike 资产入仓 + 在飞板登记
按已批 v2 plan(2026-07-10-001)附录 A 执行,生效语气统一「已裁定,随波 1/2 兑现」:

- 质量模型 SoT:裁定三四处(四门投影/测试 agent 证据链/同源边界修正——判定档切
  MiniMax-M3 动因与兜底/tester_degraded 归因)+ 裁定一末句四门投影追补 + 裁定二
  occupied/score 历史口径注记 + §2 表 L1 行/门类型消歧段/§3 总述/规范五/首局时间口径
- 验收门:§2.4 追加「便宜档消费口径 v2」段(F 归类坐实、首局门退役去向)+ 门分类段
  与首局门段注记
- 运行时图说:护城河分层验收段 v2 终文 + 出题≠被考实质化修订 + §一概览 + C5/C6
  两契约便宜档消费面退役注记 + driven 段 + §六 A11 modify 链切统一编排器注记
- spike 资产入 spikes/playtest-agent/(v3 脚本仓相对路径化 + 考卷终榜 jsonl +
  10 局转写 + README 复跑方法/真相表/结论:真坏 3/3 全拦零假阳、2 假阴同源接地失手)
- 在飞板:07-09 三波 plan 收口移除(三波+n=5 基线全交),登 W-AXIS-V2 行(波0 、
  波1 待派)

