附A #4:gamefeel 的 CoyoteTimer/ComboWindow 是 class、须 new 且要传受控 TimeSource——AI 拿不到 受控 time、做不出来。加工厂方法 gamefeel.createCoyoteTimer(opts)/createComboWindow(opts): 用 init 时捕获的受控时间源自动注入,AI 直接调、免 new + 免找 time。全链路同改: - gamefeel/impl.js:init 捕获 ctx.time,加两个工厂方法(new CoyoteTimer/ComboWindow(time,opts)) - gamefeel/api.d.ts:GamefeelPlugin 接口加两个工厂声明 - skill line115:列工厂方法(免 new + 自动注入受控 time);内置 inputBuffer 改 gamefeel.inputBuffer 验证:gamefeel 18/18 + 确定性(init 后工厂可调、返带 isAvailable/hit 的实例)。prompt 不提 gamefeel 故不同改。 Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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