Phase A 串行收口(主 agent 独占改黄金模块,11 单测绿),为 Phase B 并行建模块铺底:
- R1 publish 唯一化:submitPublish void→ProjectPublishRespVO{admitted,gates};门禁收集不抛、
block→admitted=false 不改状态机;compliance gate 留 Phase C 接入 seam(TODO,不 import)
- R2 ProjectApi seam 单点定稿:+getCurrentVersionId(GAP-3)/+createProject(写类RPC 显式 creatorUserId)
- GAP-4:events.schema.json 信封 envelope/user 由 snake→camelCase(与 telemetry/前端 SDK 对齐,破坏性窗口收敛)
- R4 治理:登记 studio=112/Flyway V8(README §4/§1/§2 + CLAUDE.md;与前端仓 game-studio 区分)
- R6 G0:V6/V7 集中复制到 yudao-server/db/migration(diff-identical)
- project.yaml publish 响应同步结构化;D2 锚点 reviewProject/game_review_record 未动
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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