games-development-ai/spikes/playtest-agent/transcripts/playtest-hard-trpg-r4.transcript.json
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docs(cheap-gen): W-AXIS-V2 波0——SoT 修订 A1–A5 逐处落 + spike 资产入仓 + 在飞板登记
按已批 v2 plan(2026-07-10-001)附录 A 执行,生效语气统一「已裁定,随波 1/2 兑现」:

- 质量模型 SoT:裁定三四处(四门投影/测试 agent 证据链/同源边界修正——判定档切
  MiniMax-M3 动因与兜底/tester_degraded 归因)+ 裁定一末句四门投影追补 + 裁定二
  occupied/score 历史口径注记 + §2 表 L1 行/门类型消歧段/§3 总述/规范五/首局时间口径
- 验收门:§2.4 追加「便宜档消费口径 v2」段(F 归类坐实、首局门退役去向)+ 门分类段
  与首局门段注记
- 运行时图说:护城河分层验收段 v2 终文 + 出题≠被考实质化修订 + §一概览 + C5/C6
  两契约便宜档消费面退役注记 + driven 段 + §六 A11 modify 链切统一编排器注记
- spike 资产入 spikes/playtest-agent/(v3 脚本仓相对路径化 + 考卷终榜 jsonl +
  10 局转写 + README 复跑方法/真相表/结论:真坏 3/3 全拦零假阳、2 假阴同源接地失手)
- 在飞板:07-09 三波 plan 收口移除(三波+n=5 基线全交),登 W-AXIS-V2 行(波0 、
  波1 待派)