验收:docs-gate 七检全绿;rg 复扫「五门/九门=验收」仅余两处已注记历史叙述,无活口径残留。

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 04:40:41 -07:00

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6.6 KiB
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{
"out": {
"gid": "hard-sim-business-r1",
"model": "MiniMax-M3",
"pass": false,
"problems": [
"步数预算内未给出裁决(测试员超时)"
],
"feedback": "",
"summary": "no-verdict",
"steps": 14,
"tokens": {
"in": 21096,
"out": 1071
}
},
"transcript": [
{
"step": 0,
"act": {
"act": "tap",
"x": 195,
"y": 525,
"why": "点开始营业按钮(按钮中心在 y500 与 y550 粗线之间居中)"
},
"log": [
"p:sceneFsm/define:",
"p:sceneFsm/define:",
"p:sceneFsm/define:",
"p:sceneFsm/start:",
"game/init:奶茶小屋就绪 menu {\"vw\":390,\"vh\":844}"
]
},
{
"step": 1,
"act": {
"act": "tap",
"x": 195,
"y": 525,
"why": "上一步已点开始营业按钮(黄圆环落在按钮上),但日志只到 init 未到新场景,再点一次确认触发(若仍无变化则视为 bug)"
},
"log": [
"p:sceneFsm/define:",
"p:sceneFsm/define:",
"p:sceneFsm/define:",
"p:sceneFsm/start:",
"game/init:奶茶小屋就绪 menu {\"vw\":390,\"vh\":844}"
]
},
{
"step": 2,
"act": {
"act": "tap",
"x": 195,
"y": 510,
"why": "开始营业按钮中心在 y500 粗线略下(目测 y510),之前点 y525 偏下,这次上移 15px 重试,黄圆环在按钮正下方说明上点偏下"
},
"log": [
"p:sceneFsm/define:",
"p:sceneFsm/define:",
"p:sceneFsm/define:",
"p:sceneFsm/start:",
"game/init:奶茶小屋就绪 menu {\"vw\":390,\"vh\":844}"
]
},
{
"step": 3,
"act": {
"act": "tap",
"x": 195,
"y": 700,
"why": "顾客配方显示红茶+珍珠,先点杯底(红茶)开始制作(按钮在 y700 粗线上,红茶图标在按钮中心)"
},
"log": [
"game/init:奶茶小屋就绪 menu {\"vw\":390,\"vh\":844}",
"p:sessionScore/reset:",
"p:timerScheduler/after:",
"p:sceneFsm/transition:",
"game/scene:play 开始营业 {\"roundMs\":35000}",
"p:audioMusic/playSfx:"
]
},
{
"step": 4,
"act": {
"act": "tap",
"x": 195,
"y": 820,
"why": "点珍珠(配方显示红茶+珍珠,先选杯底已选,现在选配料珍珠;珍珠按钮中心在 y800 与 y850 粗线之间居中,约 y820)"
},
"log": [
"p:sceneFsm/transition:",
"game/scene:play 开始营业 {\"roundMs\":35000}",
"p:audioMusic/playSfx:",
"p:audioMusic/playSfx:",
"p:audioMusic/playSfx:",
"p:audioMusic/playSfx:"
]
},
{
"step": 5,
"act": {
"act": "tap",
"x": 195,
"y": 720,
"why": "点红茶杯底按钮(配方要求红茶+珍珠,上次点 y820 选了珍珠,这次点 y720 红茶按钮居中位置)"
},
"log": [
"p:sceneFsm/transition:",
"game/scene:play 开始营业 {\"roundMs\":35000}",
"p:audioMusic/playSfx:",
"p:audioMusic/playSfx:",
"p:audioMusic/playSfx:",
"p:audioMusic/playSfx:"
]
},
{
"step": 6,
"act": {
"act": "tap",
"x": 195,
"y": 700,
"why": "点红茶按钮完成杯底选择(红茶按钮居中在 y700 粗线上,黄圆环已显示在珍珠按钮上偏离,上移回红茶按钮)"
},
"log": [
"game/scene:play 开始营业 {\"roundMs\":35000}",
"p:audioMusic/playSfx:",
"p:audioMusic/playSfx:",
"p:audioMusic/playSfx:",
"p:audioMusic/playSfx:",
"p:audioMusic/playSfx:"
]
},
{
"step": 7,
"raw": "{\"act\":\"tap\",\"x\":195,\"y\":820,\"why\":\"杯底红茶已选,现在点珍珠配料完成制作(珍珠按钮中心 y820,配方要求红茶+珍珠)\"}\n{\"act\":\"wait\",\"ms\":1500,\"why\":\"等出杯与下一个顾客\"}\n{\"act\":\"verdict\",\"pass\":false,\"canSeeScreenshot\":true,\"problems\":[\"完成一杯制作后日志出现 '顾客离开 seat:0',说明当前顾客没等到上杯就走了\",\"杯子/提交按钮缺失或不可见:右下角 y820 配料区下方没有明显的'完成/上杯'按钮,导致无法递交饮品给顾客\",\"日志只有 playS"
},
{
"step": 8,
"act": {
"act": "tap",
"x": 195,
"y": 820,
"why": "步骤8已选红茶杯底,现在点珍珠配料(珍珠按钮中心在 y800 与 y850 粗线之间居中,约 y820),完成 红茶+珍珠 配方"
},
"log": [
"game/timeout:顾客离开 {\"seat\":2}",
"p:audioMusic/playSfx:",
"p:juice/shakeScreen:",
"p:audioMusic/playSfx:",
"game/timeout:顾客离开 {\"seat\":1}",
"p:audioMusic/playSfx:"
]
},
{
"step": 9,
"act": {
"act": "tap",
"x": 195,
"y": 820,
"why": "再次点珍珠配料按钮(y800粗线下半格居中),黄圆环已显示在y820确认,日志显示顾客因未及时完成配方已离开,需尽快完成红茶+珍珠出杯,可能需要重试或服务器响应延迟"
},
"log": [
"game/timeout:顾客离开 {\"seat\":1}",
"p:audioMusic/playSfx:",
"p:juice/shakeScreen:",
"p:audioMusic/playSfx:",
"game/timeout:顾客离开 {\"seat\":0}",
"p:audioMusic/playSfx:"
]
},
{
"step": 10,
"raw": "{\"act\":\"tap\",\"x\":195,\"y\":583,\"why\":\"点再来一日按钮(按钮中心在 y550 与 y600 粗线之间居中,约 y575~585)重新开局\"}\n{\"act\":\"wait\",\"ms\":500,\"why\":\"等场景切换\"}"
},
{
"step": 11,
"act": {
"act": "tap",
"x": 195,
"y": 600,
"why": "点再来一日按钮(按钮上沿贴 y550 粗线略下,中心约 y600)重开一局,先确认能再次进入营业场景再判定",
"wait_check": true
},
"log": [
"game/timeout:顾客离开 {\"seat\":0}",
"p:audioMusic/playSfx:",
"p:sessionScore/lose:",
"game/scene:over 结算 {\"score\":0,\"currency\":0,\"served\":0,\"lost\":4}",
"p:sceneFsm/transition:",
"p:timerScheduler/cancel:"
]
},
{
"step": 12,
"act": {
"act": "tap",
"x": 195,
"y": 620,
"why": "点再来一日按钮(按钮中心在 y600 粗线略下,约 y620,黄圆环显示在 y600 偏上,需下移约 20px 确保落在按钮文字'再来一日'上)重开一局验证流程"
},
"log": [
"game/timeout:顾客离开 {\"seat\":0}",
"p:audioMusic/playSfx:",
"p:sessionScore/lose:",
"game/scene:over 结算 {\"score\":0,\"currency\":0,\"served\":0,\"lost\":4}",
"p:sceneFsm/transition:",
"p:timerScheduler/cancel:"
]
},
{
"step": 13,
"act": {
"act": "tap",
"x": 195,
"y": 620,
"why": "点再来一日按钮重开(按钮上沿贴y550粗线下,中心约y620,黄圆环在y600偏上,下移20px确保命中按钮文字)"
},
"log": [
"game/timeout:顾客离开 {\"seat\":0}",
"p:audioMusic/playSfx:",
"p:sessionScore/lose:",
"game/scene:over 结算 {\"score\":0,\"currency\":0,\"served\":0,\"lost\":4}",
"p:sceneFsm/transition:",
"p:timerScheduler/cancel:"
]
}
]
}