lili c44681b580 feat(runtime): A-model 地基——4 编排插件 + 2 skill + _template/catch-fruit + SAA 改写评审版
- 新增 4 编排层插件(session-score/hud-ui/scene-fsm/timer-scheduler),barrel 注册 12 件,各 impl/api.d.ts/manifest/PLUGIN.md/test,全 node 测绿;audio-music manifest 描述修红门
- skill littlejs-game-dev(code 层:12 插件 API/结构/写-vs-调/资产-mmx/工厂契约)+ sim-business-game-design(design 层:经营模拟范式 + 反"无趣"配方)
- _template(游戏克隆起点,10/10)+ catch-fruit(sonnet 扮生成 agent 只凭 skill 产出,25/25,真浏览器可玩 + canvas 自适应修复)
- docs/agent-specs SAA→A-model 改写评审版(Opus+Codex 双评审收口;D1=A 全压 A-model/D6=A 押 SAA,D6 已 mini-desktop 活验证 1/1)
- staging-ops 加「ssh 绕代理直连内网 IP」配方

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-21 09:58:52 -07:00

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# SIZES.md —— 发行版字节预算实测(增量法,core-protocol-v0)
> 由 `scripts/size.mjs` 在集成段(mini-desktop)生成。**勿手改**,改源后重跑覆盖。
> 口径:esbuild `bundle+minify+format=iife+target=es2019+sourcemap=false`;
> gz = `zlib.gzipSync(buf,{level:9})`(等价 `gzip -9`);**增量法** = 基线壳→+core→逐插件叠加,差值为各件净增。
| 叠加项 | 累计 raw | 累计 gz | 增量 raw | 增量 gz | gz 预算 | 判定 |
|---|--:|--:|--:|--:|--:|:--|
| 基线壳 | 0 | 0 | — | — | — | 基准 |
| +core | 9327 | 3387 | 9327 | 3387 | — | — |
| +example | 9871 | 3630 | 544 | 243 | 2048 | ✔ ≤2048 |
| +audio-music | 15944 | 5702 | 6073 | 2072 | 12288 | ✔ ≤12288 |
| +collision | 20797 | 7733 | 4853 | 2031 | 8192 | ✔ ≤8192 |
| +gamefeel | 24714 | 8895 | 3917 | 1162 | 4096 | ✔ ≤4096 |
| +hud-ui | 29982 | 10709 | 5268 | 1814 | 4096 | ✔ ≤4096 |
| +palette-post | 34391 | 12290 | 4409 | 1581 | 8192 | ✔ ≤8192 |
| +particles-juice | 38652 | 13869 | 4261 | 1579 | 10240 | ✔ ≤10240 |
| +physics-lite | 41058 | 14788 | 2406 | 919 | 6144 | ✔ ≤6144 |
| +runtime-probe | 44014 | 16017 | 2956 | 1229 | 6144 | ✔ ≤6144 |
| +save-progress | 48054 | 17339 | 4040 | 1322 | 2048 | ✔ ≤2048 |
| +scene-fsm | 49383 | 17808 | 1329 | 469 | 3072 | ✔ ≤3072 |
| +session-score | 50304 | 18097 | 921 | 289 | 2048 | ✔ ≤2048 |
| +timer-scheduler | 51755 | 18557 | 1451 | 460 | 3072 | ✔ ≤3072 |
合计插件 gz 增量 ≈ **15170B**(自律线 60K;超 60K 须创始人显式放行,执行版 §5)。