games-development-ai/spikes/playtest-agent/transcripts/playtest-hard-sim-business-r2.transcript.json
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docs(cheap-gen): W-AXIS-V2 波0——SoT 修订 A1–A5 逐处落 + spike 资产入仓 + 在飞板登记
按已批 v2 plan(2026-07-10-001)附录 A 执行,生效语气统一「已裁定,随波 1/2 兑现」:

- 质量模型 SoT:裁定三四处(四门投影/测试 agent 证据链/同源边界修正——判定档切
  MiniMax-M3 动因与兜底/tester_degraded 归因)+ 裁定一末句四门投影追补 + 裁定二
  occupied/score 历史口径注记 + §2 表 L1 行/门类型消歧段/§3 总述/规范五/首局时间口径
- 验收门:§2.4 追加「便宜档消费口径 v2」段(F 归类坐实、首局门退役去向)+ 门分类段
  与首局门段注记
- 运行时图说:护城河分层验收段 v2 终文 + 出题≠被考实质化修订 + §一概览 + C5/C6
  两契约便宜档消费面退役注记 + driven 段 + §六 A11 modify 链切统一编排器注记
- spike 资产入 spikes/playtest-agent/(v3 脚本仓相对路径化 + 考卷终榜 jsonl +
  10 局转写 + README 复跑方法/真相表/结论:真坏 3/3 全拦零假阳、2 假阴同源接地失手)
- 在飞板:07-09 三波 plan 收口移除(三波+n=5 基线全交),登 W-AXIS-V2 行(波0 、
  波1 待派)