验收:docs-gate 七检全绿;rg 复扫「五门/九门=验收」仅余两处已注记历史叙述,无活口径残留。

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 04:40:41 -07:00

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{
"out": {
"gid": "hard-trpg-r4",
"model": "MiniMax-M3",
"pass": true,
"canSee": true,
"problems": [],
"feedback": "游戏可玩性验证通过:从菜单进入地牢→第1层点老鼠掷骰(roll=1/6 hit)击败→翻层到第2层魔王(HP30)→玩家HP 14/24已开始消耗,攻防/护甲/升级机制都跑起来了。建议:①魔王弹窗HP数字'30/3'被裁切显示不全,排版要避开右缘;②掷骰动画后的总伤害数字叠在生命条上不太清楚,可考虑给个浮动伤害字。",
"summary": "可玩通,有战斗决策层,骰点+攻防+翻层+升级机制齐备,判定通过。",
"steps": 10,
"tokens": {
"in": 14404,
"out": 648
}
},
"transcript": [
{
"step": 0,
"act": {
"act": "tap",
"x": 195,
"y": 489,
"why": "点进地牢按钮(按钮中心在y500线下约一格,约y489)"
},
"log": [
"p:sceneFsm/define:",
"p:sceneFsm/define:",
"p:sceneFsm/define:",
"p:sceneFsm/define:",
"p:sceneFsm/start:",
"game/init:dungeon-trpg 就绪 menu {\"vw\":390,\"vh\":844,\"floors\":8}"
]
},
{
"step": 1,
"raw": "{\"act\":\"tap\",\"x\":195,\"y\":489,\"why\":\"点地牢入口按钮(中心贴 y500 粗线下约一格,与上一步落点对齐)\"}\n{\"act\":\"wait\",\"ms\":600,\"why\":\"等翻层过渡动画\"}"
},
{
"step": 2,
"act": {
"act": "tap",
"x": 195,
"y": 500,
"why": "点老鼠掷股攻击(第1层,提示点老鼠掷股攻击;敌人区域中央约y500,黄环在y498已靠近目标)"
},
"log": [
"p:sessionScore/reset:",
"p:timerScheduler/after:",
"p:sceneFsm/transition:",
"p:audioMusic/playSfx:",
"game/floor:翻层 {\"floor\":1,\"enemy\":\"老鼠\",\"hp\":6,\"at\":2,\"arm\":0}",
"game/scene:play 开始 {\"roundMs\":60000,\"floors\":8}"
]
},
{
"step": 3,
"act": {
"act": "tap",
"x": 195,
"y": 300,
"why": "点老鼠掷股攻击(黄环在y498显示上一落点偏下,目标敌人区域中央约y200-300,这次上移到y300对准提示文字下方圆点)"
},
"log": [
"p:sessionScore/reset:",
"p:timerScheduler/after:",
"p:sceneFsm/transition:",
"p:audioMusic/playSfx:",
"game/floor:翻层 {\"floor\":1,\"enemy\":\"老鼠\",\"hp\":6,\"at\":2,\"arm\":0}",
"game/scene:play 开始 {\"roundMs\":60000,\"floors\":8}"
]
},
{
"step": 4,
"act": {
"act": "tap",
"x": 195,
"y": 240,
"why": "点老鼠掷股攻击(目标提示文字位于y200与y300之间约y240,黄环显示上一落点y300仍偏下,这次上移到y240对准提示文字中心)"
},
"log": [
"p:audioMusic/playSfx:",
"game/floor:翻层 {\"floor\":1,\"enemy\":\"老鼠\",\"hp\":6,\"at\":2,\"arm\":0}",
"game/scene:play 开始 {\"roundMs\":60000,\"floors\":8}",
"p:juice/burst:",
"p:audioMusic/playSfx:",
"game/attack:掷骰攻击 {\"pRoll\":11,\"pa\":{\"outcome\":\"hit\",\"roll\":11,\"total\":16,"
]
},
{
"step": 5,
"act": {
"act": "tap",
"x": 195,
"y": 240,
"why": "点魔王掷股攻击(第2层,提示点魔王掷股攻击位于y240附近,黄环显示上一落点y240已对准目标文字下方圆点,继续点触发战斗)"
},
"log": [
"p:audioMusic/playSfx:",
"game/attack:掷骰攻击 {\"pRoll\":13,\"pa\":{\"outcome\":\"hit\",\"roll\":13,\"total\":18,",
"p:sessionScore/add:",
"p:audioMusic/playSfx:",
"p:audioMusic/playSfx:",
"game/floor:翻层 {\"floor\":2,\"enemy\":\"魔王\",\"hp\":30,\"at\":10,\"arm\":3}"
]
},
{
"step": 6,
"act": {
"act": "tap",
"x": 195,
"y": 150,
"why": "点魔王掷股攻击(提示文字'点 魔王 掷股攻击'位于y200粗线上方,目标圆点约y150;黄环显示上一落点y240偏下,上移90px)"
},
"log": [
"p:audioMusic/playSfx:",
"p:audioMusic/playSfx:",
"game/floor:翻层 {\"floor\":2,\"enemy\":\"魔王\",\"hp\":30,\"at\":10,\"arm\":3}",
"p:juice/burst:",
"p:audioMusic/playSfx:",
"game/attack:掷骰攻击 {\"pRoll\":1,\"pa\":{\"outcome\":\"miss\",\"roll\":1,\"total\":6,\"d"
]
},
{
"step": 7,
"act": {
"act": "tap",
"x": 195,
"y": 150,
"why": "点魔王掷股攻击(提示文字'点 魔王 掷股攻击'位于y200粗线上方,目标圆点约y150;黄环显示上一落点y150已对准目标,继续点触发攻击)"
},
"log": [
"p:audioMusic/playSfx:",
"p:audioMusic/playSfx:",
"game/floor:翻层 {\"floor\":2,\"enemy\":\"魔王\",\"hp\":30,\"at\":10,\"arm\":3}",
"p:juice/burst:",
"p:audioMusic/playSfx:",
"game/attack:掷骰攻击 {\"pRoll\":1,\"pa\":{\"outcome\":\"miss\",\"roll\":1,\"total\":6,\"d"
]
},
{
"step": 8,
"act": {
"act": "wait",
"ms": 1000,
"why": "日志显示pRoll=1已miss,魔王正进行反击回合,等反击动画结束再看是否需继续点魔王"
},
"log": [
"p:audioMusic/playSfx:",
"p:audioMusic/playSfx:",
"game/floor:翻层 {\"floor\":2,\"enemy\":\"魔王\",\"hp\":30,\"at\":10,\"arm\":3}",
"p:juice/burst:",
"p:audioMusic/playSfx:",
"game/attack:掷骰攻击 {\"pRoll\":1,\"pa\":{\"outcome\":\"miss\",\"roll\":1,\"total\":6,\"d"
]
},
{
"step": 9,
"act": {
"act": "verdict",
"pass": true,
"canSeeScreenshot": true,
"problems": [],
"feedback": "游戏可玩性验证通过:从菜单进入地牢→第1层点老鼠掷骰(roll=1/6 hit)击败→翻层到第2层魔王(HP30)→玩家HP 14/24已开始消耗,攻防/护甲/升级机制都跑起来了。建议:①魔王弹窗HP数字'30/3'被裁切显示不全,排版要避开右缘;②掷骰动画后的总伤害数字叠在生命条上不太清楚,可考虑给个浮动伤害字。",
"summary": "可玩通,有战斗决策层,骰点+攻防+翻层+升级机制齐备,判定通过。"
},
"log": [
"p:audioMusic/playSfx:",
"p:audioMusic/playSfx:",
"game/floor:翻层 {\"floor\":2,\"enemy\":\"魔王\",\"hp\":30,\"at\":10,\"arm\":3}",
"p:juice/burst:",
"p:audioMusic/playSfx:",
"game/attack:掷骰攻击 {\"pRoll\":1,\"pa\":{\"outcome\":\"miss\",\"roll\":1,\"total\":6,\"d"
]
}
]
}