验收:docs-gate 七检全绿;rg 复扫「五门/九门=验收」仅余两处已注记历史叙述,无活口径残留。

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 04:40:41 -07:00

189 lines
7.4 KiB
JSON

{
"out": {
"gid": "hard-sim-business-r2",
"model": "MiniMax-M3",
"pass": false,
"canSee": true,
"problems": [
"顾客已因超时离开(seat1和seat2均game/timeout),说明经营循环虽然存在但节奏控制或反馈不明显导致我没来得及对单",
"多次点击开始营业按钮(tap 195,599/572/540)和选茶按钮(tap 195,760/200,705)画面无可见响应,可能按钮命中区过小或实际可点击坐标与视觉位置偏差很大",
"调饮台底部按钮(红茶/珍珠)点击后画面无变化,配方组合层可能未触发或根本不响应",
"tester可见:订单区显示'订单0'、计分'$0'、三只等待顾客已叠在一起,游戏卡死/不接受操作"
],
"feedback": "按钮命中区与视觉位置严重不一致:开始营业按钮和红茶/珍珠按钮多次在视觉中心附近点击都无响应,建议:1)在按钮上加明显的命中区调试框,确认hitbox与sprite重合;2)开始营业按钮过小(像只有~30px高),要么放大要么加整条可点击条;3)顾客到来后应有更强的视觉/音频提示(当前只有顾客,但订单区一直'订单0',订单生成逻辑可能没触发或被超时打断);4)经营时长给到33s很紧,首次教学应暂停计时或让顾客有更长等待",
"summary": "经营奶茶店玩法存在但按钮命中区与显示严重错位,顾客超时离开,操作无反馈,未能在14步内玩通核心循环",
"steps": 11,
"tokens": {
"in": 15561,
"out": 973
}
},
"transcript": [
{
"step": 0,
"act": {
"act": "tap",
"x": 195,
"y": 599,
"why": "点开始营业按钮(按钮中心在 y500 与 y600 粗线正中间)"
},
"log": [
"p:gamefeel/createComboWindow:",
"p:sceneFsm/define:",
"p:sceneFsm/define:",
"p:sceneFsm/define:",
"p:sceneFsm/start:",
"game/init:奶茶店就绪 menu {\"vw\":390,\"vh\":844}"
]
},
{
"step": 1,
"act": {
"act": "tap",
"x": 195,
"y": 572,
"why": "点开始营业按钮(按钮上沿约 y540、下沿约 y605,中心 y=572;上一步落在 y599 偏下导致点空,这次上移约 30px 重新尝试)"
},
"log": [
"p:gamefeel/createComboWindow:",
"p:sceneFsm/define:",
"p:sceneFsm/define:",
"p:sceneFsm/define:",
"p:sceneFsm/start:",
"game/init:奶茶店就绪 menu {\"vw\":390,\"vh\":844}"
]
},
{
"step": 2,
"act": {
"act": "tap",
"x": 195,
"y": 572,
"why": "开始营业按钮中心约 y572(按钮上沿 y540、下沿 y605),上一步落点 y599 偏出按钮下沿,这次精确瞄准按钮中心重试"
},
"log": [
"p:gamefeel/createComboWindow:",
"p:sceneFsm/define:",
"p:sceneFsm/define:",
"p:sceneFsm/define:",
"p:sceneFsm/start:",
"game/init:奶茶店就绪 menu {\"vw\":390,\"vh\":844}"
]
},
{
"step": 3,
"act": {
"act": "tap",
"x": 195,
"y": 540,
"why": "开始营业按钮上沿约 y510、下沿约 y600,中心约 y555;上一步圆环落在 y600 偏出按钮下沿,这次向上挪 60px 瞄准按钮上半部重试"
},
"log": [
"p:gamefeel/createComboWindow:",
"p:sceneFsm/define:",
"p:sceneFsm/define:",
"p:sceneFsm/define:",
"p:sceneFsm/start:",
"game/init:奶茶店就绪 menu {\"vw\":390,\"vh\":844}"
]
},
{
"step": 4,
"act": {
"act": "wait",
"ms": 1500,
"why": "已进入 play 场景,顶部出现订单0、$0、剩余60s,下方调饮台已显示配方(红茶$5、珍珠$3)、下一解锁:$25;先等1.5s看顾客是否出现"
},
"log": [
"p:sceneFsm/start:",
"game/init:奶茶店就绪 menu {\"vw\":390,\"vh\":844}",
"p:sessionScore/reset:",
"p:timerScheduler/after:",
"p:sceneFsm/transition:",
"game/scene:play 开始营业 {\"roundMs\":60000}"
]
},
{
"step": 5,
"act": {
"act": "tap",
"x": 195,
"y": 760,
"why": "点选珍珠按钮(碗状图位于 y800 标签线上沿,中心约 y755,圆环在 y602 偏太上,这次下移到珍珠图标处)"
},
"log": [
"p:timerScheduler/after:",
"p:sceneFsm/transition:",
"game/scene:play 开始营业 {\"roundMs\":60000}",
"p:audioMusic/playSfx:",
"p:audioMusic/playSfx:",
"p:audioMusic/playSfx:"
]
},
{
"step": 6,
"act": {
"act": "tap",
"x": 200,
"y": 705,
"why": "点选红茶按钮(红茶圆形按钮中心约 x200 y705,圆环在 y760 偏下落到珍珠空隙,上移约 55px 瞄准红茶按钮中心)"
},
"log": [
"p:timerScheduler/after:",
"p:sceneFsm/transition:",
"game/scene:play 开始营业 {\"roundMs\":60000}",
"p:audioMusic/playSfx:",
"p:audioMusic/playSfx:",
"p:audioMusic/playSfx:"
]
},
{
"step": 7,
"act": {
"act": "wait",
"ms": 1200,
"why": "日志显示 seat1/seat2 顾客已离开,看新顾客是否刷新到三位上杯位"
},
"log": [
"game/timeout:顾客离开 {\"seat\":1}",
"p:audioMusic/playSfx:",
"p:juice/shakeScreen:",
"p:audioMusic/playSfx:",
"game/timeout:顾客离开 {\"seat\":2}",
"p:audioMusic/playSfx:"
]
},
{
"step": 8,
"raw": "{\"act\":\"tap\",\"x\":220,\"y\":665,\"why\":\"点选红茶按钮(当前画面中红茶圆按钮中心约 x220 y665,红茶图标在 y700 粗线上方;上一步圆环在 y760 落到珍珠区,这次上移约 95px 精确瞄准红茶按钮中心)\"}\n{\"act\":\"tap\",\"x\":220,\"y\":665,\"why\":\"点选红茶按钮(红茶圆形按钮中心约 x220 y665,圆环在 y760 偏下落到珍珠下方,上移约 95px 瞄准红茶按钮中心)\"}"
},
{
"step": 9,
"raw": "{\"act\":\"tap\",\"x\":200,\"y\":705,\"why\":\"点选红茶按钮(已选状态,需再次确认给当前首位顾客;红茶圆形按钮中心约 x200 y705,上一步圆环落点偏下到珍珠区,这次精准瞄准按钮中心)\"}\n{\"act\":\"wait\",\"ms\":1500,\"why\":\"等顾客反应/出杯动画\"}"
},
{
"step": 10,
"act": {
"act": "verdict",
"pass": false,
"canSeeScreenshot": true,
"problems": [
"顾客已因超时离开(seat1和seat2均game/timeout),说明经营循环虽然存在但节奏控制或反馈不明显导致我没来得及对单",
"多次点击开始营业按钮(tap 195,599/572/540)和选茶按钮(tap 195,760/200,705)画面无可见响应,可能按钮命中区过小或实际可点击坐标与视觉位置偏差很大",
"调饮台底部按钮(红茶/珍珠)点击后画面无变化,配方组合层可能未触发或根本不响应",
"tester可见:订单区显示'订单0'、计分'$0'、三只等待顾客已叠在一起,游戏卡死/不接受操作"
],
"feedback": "按钮命中区与视觉位置严重不一致:开始营业按钮和红茶/珍珠按钮多次在视觉中心附近点击都无响应,建议:1)在按钮上加明显的命中区调试框,确认hitbox与sprite重合;2)开始营业按钮过小(像只有~30px高),要么放大要么加整条可点击条;3)顾客到来后应有更强的视觉/音频提示(当前只有顾客,但订单区一直'订单0',订单生成逻辑可能没触发或被超时打断);4)经营时长给到33s很紧,首次教学应暂停计时或让顾客有更长等待",
"summary": "经营奶茶店玩法存在但按钮命中区与显示严重错位,顾客超时离开,操作无反馈,未能在14步内玩通核心循环"
},
"log": [
"game/timeout:顾客离开 {\"seat\":1}",
"p:audioMusic/playSfx:",
"p:juice/shakeScreen:",
"p:audioMusic/playSfx:",
"game/timeout:顾客离开 {\"seat\":2}",
"p:audioMusic/playSfx:"
]
}
]
}